We've just released a new update addressing some known bugs.If you encounter any problems while playing, don't hesitate to reach out to us in our official discord. We appreciate your patience and support.
[Fixes & Optimizations] 1. Fixed an issue in Chapter Four, "Blood Horror", where picking up "Memory Shard" during the story sequence would cause the game to freeze. 2. Fixed an issue where controller input would not work in the preparation screen and dialogue options screen in some cases. 3. Removed the functionality for the reconnaissance vehicle to operate in the control room of the first act of Chapter Three, "Night Crisis", and the control room of Chapter Four, "Zombieland", as this interaction was causing the game to freeze. 4. Fixed an issue in Chapter Four, "Zombieland", where excess effects appeared on the "Terminally Infected Individual" on the right side of the map. 5. Fixed an issue where language switching could fail in some cases. 6. Fixed the incorrect display of the number of outfits on Atena's outfit menu. 7. Fixed some map terrain errors. 8. Fixed some animation errors. 9. Fixed some text errors. 10. Optimized some art assets. 11. Fixed some tutorial image errors in the English language. 12. Adjusted the text description of Lige's default outfit.
We're here to share with you the latest updates from our ongoing Beta testing phase. Your feedback has been invaluable, and we're working hard to incorporate your suggestions.
Here's what's new:
Tutorial Enhancements: We've implemented new mechanics in the tutorial to ensure a smoother learning curve. Certain operations on car parts will now be blocked until the tutorial is completed, guiding you step-by-step through the game's mechanics.
Painting Station & Workbench Station: Get ready to unleash your creativity! While these stations are currently in place without functionality, they're the first step towards more tuning.
Utility Parts: We've added utility parts to cars, giving you more options and flexibility in how you build and customize.
Empty Lift Start: Now, you can start working on an empty lift.
Quest Generation:Dive into the world of car repairs with the introduction of basic procedurally generated repair quests.
Known Issues: We've identified that a few objects are missing names within the game. Rest assured, our team is on it, and we'll have this resolved in an upcoming update.
Drive safe, tune smart, and keep the feedback coming!
As Spring comes around, and life itself springs anew, it is time for yet another royal tourney, where rulers from distant lands travel to face each other in a fierce competition. A.. peculiar kind of competition, one that will require a different set of skills. Will you be up to the task..?
Welcome to the Midas Mayhem Challenge!
The challenge's rules are as follows:
Play on Nordfels, with the Heavy Sword, as well as the Elite Towers, Healing Spirits, and the Loan perks, and try to end the level with the MOST gold possible! Mutators are allowed if you wish to have more fun, but Pray to the War Gods is forbidden.
Just take a screenshot of the "Victory" screen, so everyone can see Nordfel's background, as well as the score from the gold bonus, and post it on our Discord server in the #midas-mayhem channel. As that was the case for the Lightning Desert Event, if you're competing for one of the top spots, please submit a little video of the last night of your run to give it more credibility and keep video evidence for the entire run just in case!
The event's deadline is on Monday, April 1rst, 9 AM CST time ; no more scores will be accepted after that. We'll then review the submissions before announcing the winners a few days after!
šPRIZES
The 5 greediest rulers will get rewarded with:
The Champion Discord role
2 Steam keys to share with your friends
A spot in the coveted Discord and Steam's Hall of Fame, where your name will remain for eternity...
As for everyboy else, here are some goals to shoot for:
100+ Gold: King Midas is satisfied with your results.
225+ Gold: King Midas wants you to join his council.
350+ Gold: King Midas offers you his throne.
Join our Discord server, to compete with your fellow rulers!
As always, we're excited to see what strategies you'll come up with. š Please let us know if you have any improvement suggestions for the next time we run an event like this (or any ideas)!
On another note, rest assured that we haven't forgotten about implementing your winning ideas from the Quest Fair in-game. Between releasing Sturmklamm and working on the big Eternal Trials rework, there was a lot we had to do, but we'll do our best to make it happen fairly soon.
From 00:00 - 30.03 till 23:59 - 31.03 (Moscow time) - defeat regular (not rare or "killer" class) blyaks, fiends, sorcerers and basilisks.
To get points you need to hunt mutants, whose killing brings you more than 5 EXP.
ATTENTION!
To get to the top, you need to kill at least one mutant of each type (blyak, fiend, sorcerer and basilisk). Stalkers who did not eliminate a mutant of each type will NOT get into the top! This means that if no one coped with all four mutants, no one will get the prizes!
Any participant who get into top-15 will receive 60 A-Zone pins and the Tin Foil Hat - the traditional April Fools' prize.
Patch 1.10 includes a large VFX update, with updated Tokens, a new Game Board, weapons fire from Mech hardpoints, new Card backs, and plenty more throughout. The newly implemented Pilot Dialogue system adds more character and personality throughout a run. You can see some of these changes in the screenshots below:
Deckbuilders Fest
Mech Shuffle is proud to be part of Steams Deckbuilders Fest this year! To celebrate all forms of deckbuilders, we are running a 30% discount for the duration of the festival.
What's New In Patch 1.10?
With the lastest patch now ready, we can share the full patch notes.
We have added collectible card backs that you can unlock in various ways by playing the game. To thank everyone who has supported Mech Shuffle during Early Access, we are adding a limited early access card back for anyone who plays the game between now and full release (soonā¢).
Warning, the patch notes is a long list:
Full Patch Notes
Card Backs Added
Final Boss Fight
Added Pilot Dialogue
New Event Type: Quirk Bay
New Heavy Mech: The Sovereign
New Pilot: Baron Heremod
New Mech Variants:
Hammerhead R
Armadillo X
New Terrains:
Volcanic Ashlands
Cityscape
Dense Forest
Several New SFX Added
VFX Updates
Gameboard Updated
Reward Reveals VFX Updated
Overheat VFX Added
Card Play/Cycle/Discard VFX Improved
Token VFX Updated
Cycle Pool only visible when pool is non empty
Cycle Pool VFX Updated
New Event Type: Add Quirk Card
15+ New Cards
3 New Perks
3 New Achievements
New Accessibility Option: Game Speed Slider
Updated Tutorial
Balance Changes:
Sherman loses Proficiency: Missiles
Sherman gains: Pilot Skill: Utility
Vent Heat is now Pilot Skill: Vent Heat
Perk: Fortified Slam now does max of 5 damage
Perk: Heat Dissipator I and II activate on 6 and 4 plays (up from 4 and 3)
Bug Fixes:
Perk Abilities now load correctly on game continue
Card Upgrade Paths now hide on mouse exit
Thermal Resonator tooltip fixed
Show Deck Icon now works while choosing perks
Enhance Tokens now disappear correctly when used at start of round
Fixed a bug where tokens would sometimes count twice
Fixed a bug where 'Quit' would overwrite save file
A new chapter in the war against the Bugs is coming in June 2024!
A ferocious Arachnid onslaught has swept through the city, completely overwhelming local police forces. The very homes of our citizens are now in grave peril! The Mobile Infantry is en route with the Federationās latest war machines, but weāll need more Troopers on the ground to crush the Arachnid threat. Do your part and wishlist the new DLC today. Together we will drive back the Bugs and reclaim this beacon of human civilization!
With only a few days to go before Age of War ā Chapter 4 digs its claws into you, we want to give you a deep dive into everything weāre bringing to the game. Last week, we covered the new Sacred Hunt Event, and today, we have a feast of different features and improvements to show you.
Let's dig in.
Fatalities
If there is glory in gore, you will find it in Chapter 4. In this feature inspired by the Fatalities in Age of Conan, you will be able to finish off enemy human NPCs with spectacularly savage kill moves; one for each of the melee weapon types in the game.
When an attack would otherwise kill your foe, there is a chance that they will instead enter a dazed state. If you perform a starting attack (not mid-combo) on them during this brief period, you will perform a Fatality, and be awarded with a chunk of health and stamina, along with a temporary damage buff.
Three details are worth emphasizing. First, if you donāt perform the finisher, the enemy will fall dead at the end of their dazed state; second, while performing a Fatality, you are immune to damage; and third, Fatalities only work on enemy human NPCs, not beasts, monsters, or players. Go forth and slay, Exiles.
Expanded Purges
When we introduced the revamped Purges in Chapter 2, we fully intended to build upon those foundations later. In Chapter 4, weāre adding a new defensive ballista, and several new types of enemies.
Thieves: Have invisibility, can unlock your doors, and go straight for your treasure horde.
Golems: A sorcerer summons two kinds of golems. Axe-wielding golems will focus on killing defenders, while the jarhead golems will use their mauls to bring down your fortifications and explode a few seconds after death, dealing damage to everything around them.
Sorcerer: This powerful sorcerer will stand outside your base and perform a ritual to bring down meteors upon your base. You must leave the safety of your defenses and slay the sorcerer, before the meteors can do too much damage.
Stygian Champion: This hulking warrior is not to be taken lightly, and will be clearly visible by the formation of his retinue of guards.
Ballista: This new siege weapon is controlled manually by the player and fires powerful bolts that penetrate through enemies. Line up a good shot and annihilate your attackers. The ballista can also fire ammunition which is good at taking down player-built structures.
Inventory and Follower Quality of Life
Commanding followers is easier than ever in Chapter 4. Rather than setting follower behavior through a radial wheel, you can now do it through a single menu when you interact with your follower, and with more granularity than before. Importantly, these choices will not be wiped.
The radial wheel still exists but is only used for immediate orders, and is far quicker and easier to maneuver, both on keyboard and controller, which is important once swords start swinging. Hold down the command button, point in the direction of your order, and release. Commands have been narrowed down to a situational Go Here/Attack command, Defend Here, and Flee.
Weāre excited about this change because it enables a style of play which some players may have avoided simply due to the limiting interface and responsiveness, which is now unlocked for them. Commands are snappy and the response feels immediate.
In a game like Conan Exiles, the importance of inventory management cannot be overstated. In this update, weāre adding several improvements such as a quick stack button (stacks unstacked items into any container). In addition, for the inventory and crafting screen, item filtering, sorting, visible information, and general readability has been improved, making for an overall much smoother experience.
Battle Pass Progression
One thing we noticed with Battle Pass Progression was that it could funnel you into a specific style of gameplay which perhaps wasnāt what you most enjoy doing in the game, so we wanted to fix that. Now, almost anything that awards XP (killing, gathering, crafting) will also give Battle Pass progression.
The number of Challenges has been reduced to three, but they are more involved and award a much larger chunk of Battle Pass progression, with the goal of feeling more like a proper quest with a satisfying reward than a chore.
For those who enjoy keeping track of their Battle Pass progression, weāve added a small notification whenever you unlock a new level. If you want to play without seeing this, you can switch it off in the options.
Once again, we want to thank all of you for your feedback and support. Make sure to share your impressions and report any bugs as we do listen and it does help. For example, after hearing of the issues some of you had with the new attack directionality, we added a new setting in the options: āAuto Face Forward on Attackā, which will become available in Chapter 4.
We look forward to hearing of all your adventures in the next update, and hope that these additions and improvements make them all the more legendary.
"Sector Unknown - Prologue" offers a free introduction to the game's universe, providing players with around 2-3 hours of immersive gameplay. This standalone experience gives a sneak peek into the storyline and gameplay mechanics that the full version will expand upon.
In the Prologue, you begin as a prisoner on board a transport en route to the notorious Hell's Gate Prison, a sweltering station/colony orbiting perilously close to a blazing star. You'll have multiple ways to slip out of your cell, outsmart the crew, and eject from the ship before it meets its demise.
Your adventure continues as you find yourself marooned on Maku, the desolate first planet, following your escape. Here, you will undertake various tasks: from bringing a derelict mining facility back to life as your stronghold, to scouring the wreckage of the downed prison transport for essential supplies. Additionally, you'll encounter a group of rival pirates wrestling for control of the planet, and it's up to you to decide whether to use force or diplomacy to deal with them.