Sector Unknown - Creative Storm Entertainment
Sector Unknown - Prologue

The store page for the free Prologue version of the game is now live!
Wishlist and follow for more details and updates.


https://store.steampowered.com/app/2890980/Sector_Unknown__Prologue/

About

"Sector Unknown - Prologue" offers a free introduction to the game's universe, providing players with around 2-3 hours of immersive gameplay. This standalone experience gives a sneak peek into the storyline and gameplay mechanics that the full version will expand upon.



In the Prologue, you begin as a prisoner on board a transport en route to the notorious Hell's Gate Prison, a sweltering station/colony orbiting perilously close to a blazing star. You'll have multiple ways to slip out of your cell, outsmart the crew, and eject from the ship before it meets its demise.

Your adventure continues as you find yourself marooned on Maku, the desolate first planet, following your escape. Here, you will undertake various tasks: from bringing a derelict mining facility back to life as your stronghold, to scouring the wreckage of the downed prison transport for essential supplies. Additionally, you'll encounter a group of rival pirates wrestling for control of the planet, and it's up to you to decide whether to use force or diplomacy to deal with them.



Wishlist and follow today for more updates!

https://store.steampowered.com/app/2890980/Sector_Unknown__Prologue/
Mar 25, 2024
OutRage: Fight Fest - Kommunity Kev
It's time to lose those gains in Rage Bank.

This team mode sees teams face off against each other to do damage and gain Rage, and they deposit that Rage in one of the Rage Banks around the arena.

If you're not up to speed on how Rage works, check out our last announcement GET MAD, GET BIG, GET EVEN.

The objective is simple.

Go punch, kick, throw or generally smack down some opponents.



Gain some Rage and get your character nice and big.



Head on over to a Rage Bank.



Grab the Rage Bank to drop off those Rage gains and score points for your team.



This action makes you lose your Rage, but you regain health.

Don't wander around with a full Rage bar—other teams will be looking to take you down before you can bank it!

Mar 25, 2024
The Burst - decc


Hello, agents!
Today we are going to talk about Mirage - our amazing vehicle that you will use to traverse the sands of Damag. Or rather, about one of its functions.


The beast itself

To be completely clear, we're going to talk about something that's actually been missing.
Of course, I'm talking about shooting.

Beforehand, your only option was to ride your Mirage into the sunset, and maybe bump into your enemies and hope for the best.


How do you like that!?

But we had our top men working on it for seven billion years and the results speak for themselves:


Look at him go!

As a bonus, I'll show you an alternative solution that we were preparing. Feast your eyes upon the Mirage with... guns!

Work in progress

That will be all for today. See you soon ːB1ː

https://store.steampowered.com/app/2073880/The_Burst/


[Neolithic]To the End - orochi2k




English
############Content###############
[Gun]New Gun: QBZ-97
[Gun]New Gun: Beretta PX4
[Bazaar]The Weapon Merchant now sells those new guns.
[Loot]Russian Orc Soldiers now have a small chance to drop the machines they stole.
[Abandoned Village]New Location: The Church on the Hill.
[The Church on the Hill]Vengeful Spirits will appear in this area.
[Butterfly]Added Butterfly Wings support to the Church on the Hill.
简体中文
##########Content#################
【枪械】新枪械:97式自动步枪
【枪械】新枪械:贝雷塔 PX4
【巴扎】武器商人现在会贩卖这些新的枪械。
【掉落物】罗刹兽人士兵现在有小概率会掉落它们偷的洗衣机。
【被遗弃的村庄】新地点:山丘上的教堂
【山丘上的教堂】复仇怨灵会出现在这个区域。
【蝴蝶之翼】加入了对山丘上的教堂的蝴蝶之翼支持。


Latest news from Ukraine/乌克兰小剧场
https://controlc.com/84d7bd7a
{LINK REMOVED}
Mar 25, 2024
Slopecrashers - peekstone
Hey there,
I have been quiet for a bit / have been working on finishing up the game (the release is only a few months away 🙌🙌).
In the meantime I thought I push an update from the current devversion into the demo - nothing really big here but just a lot of polishing and bugfixes (A lot to the multiplayer).

Thanks to all the players who have provided feedback via the google form or discord! I tried to fix everything that was mentioned there in this version. Please let me know if you have more issues / suggestions / etc..

I will soon tell you about some more upcoming things, stay tuned!

Until then, here is the patchnotes:

Gameplay:
- added steam input system -> now you can play with playstation controller (to show the right symbols you still need to change that within the settings of the game - to play with switch controller you have to enable that in the steam controller settings and also disable the automatic button swap for a better experience - I'll try to make this a better experience in the release but for now it works with this small workaround)
- added respawn button (select / options button on controllers / R on keyboard - still need to expose it to key binding)
- stunt tutorial better exploitation
- lift exit jump now consistent
- map progress bar in splitscreen
- more consistent teleporter tunnels on neon city and snowy mountain
- reduced wait time on lift in snowy mountain
- glider can be unequipped
- tail physics added <3
- Little helper feature that tells the player that gliding would be a good idea now

Multiplayer:
- multiplayer menu camera fixes
- replicate stunt rotation better in multiplayer
- fixes to spectator mode
- join as spectator
- multiplayer join match less prone to errors
- multiplayer joining during level transition doesnt cause character switch or even a character not being able to join the race at all
- multiplayer setup carries over between lobby and match now more consistent
- fixed options visibility in multiplayer
- multiplayer ragdoll now has gravity
- online items shouldnt result in shooting yourself anymore when ping is high
- lift camera replicated to spectator
- camera fov replicated to spectator
- added option to not automatically stop online events
- in lobby ranking
- loading screen info on clients
- show ping to players online

Art:
- snowman slope lighting enhancements
- character hit icons fix
- character shaders enhanced

Menu:
- character select menu fixes
- menu design fixes
- guides menu rework
- switching between controller and mouse more consistently working
- mouse counts as any button consistently
- scrolling lists now better working with mouse being used
- menu better designs

Level design:
- snowman slope more billboards and level design fixes
- snowman slope tunnel ceiling smoother (dont get stuck anymore when driving on the tunnel)
- lift entrance better design
- fixed gaps on snowman slope where player could get stuck
- neon city construction lamps / fence gap fixed
- better OOB declaration in neon city

Sound:
- character hit sounds
- more sfx

Bugfixes:
- lap counter fixed
- item particles fixed
- glider opening animation fixed
- entering lift animation errors fixed
- player shouldnt be controlled anymore by AI after exiting lift
- crashing at the start of the match shouldnt result in falling endlessly anymore
Mar 25, 2024
Under The Mask - SecretGate Studio
Players are welcome to join the QQ group: 285414806, and discuss with us the genre of the game, the types of masks, values and gameplay, etc.
Note: We forgot to enable search in the QQ group before, and the settings have been modified ːsteamsadː
This is a small update with the following changes:
According to player feedback, some Tarot events are too weak. This change:
1. Strengthen the event effect of the "Power" tarot card;
2. Strengthen the event effect of the "Moon" Tarot card;
3. The "Priestess" tarot card may give more layers of unknown abilities;
4. The number of ability fragments dropped by "the Wheel of Fortune" will be tripled.

Preview of the next regularly update:
New mechanisms are currently being developed.
Ability chips can not only be used to synthesize new masks, but will also be able to enhance existing masks.
Stay tuned ~
Mar 25, 2024
Russian Fishing 4 - Levo


On March 26 at 07:00 AM CET/02:00 AM EDT the server will be restarted. The approximate duration of the work is 2 hours.

FishSoft Team
Cardboard Town - Troypc
Hey Mayors!

We are participating in Deckbuilders Fest of Steam, if you like deckbuilder games, give the event page a look, and most importantly, let your friends know that Cardboard Town is at a discount of -55% during the event!

Hajis هاجس - vioegames


Hi everyone :)

The update is mainly focusing on minor bug fixing and some modifications on the floors objectives, as follows:

Bugs fixes:
  • 3rd Floor stairs fixed.
  • Main menu background freezes.
  • Servers connection issues.

Modifications:
  • Merge the functions of Prayer beads and Red Eye in one item (prayer beads)
  • Modifications on the mechanics of using the exorcism dagger

Hope you enjoy the game :)
- Nawaf
Gary Grigsby's War in the East 2 - Severus Lupus
Good news for all you Gary Grigsby fans out there, a new update for War in the East 2 is now live.

The Morale update adds a new optional rule about, well... morale. You can find the new morale settings, which allow you to adjust national morale by country in new games, if you scroll down in the game options. Also introduced with 01.03.09 is a new optional rule that re-balances retreat attrition. When enabled, routing units will suffer less retreat attrition than normal. The default is for this to be off. With this option enabled you are under far greater pressure to actually encircle enemy formations to destroy them, rather than purely by pursuit.

1.03.10 rebalanced air/ground attacks. The number of requested bomber aircraft for Ground Attack Air Directives must now be set to at least 10 (or set to 0 for Automatic). This update also saw improvements to the multiplayer UI, making it easier to report and log any errors you may encounter.

You can find the full changelog posted below.

IMPORTANT NOTE 1: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.03.03 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.

IMPORTANT NOTE 2: The extensive changes made to the OB and map files in 1.03.03 will require that any modded scenario created prior to 1.03.03 will need to have their generic data locked using generic data from 1.02.52 or an earlier version. If you are going to start a modded scenario that was created prior to 1.03.03, make sure that you are using a version of the scenario that had its generic data locked.

Change History
V1.03.11 – 25th March 2024
• 1.03.10 public beta version made official

V1.03.10 – 6th February 2024
New Features and Rule Changes

• Changes/improvements to the Multiplayer Server system:
o Any error from the server will display a message window that requires the player to press
a key to close. Please note the error message if you are going to report an issue to
technical support.
o Game now logs server requests/responses/errors in a server.log file that is stored in the
main game directory (Gary Grigsby’s War in the East 2). Whenever the game is restarted
and the first server request is made, it will create a new file. It will store the previous
server file as server-prev.log. If you report a tech support issue with your server game,
please attach your server.log and/or server-prev.log file to your report.
o Other changes were made to reduce the number of automatic retries, reduce the amount
of logins, and avoid token expiration issues.

• Rule Change – The number of requested bomber aircraft for Ground Attack Air Directives must
now be set to at least 10 (or set to 0 for Automatic).

Bug Fixes and AI Improvements
• Halftracks with mortars are not using their mortars in combat. Fixed.

Data and Scenario Changes
• Ob.dat changes:
o Some spelling updates
o 42 A.S. Ital. Semi-Mot Infantry Division now uses the Italian version of the 88mm Flak
o 43 LW Flak Regiment used the single barrel version of the 128mm Flak
o 42c Tier 1 Motorized Division has the proper 50mm GrW used
o 43 Guards Airborne Division and OB Chains have been synched to prevent unlimited
building

• Device.dat file changes:
o 75mm vz.15 L/15 Gun (0348) – Rate of Fire decreased from 20 to 10.
o 75mm M34 L/46 Gun (0375) – Rate of Fire increased from 10 to 20.
o 37mm da 37/45 L/45 Gun (0672) – Rate of Fire increased from 10 to 15.
o 76.2mm KT-28 L/25 Gun (0351) – Renamed 76.2mm KT-28 L/16.5 Gun.
o 76.2mm L-10 L/30.5 Gun (0378) – Renamed 76.2mm L-10 L/26 Gun.
• Gtype.dat file change - SP Rocket Launcher (0056) – Combat Value increased from 1 to 3.

• Ground.dat file changes:
o Panzer IIIe (0006) – Ammo Use increased from 20 to 24.
o Panzer IVf2 (0019) – Ammo Use decreased from 182 to 165.
o Panzer IVg (0020) – Ammo Use decreased from 182 to 165.
o Panzer IVh (0021) – Ammo Use decreased from 182 to 165.
o Panther D (0022) – Ammo Use decreased from 182 to 165.
o Panther A (0023) – Ammo Use decreased from 182 to 165.
o Panther G (0024) – Ammo Use decreased from 182 to 165.
o Sturmpanzer IV (0027) – Ammo Use decrease from 184 to 168.
o Stug IIIf (0030) – Ammo Use decreased from 132 to 120.
o Stug IIIg (0031) – Ammo Use decreased from 132 to 120.
o Jagdpanzer IV (0032) – Ammo Use decreased from 132 to 120.
o Panzerjaeger II (0034) – Ammo Use decreased from 193 to 187.
o Marder II (0035) – Ammo Use decreased from 215 to 210.
o Marder III (0036) – Ammo Use decreased from 215 to 210.
o Panzerjaeger 38t (0037) – Ammo Use decreased from 193 to 187.
o Jagdpanzer 38 Hetzer (0039) – Ammo Use decreased from 132 to 120.
o Jagdpanzer IV/70(V) (0041) – Ammo Use decreased from 132 to 120.
o Hummel (0046) – Ammo Use decreased from 424 to 384.
o Lorraine (SdKfz-135/1) (0047) – Ammo Use decreased from 424 to 288.
o sIG33 (0052) – Ammo Use decreased from 278 to 252.
o sIG33 Grille K (0053) – Ammo Use decreased from 278 to 252.
o SdKfz-234/3 Armored Car (0059) – Ammo Use increased from 174 to 203.
o SdKfz-234/4 Armored Car (0060) – Ammo Use decreased from 215 to 210.
o SdKfz-233 Armored Car (0066) – Ammo Use increased from 160 to 203.
o 75mm PaK40 AT Gun (0069) – Ammo Use decreased from 231 to 225.
o 76.2mm PaK36(r) AT Gun (0070) – Ammo Use decreased from 210 to 204.
o 88mm Pak43 AT Gun (0071) – Ammo Use increased from 240 to 264.
o 75mm leIG18 Infantry Gun (0074) – Ammo Use decreased from 218 to 210.
o 150mm sIG33 Infantry Gun (0075) – Ammo Use decreased from 276 to 252.
o SdKfz-251/22 Halftrack (0107) – Ammo Use decreased from 215 to 210.
o 150mm K39 Field Gun (0108) – Ammo Use decreased from 210 to 190.
o 75mm leFK18 Field Gun (0109) – Ammo Use decreased from 149 to 126.
o 150mm sFH Howitzer (0112) – Ammo Use decreased from 412 to 384.
o Panzer IVj (0125) – Ammo Use decreased from 182 to 165.
o Stug IIIg (0140) – Ammo Use decreased from 132 to 120.
o 75mm K/40 AT Gun (0145) – Ammo Use decreased from 231 to 225.
o 150mm H/15 Howitzer (0164) – Ammo Use increased from 309 to 376.
o Panzer IVj (0166) – Ammo Use decreased from 182 to 165.
o Stug IV (0170) – Ammo Use decreased from 132 to 120.
o StuIG33B (0175) – Ammo Use increased from 185 to 168.
o M-11/39 (0179) – Ammo Use increased from 17 to 20.
o M-13/40 (0180) – Ammo Use decreased from 50 to 33.
o M-15/42 (0181) – Ammo Use decreased from 41 to 27.
o Semovente L40 da 47 (0183) – Ammo Use decreased from 69 to 39.
o 47mm M35 AT Gun (0192) – Ammo Use decreased from 68 to 45.
o 75mm M34 AA Gun (0213) – Ammo Use increased from 140 to 280.
o Panzerjaeger 38(t)H (0216) – Ammo Use decreased from 215 to 210.
o sIG33 Grille H (0218) – Ammo Use decreased from 278 to 252.
o T-4(g) (0233) – Ammo Use decreased from 182 to 165.
o T-4(h) (0234) – Ammo Use decreased from 182 to 165.
o TA(g) (0236) – Ammo Use decreased from 132 to 120.
o TACAM T-60 (0237) – Ammo Use decreased from 228 to 182.
o TACAM R-2 (0238) – Ammo Use decreased from 228 to 182.
o 20mm Oerlikon AA Gun (0242) – Ammo Use increased from 21 to 60.
o 37mm Bofors AT Gun (0243) – Ammo Use increased from 20 to 24.
o 47mm Breda AT Gun (0244) – Ammo Use decreased from 68 to 45.
o 25mm Mle 1939 AA Gun (0259) – Ammo Use decreased from 162 to 90.
o 75mm Mle 1897 Field Gun (0262) – Ammo Use increased from 192 to 196.
o Panzer IVh (0284) – Ammo Use decreased from 182 to 165.
o Stug IIIg (0286) – Ammo Use decreased from 132 to 120.
o 75mm PaK40 AT Gun (0291) – Ammo Use decreased from 231 to 225.
o 75mm 15M Mountain Gun (0313) – Ammo Use decreased from 280 to 140.
o 37mm vz.37 AT Gun (0320) – Ammo Use increased from 25 to 30.
o LT-40 (0335) – Ammo Use decreased from 15 to 12.
o Marder III (0336) – Ammo Use decreased from 215 to 210.
o Panzer IVj (0337) – Ammo Use decreased from 182 to 165.
o Panzer IVh (0348) – Ammo Use decreased from 182 to 165.
o Stug IIIg (0351) – Ammo Use decreased from 132 to 120.
o 47mm PaK181(f) AT Gun (0357) – Ammo Use decreased from 60 to 45.
o 40mm 40M AT Gun (0359) – Ammo Use decreased from 100 to 40.
o 75mm leIG18 Infantry Gun (0364) – Ammo Use decreased from 218 to 210.
o 150mm sIG33 Infantry Gun (0365) – Ammo Use decreased from 276 to 252.
o 75mm Pak40 AT Gun (0366) – Ammo Use decreased from 231 to 225.
o 75mm GebG36 Mountain Gun (0373) – Ammo Use increased from 91 to 98.
o Panzer IIf (0379) – Fuel Use increased from 22 to 23.
o Marder I (0401) – Ammo Use decreased from 215 to 210.
o GW 39H(f) (0402) – Ammo Use decreased from 215 to 210.
o GW FCM(f) (0404) – Ammo Use decreased from 215 to 210.
o sIG33/2 Hetzer (0410) – Ammo Use decreased from 278 to 252.
o Panzer Ia (0415) – Ammo Use increased from 3 to 5.
o Tauchpanzer IIIf (0417) – Ammo Use increased from 20 to 24.
o sIG33 II (0420) – Ammo Use decreased from 278 to 252.
o SdKfz-8 Flak18 (0422) – Ammo Use increased from 240 to 480.
o SdKfz-9 Flak18 (0423) – Ammo Use increased from 240 to 480.
o 47mm M35 Infantry Gun (0444) – Ammo Use increased from 68 to 75.
o 47mm M1937 AT Gun (0448) – Ammo Use decreased from 60 to 45.
o Stug IIIf/8 (0451) – Ammo Use decreased from 132 to 120.
o 47mm M1935 Infantry Gun (0460) – Ammo Use increased from 30 to 75.
o SdKfz-251/9D Halftrack (0461) – Ammo Use increased from 154 to 203.
o 75mm leIG37 Infantry Gun (0467) – Ammo Use decreased from 174 to 168.
o 75mm K/17 Field Gun (0485) – Ammo Use increased from 132 to 196.
o 75mm PaK40 AT Gun (0495) – Ammo Use decreased from 231 to 225.
o Recon Squad (0496) – Hand Grenade (0176) facing changed from Fwd to Side.
o Panzer IVg (0506) – Last Year changed from 1943 to 1945; Last Month changed from 4
to 8 and Ammo Use decreased from 182 to 165.
o Stug IIIg (0507) – Ammo Use decreased from 132 to 120.
o 37mm vz.37 AT Gun (0511) – Ammo Use increased from 25 to 30 and Build Limit
decreased from 1 to -1 (production deactivated).
o 75mm PaK97/38 AT Gun (513) – Build Cost increased from 5 to 22.
o 75mm PaK40 AT Gun (0514) – Ammo Use decreased from 231 to 225.
o 75mm leFK18 Field Gun (0519) – Ammo Use decreased from 149 to 126.
o 75mm M15 Mountain Gun (0520) – Ammo Use decreased from 280 to 140.
o 105mm Skoda Field Gun (0521) – Build Cost increased from 2 to 57.
o 150mm sFH18 Howitzer (0524) – Ammo Use decreased from 412 to 384.
o Lorraine (SdKfz-135/2) (0544) – Ammo Use decreased from 424 to 252.
o OT-34/85 M1944 (0728) – ROF increased from -4 to -3 and Ammo Use increased from
158 to 182.
o T-34/85 M1944 (0747) – ROF increased from -4 to -3 and Ammo Use increased from 140
to 160.
o M4A2 Sherman (0751) – Ammo Use decreased from 195 to 165.
o M4A2(76)W Sherman (0752) – Ammo Use decreased from 202 to 124.
o KV-85(0757) – ROF increased from -4 to -3 and Ammo Use increased from 140 to 160.
o IS-2 M1944 (0759) – Ammo Use increased from 110 to 165.
o IS-1 M1943 (0763) – ROF increased from -4 to -3 and Ammo Use increased from 100 to
160.
o ZiS-30 (0764) – Ammo Use increased from 108 to 126.
o SU-85 (0766) – ROF decreased from -3 to -4 and Ammo Use increased from 120 to 140.
o ISU-122(0769) – Ammo Use decreased from 165 to 110.
o 57mm ZiS-2 AT Gun (0782) – Ammo Use decreased from 160 to 140.
o SU-85M (0830) – ROF decreased from -3 to -4 and Ammo Use increased from 120 to
140.
o 75mm PaK40 AT Gun (1003) – Ammo Use decreased from 231 to 225.
o 76.2mm PaK36(r) AT Gun (1004) – Ammo Use decreased from 210 to 204.
o 75mm leIG18 Infantry Gun (1005) – Ammo Use decreased from 218 to 210.
o 150mm sIG33 Infantry Gun (1006) – Ammo Use decreased from 276 to 252.
o 75mm leFK18 Field Gun (1028) – Ammo Use decreased from 149 to 126.
o 150mm sFH Howitzer (1031) – Ammo Use decreased from 412 to 384.
o SdKfz-250/11 (0441) – Scrap date changed from 1943 to 1944.
o OT-130/133 (0743) – Scrap date changed from 1940 to 1941.
o T-34 M1941 (0745) – Scrap date changed from 1943 to 1945.
o T-34 M1942 (0746) – Scrap date changed from 1944 to 1945.
o KV-1s M1942 (0750) – Scrap date changed from 1943 to 1945.
o KV-85 (0757) – Scrap date changed from 1944 to 1945.
o M-30-4 Rocket Launcher (0816) – 7.62mm M1938 Carbine (0157) facing changed from
Fwd to Side.
o KV-1 M1941 (0839) – Scrap date changed from 1943 to 1945.

• Map changes (hex.dat, hexart.dat and maptext.dat):
o Location changes:
0558 Messina (ITA) moved from Calabria to Sicily region
0782 Braila (RUM) moved from Dobrogea to Muntenia region
o Region changes:
Transylvania region (Rumania) slightly reduced in size
0088 Muntenia (RUM) slightly extended in Nothwest
0086 Oltenia (RUM) slightly extended in North
0087 Banat (RUM) slightly extended in North and East
0089 Crisana (RUM) slightly extended in East, slightly shrunk in South
0244 Languedoc (FRA) slightly extended to West and Northwest
o minor hex art changes:
Hex 175,217 transferred from RUM to HUN
Hex 177,220 transferred from YUG to RUM
o Omul (2505m) -> Omu (2505m)

• 1941 Campaign(s):
o RHG Command HQs changed to a different OB, restoring the 500 support squad max
size
o fixed some on-map support units without combat preparation points

• Road to Leningrad, Destruction of Southwester Front, Road to Minsk, Red Army Resurgent
scenarios:
o RHG Command HQs changed to a different OB, restoring the 500 support squad max
size

V1.03.09 – 9th January 2024
New Features and Rule Changes
• New Game Option – Reduced Retreat Attrition – When enabled, routing units will suffer less
retreat attrition than normal. The default is for this to be off. This value may not be changed once
a scenario has begun in PBEM and MP games.
• New Game Option – Morale Mod (by country) – This allows a value between 0 and 20 to be set
for each active country. The value set is added to the ground national morale value for the
country. The default is for all of these to be set to 0. This value may not be changed once a
scenario has begun in PBEM and MP games.
• Leaders in charge of air command HQs will no longer gain victories and defeats.
• In order to reduce failures when attempting to save MP games, the amount of time has been
increased before a save will timeout with a failure.
• Manual correction (section 23.7) - Reserve units committed to support a cross river attack are not
subject to additional disruption.
• Manual correction (section 28.6.2) - Damage is calculated by factory as follows: ((100-
damage)/100) x factory points and rounding up. So a 12 factory with 40 damage would produce 8
(((100-40)/100) x 12) = 7.2 rounded up to 8.
• Updated the Living Manual.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.03.0.

Bug Fixes and AI Improvements
• Units that are class Mech-Infantry (ground elements of type Mech-Infantry, Cavalry, and several
others) are firing in combat with 20% of their correct effectiveness. Fixed.
• Routed units in theater boxes will automatically unrout in the logistics phase.

Data and Scenario Changes
• Device.dat changes:
o 50mm Type 89 Grenade Launcher (0174 & 0183) – Duplicated Japanese devices both
removed as no use in WitE2.
o 7.5mm FM Mle 24/29 AAMG (0223 & 0231) – Duplicated device both removed as no use
in WitE2.
o 6.5mm Breda BMG (0258) & (0280) – Duplicated device both removed as no use in
WitE2.
o 7.5mm MAC 31 BMG (0290) – Duplicated device removed.
o 7.62mm DT TMG (0296) – Duplicated device removed.
o 12.7mm DShK TMG (0297) – Duplicate device removed.
o 20mm Flak30 L/65 Gun (0651) – Duplicate device removed.
o 8mm 35M Rifle (0652) – Duplicate device removed.
o 7.92mm ZB M1924 Rifle (0659) – Duplicate device removed.
o 7.92mm vz.26 BMG (0662) – Duplicate device removed.
o 165 USG Drop Tank (0722) – Duplicate device removed.
o 5in/38 Mk 12 Gun (1055) – Duplicate device removed.

• Ground.dat changes:
o Panzer IIf (0003) – Scrap date changed from 1944 to 1945.
o Flammpanzer II (0005) – Upgrade to Flammpanzer III (0012) removed.
o Panzer IIIe (0006) – Upgrade path changed from Panzer IIIg (0007) to Panzer IIIf (0438).
o Panzer IIIg (0007) – Upgrade path changed from Panzer IIIm (0010) to Panzer IIIh (0008)
and Scrap date changed from 1943 to 1942.
o Panzer IIIh (0008) – Maximum Imports increased from 0 to 150; Import From ID changed
from 0 to 0007 (Panzer IIIg); Last Year changed from 1941 to 1942; Scrap date changed
from 1944 to 1943; Last Month changed from 3 to 6 and Build Limit increased from –1 to
3.
o Panther D (0022) – Upgrade path to Panther G (0024) removed.
o Stug IIIf (0030) – Upgrade path changed from Stug IIIf/8 (0451) to Stug IIIg (0031).
o Labor Squad (0133) – Ammo Use increased from 2 to 3.
o 65mm M13 Infantry Gun (0195) – Build Limit decreased from 1 to -1 (production
deactivated).
o T-35 (0227) – Gun changed from 37mm KwK34(t) L/40 (0310) to 37mm vz.34 L/40
(0309); ACC increased from 425 to 475; CMG changed from 7.92mm MG37(t) (0267) to
7.92mm vz.37 (0266) and BMG changed from 7.92mm vz.26 (0662) to 7.92mm vz.26
(0268).
o T-38 (0231) – BMG changed from 7.92mm vz.26 (0662) to 7.92mm vz.26 (0268).
o TACAM T-60 (0237) – BMG changed from 7.92mm vz.26 (0662) to 7.92mm vz.26 (0268).
o TACAM R-2 (0238) – BMG changed from 7.92mm vz.26 (0662) to 7.92mm vz.26 (0268).
o 20mm Oerlikon AA Gun (0242) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o 37mm Bofors AT Gun (0243) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm
ZB M1924 (0132).
o 47mm Breda AT Gun (0244) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm
ZB M1924 (0132).
o 60mm Mle 1935 Mortar (0247) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o 81mm Mle 27/31 Mortar (0248) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o 120mm Resita Mortar (0249) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm
ZB M1924 (0132).
o 37mm M1939 AA Gun (0258) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm
ZB M1924 (0132).
o 25mm Mle 1939 AA Gun (0259) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o 25mm Puteaux AT Gun (0261) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o 75mm Mle 1897 Field Gun (0262) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o 100mm vz.30 Howitzer (0263) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm
ZB M1924 (0132).
o 122mm M-10 Howitzer (0264) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm
ZB M1924 (0132).
o 13.2mm Mle 1930 AAMG (0265) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o 105mm leFH18 Howitzer (0268) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o 149mm vz.37 Howitzer (0269) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm
ZB M1924 (0132).
o 45mm M37 AT Gun (0271) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm
ZB M1924 (0132).
o Labor Squad (0272) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm ZB
M1924 (0132).
o 75mm Vickers AA Gun (0273) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm
ZB M1924 (0132).
o T-38E (0281) – BMG changed from 7.92mm vz.26 (0662) to 7.92mm vz.26 (0268).
o OA vz.30 Armored Car (0331) – BMG changed from 7.92mm vz.26 (0662) to 7.92mm
vz.26 (0268).
o 128mm Flak40 AA Gun (0340) – Fuel Use increased from 0 to 22.
o 76.2mm FK295(r) (0443) added – Captured Soviet 76.2mm M1902 Field Gun added; 500
imported at 10 per month from 1/42.
o 47mm M35 Infantry Gun (0444) added – Identical to 47mm M35 AT Gun but classified as
Infantry Gun Type (62) with Build Limit of 2 per turn thru 9/43.
o 47mm M1937 AT Gun (0448) – Rifle changed from 7.92mm ZB M1924 (0659) to 7.92mm
ZB M1924 (0132).
o 47mm M1935 Infantry Gun (0460) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o 105mm Mle 1913 Field Gun (0468) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o 105mm Mle 1936 Field Gun (0470) – Rifle changed from 7.92mm ZB M1924 (0659) to
7.92mm ZB M1924 (0132).
o SU-57 (0726) – Upgrade path to SU-76M (0731) added.
o Engineer-Sapper Squad (0733) – Ammo Use increased from 2 to 3.
o T-40 M1941 (0739) – Upgrade path to T-60 M1941 removed.
o OT-34 (0748) – Upgrade path to OT-34/85 (0728) removed.
o M4A2 Sherman (0751) – Upgrade path to M4A2(76)W (0752) removed.
o Churchill IV (0762) – Scrap date changed from 1945 to 1944.
o IS-1 M1943 (0763) – Upgrade path changed from IS-2 M1943 (0829) to IS-2 M1944
(0759) and Scrap date changed from 1943 to 1944.
o ZiS-30 (0764) – Upgrade path to SU-76 (0765) added and Scrap date changed from 1941
to 1942.
o SU-76 (0765) – Upgrade path to SU-76M (0731) removed and Scrap date changed from
1943 to 1945.
o SU-85 (0766) – Upgrade path changed from SU-85M (0830) to SU-100 (0767).
o SU-122 (0768) – Upgrade path changed from ISU-152 (0771) to ISU-122 (0769).
o 76.2mm 3-K AA Gun (0811) – Fuel Use increased from 6 to 22.
o Motorcycle Squad (0813) – Fuel Use increased from 10 to 12.
o T-50 M1941 (0826) – Upgrade path changed from T-34 M1942 (0746) to T-70 M1942
(0741).
o 152mm D-1 Howitzer (0827) – Size increased from 1 to 2 and Fuel Use increased from 6
to 22.
o KV-8 (0842) – Scrap date changed from 1944 to 1945.

• 2 new photos for ground elements 043 and 0444.

• 1941 Campaign(s) changes:
o Assigned non-PVO Soviet fighter AOGs, and non-Long Range Air Command bomber
AOGs, directly to ground support Air Directives.
o Fixed experience of support elements in German 3rd and 6th Panzer Divisions.
o Added 25,000 vehicles to the German vehicle pool.

• Stalingrad to Berlin Campaign(s), Vistula to Berlin Campaign, Steel Inferno 1943 and 1944
Campaigns changes:
o Changed all airbases in Slovakian to German nationality
o 6th SS Mountain Division now leaves Norway for WE rather than the Map.
o The 7th Mountain Division was left out of each Campaign. It begins in Finland and will
move to Norway.
o Added Air Directives for the different PVO Air Commands.
...