What's updated: Inspired by the emissaries of the player base, we've given the demo a big update
1. Support the use of controllers for gaming 2. The main weapon can be disassembled and replaced 3. In the settings, you can turn on "Auto Battle" and play a single-stick game 4. Added a new weapon "Chainsaw" 5. Adjusted the light effects of the environment and bullets to reduce light pollution 6. Enemy bullets are more obvious 7. Optimized the following logic of the floating cannon, so that the output will be more concentrated 8. Optimized the guidance of shortcut keys 9. Narrowed the area of the announcer's text prompt
We sincerely invite every player to join the QQ group: 469563452 We desperately need your feedback and discussion, both positive and negative! In the future, we will focus on the development of the official version. Thank you for your support!
We've rolled out a whole new game to Early Access: Craftomation 101 had a very nice start, and you're very welcome to check it out, be it the free demo, or the full game.
We've rolled out a demo for Learning Factory too! Got a friend who doesn't own the game yet? Let them know, they can now try it and, hopefully, fall in love with it. Because we have cats, automation, and machine learning, who could resist the temptation?!
And we keep rolling out updates for the game every two weeks, of course. Since we were not in touch for the whole two months, lots of things happened.
Steam Workshop is (mostly) open for business!
We always develop our games with mods on our minds, and in-game ways to share your works - such as map keys and scenarios - have been there for years. But now you can conveniently upload the fruits of your creative genius to Steam Workshop - as well as access the works of other players.
It is still in beta, but already you can upload your factories, blueprints, map generation keys, researcher bios and ruins (decorations that appear on any map upon generation and selected randomly from the pool).
If you need just a little push to start, some very simple and graphic instructions on making and uploading mods can be found here. Happy modding!
Meowengers: Endgame
Although we're still working on the New Game+ mechanics, the framework for setting Catopia Arks all over the Universe is already in the game. After you launch your first expedition to space, a whole new set of upgrades for the next Arks: you'll be able to equip them with Copycat Deck, Creative Assembling Machine, Battlestar Gun Deck, Interstellar Store, Dune Terraforming Deck, Warp Storage, and Negative Mass Effect Generator! Here's an ‘old vs. new’ image, so you could appreciate how badass they are:
For the moment they don't do anything, except for being an eye candy. But come the next updates, unlocking these tech New Game+ mechanics will introduce you to the New Game+ mode, in which you won't have to start from scratch… Follow the news, or even better, join our Discord, where you can get instantly notified when the new stuff is out, and discuss it with us in the same place.
In that very same update, we introduced a huge list of QoL changes, as part of our ultimate pre-release polishing program. There are improved bits of tutorial, new stats, new contextual warnings, and new little features all over the game. Even Steam Deck, though officially not yet supported, got some attention!
We won't list all the changes here, you might not even instantly notice them if you haven't played the game for a while, but they're certainly there to make your life better! Oh, but if you do want to see that list, it is to be found here.
Something old, something new
Even at this time of meticulous polishing, we are not stopping to add new content to the game. Sometimes ideas are coming from us, trying to add more depth to Learning Factory - quite literally at this time! Behold Lava Pump, that is capable of extracting precious metals straight from the molten core of Mars!
In the video below you might also notice the newly added Underground Storage units, which might not seem like a big deal, but it doubles potential storage space by extending it under the surface of the red planet:
And sometimes, our players inspire us: we noticed that some players hardly ever use Trade Ports because they're located at remote parts of the map. It happens that players establish their own production of goods that Ports offer by the time they unlock one of them, thus rendering Trade Ports obsolete. So, we made a smaller version of them.
Enter Trade Relays! They get unlocked significantly earlier and closer to the center of the map but have limited deals to offer. Naturally, all 5 Trade Guilds have their own relay design:
The remaining three are for you to discover in the game. We can't spoil everything, can we (though we would love to)?
We're also experimenting with visual effects for the environment, to make a game look lively. It's just one of our early efforts, but what do you folks think?
The older buildings are also getting updated looks. Remember Data Storage? Here it is now:
And this is its partner, Linear Regression:
What’s next?
The main highlight of the upcoming patch (scheduled for the upcoming week) is the option to migrate to another map shortly after finishing the tutorial. You will keep your research progress, and your buildings will be packed into your Inventory for your convenience.
There will be more updates in the art department, and then New Game+ will be just around the corner!
Hello everyone interested in the Endless Wonder VR! We are pleased to announce that we have just released a Demo of the Endless Wonder VR, which you can download right now! So if you had any doubts about our game, and you wanted to try it out before purchase, you can already try it! The Demo version allows you to play the part of the first level, but don't worry, all your progress in Demo will be saved in the full game! We hope that you will enjoy the Demo!
The goal for march was to finish the latest dungeon and finish the implementation of the dungeon boss. Also, several improvements had to be made to the dungeon to increase the overall experience.
New enemies
Along with the dungeon boss, new enemy types were introduced lately. One is some sort of a mini boss, guarding one of the needed items to complete the dungeon, while the other enemy has a burning passion to ruin your day. (Pun definitely intended)
Dungeon boss
The mechanics of the boss are similar to another boss in Pale Coins. However, this one has an addition which makes it harder for ranged characters. Don’t worry, I won’t spoil what it is.
3D Sound SFX
Up to this point almost all sound FX had the same volume regardless of the distance. Now, SFX are based on the position where the sound emits. In case an SFX is played at the right side of the player, you will also hear that from the right side of your speaker or headphones. In the example above you can see three SFX and their distances. The outer left torch is outside of the hearing range and is therefore not heard. The other torch and the hammer sound are within range, so you can hear them. Also, the sound of the hammer is just within range which makes it quieter naturally.
Steam page update
It is worth mentioning that the Steam page of Pale Coins got a slight overhaul. Now you can see several gifs showcasing gameplay of the game. The descriptions were changed as well to focus on the important information.
That's all for this month's update. Let me know what you think. I'd really appreciate any kind of feedback. Thank you sou much for reading and see you in the next update!