Mar 23, 2024
Bloody Hell Hotel - Unfold Games
Greetings, fellow Vampires!

In today's update, we're going to talk about one of the main systems in the game. In Bloody Hell Hotel, you'll get to make your own weapons from scratch and take them for a spin in the procedurally generated, monster-infested dungeons to gather resources for your hotel upgrades. Since the announcement, we've increased the scope of the system quite a bit. Here's a little sneak peek of what awaits you.



Your blacksmithing workshop is conveniently tucked away in the caves beneath the hotel. It's a pretty cozy place, especially after you've put some work into renovating it (there are plenty of upgrades to unlock).





The process begins with smelting ores into ingots. You can buy ores in the nearby village or find them in the dungeons. Some ores are incredibly rare and mysterious, hidden in the deepest parts of the dungeons. Getting your hands on them won't be easy, as these areas are crawling with dangerous foes. Here's our current line-up:



  • Copper Ore: Ideal for beginners, offering basic durability and sharpness, but limited in combat effectiveness.
  • Tin Ore: A reliable choice, with improved durability and a sharper edge, suitable for standard combat needs.
  • Iron Ore: Offers a longer-lasting sharp edge than iron, making it a solid choice for more durable weapons.
  • Gold Ore: While not the strongest for combat, gold ore adds a touch of luxury and significantly increases a weapon’s value. Ideal for ornamental weapons or enhancing other ores to create visually stunning and more valuable blades.
  • Eclipse Iron Ore: A balanced metal for both durability and magical enhancement, perfect for versatile and enchanted weapons.
  • Shadowstone Ore: Ideal for stealth-focused weapons, allowing for blades that excel in sneak attacks and subtle magic.
  • Fiery Vein Ore: This fiery ore allows for crafting weapons imbued with fire enchantments, enhancing their damage and special attack capabilities with searing effects.
  • Frostvein Ore: Adds frost effects to weapons, enhancing their durability, special attacks, and compatibility with ice enchantments.
  • Blood Ember Ore: Infused with vampiric magic, it's ideal for crafting weapons that drain life from enemies, combining strength with dark enchantments.
  • Soulgem Ore: Rare and powerful, this ore enables the creation of weapons that can trap the souls of defeated enemies, enhancing their abilities and making them fearsome in battle.
  • Black Diamond: The rarest and most formidable mineral, perfect for forging near-indestructible weapons that excel in damage and harness dark magic enchantments.

Smelting ores in Bloody Hell Hotel isn't as simple as pushing a button—this is a simulation game, after all. You'll get the chance to mix ores together to create unique metals with different properties. This process requires not just experimentation but also careful management of the furnace's temperature.

* A big thank you to @Brock Stones in the comments below who pointed up an oversight on our part: Iron is a stronger metal than Tin. The descriptions and the order of the list has now been corrected. It's thanks to the community like this we're able to make a better game.



Now that you've smelted a handful of ores into various ingots, it's time to choose your weapon's design from the blueprint desk.



Blueprints, unlocked as the game progresses, let you craft increasingly superior blades, including daggers, short swords, and long swords. The choice of metal is yours. A blueprint allows you to turn ingots into a billet, but that's just the start. Crafting it into a finished weapon demands careful planning, skill, and strategic thinking. You'll need to manage the forge, work the anvil, perform quenching and sharpening, and choose the guard, handle, and pommel. Each step affects various parameters of the blade.



Every interactive component in the system, including anvil, bellows, grindstone, and quenching tank, can be upgraded – and the forge is no exception.



Upgrading the forge unlocks the use of new fuels and improves temperature control.


There are multiple kinds of fuel that you'll be able to use in the forge. Each type of fuel has unique properties affecting how different metals heat up. For instance, charcoal heats up quickly but burns out fast. It’s ideal for simple metals like copper and iron but less effective for the advanced metals you'll unlock later in the game. Our current fuel lineup includes:



  • Charcoal - A basic fuel that heats up quickly but burns out fast, great for simple metals but less effective for more complex ones.
  • Coal - More durable than charcoal, it provides a steady heat, suitable for a wider range of metals, balancing longevity with efficiency.
  • Eclipse Coal - A mystical coal that lasts longer and heats metals more evenly, ideal for intermediate metalworking.
  • Dreamsmoke Coal - Infused with enigmatic properties, it heats metals faster and is perfect for advanced metals.
  • Soulspark Coal - Rare and powerful, this coal supercharges the forge, heating the toughest metals efficiently with a spark of ancient magic.
  • Inferno Coal - The ultimate fuel, harnessing hellfire itself, it heats any metal to perfection and sustains incredibly high temperatures, embodying the pinnacle of vampiric forging power.

As you upgrade your forge, controlling the temperature will become easier, particularly with more advanced fuels and metals. Achieving even heat distribution across the blade when heating the billet is key.


*(sped up footage)



The bellows in our blacksmithing system play a crucial role in the art of weapon forging. With multiple upgrade options, they allow for precise control over how quickly the billet heats in the forge. The bellows enable you to adjust the heating speed of individual billet segments in real time, which is essential for the anvil work that follows. Here are just a few of available upgrades:





Each upgrade varies in air consumption. If the air supply is fully depleted, you'll face a cooldown period while the air replenishes in the bellows bag. It's best to avoid reaching this cooldown, as it temporarily stops you from controlling the heat distribution across the billet segments.

Each upgrade of the bellows comes with multiple nozzles, adding an extra layer of sophistication. These nozzles, with their varying air consumption, enable precise heating of specific billet sections or broader areas as needed. Some even come with a cooling function, cleverly designed to slow down the temperature rise in targeted parts of the billet.


*(sped up footage)

This detailed control is crucial for even heat distribution, preparing you perfectly for the next key step: shaping the uniformly heated billet on the anvil.


Anvil work is a crucial step in forging a blade. After heating the billet in the forge, it often emerges with various deformations. This is where the anvil comes into play. You'll need to meticulously inspect the misshapen billet and skillfully reshape it on the anvil using a hammer. There are two key modes of operation on the anvil:


*(sped up footage)

This stage is all about correcting bends and other deformations. It’s a delicate balance - each hammer strike, regardless of its strength, uses up some of the heat in the billet, reducing its malleability. If you're too gentle and repeatedly hit the same spot lightly, that area may become too cold, making further shaping difficult and risking damage to the blade. Conversely, striking too hard could also damage a segment that needed a lighter touch for realignment.


*(sped up footage)

Refinement: In this phase, you'll lightly tap the billet to give it more definition and harden it. Each tap still draws a small amount of heat from the billet. A mini-game adds an extra layer of challenge, especially for more advanced blueprints.


When you begin the game, you'll start with just a basic hammer. As you progress, you'll unlock a variety of more advanced hammers, each uniquely suited for shaping increasingly uncommon metals. These hammers vary significantly in their attributes: they consume differing amounts of heat depending on the chosen metal, cause varying degrees of damage if the billet is struck incorrectly, and some excel in alignment while others are better suited for refinement. Below is our current lineup:











Once the billet has been meticulously shaped and refined on the anvil, the next crucial step is quenching. Initially, your workshop will be equipped with a basic quenching barrel filled with water, essential for cooling the billet and hardening the metal.



As you progress in the game, you’ll unlock a variety of quenching tanks filled with different oils and special liquids. These advanced quenching options not only cool and harden the metal but also allow you to imbue the billet with unique perks, tailoring the final properties of your blade to suit various combat styles and preferences. This step adds another layer of depth and strategy to the weapon crafting process.



Almost at the finish line! After quenching the billet, the next step is to bring it to the grindstone for sharpening. This stage requires a steady hand and careful attention: you must continuously spin the wheel while evenly pressing each side of the blade against it. But beware, the friction from sharpening can cause the wheel to overheat, potentially limiting the maximum sharpness your blade can achieve. This delicate process demands both skill and patience.



Moreover, different metals have varying susceptibilities to friction damage, necessitating upgrades to your grindstone - yes, everything has plenty of upgrades :)


While this is not a complete overview of the blacksmithing system, it gives you a taste of what we're cooking up in our game forge. More updates are on the way, so keep your eyes peeled. We realize you're eager to dive in and are anxiously awaiting a release date. We're itching to announce the release window, but we're not quite there yet. We're trying to make a very special game, and making something special really does take time. Your patience means a lot to us as we're trying to make the game bloody awesome. Stay tuned for more updates (we'll try to post updates more often).



Mar 23, 2024
Helskate - Phantom Coast


Hey all!

A deep and heartfelt thank you once again to everyone playing Helskate! The amount and detail of feedback has been fantastic. This update is all about Feel & Flow and the connection between skating and combat. First, the major combat rework is now live. We’ve retuned the weapons and increased knockback and impact forces to the enemies. The result should allow you to fight enemies without breaking the flow of skating. Put another way, enemies are now a tool for scoring a big combo.

Second, we’ve added a feature that helps bridge skating and combat: the Combo Shield. When you hit enemies or smash objects in the environment, a meter builds up. As long as the combo shield meter is active, it will prevent your combo from breaking. We’re still working on the exact tuning, but this should help new players ease into scoring big combos and provide another reason to incorporate combat into your combos and vice versa.

Finally, we’ve added two of your most requested features: the Classic Skating Camera and Free Skate Mode. Let us know what you think!

Thanks again! <3

-The Phantom Coast Team

CHANGELOG

Combat feel improvements

  • Carry force (ground) - enemies inherit player velocity when hit to improve flow and feel
  • Juggle force (air) - player will reorient to hit nearby enemies in the air and stay in the air for a bit after a hit
  • Knock-back’d Enemies now take damage (and bounce!) when hitting walls and each other
  • Added attack interrupts for most enemies
  • Increased enemy health to balance against new movement and damage options
  • Improved speed and feel of magnetting to enemies
  • Improved hit detection
  • Improved usability of the “Combo Shield”
  • Increased combat camera FOV



General Improvements

  • Added Free Skate mode
  • Added “Classic” camera mode
  • Improved settings menu visuals
  • Combo break clarity (Player flashes red and plays an animation)
  • Changed competition score calculations so that it does not get out of hand
  • Added option for character relative controls
  • Added new vault
  • Changed menu exit button assignment to Circle (Playstation) / B (XBox)



Levels art and visual improvements

  • “Triangular” level art
  • “Donut” level art
  • “Garbage” level art
  • The hub had a set dressing pass
  • Miniboss Grindwyrm VFX pass



Bug Fixes

  • Total playtime should no longer randomly be reset
  • Fixed a bug where re-entering a wallride would break
  • Various collision fixes
  • Fixed tattoo shop disappearing
  • Fixed various animation transitions
  • Improved navmesh generation



>>There's a 20% discount for the game at this moment!

Thanks for playing! Don't hesitate to join our Discord to chat!
Bellwright - pogosan
Announcing The Bellwright 72 Hour Playtest Event!

Attention all adventurers! The long awaited time has come to jump back into the land of Karvenia! We are thrilled to announce we will be doing an upcoming 72-hour demo playtest at the end of THIS MONTH Starting March 27th at 10:00am - March 30th 10:00am(PST). There are a few ways to gain access which we will share below:

Content Creators:
Any influencers, streamers or people with a following can send an email to bellwright@noiz.gg with the subject line 'Interested' to receive a key.

Fan Art Contest:
Share your Bellwright-inspired artwork on our new 🎨community-creations channel on Bellwright Discord and we'll be giving access to the event for the top 10 voted individuals who submit their designs. The Developers will further choose their favorite 3 who stand out as well.

Player Giveaway:
As a sign of appreciation for your continued support so far in the development process. We will be giving keys to 100 lucky users who sign up in this form. The keys will be eligible during the 72 hour streaming event. The submission deadline for this will be 10:00am(PST) March 26th so make sure to sign up as soon as possible to not miss out.

The keys will be given through our Discord, so make sure to join!

Co-op WILL be enabled for this event so encourage your friends, family, loved ones, pets and semi-acquaintances to sign up. Prepare yourselves for an adventure like no other and we'll see you in Bellwright!

We know everyone is eagerly anticipating the release date and we'll be using this event to gather information and put final touches on the game prior to release.

Google Forms Sign-up Link: https://forms.gle/NqPTfuWqHDNBS1wa6

Discord Channel Link: https://discord.gg/bellwright


Until next time,
Misper
Mar 23, 2024
Dimensions: Dreadnought Architect - freemind
Improvements
  • Add texture streaming to lower VRAM requirement.
  • Add mesh LOD group to save gpu resources.
  • Add more detailed graphics settings。
  • Add custom key bindings.

Bug Fixes
  • Fix multiple bugs that cause game crash when building.
  • Fix bug that module translating will cause additional resources in adventure design mode.



The Liminal - Amygdalum
It is after much theorizing and decision making that I have come to see that I am not satisfied with "The Liminal". I view it as a rather poor quality game, but still an important step on my journey regardless. I am reworking the game as "In The Liminality" and I seek to therein improve the writing, gameplay, characters, music, and experience in a fully reworked, new narrative experience. "The Liminal" will likely be taken down as a part of this transition so the old product does not get mistaken for the new.

Thank you for understanding.
Railroader - imtzo
Railroader 2024.3.0 brings new engines & customers, plus revamped coal & water consumption, updated vegetation, performance improvements, a new Engine Roster window to keep tabs on your power, and a whole lot more!

  • Atlantic Locomotive Works is now offering three new steam locomotives: T-22, A-23, and F-71!
  • C-55 and old wooden caboose models updated! Old wooden caboose is now colorable.
  • Revamped tree/grass/plant rendering! River and roadbed edges are more natural now, too.
  • Added customers at Nantahala, Hewitt, and Wesser.
  • Revamped water and coal consumption: usage is significantly lower and is governed by reverser and throttle position. Tractive effort is not affected. (RR-367)
  • Added Engine Roster window (open with `R`) to ease switching between power.
  • Performance enhancements relating to car movement.
  • AI now warns when handbrakes are on or brake line is open when starting movement. (RR-297)
  • Compass display at top of screen is now much more accurate and tracks directly with camera rotation.
  • Added percentage graphic to tooltips for equipment loads and fuel loaders.
  • Added time to console messages.
  • Added Shift-Click on engine in map view to select.
  • Added "Add from train" button to Switch List.
  • Added `/repair` command to repair selected train (host, sandbox only).
  • Updated car tag colors to be more evenly distributed across the railroad.
  • Adjusted default Post Exposure & Contrast, customizable in the Preferences window.
  • Fixed Ela trestle abutments. (RR-318)
  • Fixed overhead camera snapping to directly above car. (RR-348)
  • Fixed AI reading 25mph speed limit near Bryson East and Whittier Wye. (RR-350)
  • Fixed AI not keeping current speed when enabling road mode while moving in reverse.
  • Fixed car tag overlay rendering behind water sometimes. (RR-353)
  • Fixed higher tree density causing trees to appear in places they shouldn't be.
  • Fixed engines consuming coal when there's no water and vice-versa. (RR-361)
  • Fixed mines loading too many cars when waiting/sleeping.
  • Fixed signal lenses appearing impossibly dark in fog.
  • Made water hatches more lenient in positioning below water columns and towers. (RR-257)
Mall Craze - Timcoch
Hello everyone! 👋

It's time for another update, version 0.2.4.
Today's update brings a nice mix of new content and quality-of-life features. Let's dive in!

Dental Care Kiosk
In the last update, the first kiosk was intoduced into the game - perfumes - and today is no different.
The second addition to the stalls & kiosks collection is a Dental Care Kiosk, offering items such as electric toothbrushes and dental hygiene products. In total, this new kiosk introduces 14 new sellable products.




New Pre-Made level: Small Garden 🌳
Today, the selection of pre-made malls and levels gets expanded a little - something you can look forward to even more in the future. Until now, you've had the choice of starting a new mall with either 2 pre-made options or an empty map. The new level, Small Garden, strikes a nice balance between the two.



Contextual Controls UI
To make the building & customization process easier, I've added a small new window to the upper-right corner of the screen. This window shows the most useful keybinds for a given situation, such as object building, moving, and painting. Once you're familiar with the controls, you can minimize the window by clicking on the arrow icon.



Quick Tips 📖
There is an area in the middle of the main UI that will get utilized more with future mechanics.
The first use case for this space is rolling Quick Tips, providing you with useful information from time to time. The full list of these tips can also be found in the tutorial UI (also accessible by clicking on the rolling text bar).



I only just realized that I could've released this update (0.2.4) tomorrow, March 24, 2024. Well... maybe next time! 😄

Thank you everyone for your support, and take care!
- Milan, developer


Full Patch Notes 🔧

Additions & Improvements
  • Dental Care Kiosk added with 14 sellable products.
  • "Small Garden" pre-made level added.
  • Contextual Controls UI added and implemented for:
    • Object Build
    • Object Move
    • Object Paint
  • Quick Tips added into tutorial UI, and as a rolling text to the main UI.

Small Changes
  • DirectX 12:
    • Switched from Shader Model 6 to Shader Model 5 for wider compatibility & better stability.
    • Temporal Super Resolution sharpness improved.
  • Tutorial level renamed to "Welcome to Mall Craze".

Bug Fixes
  • Fixed: Customers are still shopping for a while after shop is deleted.
  • Fixed: Windows & Entrances don't have Rotate keybind disabled.
  • Fixed: Character shading bug in DirectX 12.


Available Now

https://store.steampowered.com/app/1223530/

Infinity Wars: Animated Trading Card Game - RealPrismsword
There's a lot of cool things happening in Infinity Wars Classic! Let's do a quick rundown of all the neat stuff happening!

New UI!

Our talented team has been hard at work and we have a more fresh take on our interface! It's live on our newest patch now! So be sure to update, check it out, and let us know what you think!



Free God Packs during the Steam Deckbuilders Fest!

Steam is doing a cool event called the Steam Deckbuilders Fest! To also join in on the celebrating, we'll be giving away 5 free God Packs if you sign in during the event (which starts on March 25th and goes on through April 1st!).



Be sure to check out the Steam Deckbuilders Fest! There's lots of wonderful things happening in this wonderful genre we all love!

Sanctuary Socials

Sanctuary Socials are back again later today 🎮

🃏 Join us later today, 5pm Saturday PST to experience reduced queue times, get your hands Stamped edition of a cool card, and the chance to play a brand new set of mutators every single week! 🚀 Today we have the wondrous Gameipedia who is hosting today's stream so be sure to tune in!

Here's what to expect from today's Sanctuary Social!
Freebie Stamped Card: Gabrielle, The Torch In The Dark
Mutator 1: Double Damage: All Combat damage dealt to your fortress is doubled.

🌐 What are Sanctuary Socials?
Sanctuary Socials are our weekly community events in Infinity Wars, designed to make your gaming experience even more enjoyable. Our mission? To eliminate those pesky queue times while creating a fun and casual space for Rift Runners from around the world to connect and socialize.

🎉 What's in it for you?
Participating in Sanctuary Socials comes with a ton of exciting perks:

1. 🎁 Exclusive Rewards: Just for showing up, you'll score cool gifts like God Packs. Yup, you read that right – freebies just for logging in!

2.🕹️Mutator game mode: Only available during special events, this custom game mode comes with unique rules that change up the standard gameplay mechanics. Dive into the deck builder and create decks to synergize with game altering modifications.

3. ⏳ Drastically Reduced Queue Times: Say goodbye to those long wait times and jump right into the action.

4. 🌟 Community Rewards: Shape the game together with us! Your participation counts, and you'll be rewarded based on how the community plays the game. For example, if Flame Dawn Purity reigns supreme during Sanctuary Socials, expect Flame Dawn-related goodies in the following week!

5. 📈 2x XP Gains: Boost your progress with 2x XP gains. Whether you're looking to level up your Prestige Pass or increase your in-game level, this is the place to be!

🤝 How to Join:
Participating in Sanctuary Socials is a breeze and open to everyone:

- 📣 Sanctuary Socials take place in our public Discord server, where you'll find a vibrant and welcoming community.

- 🎙️ Specialized Channels: Engage with like-minded players in channels dedicated to Deckbuilding, Theorycrafting, Lore discussions, and casual chat. Connect based on your interests and dive deep into the Infinity Wars universe.

- 💻 Not a Discord enthusiast? No problem! You can still join the event by simply logging into the game during Sanctuary Socials hours. Enjoy the rewards, reduced queue times, and the exciting atmosphere, even if you choose not to participate in the Discord discussions. We want everyone to feel included and have a fantastic time!

Don't miss out on the action – see you there! 🚀

Start times.

Time Zone
Start Time
PST
Saturday 5:00 PM
AEST
Sunday 10:00 AM
UTC
Sunday 12:00 AM
MSK
Sunday 3:00 AM
CEST
Sunday 2:00 AM
EST
Saturday 8:00 PM
MST
Saturday 5:00 AM

This event, and many other things are bought to you by our amazing Patrons, as well as our most active players and backers. A Huge thanks to all of you who support us and what we do. If you want to join the campaign to bring death to Pay to Win in card games, consider joining the Patreon Campaign, where you get SO MANY DANG PACKS, well eclipsing the cost of signing up!

Mar 23, 2024
Red Glare - Bilawal Talpur
  • Fixed a bug where William stuck when canceling throwing knife ability while climbing.
  • Now unpicked ammo boxes will be shown in mini map.
  • Minor other fixes and improvements.

New challenge maps
  • Kasbo Village
  • Pearly Forest
  • Secret Outpost
  • Whispering Sands

Total missions in game are 12. You can also play campaign second time with all five characters in each mission and totally different enemy setups total play time of game is now 40 to 50 hours and depend on your skills and difficulty it may increase more than 50 or 60 hours if you want to kill every enemy on maps.
Mar 23, 2024
Champion of Venus - Umbrelloid


It's finally here! The long-awaited Voice Acting Update!

Limited voice-acting has been added for all major characters in Champion of Venus. It's like a feast for your ear-holes!

Lending their dulcet tones to the game are the following voice actors:

- Kamila Bombette - Rayne/Tayla/Nenet.
- BakuSatsuHo - Venus/Militsa.
- Bordeaux Black - Inanna.
- @UnderTheBurral - Goro.
- Nami955 - Gloria.
- Opalu - Slimeboy/All-Thought.
- Ferallove - Connie/Aik.
- Lorian Loc - Lamashtu (both forms).


In addition, some 'ding' and 'whoosh!' sound effects have been added to emphasise certain story moments.

Also, I fixed a bug that caused one Aik scene not to appear in the Gallery.

Enjoy, you saucy players, you!
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