Mar 22, 2024
Shell Runner - Prelude - Reija
Greetings Shell Runners!

We're excited to announce a new update focused on improving cooperative gameplay and player experience.
Now, you can revive your teammates and support them by dropping ammo or crafting modules.
Additionally, we've addressed a bug where enemy spawns during boss encounters weren't behaving as intended. We've also improved the clarity of the compass to help with navigation.

That's it for now!

Shell Runner Team


CHANGELOG

Added
- revive feature in coop: You can revive your teammates by looking for Revive Stations, which are randomly located.
- you can drop ammo and crafting modules to your teammates

Changes
- updated the compass for improved clarity

Bugfixes
- fixed a bug where melee weapons sometimes dealt doubled damage
- enemy spawns from boss rooms are now fixed
Empyrion - Galactic Survival - Taelyn
Hello Galactic Survivalists!

At the beginning of March, we provided some insights here into the basic contents for the coming weeks and months (Roadmap Blog - March/April 2024).

Today, we want to get more specific and give you a little preview of the upcoming update.

Here's a little disclaimer: All images below and detailed information should be considered as work in progress. They are from the active development process, and it's possible that even days before a release, things may change or, if in doubt, be postponed to the next update. Therefore, the information below is primarily to let you know what we are currently working on and to shorten the waiting time for the next update. Thank you for your understanding. 🙂

With that said - What are the main topics of the next update?

New Features: Boarding Parties!
The turrets of the Dark Faction are getting (the first iteration of) a new function! The Disruptor Turret will now be able to immobilize your (not shield-protected) ship and then the Translocator turret will teleport troops over to your vessel! Make sure your internal security is up to scratch! 😀

Improvement: Sword and Body Shield
Three improvements are planned here. Not only has the swing speed of the sword been significantly increased. There is now also an additional animation and a glow effect around your avatar as soon as the shield is active.



UI/UX Improvements:
  • Dark Field On Screen Info & Warning message
    We added new information and updated the markers in the various map views about the presence or strength of the local Dark Field. There is also now a new message: when you approach a planet it will inform you about the strength of the Dark Field even before you attempt to land!
  • Lift-Off Warning
    In addition to that, we also plan to add another new warning message - available for both game versions: If you approach a planet, a warning will be displayed in case you would not be able to take off from this planet.



Last but not least, the current update includes a topic that fits with the previous improvement and also brings some new content that we would like to explain to you in advance.

New Feature: Range Preview for Generators
Both for the Dark Field Neutralizers (also for the Dark Field Generators) and the regular gravity generators, there is now a live preview of the effect field that you can activate BEFORE the final placement! This feature will, of course, also be included in the main game (without DLC) for the gravity generators!



And yes, we are deliberately using the plural "gravity field generators". ;)

New Content: Gravity Generator for Small Vessels (SV) and New Model
We will not only renew the model of the gravity generator and give several models with different ranges, but also introduce gravity generators for SV - for both game versions (with and without DLC).

Overall, this should give you more flexibility for your building projects - or, if it's your aim, a needs-oriented and more precise coverage without just installing the biggest generator. ;)



As mentioned above, everything here is still a work in progress and can be subject to change. ;)

Beyond the mentioned topics, there are, of course, general improvements, e.g., to the movement patterns of the creatures and, of course, bug fixing!

We hope there is something among the above improvements for you as well.

There is no fixed date for the mentioned update yet, but it looks good for the coming week.

We will keep you updated. 🙂

Your Eleon Game Studios Team.


The Bornless - Cathedral Bingus
Greetings, Bornless Ones!

During our recent Town Hall, we shared exciting updates and revealed intriguing features. The event concluded with an interactive AMA session, during which we received valuable feedback on how to enrich the eerie and mysterious world of The Bornless.



What Was Revealed?

  • Early Revelations: We showed off our new reload + weapon animations, new 3D models, new locations + more!
  • VOIP + Radios: Showed off a first look at the new in-game radios.
  • Ask the Devs + Leaks Channel: Announced that we will be unleashing two new Discord channels to get progress updates out to players even faster.
  • Gun Vote: Held a vote for which rifle would be added to The Bornless next. Enter our Discord Server to find out which gun won.


Step Back in Time!

Whether you missed the Town Hall Meeting or simply wish to catch up, fear not! We have a recording of it in our Discord server. Join, and relive the showcases and discussions. We extend our eternal gratitude to all who participated. You, our community, are the driving force behind the development of this game.


Thank you for Staying Unholy with us.

The Bornless Team

Support our vision by adding The Bornless to your wishlist.
https://store.steampowered.com/app/2411280/

P.S. Join Our Discord Server to Watch The Town Hall Meeting.
GUILTY GEAR -STRIVE- - Ranee
The ARC WORLD TOUR 2023 FINALS IS CURRENTLY UNDER WAY!

Catch all the action as Day 2 and 3 continues on the Arc System Works Twitch Channel here:
https://www.twitch.tv/arcsystemworksu


Yesterday we kicked things off with the UNI 2 side tournament. Congratulations to our winners:
🥇Knottts
🥈ESFCMario
🥉LPT

The excitement continued as the Last Chance Qualifier for the GGST Finals began as over 100 players battled for the last two spots in the tournament! AaronDaMac and ApologyMan prevailed and will be moving on to the Group Stage to compete against the rest of the Qualifiers for the GGST Grand Finals!



GGST Group Stages begins today at 3:00PM PDT - but if you can't wait, the GBVSR matches will be streaming first.


Top 8 from each game today will move on to compete in tomorrow at 10:30AM PDT for GBVSR Finals and 5:00 PM PDT for GGST Finals.

We'll also be having a GGST LIVE CONCERT with special guests Naoki and Aisha in between the GBVSR and GGST Finals at 3:00 PM PDT, you're not gonna want to miss it!

WATCH ARC WORLD TOUR FINALS LIVE STREAM [[url=https://www.twitch.tv/arcsystemworksu]HERE[/url]]


Of course, you all know by now ABA will be joining the GGST roster March 26! To celebrate, GGST and Season Pass 3 are now 31% off when purchased together as a bundle! BUY NOW!
https://store.steampowered.com/bundle/27553/GGST_Standard_Edition__SeasonPass3_Bundle/

Let's Rock at the AWT23 Finals!
Espresso Tycoon - joanna_dreamwaygames
Dear Coffee Lovers,

We're preparing a big update for you!

And it's coming soon!
But as always, we want to be sure that it is well-prepared and will not introduce new bugs.

We also know that you like testing with us - so let's do that again! ːsteamhappyː

You can already test our new improvements on a separate branch on Steam. You must have purchased the game first in order to switch to the testing branch ːsteamhappyː

Let us remind you how you can do that.

To access the branch on Steam, follow these steps:
1. Open the Properties of Espresso Tycoon in your Steam Library.


2. Enter your password there. You can see it on the screenshot (if you already typed the password there in the previous beta tests, just switch the branch).


3. Choose the proper branch


And that's it!

Here's what we've done!

1. We added the possibility to add your custom paintings in the Sandbox mode!


HOW TO ADD YOUR PICTURES?
You need to find the folder on your PC:

C:\Users\YOURNAME\AppData\LocalLow\DreamWay Games\Espresso Tycoon\GameState\CustomImages

YOURNAME - it's a placeholder here, there should be your name on your PC ːsteamhappyː

There are 3 files:
  • painting-1x1.png
  • painting-9x16.png
  • painting-16x9.png
You need to add pictures there with EXACTLY the same name.


Yes, that's a screenshot from our upcoming game - Used Cars Simulator ːsteamhappyː

2. We added the possibility to add your custom logo in the Brand Editor!


HOW TO ADD YOUR LOGO?
You need to go to the same folder that was mentioned before:

C:\Users\YOURNAME\AppData\LocalLow\DreamWay Games\Espresso Tycoon\GameState\CustomImages

YOURNAME - it's a placeholder here, there should be your name on your PC ːsteamhappyː

There are 3 files:
  • brand-1.png
  • brand-2.png
  • brand-3.png
You need to add pictures there with EXACTLY the same name. They will look best when they are white (because the colors will not look the same as in your picture - quite like the pictures in our Latte Arts).

3. We added new toppings and ingredients in the Sandbox mode:
  • Dragon Fruit
  • Mango Syrup


4. We added new deco items to the Sandbox mode (and they will even let you make an artificial beach in your cafe):

Tables and Chairs:
  • Beach Seat
  • Beach Sofa
  • Beach Umbrella Table
  • Beach Square Table
  • Beach Compact Table
Floors and Walls:
  • Floor - Tropical Rug
  • Floor - Fake Beach
  • Wall - Tropical
Other Deco Items:
  • Beach Umbrella




5. We added the Ukrainian language!
We recently did a vote on which language we should add - Ukrainian got the most votes, so we are adding it now ːsteamhappyː



What can you test?
  • adding custom pictures and logos
  • adding a new ingredient or topping to the new recipes and to existing ones
  • adding and selling new deco items
  • new language
  • save/load with new things added

It would be good to restart Steam, too - to be sure you have the newest version of the game ːsteamhappyː

P.S. Don't forget to join our Discord channel ːsteamhappyː
Pyroworks - s1nn3r
- Fixed some bugs
- Added ability to make other players admins
- Fixed making saves with fuses that used to sometimes bug out before
- Added improved sound atmosphere
- Shells:
- 2":
- 120BL Gold
- 120TI Gold
- 120BL Silber
- 120TI Silber
- 3":
- 400TI
- Corolla
- Silver Crown Dahlia
- 4":
- Purple to Green Peony w/ Yellow Pistil
- Silver Crown Dahlia
- Flower Crown Waterfall
- Green Peony w/ White Strobe Pistil
- Yellow to Red Peony w/ Green Strobe Pistil
- 5":
- Flower Crown Waterfall
- Green Strobe Pistil w/ Golden Stobe
- Red Pistil Green Piebald Strobe Chrys to Purple
- Strobe Pistil Green Brocade Crown to White Strobe Double Wheel
- White Super Strobe
- 6":
- White Super Strobe Pistil Brocade Crown White Strobe
- Flower Crown Waterfall
- Green Peony w/ White Strobe Pistil
- Red Strobe Pistil Snowflake
- Silver Pistil Chrys to TIme rain Red Green Blue Purple Piebald
- Super White Strobe Pistil Gold Wave Double Ring Purple Peony
- White Strobe Pistil Brocade Crown Piebald

I also now have a Patreon! You can support me through it: https://www.patreon.com/pyroworks
Supporting me will mean more updates in the future :)
Find Together on Stream - OldPotato

Greetings from Old Potato!

If you have any idea, or you encounter any bug, share with us!



Have fun!
Mar 22, 2024
Hyperhell - Diency
The first archdevil is now fightable in the bottom-most depths of the infinite abyss. Featuring an exclusive song by the incredible DJ Re:Code not on any streaming services (yet), this fight should provide a challenge to even the most seasoned of players. Good luck!

-New Superboss. Spoilers on how to find it: You have to kill every coffin boss in one run and then open another coffin. This means the earliest it can be encountered is 4-9 and you have to open every coffin you come across. Good luck!

-MASSIVE overhaul to the devil deals system.
-devil deals are now activated by boss kills, not combos.
-the sign telling you where the devil deal is has been removed.
-if you have killed reagan at least once before, a hud notification will tell you where the nearest deal is located.
-contracts no longer give a point bonus
-devil dealers will never spawn in murder city megamall

-New cleansing pool encounter! This spawns if you go to where a devil dealer would have spawned after already having killed him. Activating this with active contracts allows you to "cleanse" one of your choice which removes its effects and rewards you with a rare weapon. Activating this with no active contracts instead buffs your default weapon for 2 minutes. Activating a second cleansing pool with no contracts simply resets the timer.

-New contract: BRISK - +1 speed, -1 max health
-New contract: FLIGHT - significantly more moving enemies spawn

-New gun: Spray n Pray
-New Challenge: Kill the superboss

-DJ Re:Code buff, her deagle now shoots 3 projectiles, shoots slightly faster, and her ammo penalty has been removed

-Some QOL tweaks, such as:
moving enemies are worth an extra 5pts
different noise for picking up a semi vs automatic weapon
folie uzi tweak (slight nerf)

Thank you for continuing to play my game <3
Level Zero: Extraction - George Kulko aka Antishyr


Hey, everyone!

First and foremost, we would like to express our gratitude to all of you who had the opportunity to play and participate in the Closed Beta Test of Level Zero: Extraction. And even if you didn’t have the chance to play, we still appreciate your interest, whether through liking, sharing, adding the game to your Steam wishlist, or simply visiting our community Discord. As a small studio working on its first project, we were genuinely overwhelmed by the number of players (more than 150,000 Closed Beta sign-ups!) who were eager to try out the game. We’re also incredibly excited to announce that Level Zero: Extraction has reached 200,000 total wishlists! It wouldn’t be possible without your support.



We want to remain as open to our players as possible. During this test, we received a lot of feedback on the game, its mechanics, and balance, as well as many suggestions on how you would like to see the game develop further. Currently, we're deeply analyzing all the data we obtained from the test, as well as numerous feedback threads. We will make changes based on that in the upcoming builds.

We're excited to test them in the upcoming playtests, including during the Open Beta this summer!
The four days of the Closed Beta were filled with emotions, featuring three phases of testing: two options for Alien balance and a more advanced Merc progression stage with weapons. The goal here was to gather as much data as possible and simulate various experiences for players within a short period. We've identified a few key learnings we would like to highlight and focus on as we move forward.

Some Positive Highlights
We have achieved an asymmetrical feel by offering two distinctly different gameplay experiences. Evidently, players naturally gravitate towards either the Mercs or the Aliens, each enjoying their unique gameplay and passionately supporting their chosen ‘faction’.

Based on the numerous videos posted by players and content creators, we are delighted to see that the game has evoked a spectrum of emotions! Players enjoyed funny, scary, and tense moments as they explored Level Zero: Extraction.

We were also thrilled with the overall server stability, so much so that we decided even to prolong the test for one day, which you seemed to love! Considering the limited availability of server regions, even the most distant players could successfully join game sessions and play. We will expand server region availability and add language localization in the future!

New Player Experience
Our Closed Beta primarily focused on testing the core gameplay loop and basic progression, lacking streamlined first-time user experiences, short-term goals for players to focus on, or a comprehensive look at the late-game experience. While our tutorials covered most of the game mechanics, we acknowledge that there are better ways to introduce players to the game. For future iterations, we'll prioritize short-term progression within sessions, introducing more activities on maps, such as PvE threats (AI-based enemies) and more exciting loot to discover. Our approach will prioritize growing complexity gradually rather than overwhelming players with everything at once. We will also explore more opportunities to streamline the first sessions, aiming to ease new players into Level Zero: Extraction and its complex systems.

Performance
As we approached the Closed Beta, our primary focus was on testing all gameplay systems, considering the significant evolution of our game over the past year, which included adding more layers of gameplay than initially planned. Although we did a lot to ensure the best possible performance for our Closed Beta participants, we understand there’s still so much to do regarding performance and optimization. Further down the road, optimization will become one of our main priorities as we aim to make our game accessible to more people. We apologize to all players who have experienced framerate or latency issues during the test, and we really appreciate your feedback!

Balance
Balancing a multiplayer game with asymmetrical PvP as well as PvE is a significant challenge, and we fully recognize that. During the Closed Beta, our balancing efforts were conducted within specific test environments and rules that we designed, allowing us to gain valuable insights into the challenges of balancing the game to ensure enjoyment for both new and experienced players. Moving forward, we plan to conduct more playtests focusing exclusively on late-game balance and more complex systems, including meta-progression. Join our official Discord server and stay tuned as we announce future private testing sessions.

Ultimately, we're creating this game for you to enjoy for a long time, and we greatly appreciate all the feedback on aliens-vs-mercs gameplay. We agree that both factions should have a fair chance of winning based on the tools, mechanics, and skills at their disposal.

Next Steps
First and foremost, we're dedicated to addressing all technical and significant Quality-of-Life issues identified during the Closed Beta, ensuring a smoother and more enjoyable experience for all players. Additionally, we're hard at work on a new map, offering a new and immersive environment to explore. Lastly, we're working on adding new content along with expanded Alien progression, providing even more depth and excitement. As mentioned above, we will conduct private test sessions with select players as we work our way through the development. Take a look at our Living Roadmap below—it reflects our current plans, and we will update it with new revisions throughout development:

Click the image to enlarge
Before we let you go, we've got a couple of things to show you. Сheck out the first-ever fan art for Level Zero: Extraction. A pre-nerf alien monster pokes fun at a merc who seems to be pretty knackered and using his last flare. Mean.

Credit: You're NOTHING! NO TALENT! (Discord)
Also, here's a little teaser for you all:



Again, thanks to everyone who participated in the tests, be it recent Closed Beta or even earlier private test sessions, who expressed their feedback or supported us otherwise. We're hyped and charged with excitement and energy to push forward with our work, and we're eagerly anticipating our next huge milestone: the Open Beta, scheduled for this summer. Keep your eyes peeled for updates, and make sure to join our next closed playtest!





MapleStory - ColonelPanic


The Marvel Machine is back through Sunday, March 31 at 11:59 PM PDT / 8:59 AM CEST (Apr 1) / 5:59 PM AEST (Apr 1)! Marvel Ambassadors have searched far and wide for the most intriguing, attractive, and powerful items in existence, and now they're passing these relics on to you. Head to the Marvel Machine site to purchase and use your spins!



Spin away and receive three glorious prizes with every spin! What marvels are waiting for you within the Marvel Machine?

Get your hands on rare items like the Breath of Divinity Ring, as well as NEW items in this rotation, such as:
  • Corgi Rump Trampoline Chair, Report Received Chair, Teddy Bear Kitchen Window Chair, I'm Catnip chair, Mushroom Shrine Chair, Lucid's Jewel Box Chair, Feline Felicity chair, and Pup Tent Chair
You might also find high-value rewards such as:
  • The Ring of Torment Coupon: Gives a ring that reduces the player's damage dealt by 30% while granting a 15% EXP bonus.
  • Lucid's Earrings Coupon: Gives earrings that allow you to frighten your enemies with nightmares, stunning 15 enemies for 9 seconds.
  • Firestarter Ring Coupon: Gives a ring that grants a skill that can be activated to increase the Burning stage level of the current field.
  • Violet Cubes
  • Magnificent Lucid Soul
  • Reaper's Pendant
  • Lv. 160 AbsoLab Armor
  • X ATT and Magic ATT Scrolls
  • Lv. 160 Sweetwater weapons
  • Lv. 200 Arcane Umbra equipment
  • Permanent Hyper Teleport Rock Coupon (tradeable)
  • Android Hearts: Outlaw Heart, Titanium Heart, and Electronic Heart Ω-Series
  • Transparent Equipment Covers
The following items have been removed from the Marvel Machine:
  • Desert Rabbit Sofa Chair, Hot Waffle Iron Chair, Rock Spirits Chair, Summer Night Firefly Chair, Shared Shelter Umbrella chair, Special Watermelon Bowl Chair, Pink Bean Ice Cream Umbrella chair, and Open Concert Chair
See all the reward rates for this item here.

NOTE: Marvel Machine codes can only be redeemed in Interactive worlds.

NOTE: In accordance with local regulations, players in Belgium and Slovakia will be unable to purchase Marvel Machine spins.
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