Greetings, fellow gamers! The atmosphere at GDC 2024 is electric, and we're thrilled to announce that Anima Flux is front and center, dazzling attendees with its innovative gameplay and mesmerizing visuals. đŽâ¨
Here's what's in store for you if you're in the vicinity:
1. Demo Showcase: Immerse yourself in the captivating world of Anima Flux at our demo showcase. Experience firsthand the adrenaline-pumping action and intricate storytelling that await you.
2. Pitch participation: Join us as we celebrate Anima Flux's successful participation in the GDC Pitch competition! Experience the excitement as we share our journey from concept to reality and unveil what the future holds for Anima Flux.
3. Exclusive Insights: Gain exclusive insights into the development process, meet the minds behind the game, and learn what sets Anima Flux apart in the gaming landscape.
4. Connect with Us: Whether you're a fan, a fellow developer, or simply curious, we'd love to connect with you! We're also excited to meet influencers and content creators, so if you're in the business of gaming, come by and let's collaborate!
Check out these snapshots from our inspiring GDC experience and be sure to drop by if you're in the area! đâ¨
Stay tuned for more updates and exciting news from the Anima Flux team!đđ
Itâs time for another Community Event and this one is about to clean house!
Clean House Meaning: eliminate corruption or inefficiency. "unless the resistance cleans house, it will be difficult to establish a foothold within the targeted area"
We all love Spring Cleaning, so Spring into Action by showing us a screenshot of you taking down one of the end game bosses in Survivor Mercs! Whether itâs Phenx, Oil Rig, or Griftlift we want to see you take down this world's most tyrannical typhoons! Bonus Points if you submit screenshots of you taking down all three.
3 Winners will receive 1 Survivor Mercs Steam Key in honor of their victory. So play on, and donât let them take you down!
Submission Rules:
Submit a screenshot of you taking down one of the Final Bosses Phenx, Oil Rig, or Griftlift to the Screenshots Section of the Survivor Mercs Steam Forum
Submitted screenshot must include the following tag in submission to be considered #SpringIntoAction
One entry per level boss, per user
Once winners are announced they have 30 days to respond to the ww_cm account to receive their key
Submission Details:
You can upload screenshots using the screenshot uploader tool. By default this button is bound to "F12", and can be edited within the Steam settings.
Open the Steam client and click on "View" and then "Screenshots" at the top to access the screenshot uploader.
After tons of work, v1.1.0 is officially out now on Steam! This major update includes a lot of features, so hereâs a changelog.
Whatâs New:
New object: Black Hole
Functions as a teleporter
Includes additional force options
Can also teleport bullets
Moving System Revamp: Now infinite!
Setup infinite moving cycles in the editor
Use time instead of speed
Easing functions
Visualiser for all moving points
Now with fully consistent timings
Level packs are here!
Pack multiple rooms into one level and publish it to the workshop!
New object: Checkpoint
Can also work as a startpos for level testing
New component: Object Coloring
Color platforms and text using the new color picker!
Make objects glow!
Transparent option for objects
New component: Physics
Add physics to any object!
Lock any axises and change the mass
Can interact with launch pads and black holes
Text: Now with more options
Along with coloring, text can now have bold and italics!
Level (& pack) updating is now here!
Update your already-uploaded workshop submissions
Two new achievements!
Infinite Rooms â Upload your first level pack
Dual Purpose â Find the secret easter egg
Additionally:
Level loading has been fully optimized and over 500% faster
Editable levels have been reworked! - Workshop levels go directly into play mode and can be copied & edited in the pause menu
Preview playerâs trail in the editor
The game now has easier modding support
Turrets now shoot fully consistently
Level search filters are now saved between sessions
Instead of closing, the editor now gives a log when an error occurs
Reworked level search UI
Fixed & improved the âMy Levelsâ UI
Nerfed level 48
Added an easter egg..?
& a lot more!
Big announcement in a few days! (additionally, huge thanks to Grassified, Reimeiko & Dxtr for playtesting!)
A few words from me, bl4ck
Thanks for playing Airborne! This update took a lot of time, but it's finally out. Airborne's success has been amazing, thanks for 100 reviews and 40,000 downloads! Me and XDev will continue bringing you some updates here and there, so stay tuned :)
The Legend of Legacy HD Remastered is available now on SteamÂŽ! Read on to learn more about the PC-specific improvements included in this grand adventure RPG, along with special launch deals available only until April 4th, 2024!
PC Features
Mouse & Keyboard Controls, Plus Rebinding
Create your own comfortable play experience.
Higher Resolutions & 4k Support
Beautiful graphics bring your adventure to life.
Steam Deck Verified
Perfect for on-the-go play.
Launch Exclusive Items & Deals
Base Game
Includes Mini Art Book (not available after April 4, 2024)
Deluxe Edition
10% bundle discount (lowers to 5% after April 4, 2024) Includes Mini Art Book (not available after April 4, 2024) Includes Soundtrack (not available after April 4, 2024)
Thanks for reading! Check out the game page and dive into adventure today!
- Fixed Mac unable to launch. Thanks to those who spotted it and solved it for others! - Fixed resurrecting heroes not working under some circumstances - Can under/over-pick modifiers by a little more - New monster- golem! Sort of, they were in the game but not tagged for any zones by mistake. "steam-exclusive" until the other platforms update. - Changed Bag of Holding because it's too much for the game to handle combined with other meta-items - Swap one fighter for lazy in tutorial run - Bell passive now works with rmon - Pilgrim locked behind an early achievement.
After the release of version 0.11, we have been focused on improving and fixing some technical aspects of the game, however, we have continued working on new content in the background, and we would like to share some of that with you today. So, let's take a look at some of the features that may be included in our next update;
Weapon Accuracy & Balance:
For those who are unaware, weapon accuracy can vary greatly depending on which weapon you are using in Deadside. Some weapons like an SMG are much more inaccurate than your typical AR, however, even the most accurate snipers in the game still are not perfectly accurate, in fact, they are less accurate than most players realize. So, we have begun making changes to the accuracy of weapons, with accurate weapons generally becoming more precise, and inaccurate weapons generally becoming a bit less accurate. This should further diversify the weapon balance of Deadside, by making weapon accuracy a more important factor when choosing your weapon.
This change is part of a larger effort to rebalance our weapons, which also includes recoil. While the recoil we currently have in game is functional, we would like to reduce the randomness of the patterns, and this is something we are currently testing. In general, we would like our shooting to be a bit more approachable than it is now, so that newer players arenât put off by the steep learning curve of complex recoil patterns and gunplay. This also has the benefit of making our gunplay more consistent, so that better players are consistently shooting better.
AR4M:
This is a new variant of the AR4 that already exists in game, but with a shorter barrel, which gives it different handling characteristics, which makes it better suited for close range. However, the normal AR4 will do better at longer distances, with its longer barrel. While this weapon may not be totally game changing, it will give you the ability to further specialize with your weapon into a specific playstyle.
Armor Changes:
Sticking with the theme of rebalance, we have made some slight adjustments to armor values and protection. This doesnât mean armor is going to become more tanky, the changes are mainly focused on lower tier armor, like the police vest and armored tactical vest. On top of that, both helmets and armor will cover a bit more hitboxes than before, so that sneaky bullets donât get past armor in areas that players donât expect.
Safezone Workbenches (pay to use):
We have added workbenches to both safezones on the map, which will allow players to use them to repair or paint their items, for a set price. This gives players more ways to spend their money, while also allowing players to skin or repair their items when it is more convenient. But unless you plan to spend lots of money renting the safezone workbench, it would still be best to construct one in your base
Prone
As we covered in detail in our last WIP post, prone is currently in development, and progress is still being made. We expect the prone feature to enter into closed testing in the next few weeks, hopefully with a release to follow soon after, although that depends on how well testing goes. Overall, the prone feature is looking good, and we are excited to release it for you all as soon as we reasonably can.