Mar 22, 2024
3 Hit Blunders Bundle - Late_teur_t_gem
LIVE NOW - March Update - Week #4

RETROA RETROA BUILDA

  • Added the updated tutorial level.
Updated Tutorial level:


SLIME? CLIMB?

CHALLENGE MODE:

  • Locked out the high scores table for now, until I include for challenge mode.
  • Tweaked the slime code as they refused to enter the exit, after being set to turbo speed in level 2.
  • Slimes also take a while to exit the lift when in turbo mode, lift's might need a little nudge for now.
  • Stopped the Simple/Puzzle block high score achievement, being triggered in challenge mode.
  • Sorted a problem with the blocks being slightly different each time. Same blocks are generated each time for simple/puzzle now. Except when I choose which will drop, on a single block.
  • Created image of blocks that drop for the first ten levels. To start creating level ideas from.
  • Added some effects to the challenge levels, to make them look more like a dream.

    Block pattern for simple level 1:

    First Simple level concept:


    Block pattern for simple level 2:

    Second Simple level concept:


    Please Note!

    Non of the levels are final. The transparent coloured blocks are a tip as to were the blocks could be placed to get through the level the quickest. You can place them wherever you like to get through the level. I will probably use the code for the Slime/Block height bars toggle, to turn these off/On if the player so chooses, or maybe even just show them when the player fails the level. Or just not show them at all, as they're just for my use really. The levels have to be balanced for bonus and time allowed. Also I have to decide if I should end challenge game if any slime dies, or let you continue to next level if any slime is saved. So many decisions, phew! my head hurts.



Thank you for your time, and thank you very much for your patience.
Forever Skies - ffh_dzawor
Greetings fellow beta testing scientists,

Thank you for all the feedback you provided - we were able to kill loads and loads of bugs! Your help was essential to clean the beta build.

We just sent out a patch to our beta branch for players testing EA.1.5.0. Here is what has been addressed:

    NEW:
  • Pipe Sockets Item (allowing connections through walls)
  • Visual indicator added to pipes to assist with surface placement
  • Frozen Wishes Event-unlocked recipe rewards are available for the new game slots too
  • Footsteps sounds for different terrains
  • Underdust Access Module Item
    FIXES:
  • Upgrade Station spawning conditions in the Underdust fixed
  • Airship shouldn’t undock from any location if player isn’t aboard
  • Water tanks refresh water level properly upon picking up or reloading save
  • Sprinklers connected directly, without pipes, should work properly
  • Pipes showing proper connections with LED arrows fixed
  • Pipes states are now saved
  • Pipe Water Generator socket positions have been adjusted
  • Thick Creepers and Blockade statuses are now saved on the Overgrown Lift location
  • Mydriasis Inhibitor study recipe available after being infected with Photophobia
  • Garden Pots do not consume water even if their tanks were full
  • Garden Pots fix for incorrect water amount after load
  • Garden Pots descriptions and categories updated in Database
  • Mantis Corpse Chitin resource added to Database
  • Dust Lettuce and Patat required tools Database section
  • Pig Smile plant and North Star seeds removed from Studies for Overgrown Lift
  • Hardened Creepers removed from Studies in Greenhouse Tower
  • Pig Smile and North Star plants now drops correct seed
  • Pig Smile and Leafire descriptions added
  • Pipe Water Generator removed from Studies for Underdust: Suburbs
  • Plant Oil can be crafted in the Distiller again
  • Dust Fertilizer can fully fill Large Bottle
  • Fertilizer VFXs are shown in Pots after loading a game
  • Distiller “no recipe” screen now shows correctly
  • Glass Shards states are saved properly
  • Greenhouse Tower infected shed radiation alerts are now shown in the shed only
  • Overgrown Tower shed, after fixing doors lock, entry now possible
  • Overgrown Lift and Underdust: Suburbs drop down ladders positions corrected
  • Underdust: Suburbs cutscene repetition removed
  • Underdust: Suburbs sewer tunnels exit added
  • Bloom Door positioning improved
  • Random crash on pressing Move All from inventory to a container
  • Visual glitches from some suit lines removed
  • HUD: Inventory key overlapping hotbars in some language versions now fixed
  • Proper visuals for cooked Green Colander, Canola Multidoigt, Coffee Nut, Dust Daisy and Dust Moth
  • Wet visuals fixed on Bloom Doors during rain and thunderstorms
  • Missing texts and translations
  • Thunderstorm bug with missing thunder sounds fixed
  • A fix for the slider on the volume level of the thunders does not affect the volume of the thunderstorm in a game
  • Main menu animation stuttering fixed
  • Performance issues improved
  • Underdust: Suburbs level art improved
    CHANGES:
  • Plants grown in a Big Garden Pots start growing again after collecting all available fruits
  • Gardening devices inlets and outlets tweaked to better show how pipes should be connected to them
  • HUD: Stamina bar additional visual tweaks
  • Data Cards now have different colours to differentiate between types
  • Descent Under the Dust (first Underdust lift) fuse box added to turn off beacon
  • Descent Under the Dust has more visible upper floor path
  • Descent Under the dust requires an Access Module instead of Solid State Battery
  • Access Module cost lowered
  • Overgrown Lift requires Advanced Access Module
  • Infected Gardens have more loot
  • Rooftops have more loot
  • Underdust: Suburbs fauna spawns balanced
  • Pipe Water Generator and Membrane icon in Research Station
  • Aircutter sounds added
  • Pictures for some Database entries
  • Knife central icon is visible as long as hitting an object can give some resource
  • Clean Water now gives 30 Water instead of 25
  • Canned Water now gives 30 Water instead of 25
  • Boiled Moth now gives 25 Food instead of 15
  • Boiled Patat now gives 30 Food instead of 25
  • Boiled Melon now gives 30 Water
  • Moths will drop more often from the basic lure
  • Small story tweaks
  • Flashlight made more visible
Warface: Clutch - alik.yafizov


Hi friends!

Yesterday, on March 21st, during the “Secret Lab” season installation, the maintenance took much longer than expected. We understand the inconvenience caused by the prolonged maintenance, and we deeply appreciate your patience and understanding. To express our gratitude for your loyalty and support, we're happy to announce that compensation is on its way!


Increased Rates
To ensure that you can dive back into the action with new vigor, we’re launching increased rates over the weekend. The rates will be on until 15:00 UTC (16:00 CET) on the 25th of March: you will be getting 2,5 times the XP! Do not miss out on this boost!




Compensation
And to show our gratitude, we’ll start distributing the following compensation next week, on March 28th. Be sure to log into the game before maintenance on April 4th to get the items. They’ll be sent directly to your inventory.
  • VIP Booster for 3 days
  • Weapon Mastery Booster for 3 days
  • 300 Parts


Thank you for your continued support and understanding!

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Mar 22, 2024
Decypher - rapid_rabbit_tech
  • Players can now click the boxes in the answer row to enter digits at any position
Cool Cucumber Cricket Playtest - Cool Cucumber

The other team scores runs now, hope you didn't like winning :)

Fixed some bugs in the replace a player screen and other places.
Also made the opposition stronger and made it harder to take wickets (this is test cricket after all).
Escape from Andromeda - Throwup on the Dance Floor
Salvage and Ore storage values are now separated.
Cat Warfare - Sonicboomcolt
[Added]
- Added new gear `LazTech`
- Added DLC popup to disabled buttons.

[Fixed]
- Fixed player not able to move in the air after using a JumpPad.
- Fixed JumpPads not allowing players to jump on them sometimes.
- Fixed some UI elements not allowing the player to click on them.
- Fixed some skybox issues.
Mar 22, 2024
Out of Action - doku games
Thank you to all those that have backed the Kickstarter!

Last update to the demo is live (providing nothing is broken).
PVP will be ending in around 5 days.

- Added a temporary (totally not bodged in) objective to the demo! Pick up and hold onto the intel to gain CR!, scan to see who currently has it!
Note that this isn't a final game mode for the game, just something to play with for the last few days of the demo.
- CR can only be gained via the objective and from kills.
- Carrying the objective will impact movement speed and limit Dragons flight capabilities (for obvious reasons)
- Rhino gains passive melee + thrown projectile resistance (as with explosive resistance this only has an effect if defense > 0). It will now no longer be possible to OHK a Rhino with the sword.
- Fixed an issue where defense wasn't preventing vitals damage in certain situations.
- Dragon gains ability to increase altitude by holding jump. Drains 'stamina' quickly (stamina effects the strength of both air dash and the altitude gain). Removed free flight during core as now obsolete.
This existed in the original prototype but was disabled pending tests. Will make hovering feel less clunky moving around the environment and clearing obstacles etc.
- Hovering Dragons show up at further range on radar (can still be reduced with Low profile and removed with Shroud).
- Bolster duration from 10 - 5 seconds.
- Min loadout speed from 500 - 400. This will mostly only affect certain Rhino loadouts.
- Fix for gaining momentum when sliding down slopes.
- As with laser sights, Akimbo now correctly receives less accuracy bonus from Kinetic Focus.
- FOV range increased to 120.
- Passive bots now use Player equivalent vital/defense stats.
Nightingale - Inflexion Steph
Heya Realmwalkers,

Over the March 9th weekend, some players lost their Realm progress due to an unintended bug in the system.

While we haven’t seen any new reports of this error since our emergency patch on March 10 - and we were able to rollback various player Realms - we understand that many folks lost progression during these windows.

To assist with rebuilding we added the ability to grant Essence Bundles to player accounts in the 0.1.2 update. Today we have granted a bundle to the following affected players:
  • Everyone who submitted a Realm rollback request
  • Accounts that our team flagged from the server side as losing a significant amount of data over the March 9 weekend
If you were affected by, or suspect that you were affected by, the events of the March 9 weekend:
  • Load into the character of your choice (this character must complete the tutorial Realms and talk to Puck in the Abeyance Realm to access the rewards)
  • Open the menu using Esc
  • Navigate to ‘System’ in the top menu
  • Click on ‘Rewards’
  • Redeem your bundle
This bundle can only be redeemed on one character per affected user and contains the following:
  • 500 T1 Essence
  • 500 T2 Essence
  • 1500 T3 Essence
If you were affected by these events but were not granted the bundle, please submit a support ticket by visiting our player support portal (https://inflexiongames.zendesk.com/hc/en-us) and clicking ‘Submit a request’.

If you were blocked from progressing due to falling in The Watch, please also feel free to submit a ticket using the player support portal link and instructions above.

Thank you all again as we continue this journey together,

- The Nightingale Team
星际工业国:崛起 - 天野小茫
《星际工业国》已开发完毕。依然会进行优化与调整。
将《诸天刷宝录》的日志发在这里,亦是迫不得已,希望得到老玩家的关注。
作为一个人做游戏,没有公司、发行、团队的人力与资源。我只能默默的跪求大家"愿望单+关注"。

回到正题
自从《诸天刷宝录》登录steam商店后,受到了很多玩家的期待和关注。
在发售前,作者小茫会陆续将开发过程中的一些进展和想法在这里发布给大家。

第一期:
近期主要完成了以下:战斗系统基础完善、穿越系统重做优化、增加了位面地图

1.战斗系统基础完善:
完成了整个战斗系统的功能(纯手写,无模块,对我来说难度五颗星T. T )
最终确定战斗系统为ATB回合制,就是进度条涨满之后就行动。可以自主选择释放技能、目标、范围。
当然,亦可以设置自动释放技能。达到完全的自动挂机。


2.重做了穿越系统界面。
增加UI展示的代入感。玩家在进入位面前,可分类查找不同类型的位面。
亦可自主选择挑战的难度,查看不同难度位面的进度、掉落等级、经验加成。
这里只是展示了其中之一的东瀛位面,这游戏更多的是中式修仙、斗气、神话风格背景的位面。


3.增加了位面地图系统。
以前对游戏的设定是,在穿越系统选择位面进入后,直接开始战斗,从1层开始推图。
这符合传统游戏的设定,包括你们见到的绝大多数游戏。
但是,由于自己的强迫症,将每个位面具象化了具体得地图。
你可以在不同得位面不同的地点推图战斗,每个地点相当于一个副本。包括可以进入的城市。


我知道喜欢我游戏的朋友,很多都是喜欢游戏的简单、爽快。
《诸天刷宝录》的设计、UI、系统,似乎越来越变得复杂。不像《修仙立志传》那样简单纯粹。
但我内心清晰,亦同保证,绝不把《诸天刷宝录》做成一个过于复杂的游戏。
要确保游戏的简单、清晰、舒畅。所以这游戏并不会计划任何的剧情、啰嗦的对话、任务。
一切接为了刷的爽。
最后,虽然游戏被我搞得越来越复杂,我依然是按照6月为目标在做。
如果到时候不能做出来,亦请见谅。我始终在努力。

"愿望单+关注"
一个人做游戏,并没有工作室、公司或者发行团队的资源与能力。
我只能跪求"愿望单+关注",希望能得到你们的帮助。

https://store.steampowered.com/app/2776450/_/
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