Locked out the high scores table for now, until I include for challenge mode.
Tweaked the slime code as they refused to enter the exit, after being set to turbo speed in level 2.
Slimes also take a while to exit the lift when in turbo mode, lift's might need a little nudge for now.
Stopped the Simple/Puzzle block high score achievement, being triggered in challenge mode.
Sorted a problem with the blocks being slightly different each time. Same blocks are generated each time for simple/puzzle now. Except when I choose which will drop, on a single block.
Created image of blocks that drop for the first ten levels. To start creating level ideas from.
Added some effects to the challenge levels, to make them look more like a dream.
Block pattern for simple level 1: First Simple level concept:
Block pattern for simple level 2: Second Simple level concept:
Please Note!
Non of the levels are final. The transparent coloured blocks are a tip as to were the blocks could be placed to get through the level the quickest. You can place them wherever you like to get through the level. I will probably use the code for the Slime/Block height bars toggle, to turn these off/On if the player so chooses, or maybe even just show them when the player fails the level. Or just not show them at all, as they're just for my use really. The levels have to be balanced for bonus and time allowed. Also I have to decide if I should end challenge game if any slime dies, or let you continue to next level if any slime is saved. So many decisions, phew! my head hurts.
Thank you for your time, and thank you very much for your patience.
Yesterday, on March 21st, during the “Secret Lab” season installation, the maintenance took much longer than expected. We understand the inconvenience caused by the prolonged maintenance, and we deeply appreciate your patience and understanding. To express our gratitude for your loyalty and support, we're happy to announce that compensation is on its way!
Increased Rates
To ensure that you can dive back into the action with new vigor, we’re launching increased rates over the weekend. The rates will be on until 15:00 UTC (16:00 CET) on the 25th of March: you will be getting 2,5 times the XP! Do not miss out on this boost!
Compensation
And to show our gratitude, we’ll start distributing the following compensation next week, on March 28th. Be sure to log into the game before maintenance on April 4th to get the items. They’ll be sent directly to your inventory.
VIP Booster for 3 days
Weapon Mastery Booster for 3 days
300 Parts
Thank you for your continued support and understanding!
The other team scores runs now, hope you didn't like winning :)
Fixed some bugs in the replace a player screen and other places. Also made the opposition stronger and made it harder to take wickets (this is test cricket after all).
[Added] - Added new gear `LazTech` - Added DLC popup to disabled buttons.
[Fixed] - Fixed player not able to move in the air after using a JumpPad. - Fixed JumpPads not allowing players to jump on them sometimes. - Fixed some UI elements not allowing the player to click on them. - Fixed some skybox issues.
Thank you to all those that have backed the Kickstarter!
Last update to the demo is live (providing nothing is broken). PVP will be ending in around 5 days.
- Added a temporary (totally not bodged in) objective to the demo! Pick up and hold onto the intel to gain CR!, scan to see who currently has it! Note that this isn't a final game mode for the game, just something to play with for the last few days of the demo. - CR can only be gained via the objective and from kills. - Carrying the objective will impact movement speed and limit Dragons flight capabilities (for obvious reasons) - Rhino gains passive melee + thrown projectile resistance (as with explosive resistance this only has an effect if defense > 0). It will now no longer be possible to OHK a Rhino with the sword. - Fixed an issue where defense wasn't preventing vitals damage in certain situations. - Dragon gains ability to increase altitude by holding jump. Drains 'stamina' quickly (stamina effects the strength of both air dash and the altitude gain). Removed free flight during core as now obsolete. This existed in the original prototype but was disabled pending tests. Will make hovering feel less clunky moving around the environment and clearing obstacles etc. - Hovering Dragons show up at further range on radar (can still be reduced with Low profile and removed with Shroud). - Bolster duration from 10 - 5 seconds. - Min loadout speed from 500 - 400. This will mostly only affect certain Rhino loadouts. - Fix for gaining momentum when sliding down slopes. - As with laser sights, Akimbo now correctly receives less accuracy bonus from Kinetic Focus. - FOV range increased to 120. - Passive bots now use Player equivalent vital/defense stats.
Over the March 9th weekend, some players lost their Realm progress due to an unintended bug in the system.
While we haven’t seen any new reports of this error since our emergency patch on March 10 - and we were able to rollback various player Realms - we understand that many folks lost progression during these windows.
To assist with rebuilding we added the ability to grant Essence Bundles to player accounts in the 0.1.2 update. Today we have granted a bundle to the following affected players:
Everyone who submitted a Realm rollback request
Accounts that our team flagged from the server side as losing a significant amount of data over the March 9 weekend
If you were affected by, or suspect that you were affected by, the events of the March 9 weekend:
Load into the character of your choice (this character must complete the tutorial Realms and talk to Puck in the Abeyance Realm to access the rewards)
Open the menu using Esc
Navigate to ‘System’ in the top menu
Click on ‘Rewards’
Redeem your bundle
This bundle can only be redeemed on one character per affected user and contains the following:
500 T1 Essence
500 T2 Essence
1500 T3 Essence
If you were affected by these events but were not granted the bundle, please submit a support ticket by visiting our player support portal (https://inflexiongames.zendesk.com/hc/en-us) and clicking ‘Submit a request’.
If you were blocked from progressing due to falling in The Watch, please also feel free to submit a ticket using the player support portal link and instructions above.
Thank you all again as we continue this journey together,