Mango - mewhitenoise
Hey everyone, I just got a teaser demo for the upcoming GLITCH DADDY out.

https://store.steampowered.com/app/2676440/Glitch_Daddy/

It is a short one, clocking at around ~15 minutes, and it is essentially the intro level from the main game, a dream our protagonists has just before the main story starts taking place (think of it as a little showcase of aesthetics, along with a few of the basic mechanics).

I decided to keep it there, since I believe it is pretty neat and specific aesthetics and style-wise. Of course the game takes several left-field turns after that, but you can now have a first taste of it. :)

So tune in for GLITCH DADDY, and please spread the word if you enjoy it.
I hope you will

xx
SAD MASK PARTY

SUR5 - Katharsis


In just a few days during the Steam Deckbuilder Fest (25 March 10:00) we are launching a special discount event to welcome new players to SUR5 rebellion. If you have not tried our game yet, it is the best moment to start building advantage before game releases!



If you are not sure what to get, we recommend Rebellion Starter Kit that is available in the "bundle" section. This one-time package contains very valuable Credit Processing Unit and 7 day XP Boosters that can be activated at any time.



We would also like to take a moment to preview first spoiler card for upcoming Artificial Intelligence Survivor ARU-3 (pronounced aru-san). Due to limited disk space it has only capabilities of a 10 year old child and is all about doing pranks!

Big updates and more spoilers are coming soon :)
Mar 21, 2024
Castle Constructor - Sisyphean Games
Patch 1.9.5 has several more changes including some victory music and some level improvements as well as several important bug fixed. Check out the full list below.

Changes:
  • Campaign - New victory music when beating a level.
  • Balance - Lowered the point values of Buckler, Shield, Tower Shield, and Champion units. (They now take a lower portion of the wave's 'budget').
  • Balance - Halved the fire rate of murder holes. Increased the armor damage of the rocks it throws.
  • Balance - Decreased the accuracy of the catapult so the rocks would spread out a bit more.
  • UI - Adjusted the positions of some UI elements and their scaling to fit within the screen when the game is played at a 3:2 aspect ratio.
  • Music - Slightly increased the music volume
  • Music - Increased the fade time between the build and battle music when starting a wave.
  • Levels - Added weather effects to the size 12s.
  • Levels - Made some improvements to the Outpost, Three Lakes, and Bay level.
  • Levels - New size 12 level, Hills and Lakes added to creative and endless.
  • Repair Card - Now properly checks if there is any damaged in its range and prevents using it if it would just be wasted.

Fixes:
  • Campaign - Fixed tokens with 3 actions not being rewarded or shown in the deck builder.
  • Campaign - The hand is now properly disabled when selecting a new token pack.
  • Creative - Fixed the flat level in creative leading to an unfinished level instead.
  • Creative - Fixed an issue with winning and losing at the same time.
  • Physics - Fixed an issue that could sometimes occur with collisions.
  • Physics - Fixed an issue that would occur when the main catapult rock impacted a siege unit.
  • Physics - Fixed an issue with Covered Ram armor that prevented it from working correctly.
  • Physics - Made some adjustments to stop the wild arrows that sometimes got fired straight up.
  • Siege - Fixed an issue with siege units that could prevent them from being killed at the end of a wave.
  • Siege - Fixed an issue with targeting rams that caused shots aimed at them to be really off.
  • Siege - Fixed an issue where soldiers leaving a siege tower would slide across the top of a block instead of walking.
  • UI - Fixed the Info panel blocking clicks when the mouse was near it.
  • Pathfinding - Fixed an issue where soldiers were allowed to climb up through rocks.
  • Wave Generation - Fixed an issue where neither Javelin nor Crossbow enemies would show up.
Sounds of War Playtest - oppositegames
  • Added for testing purposes: Search & Destroy mode. Please note that there may still be bugs present.
  • Fixed issue where "suicide" was incorrectly displayed when killed by a bot.
This Grand Life 2 - PokingWaterGames
This Grand Life 2 will have a modding system that allows for a variety in gameplay for players, including some built-in mods that I'll talk about today.

Starting loans

Some players might want to only play the trading/investing/business game and not worry about the day-to-day finances of being alive. To accommodate this, you can activate a mod where your parents give you a small loan of $1 million USD with a generously low interest rate.



Alternatively, those looking for more of a challenge can enable a loan from the mafia instead. This comes with an extortionate interest rate but allows you to attempt business activities or stock trading from the beginning, as long as you can keep up with the repayments!



City mods
The new modding system is also used to alter cities based on their local/cultural differences. Some of this is cosmetic, for example in Osaka, Japan the Eat Plain Bread activity would be replaced by Eat Plain Rice.



City-specific mods can be enabled in places they don't belong. For example if you enabled the Canada mod, your fast food options might be slightly different.



This can have gameplay impacts as well. The VAT tax in a Swedish city (or one with the Swedish-specific country mod enabled) would be higher than in a German city, so all your shopping would be more expensive.



Child Workers
This is another gameplay-altering mod where the working age is lowered to 5 years old. It means your children can become income-generators once they reach schooling age. As a consequence, the wages of all workers are also reduced, especially for less skilled jobs.

You can even hire some of these young'uns for your own business!



I've been adding these built-in mods whenever I think of something that sounds interesting (or a little unhinged) so players should have some different setups/scenarios to play out when the game is released.
1000 Cuts: Jomaku - Banjo Toad Studio


Ahoy friends!

Before we get into all the changes, we wanted to take the opportunity to say thank you ( ! ) for playing One-Thousand Cuts. And an extra special thank you to everyone who's given us feedback, suggestions, and pointed out bugs. This update would look a lot different without you!

While we've done a couple minor bugfixes since 1000 Cuts: Jomaku's release last week, this is the first major update, with specific attention to some of the suggestions you've given us in your feedback :- )

Big Picture Changes
  • Refined player controls for more satisfying combat
  • Remastered soundtrack, with new tracks for both bosses.
  • Tutorial rework for players looking to jump right into the action
  • Numerous quality of life changes and bugfixes
Player Movement and Combat Update
Players can now combo attacks. Press and release the attack button any time during an initial attack to combo into a second attack.



This can be especially useful for the mercy route where it takes two hits to defeat individual enemies.



Smoothed out and tightened up transitions between all combat-related animations. Especially when transitioning from a parry recovery back to the prepared stance idle. We've also increased riposte window after a successful parry and perfect parry.



In addition, players can now bank one attack, block, or jump input during movement locked animations such as attacking, blocking, and jumping. We've also improved the player attack hitbox and hurtbox to more accurately reflect the animation.

Quality of Life Changes:
New "New Game" feature allowing players to choose which tutorial experience they'd prefer.



The "Full Tutorial" option contains more dialog (you can skip this at any time) and a combat / enemy overview (also skippable, for players who only want the story). The "Skip Tutorial" option allows players to jump ahead to That Big Moral Choice you have to make, while shortening the necessary dialog to its absolute bare bones. This is especially useful for players who want to experience both storylines without having to redo the tutorial, as well as non-english speakers.

The Blacksmith boss fight has also gotten a minor rework. In her third phase, during her blinded rage attack, she no longer automatically runs to the left of the screen upon initial recovery. We've also eased up on her running attack hitbox based on player feedback. Having engaging boss encounters is very important to us, so we'll continue to be attentive to your feedback and tune them as needed to keep the challenge fun!



Additional dialog throughout, more lore, more backstory, more character interactions, and new cats to find and pet based on player suggestions!

Bugfixes:
  • Fixed defeated enemies respawning in cleared rooms
  • Fixed the player being able to enter another room before their death animation completes
  • Fixed armored blocking and double-cut enemies being impervious to fire
  • Fixed armored blocking enemy in kitchen optional room not reacting to player in a timely manner
  • Fixed stacking sound effect bug causing certain sound effects to stack and become wayyy too loud
  • Improved lantern hazard hurtbox - players can no longer destroy lanterns which are placed behind them
  • Improved flame hazard hitbox for players and enemies
  • Fixed miscellaneous spelling and syntax errors throughout the dialog
Well that's all for now folks. We have a couple more "Big" updates planned for Jomaku in the next couple weeks, so stay tuned and keep that feedback coming! It's a huge help to us when you find new bugs / suggest potential improvements. Your review could become a highlight in our next big update!

Have you followed and wishlisted the full game on Steam?



Are you following the pre-launch Kickstarter page?



Got questions or bugs to report? Want to learn more about indie game development? Are you a Content Creator looking for our press kit? Stop by our socials:

Discord + Instagram + TikTok + Press Kit
Farewell North - Banksky
Heya folks!

It's been quite an adventure developing Farewell North these last four years. We're not quite at the finish line just yet, but I am thrilled to announce that Farewell North now has a release date - August 15, 2024!

With the release date announcement comes a brand new trailer with never before seen footage, and a few other big announcements as well - make sure you watch through to the end ;)

I'm very delighted that with this trailer we're finally able to share the theme song for Farewell North, "My Heart's in the Highlands". Originally written by Robert Burns in 1789, "My Heart's in the Highlands" is the poem from which Farewell North takes its name. Our composer, John Konsolakis, put together a modern rendition just for Farewell North featuring the voice of celebrated Scottish folk singer, Siobhan Miller.

This song isn't just for the trailer though! Together with John and Siobhan we've come up with a very special feature that I'm excited for you to discover for yourself in-game, so please look forward to that.



Anyways, now that we've got a date I've got work to do so I'd better get back to it!

All the best,
Kyle
Australian Football Coach 2023-24 - Statto Software
Australian rules football is back from another long off-season, and with the new season comes a new game update!

Australian Football Coach 2023 will become Australian Football Coach 2023-24 in the next few weeks as the game updates for the new season.

The 2024 database will fully update the men's league for the upcoming season and also re-enables the women's league, though with a more limited database at the moment. Some additional tweaks for modders have already been completed, including more control over player potential for replaying previous seasons, and the ability to add custom images for different stadiums when watching matches. There have also been some user interface tweaks and improvements.

There's a couple more features and additions planned and not implemented yet, so keep an eye out for the update to see what else is new! If you've already purchased the game, all you need to do is sit back and wait for another couple of weeks, and then click "play" once it arrives to embark on another season of footy gameplay.

Hope you enjoy the new additions!
TRIBES 3: Rivals - Solstice
DLC
  • Weapon skin and suit skin rewards will now be granted for each of your first 10 wins of the day, per pass!
  • The max amount of earnable skins per pass is still 365, and passes still end one year after purchase. For more info, please see our early access update notes
GAMEPLAY
  • Deathmatch Arena 
    • TDM is now available in the main Play screen as a 4x4 match on small arena maps.
    • First team to take 50 lives from the enemy wins. Holding the flag grants your team double points.
  • Ranked
    • Max party size is now 2. 
    • Disconnected players now show a DC icon next to their name on the scoreboard. Their player is replaced with a defending bot until they reconnect. 
  • General
    • Added a first-time Voice Chat, Language and Region selects when starting the game. This will not show again after the first pop-up.
    • Changed the tutorial to be optional for new players instead of loading directly in the tutorial.
    • Added a setting to disable VGS messages. 
    • Max party sizes are now displayed on the game mode card in the Play menu.
    • Added team voice activity in match above the player’s health bar. 
    • A player’s voice activity speaker now shows different states for not talking and transmitting. 
    • Added team class count to the in match loadout select. 
    • Flag holders can no longer pick up Health Nuggets.
    • Updated some missing killfeed icons.
FIXES
  • Fixed an issue where the Class Loadout achievements were not tracking properly.
  • Fixed an issue where players could see VGS messages from players they muted. 
  • Fixed an issue where the VGS menu would not close after sending a message if it was not bound to its default key.
  • Fixed an issue where backfilled players would see the flag carrier on the score bar in a bad state. 
  • Fixed an issue where certain key prompts would not update if the player changed their keybinds. 
  • Fixed an issue where the Phase Rifle was listed as doing 1 damage in the stats screen. 
  • Fixed an issue where stats and achievements would not always show in the end of match screen.
  • Fixed an issue where the Phase Rifle would not do full charge damage. 
  • Fixed an issue where a weapon skin did not show properly. 
Known Issues
  • DLC rewards may sometimes grant the items and not show a crate to open.
Mar 21, 2024
Let's KILL This GUY with HAMMERS!!! - Kolbi
We are happy to announce the game has made $5!!!- we also released it as well so that might help maybe idk. I just smoked a fat joint!

all proceeds to my fat wallet LOL!

- Mr Mallet Man, THE GOAT! Yes IT's me Mr Mallet Man!w

Real talk- we plan on updating the game soon with full controller support, adjust the difficulty curve, and more. Thank you so much for supporting our first game! We plan on making more titles in the future that take themselves much more serious! If you are floating a little extra cash be sure to buy the game for a friend! Seriously, Thank you!

- Hammersuck Studios!
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