The latest news coming from the Omega Crafter dev-team! We would like to share with you the release information 📣
Omega Crafter will be Available on March 28 at 8:00 pm (PDT)!
We officially announce that the early access version of Omega Crafter will be released on March 28 at 8:00 pm (PDT)!!! The early access version will be available for $24.99. We will be offering a 10%-OFF ($22.49) sale for the first week after release, so take advantage of this opportunity to play Omega Crafter!
To celebrate our early access release in a week, we have created the Omega Crafter early access launch trailer video 🎬 This has been the most passionate trailer video to date 🔥
One week to go before the launch 🕒 Our dev-team members all are really excited!!! Add Omega Crafter to your wishlist and celebrate the moment of the release together with us ✨
It’s been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete. I’m not going to spoil the last “chapter”’s gameplay gimmick, so I’ll just say it involves the only thing scarier than a good monster design: an invisible monster.
So, what now?
Testing, duh.
So far I managed to play the whole thing with minimal issues. I plan to see if I can gather a small amount of playtesters and release the full game this April.
Miscellaneous changes:
Doors now have a slight glow effect so they are easier to see.
Interactable buttons are now white instead of black so they are easier to see.
The new trailer from Hybrid RPG entitled Fractals of Destiny has come! We are glad to share with you the good news that the full version will come on 6th April 2024!.
Are you ready to start the epic and dramatic adventure presented by the Fractals of Destiny series? Come and wishlist our game!
Thank you for staying with us and following our game developments until now
David here. Some of you might know me; but for those of you who don't: I'm one of the Co-Founders at Bleakmill, taking care of Art & Communication and I created the studio together with Steve back in 2017. We (that's Steve, me and our wonderful team) are a Glasgow and Berlin based Indie Game Studio with a passion for narrative, atmosphere and mystery. We put our very first game INDUSTRIA out back in September 2021 after years of work next to uni and day jobs.
We could not be more proud of this debut project but we obviously learned so much that we couldn't just stop there.
It's been a while since the overwhelming release day of INDUSTRIA 2.5 years ago. And finally we can reveal what we've been secretly working on since then. All of you who have followed our Twitter (or "X") channel over the last few months will probably already have had a glimpse at some of the GIFs we have been sharing. The response was pretty intense on every post and many people were already guessing the game's name: INDUSTRIA 2. Today we can confirm: You guessed right!
It really is a relief that we can finally talk officially about INDUSTRIA 2. Just a few minutes ago we have let the cat out of the bag and unveiled the game with a first trailer in the Future Games Show Spring Showcase:
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For quite some time, it was not at all clear whether INDUSTRIA 2 would ever happen. We really would have loved to have started working on INDUSTRIA 2 earlier, but sometimes life throws a spanner in the works. Or the industry you work in. But that's a story for another time. Today is nothing but a happy day for us, as we can finally share the good news with all of you out there!
We also did it like the Blues Brothers back in the day; we brought the band back together: since INDUSTRIA was a close and intimate collaboration of Bleakmill and Headup, we are super happy to announce that also Headup is back as the publisher of INDUSTRIA 2!
What more is there to say? We had a lot of fun sharing the development process of INDUSTRIA with you on our social channels and Steam back then, and we'll be doing it again for INDUSTRIA 2. So, if you want to stay up to date and follow our development process, follow and wishlist INDUSTRIA 2 here on Steam, join our Discord community and follow us on Twitter. Accompany us on this journey; we have so much to talk about!
We are really happy to be back, friends.
See you very soon! Dave, Steve & The Bleakmill Team
We are excited to introduce Knights in Tight Spaces: A tactical deck-building fighting game from Ground Shatter, the creators of 2021’s highly-acclaimed Fights in Tight Spaces. It is a standalone title that sends us back to medieval times, introduces whole new ways to play, and all while maintaining the same stylish look-and-feel and thrilling animated fight sequences as the original.
We revealed our announcement trailer during the Future Games Show Expansion Pack showcase, and we will be part of the Deckbuilders Fest next week with our very first playable demo.
Hey everyone, I just got a teaser demo for the upcoming GLITCH DADDY out.
It is a short one, clocking at around ~15 minutes, and it is essentially the intro level from the main game, a dream our protagonists has just before the main story starts taking place (think of it as a little showcase of aesthetics, along with a few of the basic mechanics).
I decided to keep it there, since I believe it is pretty neat and specific aesthetics and style-wise. Of course the game takes several left-field turns after that, but you can now have a first taste of it. :)
So tune in for GLITCH DADDY, and please spread the word if you enjoy it. I hope you will
Mini-map displays only relevant information like: Boost Buoys, Ramps, Checkpoints, Water Bombs, Spike Balls, Boat Cannons and the Track Path.
Water and Weather
All water systems have been overhauled to be more in line with the type of physics we are trying to achieve. It's a big update that now includes coastal waves and large ocean waves with greater accuracy!
To help give each map a more personal and unique look, all maps (but Main Menu and Ocean Park) no longer have player controlled weather systems. They instead are hard set.
All of these water changes are helping us gear up for the new river systems!
Boat Updates
I know it's drastic but... you can no longer jump. We felt this adds a neat skill requirement. If you want to get height out of the water, you have to dive down and pull up!
Buoyancy and thrust have been overhauled to work with the new water.
Added new unlockable boats to choose from.
Each boat now has custom collision. Currently this added collision does not impact the boats mass, density and buoyancy.
Performance
Foliage performance has been greatly improved across the board.
Swamps and Jungle biomes benefitted the most from this.
Temporarily disabled interactive fish.
New experimental shader system has been removed.
Almost all audio systems have been upgraded to the MetaSounds built into UE5.
Overall Game Updates
Removed the requirement of completing The Pond before you can do any form of racing.
Cups A and B are getting close to being completed.
Steam Deck Support
Numerous improvements have been implemented for a less demanding experience.
We are trying to get Undertow to run on many systems. In doing so, using the Low settings is more for mobile.
For Steam Deck only, currently it runs well on low setting with Lumen disabled. There is a known bug where the FPS seems to be capped at 40 but by no means does this impact anything.
New UI Languages
Spanish, Japanese and Chinese
This does not include The Pond.
If you spot something that doesn't make sense, please feel free to join our discord and let us know! Any help is greatly appreciated! As it is... I'm not even great at english!
Roadmap
Individual performance of boats. Like turning quicker and having faster acceleration at the cost of a higher top speed.
AI boats to race against.
Ghost replays of your best times to race against.
Hazzard maps. More to come on this.
From all of us at Fresh Bread Games, see you at the races! <3
We are excited to introduce Knights in Tight Spaces: A tactical deck-building fighting game from Ground Shatter, the creators of 2021’s highly-acclaimed Fights in Tight Spaces. It is a standalone title that sends us back to medieval times, introduces whole new ways to play, and all while maintaining the same stylish look-and-feel and thrilling animated fight sequences as the original.
We revealed our announcement trailer during the Future Games Show Expansion Pack showcase, and we will be part of the Deckbuilders Fest next week with our very first online demo.
Knights in Tight Spaces' battles have a striking and stylish appearance, with strong action-movie visual effects and animations. Fight your way through challenging scenarios packed with enemies, while you vibe with the elegant soundtrack.
Winning is not just a matter of playing your best hand, but also learning how to control the environment. You’ll have to position your characters carefully around enemies and obstacles, making sure that you keep your tactical advantage. Don’t lose sight of your pool of momentum and combo points to release powerful special moves!
Recruit new characters and assemble your party as you travel and reveal new areas in the procedural map, unveiling the mystery of the secret society that has hired you. Discover team-up abilities and experiment with deck combinations. But remember, always be careful with who you choose and who you reject in your team! Friend or foe, sometimes they are just two sides of the same coin…
With 300 cards, different classes and gear to equip, and the upgrading system, Knights in Tight Spaces offers you countless hours of deckbuilding fun, whether you are an experienced turn-based tactician or new to the genre.
Wishlist now and follow our social media channels to be up to date with all the news!