Mar 21, 2024
Warsim: The Realm of Aslona - Troy - Warsim!
Hello everyone!

As of March 4th just gone, Warsim finally turned 9 (well technically, Mar 4th 2015 was the first mention on the internet of Warsim, and I honestly don't remember when exactly I began before that)

I've written this article to celebrate this awesome milestone and we've got a little update coming out soon after hopefully!



This is a screenshot of Warsim's first mention on the internet, by 2015 me showing off my random little demo project to absolutely no one.

I had no plans or ambitions for it, it was just a cool little thing I was messing around with. If I'd known back then that it would evolve into my fulltime job for years and I'd still be coding in it 9 years on I'd have laughed and said 'SURE'.

Warsim's Beginning and it's Awesome Community

It started as an experiment to learn coding, and I ended up getting extremely carried away and just kept adding to it and expanding to it. I think anyone who scrolls through the dev logs for the last few years and actually manages to make it will agree with me that Warsim is featurecreep the game.

As soon as people started leaving comments and playing it I was hooked. I loved this feeling and I still do which Is why I've tried my best to reply to every comment the game has ever had!

After a few years on reddit and getting lots of awesome feedback, Warsim, which at the time was available for free on itch.io, ended up on steam late 2017. This was a turning point for me and I remember worrying I was being scummy charging for it, especially given It had been a free project for so long.

The community response at the time was really supportive and when the game finally hit steam it was wild seeing people buying copies of it everyday.

Over the years and with a lot of work it grew and grew and so many awesome people stopped along the way to support the development in some form or another.

You guys rock, and I've scrapbooked together some of my favourite comments from over the years

A collage I made a few years ago


And a recent batch of dev fuel


I am not joking when I say these kinds of comments and reviews over the years have brought literal tears to my eyes many a time. It's the greatest fuel I've ever seen so I owe a great thanks to the tens of thousands of you that have been commenting over the years <3

Warsim's Codebase

Built in C++ and written from it's very first line to it's 600 thousandth, It has become an absolute behemoth that I'd wager is among some of the biggest functional video game single file codebases on earth (mostly cause no one else would be so stupid)

Warsim is a big old beast, and so adding and expanding to it is a tough task sometimes, but I've managed it all these years so far!



As you can see the codebase is massive, which also led to the biggest moment of Warsim's history so far, I shared a post on r/programminghumor talking about how bad the codebase is and lots of people reacted and ended up checking out Warsim causing a gigantic spike in 2022 which was probably the greatest day of my gamedev career so far haha.

Who knows what lays around the corner though right?... Right?

Warsim over the years

Warsim though originally a test project back in 2015, didn't make it's way onto steam until 2017, after which over 176 updates were released! I've managed to get some cool stats on Warsim and it's development, and my lovely girlfriend trawled through all 176 updates to manually count up the features and bugs for this report!

FEATURES BY YEAR

  • 2017 - 729 Features (+343 bugs fixed)
  • 2018 - 3267 features (+450 bugs fixed)
  • 2019 - 3204 features (+1397 bugs fixed)
  • 2020 - 4624 features (+746 bugs fixed)
  • 2021 - 2594 features (+1106 bugs fixed)
  • 2022 - 1670 features (+95 bugs fixed)
  • 2023 - 553 features (+89 bugs fixed)
Absolutely insane list, you can see where I was going nuclear in the warsim code for a few years haha!

In total since steam release until last year I added 16641 new features to Warsim and fixed 4226 bugs, so thank you for all those many many many many bug reports over the years guys! The worst thing is as great as it is to fix all those bugs I created them too lmao!

UPDATES PER YEAR
  • 2017 - 13 Updates (though I joined steam late 2017 so this doesn't include the updates posted on reddit)
  • 2018 - 29 Updates (picked up steam after giving it a break for a while, revitalised this is when Warsim become a fulltime job)
  • 2019 - 53 Updates (I was obsessed with Warsim and it's development at this point, I'm pretty sure during this I did two develop-a-thons where I released a decently sized game update every single day for a full week... I thought it would be hard but it was harder than I thought)
  • 2020 - 42 Updates (The pandemic I kept plugging away and putting my heart and soul into it)
  • 2021 - 21 Updates (This was a deceptively busy year too with some massive updates including the long awaited combat update) (Also kind of mad 21 updates in 2021)
  • 2022 - 7 Updates (2022 was a hectic and tough year for me and I'm surprised there were as many as 7 updates haha)
  • 2023 - 10 Updates (The push to full release finally)

WISHLISTS AND COPIES SOLD

Some stats of Warsim's copies sold and wishlists on steam over the years. It's interesting to see this stuff because even as a dev that sees these charts all the time I never know what it's going to do or what tomorrow holds, it's incredible that this many copies have been sold and over the years, to all of you who are part of that I appreciate you!



The Raw Stats
  • 2017 - 6370 Copies sold (+1298 wishlists)
  • 2018 - 3163 Copies sold (+1231 wishlists)
  • 2019 - 6695 Copies sold (+2532 wishlists)
  • 2020 - 8072 Copies sold (+2600 wishlists)
  • 2021 - 6871 Copies sold (+1652 wishlists)
  • 2022 - 27592 Copies sold (+8834 wishlists)
  • 2023 - 14486 Copies sold (5772 wishlists)


And also while scouring for stats on Warsim for this article, I found this! Now I don't know how many of those are the same people but that is more than 10 times the population of my country... Mindblown



My favourite updates from over the years!

It's a really tough one to choose a favourite update over the course of 9 years and 176 total updates in that time, especially when some of them had 100s and one time even 1000+ things in them, but I did it in the fairest manner possible, a tournament!



And after four rounds, this was the final result. Ultimately my favourite update is the one that took the game from 300k races to 50+ million and made it essentially infinite! Still makes me happy thinking about how exciting this was when it first came out and all these wild races first started getting spat out into the game. Bliss!

I've played 1000s of hours of Warsim but I still cannot predict or prepare for the random races that get spat out, and there are still some that surprise me.

Honorable Mentions to:

  • The Overwhelmingly Positive Update - This was such a fantasitc milestone and one of the happiest moments in my gamedev career, having a game with such a high rating when the game finally hit 500+ reviews at that level. As a result this update contained 500 features and fixes, including the Gnome Casino! That's right this is the update where that wild place came from and I now literally have it's mayor tattooed on my arm for life haha.
  • Warsim's Not Dead Update - Made in 2018 when I came back from a backpacking trip for a month and Warsim had been decaying and I wasn't sure what I was doing. This update was a rallying call to myself to work on warsim professionally and it was at this point where I really started putting the work in fulltime
  • The Lands Beyond Update - A fairly recent one but such a fantasitc addition, the adding of a shit ton of unpredictable locations, a personal favourite to me because like the race generator this is stuff that even I as the dev can't so easily predict, which keeps things fresh and enjoyable even after 9 years and 1000s of hours
  • The Arena Remastered Update - This overhauled the arena into something way more fun, and as an avid arena fan that's already a big plus, but on the other side of it as the dev, this was a super fun update to make, making the announcer sound effects for the arena and pitchshifting them had me cackling on the floor when I first experienced them in game.
  • Community Content Update - This was an update adding a bunch of community suggested content, with more than 1000 additions this literally broke steams announcement system and I had to split it up into three of these announcements, for that alone I love it. It was also lovely to have so many people take part and submit their ideas in such a short period of time to make this. I did this over my birthday during the first lockdowns in Covid and it made my birthday way brighter at the time!
  • Let the People Drink - This update was awesome, a player suggested the ability to drink in taverns so I thought, why not and added it. Since then it's become an area of Warsim I enjoy and that was expanded way more!
  • Early Access Release - More for the sentimentality, but the update also brought the dunelands and lots of other nice features, but mainly getting the game 'finished' and all the loose ends complete after so many years was a really nice achievement!
  • The AI made this update - This was super fun, I spent my time throwing heaps of content from warsim into AI tools and having them crunch out weird and interesting additions and variations. It also saw the addition of some really terrible jokes to a brain damaged gnome. 921 features total in this one!
  • Combat Update Alpha - This update was so long in the making it is painful to think back, I felt tormented by this update, it was such a huge undertaking for so many reasons, took me years in the background while working on other warsim updates and finally throwing myself into it and trying to smash through it still took me months of crunch, but damn it the update came and went and made the game better.

The future of Warsim

This is something that I've over the years gotten wrong trying to guess, because being honest I never saw myself working on this game for 9 years, but now I can't truly see myself ever completely putting it away. I mean it's on my body for life now...



But in all seriousness if I locked myself in a room and vowed only to work on Warsim til the end of my days I'd still have 1000s of things to expand and add to it by the time I hit 100 years old. My Warsim to do list is currently over 2000 features long and a constant wave after wave of new bright minds leaving comments with their ideas and thoughts ensures that list isn't shrinking.

I'm currently split between working on my new game project, writing and playing music with my band, and coding and working on Warsim stuff and by god is it tough to manage at times, but hey it's a lot of different dreams all at once so I can't complain.

To you folks who've supported the game in any capacity, thank you from the bottom of my heart. You guys have allowed me to live full time on an ascii game that runs out of windows CMD in 2024 hahaha, I don't know who's madder, you guys or me!

This 9 years Warsim has been a growing hope in my life and it's given me access to opportunities and beauty that my life would have been devoid of if I'd not spent the time with it. Everyone who ever bought a copy of Warsim made it all possible so thank you guys! And no to those asking, I will NEVER do Warsim DLC :)

I don't want to paygate people from more Warsim related fun, all updates for life will be free always, here's to many more good years!

Much love,

Huw


Outpost: Infinity Siege - AlphaHydra


Commanders, please enjoy this official trailer, prepare to confront the AI legions, and reclaim our planet.

"Outpost: Infinity Siege" will unlock on March 26th, with the Standard Edition priced at USD $24.99 and the Vanguard Edition at USD $39.99. Enjoy an initial 10% discount on the Vanguard Edition, reducing the price to $35.99.

The Vanguard Edition includes:
- The "Outpost: Infinity Siege" base game
- Exclusive outpost component: Type 30 CIWS (unlocks with CIWS research)
- Exclusive outpost component: Viper Chain Gun (unlocks with Twin Barrel Light Guns research)
- Exclusive outpost component: Wings of Freedom (decorative)
- Exclusive outpost paint: Gold (decorative)

※ Please note that some exclusive content in the Vanguard Edition will unlock as you progress through the game. Pay attention to the unlocking conditions. The exclusive content in the Vanguard Edition will not be sold separately.

We are truly grateful for the sustained attention and support from all of you over the past three years, and we appreciate the massive amount of feedback and suggestions provided by our test players.
In this trailer, we will showcase our work achievements and hope you will enjoy it!

Mar 21, 2024
{Undefined} - undefinedthegame
What are we doing at the moment?

After releasing the major farming update you may have noticed that we pushed out quite a few patches. As we released quite a lot of content in a very short time (farming and electricity major updates) we now want to take a look at bugs and stuff that isn't working well. So before adding new content we want to stabilize the game and want it to work as good as possible and without any major problems.
We're also looking at QoL things to improve.


Please report bugs and problems

We really appreciate any feedback and bug reports. No matter if it's bugs or just things you don't like or are annoying! Just let us know and we take a look at it! You can do so on our discord or on our bug reporting tool.


Next major update(s)?

The next major update will be the first part of logistics. The whole logistics package will be split into several bigger updates because it's a rather complex and big topic. Can't say much on how we will split things up yet but generally there will be the some transport pipes for item transportation, item storage, input/output, gases/fluids, gas/fluid pipes, fuels, air pressure inside rooms/space stations, filters, etc. Probably around the same time we will overhaul the inventory system and add volume/weight limits to inventories. This all will lay the groundork for later automation and logic controls which will be implemented right after the whole logistics stuff.


In the meantime we hope you enjoy our game and have fun with the latest features and patches!
Stellar Orphans - HoshiNam
🚀🌌 Special Announcement! 🌌🚀

We are delighted to announce the release of “Stellar Orphans”! The game will be available from March 25, at the same time as the “Steam Deck Builders Fest” event!

The game will be available with around 350 cards, 2 complete scenarios, 12 unique crews and 16 difficulty levels!

Mark your calendars and get ready to embark on a unique interstellar adventure!

🌟 Don’t hesitate to whishlist the game! 🌟

HoshiNam, CM Artifex Parvus

Warface: Clutch - alik.yafizov


Friends!

If you thought that destroying one lab was going to take down the Nakai Group, you couldn't be more mistaken. All lab operations are in order and there are still secrets yet to be discovered. In this article, we’ll unveil which activities you’ll be able to participate in during the season, and what rewards await those intrepid enough to delve deeper. Just select the section that you want to learn more about, and unlock the mysteries within.


Battle Pass
We hope you have your hazmat suit on the ready, because this Battle Pass season is not FDA approved. Get ready for some seal extermination with the “Genetics” series!

And as per usual, you can get the basic BP access for 25,000 WF$!

The "Secret Lab" Battle Pass will be active until May 16th, 2024.


The Battle Pass offers several types of rewards:
  • for the main progression (camos, weapon charms, permanent secondary weapons and achievements);
  • for the additional progression (BP coins);
  • for daily and class-specific contracts (a seasonal weapon box for the former, and BP coins and a cool class achievement for the latter);
  • weapons and parts in the seasonal shop line-up.
More about the Rewards
This season, the Battle Pass is hiding a powerful secret. Inside you will find the "Genetics" weapon series, thematic charms, as well as achievements. This series is like an unstable science experiment ready to blow, will you be able to contain its power?

Series "Genetics"
The "Genetics" series’ design will definitely tell you everything you need to know about the season. The design throughout each model is a nod to dangerous experimentation, and the scrappy look adds to the feeling that these weapons were made by a crazed scientist. In it, you’ll find the STK CMCR, PA Garibaldi 12GA, Magpul PDR-C, Sabatti STR, Makarov Pistol, Taurus Raging Hunter, Balisong Knife and the Metal Bat. This season, the series also offers unique device skins for the Medkit, Basic Armor Kit, Anti-Personnel Mine, Adrenaline, Grenade, Gas Grenade, Smoke Grenade, Molotov and Throwing Tomahawk.


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This season's shop line-up offers two types of rewards: parts that you can get of up to 10,000 pcs., and four excellent guns with mod slots from the "Genetics" series: STK CMCR, PA Garibaldi 12GA, Magpul PDR-C and the Sabatti STR sniper rifle.

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Both temporary and permanent weapon versions can be obtained with coins in the shop. Parts are sold in batches.

To get permanent weapons, you would need to consequently purchase the preceding temporary versions: the ones for 3, 5, 7, and 9 days.


Prestige

The "Secret Lab" prestige season will be active until June 13th, 2024.
Prestige levels are additional levels (from the 101st to the 1000th) in the progression system that you can unlock as long as the seasonal activity is on. Progressing through the prestige levels is the same as with regular levels: you play and gain XP for every battle. The only difference is that prestige levels require more XP and are reset each season.

Changes that took place this season:
  • The list of level rewards has been updated: it now features the golden versions of the K&M Arms M17, Benelli Super Black Eagle 3, KH9-EX and Truvelo CMS 20x42mm.



Ranked Matches

UPD: The "Secret Lab" Ranked Matches season will be active until the start of the new season.

Changes that took place this season:
  • New thematic progression charms and achievements are now available for advancing through the leagues!
  • The seasonal shop now offers new items, including the exclusive “Containment” weapon series, the Crossfit suit and thematic charms and achievements.
Quick reminder: the ranked currency for the seasonal shop does not expire and will be transferred to the next season.




PvE

As part of the new season, we’ve improved a number of special operations and their difficulty levels: "Heist," "Anubis," "Operation Blackwood," and "Villa Valhalla." In addition, you will once again have access to cumulative rewards for completing Special Operations. Another feature of the new season will be the weekly rotations of Special Operations at the "Hard" difficulty level.

Changes that took place this season:
  • Villa Valhalla: the difficulty has been reduced at all levels except "Hard", unique achievements for completing the SO have been added, a number of technical issues have been addressed.
  • The PvE shop now offers new items, including the exclusive “Biohazard” weapon camo series, devices and parts.

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Have a good game!

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Mar 21, 2024
Tchia - Bee | Kepler Interactive
Tchia is now available to play on Steam - and on the anniversary of our original release!

Join over 1.4million people who have explored the open-world tropical adventure since our release in March 2023. We are so thrilled to get our love-letter to New Caledonia into the hands of even more people, and we hope you love the journey of discovery that you’ll go on.



Join Tchia on her tropical open-world journey as she sets off to rescue her father from Meavora, cruel tyrant and ruler of the archipelago. Climb, glide, swim, and sail your boat around the beautiful islands and explore the physics-driven sandbox inspired by the paradise of New Caledonia. Take control of any animal or object that you can find, make new friends, jam out on your fully-playable ukulele, and defeat foes in battles - and remember, your creativity just might be what gives you the edge!

NEW FEATURES

Today's launch also comes with a whole host of new features that were not included in our original release. This includes an Outfit Perks System, new Cosmetic Items, new Comfort Settings and new Soul Melodies that open up a whole host of new ways to play. From spawning food instantly around you, sailing with speed with the new Super Boat Soul Melody, to leading a pack of animals with new Attract Animals abilities, there are even more ways to make an experience that is truly YOURS!



KEPLER CUSTOMIZATION PACK

Alongside the release, you can now nab yourselves The Kepler Customization Pack! This includes four costume sets for Tchia and four boat customization packs, inspired by fellow titles from the Kepler game catalog.






All costume sets include hair, make-up, outfit, and backpack. All boat packs include flag, sail, and base!

Thank you

To Tchia players old and new, we’re so grateful to have you here. We think what we’ve made is pretty special, and we hope that you’ll love it.

Oléti,

The Awaceb Team
Warface: Clutch - alik.yafizov


Friends!

The "Secret Lab" season is live in Warface: Clutch! New BP with the new "Genetics" weapon series straight out of a crazy scientist movie, new RM, and PvE seasons, a cool new map for the Blitz mode "Freezing Point", and a whole lot of other nifty changes and fixes are all waiting for you this spring!






New Content
Full Change Log


See you in the Secret Lab!

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Paladin's Passage - bentvector
  • Updated to Unreal Engine 5.3.2
  • Switched to UE 5.3.2 orthographic camera with Lumen lighting to give more 2.5D appearance

  • Switched leaderboards to use PlayFab so all platforms are on the same system
  • Updated to FSR 3.0.4 for AMD GPUs, Steam Deck and Apple Silicon Macs
  • Updated to DLSS 3.5.10 for NVIDIA GPUs with full hardware ray-tracing support
  • Added some minor aesthetic changes to menus and levels
  • Major cleanup of the Steam Workshop
  • Return to menu from in-game goes back to the same chapter and level just played
  • Improved 2-D camera display widths for some oddball resolutions
  • Fixed Steam Deck cloud sync path to match cross-platform requirements
  • Dozens of other bug fixes, tweaks and performance enhancements
Unrailed 2: Back on Track - HauntedChupacabra
Hey there Engineers! Our Steam Train 2.0 update is here and we’ve got a brand-new trailer for you!



Jump into the conductor’s seat and choose your destiny as a wealth of routes and choices lay before you. Customise your character to be as stylish as possible, choose enhancements to fine-tune your locomotive between runs and select skills to modify your gameplay, making each branching path a totally new adventure!

Wishlist Unrailed 2 today and don't forget to sign up for more news about the Beta here.
https://store.steampowered.com/app/2211170/Unrailed_2_Back_on_Track/

Connect with fellow engineers by joining our Discord to keep up to date with the latest news and be part of the exclusive Conductors Club where you’ll be the first to see behind-the-scenes content from Unrailed 2, get exclusive desktop wallpapers to jazz up your desktop and more.

Stay Connected
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Instagram
Facebook

Until next time, choo choo! 🚂
Hauntii - Carnotaur
Hey there Eternians!

We're so so excited to finally announce the release date for Hauntii! I know, I know, you've all been waiting for it and asking for it for aaaages. Here we are! Our little ghost is coming to haunt your screens on 23rd May! Wow, that's so close, you can almost feel those chains holding you back.... Anyway! Look at our shiny new trailer, please like it?

Did you catch our bit on the Future Games Show?! All that new footage, that gorgeous musical performance, I felt like I was right in Eternity. In case you missed it, you can go back and watch it here!

We can't wait to see you haunt all the things along your journey to discover Hauntii's past. Just be careful to not get corrupted! Mark those calendars and get ready for some tears. See you on the other side!

Lots of love,
Firestoke and Moonloop Games
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