Rock, Paper, Shotgun

No James this week, but I am joined by Nate for this week's Electronic Wireless Show podcast to discuss Ubisoft's new NEO NPC prototype - an NPC you can have a stilted, weird conversation with using the power of AI! It's fair to say we are quite partisan about this and do not want it, but we discuss why anyway. In counterpoint, we think World Of Warcraft's new piratey battle royale game mode sounds pretty cool and good, actually?

Plus: I ask Nate to explain cool things that I've seen in Warhammer 40K: Darktide, and Nate tries to convince me to take a devil's bargain where I have to play WOW for at least 12 hours a day, but I get a sort of increasing MDMA high while doing so.

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Rock, Paper, Shotgun

Claymation-me-do Harold Halibut is one of those puzzle-y adventure games that instantly catches your eye when you see it in screenshots and trailers. I mean, who wouldn't be intrigued by its beautiful handmade models and sets? They all have such a lovely texture to them, and the slightly ramshackle way they fit together gives the game a firm sense of place. But after playing an early preview build of Harold Halibut this week, I've been disappointed by just how frustrating it is to actually play. It's not that it's difficult. In fact, the tasks Harold's assigned in the opening few hours of the game are almost insultingly easy, extending to little more than 'feed the fish' and 'talk to so and so', all of which can usually be accomplished by interacting with a single button prompt to move the story along.

Rather, it's Harold himself that makes everything feel like such a chore. He's a bit of a dolt, you see, and everyone around him knows it, treating him with such weary and open disdain like he's some kind of village idiot that I, too, quickly came to dislike him. Harold doesn't help himself much either on this front, weathering everyone's underlying frustration with him like it's all water off a duck's back. It doesn't seem to faze him in the slightest, perhaps because he's too oblivious to even notice. But while this doziness might wash in a book or TV show, taking control of such a character in a game isn't nearly as pleasant. After all, it's not just Harold that's being treated like an ignoramus. By extension, you, the player, are as well, which isn't just immersion-breaking and frustrating, but it's also insulting to your own intelligence. And that, my friends, does not equal happy adventure game fun times.

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Rock, Paper, Shotgun

I usually know right away when I'm going to enjoy interactive fiction. But I don't always know why>. Isle Of Maligree is a bit of an all-rounder, as pretty much every part of it is doing something right, but it's the sense that you're making your own version of its story that marks it out.

People are going missing on the island, and you've been sent to investigate. Only, it seems this isn't the first time, because some sinister magic is causing everyone to forget the whole thing ever happened. If you don't figure it out in time, you'll have to make a new character and try again. And if you're an amazing genius who figures it out on your first try... you'll want to try again anyway, to play it a different way and see what you missed. Maybe one day I'll even do it without getting stabbed.

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Rock, Paper, Shotgun

Before a month of my life vanished into customising cards and rigging decks in Balatro, my desire to conquer dungeons by fixing gambling tools came from playing Slice & Dice. First released in 2020, it's a gauntlet of fantasy turn-based battles where most attacks, abilities, buffs, debuffs, and items are very cleverly handled by mapping them onto the faces of dice. Oh, you're going to make your dice so much better! Now Slice & Dice has finally arrived on Steam in search of a wider audience, accompanied by an update adding oodles of new heroes, enemies, items, and more. For newcomers, hey, it has a demo.

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Rock, Paper, Shotgun

It's been a while, but I'm finally back on the Nancy Drew mystery game train. Choo choo, next stop: San Francisco! This has pleasing synergy with my real life, because I'm currently watching through Monk, a popular detective show also set in San Francisco. Mr. Monk would be displeased by the house Nancy finds herself in this time, which is a mansion being converted into a B&B. The owner, Rose, is working on a shoestring budget and has decided that the best player to add to her renovation team is a young-adult woman who's a friend of a friend. It all makes sense!

Nancy Drew: Message In A Haunted Mansion is the third game in the Nancy Drew mystery series of puzzle games, and boy does the weird first-person fixed camera work against you here. It's also a more disappointing plot than the previous games, but it adds in a new time system that, much like Stay Tuned For Danger, is an ambitious move - and in this case I think it sort of works. It's a mixed bag, is what I'm saying.

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Rock, Paper, Shotgun

I’m not saying it’s some kind of electronic commerce conspiracy orchestrated by Big Graphics Card, but I’ve noticed that most of the best Amazon Spring sale deals on gaming monitors are for 4K screens. On the one hand, aww, because everyone likes a bargain 1440p-er. On the other, woo, because gaming-spec 4K monitors are usually some of the most financially devastating PC hardware pieces you can get. Anything that makes these super-sharp displays more affordable is, therefore, quite welcome. 160Hz, UHD visuals for £399? Sure, why not.

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Rock, Paper, Shotgun

If you're an MMORPG fan who's been waiting patiently for news of Riot Game's swing at the genre, then I'm afraid you'll probably have to wait quite a while longer. Riot co-founder Marc Merrill announced that the project has been "reset" and won't appear for "likely several years", with one of the main reasons being a "need to do something that truly feels like a significant evolution of the genre".

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Rock, Paper, Shotgun

In a powerful move, one of the two devs behind Cryptmaster announced the delightful typing-based dungeon crawler's release date last night during his acceptance speech after it won the Independent Games Festival award for Excellence In Design. Powerful. May 9th is the day, so you have time to practise your touchtyping with Mavis Beacon. I really enjoyed playing Cryptmaster's Steam Next Fest demo, so I'm excited for the full game.

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Rock, Paper, Shotgun

The winners of the 2024 Independant Games Festival were announced at GDC last night, and it was Visai Games' Venba that came home with the Seumas McNally Grand Prize. The cooking adventure was up for four IGF awards in total, including nominations for Excellence in Audio, Narrative and Visual Art. But there was no runaway winner at this year's IGF Awards, with all prizes going to completely different indie games. Come and celebrate the full list of winners below.

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Rock, Paper, Shotgun

Last time, you decided that highlighted interactive objects are better than retrievable reusable ammo. I understand why you decided that. Your fondness for this thing makes perfect sense. It is very helpful. An immensely practical thing. And still... ah, we must move on. This week, I ask you to pick between two right different right-clickings. What's better: drawing Frog Detective's magnifying glass or drawing Blade Runner's gun?

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