We're excited to announce that "Achilles: Legends Untold" is at the PAX East Expo! Come talk to us and play our game, we'll be waiting for you at Booth #14049! You can find a map at the end of this post.
On that occasion, we've got two surprises for you. First off, the game is now on a -40% limited time discount, so now's the perfect time to buy it if you hadn't yet.
Secondly, we've released the new major Update today! The isometric, stamina-based aRPG combat of "Achilles: Legends Untold" just got even more interesting as the Version 1.2 of the game introduced a powerful new feature - Amulets.
These mystical items are designed to deepen your gameplay experience, offering a variety of enhancements to aid you on your epic quest through Ancient Greece. We believe they will add a new layer of strategy and customization to "Achilles: Legends Untold," allowing you to tailor your hero to your playstyle even further.
To give you a better understanding of this update, we've also released a video explaining amulets the new mechanics.
Whether you're diving into the game for the first time or returning for another playthrough, there's never been a better time to explore the ancient world we've crafted.
Amulet Mechanics
From the very beginning of your journey, amulets are accessible and can be discovered in treasure chests and dungeons scattered throughout the game's world. Each amulet offers unique buffs and occasionally trade-offs, allowing for strategic customization based on your combat needs or specific encounters.
In the New Game Plus (NG+) and beyond, amulets evolve, offering enhanced abilities and new possibilities. These upgraded versions can also be found in the game, ensuring that even veterans have fresh treasures to discover.
To accommodate these new items, your equipment will now feature one dedicated slot for amulets, ensuring they're easily accessible and integral to your adventure.
The Amulets
The update introduces 7 amulets, each with three versions to unlock as you progress through NG+ and NG++. Here's a sneak peek into their capabilities:
Do you find yourself running low on HP more often than you'd like? Use the Amulet, which increases your vitality stat at the cost of dealing a bit less damage. This difference increases on the 2nd and 3rd item level. Take a hit after hit and still stay strong on the battlefield!
Perhaps you're more of a risk taker? Equip the Amulet, which increases damage dealt by 25%, but also decreases your defense by 25%. On the 2nd and 3rd item level, you can deal even more damage, but your vulnerabilty will increase just as much. Become a true glass cannon of a warrior!
Want those strong attacks to be even heavier? We've got you covered! Just use the Amulet, which increases your strong attack damage at the expense of its speed. By the 2nd and 3rd item levels these get even slower, but significantly stronger. You might move like a Cyclops, but you'll hit hard like a Titan!
These are just 3 of the 7 amulets you can find in this update. Can you find them all? Share your amulet builds under this post or in the Community Hub and let's see what creative ways to play you'll come up with!
Remember to pay us a visit if you're at PAX East this week and if you don't know how to get there, we've included a map of the Expo Hall below:
FULL CHANGELOG
NEW:
New equipable item type: Amulets! Look for them in Dungeons
Added 2 new side quests
Added 4 new tutorials (Weapon Skills, Sprint Attacks, Negative Statuses, Roll and Dodge)
Offering required for an Altar (sending off A Soldier’s Soul) is now visible on the World Map
Added Achilles' comment when meeting Laistrygon in the Black Forest
Added Turkish localisation
UPDATED:
NG+ balance and mechanics
Improved side quests rewards
Adjusted balance on co-op maps
FIXES:
Missing localisation of certain tutorials
Incorrect number of Bones of the Beast needed for one of the Altars
The first attack of Dual Wielding Axes now properly hits with both weapons instead of one
Debug string instead of a name of the item Large petard of Darkness
And many other fixes...
That might be all for now, but we're already working on more content for the game based on our 2024 Roadmap. We'll see some exciting new features in the upcoming months, so stay tuned for more and follow our announcement channels.
Thank you to everyone who has jumped into the Ritual of Deceit 2 since we went Free to Play on 13th March! It’s so exciting to see so many of you exploring the depths of the Game Master’s depravity, and sharing your thoughts and ideas on how we can continue to refine the game.
Today’s update comes with a plethora of fixes and small additions based on your feedback since the F2P launch - we will be hard at work collating your further feedback to address over the coming weeks.
As for what is upcoming, you can check out our post on Titles and The Crypt for some information as to what will be in our next update ahead of our console launch on April 3rd.
We look forward to seeing you deceive and manipulate, and ascend the Ritual of Deceit!
Patch Notes
Animation
Updated the Werewolf’s execution animations. Most notably improving them when the Werewolf is executing a feminine character.
Art
[FIXED] The Locked PC task on Wurgen has an incorrect screen material after completing it.
Audio
Adjusted the volume levels of the Werewolf’s audio to make it easier to hear it approaching you.
Updated Wurgen’s Conveyor Belt task’s audio.
[FIXED] The success audio on Wurgen’s Vinyl Player task can get stuck on loop.
[FIXED] The ‘Return To Reality’ audio doesn’t play.
Gameplay
The following items can no longer be used on other players during the Inbetween: Walkie Talkie, Player Tracker, Muzzle, Handcuffs, Ball & Chain and the Bag Scanner.
Improved Wurgen’s Conveyor Belt & Museum Guide tasks.
Adjusted the Gas Grenade to significantly increase the DPS, slightly reduce the range and update the VFX.
Throwables and their effects can now go through the prison cell.
[FIXED] The Guardian’s protection is removed when any player disconnects from the game.
[FIXED] The victory cinematics have visual issues when playing in non-English languages.
[FIXED] The Werewolf can be left unable to move properly if it’s dazed as it leaps.
[FIXED] Players poisoned by the Chemist are instantly killed after the Escape Key has been collected.
[FIXED] Subjects can be locked out of the Peddler’s Shop if they already own the random item that they’re meant to receive (e.g. custom setting for the Pistol, or being given a Walkie Talkie).
[FIXED] The XP table for later levels is incorrectly configured, making it look like you’re progressing multiple levels at once.
[FIXED] The Return Pad still gets placed even if the placing animation is cancelled.
[FIXED] The Inspection Machine can show the wrong result if a player leaves towards the end of the scan.
[FIXED] The blackboard’s chalk colour changes if you Mask as another Subject.
[FIXED] If a Subject is grabbed as they’re using a Rift Teleport they will automatically teleport after struggling free.
Tech
Improved the detection of players failing to enter a game so that the game can be cancelled sooner.
Parties with 7-9 players are now placed into a custom game and will not enter matchmaking.
[FIXED] Player keybinds can be reset after playing a game.
UI
Adjusted the Peddler’s Shop UI.
Added Cursed and Innocent icons to the inspection machine results.
[FIXED] The Chemist’s XP drops are incorrectly named.
[FIXED] Several UI elements aren’t configured to use translations.
Translations & Localisation
Several translations have been updated.
Released since F2P update
Adjusted the timeout configuration used for players loading into games. This will reduce the likelihood of players on older hardware accidentally causing games to fail to start.
Adjusted how anti-cheat detects players timing out to reduce the likelihood of players being incorrectly kicked.
Moved the game server location used for Asia Pacific from Singapore to Japan to better improve connectivity for players in that region.
Games that fail to start during the role selection will cancel early, rather than having to wait through the loading screen.
Added connection testing as part of the readying-up flow to reduce the likelihood of games failing to start.
Improved the matchmaking logic to better guarantee that players of the same language will play together.
Improved our metrics around map loading and matchmaking to help us identify & fix issues.
Optimised how long it takes to load both the Millhaven Asylum & Project Wurgen.
[FIXED] Players can crash if the host of their party leaves the game.
[FIXED] Players can crash if the person they are spectating leaves the game.
[FIXED] The public party list isn’t scrollable.
[FIXED] Experience events from previous games can get stuck on the post-game summary UI.
Not a day goes by without our passionate players asking us this question. Our response has been long overdue, but the sheer greatness of the incomparable Golden Warrior needed our entire team to level up and rise to the challenge.
The wait is finally over! Karna… is here.
The most anticipated hero in Kurukshetra: Ascension’s history joins the fray today. Now, it is your turn, Yodha, to rise to a challenge of your own. Only the masterful can harness the wildfire that is the Suryaputra. Are you ready?
Karna, the son of the Sun God Surya, has arrived to set the battlefield ablaze. The brothers who once humiliated and rejected him will now face his fiery wrath! From his glowing Kundala and burning Kavach, to unique new mechanics, and an entirely new faction under his command, Karna brings the heat!
Karna: Abilities Overview
Base Stats: Karna begins a game with 25 HP, 1 Damage, and 0 Armour, with his legendary Kavach being obtainable through a Spell Card.
Hero Power - Arrow Spray: Aim for the heavens and scorch anyone who stands in your way! Arrow Spray deals 1 damage to all enemies on the board.
Hero Passive - Sacrifice: There's no sacrifice too great when victory is at hand! Drag a card from your hand to the Soma Counter to receive 1 Soma for that turn.
Night Mode:
Unleash Karna’s full potential with impressive builds in Night Mode. Karna’s playstyle in Night Mode follows three loosely defined paths. Nine new Night Cards open up possibilities to burn your opponents, buff your units' damage, and build epic combos. We can’t wait to see the unique strategies and decks our players come up with.
New Faction:
The Asura… creatures engulfed by the darkness who once fell to the raging might of the Sun God. Now, they bow to the Suryaputra. Terrifyingly feral, the Asura are hard-hitting units with a compelling new property. “Cursed” is a double-edged sword that forces the unit to transfer 1 damage every turn to opponents. However, proficient strategists can find ways to retain this damage for themselves!
The Asura are a mechanically complex faction we’ve designed in tandem with a branch of Karna’s Night Cards.
Unlocking Karna:
Karna is our first Premium Hero, requiring a test of skill to unlock. To unlock Karna with Shards, players must first win 35 duels.
Going forward, all new Heroes will be Premium Heroes at launch, as the complexity of Hero mechanics has gradually increased over time. With this change, we aim to help new players ease into the basics of Kurukshetra: Ascension before they accidentally unlock more complicated Heroes.
However, for those who wish to unlock Karna right away, a Hero Bundle is available in the Store. The Karna Hero Bundle includes exclusive Avatars, three Legendary Cards, Hero Progression, and instant access to Night Mode.
Head over to the in-game store now!
Balance Changes
- Jatayu: No longer has Swift and his health reduced from 5 to 4. Now has Flying - Sampati: Soma cost increased to 3. Now has Flying - Aruna: No longer has Swift. Now has Flying - Tataka: Health reduced from 7 to 6 - Tidal Giant: Health reduced from 10 to 8 - Elephant: Health reduced from 8 to 7 - Golden Mongoose: Some cost increased from 4 to 5 - Kesari: Cost increased from 6 to 7 - Airavat: Soma cost reduced from 9 to 8 - Pushpa Dhanu: No longer reduces damage by 2. Now has Poisons
Mechanic and Card Property Changes
- Ephemeral: Units with this property no longer provide Row Protection - Rescue: Rescued Units now cost -1 instead of -2 - Night Mode: Every night mode turn will now cleanse damage over time effects. This is an experimental change as we felt that damage over time effects such as Burning and Bleeding can be too punishing if players do not have cleanse cards in their deck. We are looking into some updates to damage over time effects as a whole to make it slightly more strategic and balanced.
Wasn't that the best surprise? We thank you for your patience in waiting for him, and hope you're as excited as we are to play as Karna! We won't keep you here today Yodhas, go play Kurukshetra: Ascension!
If you’d like to get involved with our community and look for early updates, here are our links: Discord, Instagram, and YouTube.
Markus Ritter - Ghosts Of The Past - 《TE》Mr. Green
Bugs fixed: We fixed issues with the dialogue showing up twice or not at all in certain areas.
Quality of life update: We added a skip button to the puzzles to make the game more accessible. We have reworked all newspapers to make them easier to read.
What will come up next: We are working on an update regarding audio and color grading.