In the update 0.23.0, we reworked the mode selection window, launched the Mean Joke event, added Player Referral Program, rebalanced some operators, fixed a number of errors and more.
Fixed a bug that caused special gear animations and sounds to play incorrectly while underwater.
Adrenaline Buzz skill: fixed a bug that caused the skill to work incorrectly.
Fixed a bug that prevented the Gas vignette from appearing if Volumetric Lighting was disabled in settings.
Combat hint (F1): fixed a bug that caused the incorrect special gear characteristics to appear in the description, including damage, armor penetration, and ammo.
Mustang, Monk, Schatz, Yàowáng, Kaval: improved 3D scopes. The bullets could previously fly a little over the reticle.
Replays: fixed a bug that caused the checkmark icon to be displayed instead of operator levels.
Onslaught mode: fixed a bug that caused the technical icon to be displayed in an operator’s effects list.
R&R skill: fixed a bug that prevented the skill from providing immunity to Caçador’s area trap.
Volk, Vympel
Claw and Leader Epic Outfits: fixed a bug that caused the secondary weapon to be attached to the belt instead of the holster.
Iron Grip ability: fixed a bug that prevented the Suppressed effect from increasing weapon spread while the ability is active.
Strelok, Vympel
Primary weapon: decreased the grip texture’s brightness to improve camo display.
Kit, 22 SpN
Linear upgrade #14 "Shortened barrel. Reduces the number of shots required to gain immunity to the Stunned effect." The number of shots required to gain immunity is decreased by 1. The upgrade previously needed exactly 4 shots to activate, which conflicted with the #13-1 and #8-2 upgrades.
Bourbon, SEAL
Patriot Legendary Outfit: fixed a bug that prevented the weapon’s model from changing when switching scopes while in the HQ.
CST
General changes:
Liberty Legendary Outfit: corrected several animations. Namely, fixed incorrect neck positions when Sly holds a grenade and when Fortress holds an Incendiary Ammo Box.
Sly, CST
Fixed a bug that caused Sly’s finger to clip through the front sight of the primary weapon while in HQ.
Fortress, CST
Liberty Legendary Outfit, primary weapon: moved the sight on the weapon model, which was previously off-center.
Bones, CST
Buddy special gear: fixed bugs during the robot’s deployment animation.
Miguel, EZAPAC
Medical Drone ability: improved the movement system. The drone is now able to fly over obstacles, including vertical ones, but only in places where bots can pass.
Diablo, EZAPAC
Inferno ability: fixed a bug that caused the target to burn for a shorter amount of time than intended after hitting them with a body shot. The bug appeared when upgrade #15-2 was active.
Tibet, Arystan
Fixed an incorrect primary weapon icon.
Busel, SSO RB
Fixed a bug that caused the operator’s hand to clip through the primary weapon.
Martelo, BOPE
Ram special gear: fixed the incorrect position of the ram while climbing over obstacles, replenishing ammo, and switching equipment.
Açaí,BOPE
Pit Viper Epic Outfit: fixed incorrect position of a chevron on the beret.
SAS
General changes:
Onslaught mode, Medkit Field Bonus: fixed a bug that caused operators to pull out their secondary weapons instead of self-reviving while incapacitated.
Now, a single press of the [E] key pulls out the secondary weapon. If an operator can self-revive, like in the above example, the [E] key should be pressed and held down instead.
Fixed a bug that caused the special trait activation voice line to be audible across the entire map.
Lumen, SAS
Blinded ability: fixed a bug that disabled the ability’s sound effect if the player removed the reticle from the target, then moved it back again.
Tower, SAS
Upgrades #15-1 and #15-3: fixed a bug that prevented the Inspired effect icon from appearing.
Spark, SAS
Upgrade #12: fixed a bug that caused incorrect effect icons to appear.
Bell, SAS
On the ground! ability: fixed a bug that prevented the EMP from cancelling Aphela and Starkaðr’s ability effects.
Fixed a bug that caused the operator to fire their primary weapon after interacting with an ammo box.
MAPS, MODES AND BOTS
General changes:
Threshold Mode: added a 10-second delay after picking up intel. The delay will not activate if the player carrying the intel gets eliminated and another player picks it up.
Annihilation Mode: fixed a bug that caused several players to get the Field Bonus from the container simultaneously.
Showdown mode: corrected the draw requirements. If a round ends in a draw, both teams receive a winning point. The battle will end when the required number of victories is reached.
Onslaught mode: fixed a bug that prevented players from walking through destroyed bot drones.
Threshold Mode: fixed a bug that sometimes caused the Field Bonus to disappear after the operator carrying it was eliminated.
User Battles, Onslaught mode: fixed a bug that prevented the "Bots: Always visible" modifier from working.
User Battles, Spectator: fixed a bug that prevented hotkeys from being blocked while using the chat.
Fixed a bug that caused the Chemist bot to pick drones, turrets, and items thrown on the ground as primary targets.
Practice mode: fixed a bug that caused the mannequin’s pistol model to change after being stunned or eliminated.
Threshold mode: area capture progress is now reset if only an enemy operator is present in the area. If operators of both teams are present in the area, the progress is paused.
Onslaught mode, Ambush modifier: fixed a bug that prevented key bots’ marks from appearing.
Threshold Mode: fixed a bug that allowed a bomb dropped on the map to be rigged by the enemy team, then reappear at the base with the mine attached.
Prologue: Support: fixed a bug that allowed bot Sztylet to walk through closed gates.
Onslaught mode: fixed a bug that caused bots guarding the drone to run away from it.
Onslaught mode: fixed a bug that prevented bot drones from dealing any damage when exploding.
Prologue mode: fixed a bug that caused an invisible object to spawn in the parking lot and block the way through.
Prologue mode: fixed incorrect jumping off objects in the parking lot.
Onslaught mode: fixed Dispatch’s incorrect voice line during the victory cutscene.
SHOPPING MALL
PvE Version
Point Sweep and Special Operation modes: fixed a bug that allowed entering a closed-off area prematurely.
CARAVANSERAI
PvE Version
Point Sweep and Special Operation modes: fixed a bug that prevented the laptop model from appearing during the laptop installation animation.
EMIR RESIDENCE
Improved nav mesh for robots and drones. There existed spots on the map where, while technically passable by robots and drones, they could not do so.
HOSPITAL
General changes:
Fixed a number of spots where operators could not pass because of invisible obstacles.
Replays: fixed a bug that caused the player to go out of bounds while in free camera Mode.
Fixed incorrect light display.
Fixed several objects that caused the camera to work incorrectly when getting too close to them.
Fixed the light shimmer on one of the buildings.
PvE Version
Onslaught mode: fixed an incorrect texture near one of the buildings.
PvP Version
Annihilation Mode: fixed a bug that allowed players to get stuck between a car and a Field Bonus Box.
AL-MALIK HOTEL
PvPvE Version
Threshold mode: fixed a bug that caused bots to spawn at incorrect points. Also, fixed a bug that caused the Heavy Fighter bot to retreat to its spawn point.
OBJECT 903
PvP Version
Hacking mode: fixed a bug that allowed players to leave the infiltration area prematurely.
DAM
Fixed a bug that caused Medic Watson’s mine traps to fall through the side of one of the buildings.
PvE Version
Point Sweep and Special Operation modes: fixed a bug that allowed bots to pass through the closed bridge.
Onslaught mode: fixed the bugs that allowed players to interact with an ammo box through an obstacle.
PvP Version
Showdown and Annihilation modes: fixed a bug that allowed getting inside one of the trucks.
FOREST
PvE Version
Point Sweep and Special Operation modes: fixed Delgado’s incorrect HP display.
DEPOT
PvPvE Version
Threshold modes: fixed a bug that caused ammo box cooldown to be incorrect.
AL-RABAD
PvE Version
Fixed a bug that caused an eliminated bot’s body to be stuck in mid-air in the opening cutscene.
CROSSING
Fixed a series of bugs related to textures.
Onslaught and Showdown modes: fixed a bug that caused thrown objects to fall through the floor in one spot.
RADAR
PvE Version
Point Sweep and Special Operation modes: added a new door blowing up effect.
Point Sweep and Special Operation modes: corrected nav mesh for robots and drones. They could previously pass through some obstacles.
PvP Version
Showdown mode: fixed an incorrect glass shooting visual effect.
Point Sweep and Special Operation modes: fixed several spots that caused the operator’s model to be placed slightly above the ground.
PvPvE Version
Threshold mode: closed the way through the basement, which led to a position for firing at the enemy base. Also moved barricades and terminals on both sides.
Threshold, Frontline and Radar modes, overcast weather: fixed several bugs that caused several invisible objects to appear on the map.
OIL PLATFORM
PvP Version
Showdown mode: corrected the borders of one of the capture areas.
Hacking mode: fixed a bug that allowed planting the hacking device near the install area.
POLAR STATION
Fixed several bugs related to footsteps, firing at snow, and lighting effects.
Fixed a bug that prevented the Frost effect from being inflicted in one place outside of the game area.
Fixed a bug that caused operators to partially clip through the wall while climbing over one of barricades.
FROZEN TOWN
General changes:
Fixed a bug that caused object markers to appear off-center.
Fixed a bug that caused an operator’s head to clip through one of the building’s walls if the player got too close to it.
Fixed several objects that caused the camera to work incorrectly when getting too close to them.
We uploaded a few patches since the last patch notes. Here's what's new:
Improved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling.
Maps containing a static texture (such as in the main campaign) instead of map tiles no longer crash.
Attackers stay facing their targets longer. Targets that get hit stay in place for a short time. This helps tie combat down a little bit and makes particle effects easier to read.
Fixed an area in dungeons where you would not be able to exit to the south on a specific level.
Added empty rooms to dungeons to give players a breather, so the dungeons aren't one long slog through endless combat until reaching the boss.
Faster running speed
Fixed bug where while setting up tactics, clicking on a condition will carry down into the menu below, unintentionally enabling or disabling tactics.
Better camera boundaries in several areas
Longer respawn time for enemies, automatic immediate respawn when entering a new dungeon room.
Continuing to add improved particle effects. New effects for Arcane Arrow I-III.
We have also added a lot of other fixes and new functionality that you won't see just yet. Emmerich's and Jomo's prologues are done. Lights can dim and brighten--instead of just turning on and off--via gameplay scripts. We'll have a lot of progress on the campaign to show you at the end of the month.
[center]Beneath the trees, remnants of snow still linger, through which the first flowers are breaking through. The ritualist slowly prepares for the spring rites, while Marzanna clings to our land with her last strength.[/center]
[center][/center]
⚔ Details of the event: • Requirements: Level 25 • Event End: 23:59 GMT+1, March 31, 2024
⚔ Monsters: • Name: Colossus Marzanna. • Access: Ithan, Bubu (48,30) • Number of difficulty levels: three. • Mechanics: the colossus's level is adjusted to the highest level in the group. • Loot: items useful in crafting.
We’re inviting you to try the game before the official release! Starting today, the free prologue of Age of Water — The First Voyage — is now available. Welcome to your first voyage! Load your machine guns and cannons, and get ready for fierce battles and amazing discoveries.
More good news! All progress from your adventures will be saved and you’ll be able to continue your journey from the same point in the full version of Age of Water. Remember that the prologue is only the first adventure, and that there’s a huge water world ahead of you, the secrets of which you’ll have to uncover. The full version of the game will become available on Steam on April 18th!
Don’t forget to add the game to your wishlist and join our maritime adventurers.
we've worked quite hard on new updates, and here they are!
Changes as of 0.88.01:
- added 'classes' for selection: they will provide you with starting modules to make the entrance into the game simpler - reworked mission system: now you have a bigger, more feature-rich map, with lots of "going-on" parts, secrets, loots and much more! - added lots of new visuals, effects, audio and 4 music tracts(for now as 'drafts' until our composer makes them final) - meta progress: as you play the game, you unlock new modules - you can now build your own custom character with a new game meta currency "Astro coins". - many bug fixes, polishments and UI enhancements
As always, any feedback is very welcome! Please help us improve the game!
The T'au Empire is joining the battle in about two hours! Are you ready to lead the new faction to victory? Discover their full collection and find out all you need to know about today's release in the latest web post.
Today is the last day the T'au Empire presale bundles will be available in the Web Shop. Don't miss this chance to get 5 extra booster packs and cosmetics with these T'au Empire Premium Campaign bundles.
Prepare yourself, noble Shas'o! The fight for the Greater Good begins soon!
We have an important update for you. A hotfix will be released soon to address a known issue with Azit teleportation. You can visit the link to for more information.
Celebrate the coming of Spring and the vibrant colors it brings with limited-time, fresh fashion available in the Shop and a Scavenger Hunt event that’ll send you out into the nature of X-Isle. Join the Egg Hunt through March 31!
Shop Spotlight: Looking Eggcellent
GE-0 has freshened up the Shop with new cosmetics that’ll put a spring in your step and your style. Available until the Shop refreshes on April 1 (really).
Flora’s Blessing Traverser – Bring the favor of the Roman goddess of flowers and Spring to the hunt.
Spring Basket Backpack – A soft bed of grass for your loot and a bunny to keep it company on its way to extraction.
Springtime Locker – It peeps when you’re passing and keeps the colors of your Quarters fresh all year round.
Eggstravaganza Weapon – Featuring not just any ordinary rabbit. It’s the most foul, cruel, and bad-tempered rodent you ever set eyes on!
To visit the Shop and check out the full collection, stop by the lower deck of the Riftwake and chat with GE-0 or access it via the navigation menu.
Egg Hunt: Community Scavenger Hunt
GRAIL sent a photographer to take a few shots of the island, but it… didn’t quite go as planned. Fancy lending a hand, Renegades?
Take screenshots of all 7 locations and objects listed below, then post them to the Scavenger Hunt thread on the HAWKED Discord or post using the hashtag #HAWKEDScavenger on Facebook, Twitter/X, Instagram, or Threads to enter the Scavenger Hunt.
We’ll reward you with a Nice Egg Souvenir for your troubles, and five lucky Renegades with valid entries will also receive 5 Comic Capsules and 150 GE-0 Cash in a raffle!
Send us screenshots of all 7 locations and objects across X-Isle listed here:
A waterfall
A deadly trap from the temples
A hut by the beach
A Shroudbasker
A Trinket in its natural environment
A plane or a boat crashed on the island
The inside of a Treasury (not empty, of course!)
Get shooting, Renegades. Entries are open until March 31, 23:59 CET!
Some last changes before going live on our official steam page! Happy Spring!
Bugfixes including:
UI issues in existing widgets, adjustments for better guidance and flow
Patch Highlights:
New tutorial widget at the start of the game to help introduce non-gamers to the controls! New Bible Log Entry after studying the scroll! Sequences reworked & new dialogue choice added with more consequences!