Caliber - mr.somick
In the update 0.23.0, we reworked the mode selection window, launched the Mean Joke event, added Player Referral Program, rebalanced some operators, fixed a number of errors and more.



GENERAL CHANGES

  • Completely reworked the mode selection window: new design, new way of selecting, and Weekend mode.
  • Rebalanced Daily and Weekly Objectives in accordance with the new mode selection feature.
  • Deactivated the Special Operation mode objective.
  • User Battles: added the ability to pause the game during matches, added Tournament versions of Hacking and Threshold.
  • Mean Joke Event started.
  • Player Referral Program added.
  • Threshold mode improvements: automatic elimination when near the enemy base, and protection against projectiles and grenades.
  • Hacking mode: added automatic elimination when a player manages to leave the infiltration area before the round preparation stage is over.
  • Added new vignettes for the Shielded and Invulnerability effects.
  • Settings: added the ability to set the HQ and battle framerate separately.
  • Player statistics: previously opened tabs now remain on the screen.
  • Added a blinking effect to the Caliber icon that signals a change in battle preparation stages. It appears if the player minimizes the game window.
  • Containers: added a counter displaying the remaining containers while opening them.
  • The Sing-song, Accordion, and Listen to this tune! Emotes: added looping music and animations.
  • User Battles: fixed a bug that displayed the objective when the [ESC] button was pressed.
  • Battle Statistics: fixed a bug that prevented the Least Deaths stats from being highlighted in yellow.
  • Currency Conversion screen: fixed blurry icons.
  • HQ: fixed a bug that prevented the yellow frame on the Battle Pass button from appearing when clicked.
  • The infinite Combat Pay objective is now indicated in every window it appears in.
  • Player statistics: fixed a bug that caused an incorrect number of medals to appear: 92 instead of 90.
  • Fixed a bug that sometimes caused reserves' icons to be incorrectly colored.
  • The Gymnastics Emote: fixed a bug that caused the operator's shoulders to move unnaturally.
  • Fixed an incorrect visual effect on grenade explosions that sometimes appeared on the Hospital and Caravanserai maps.

OPERATORS

Check out a detailed description of the operator changes in a separate article: RE: Balance.

General changes:

  • Bots now attack robots and turrets that shoot them, instead of attacking the operators who deployed them.
  • Incapacitated state: the camera is now the same as that of an active operator.
  • Added the throwing animation for Field Bonuses, Intel, etc.
  • The animations will now be more smooth at 120 frames per second and above.
  • Added new voice lines when activating the abilities of operators that have EMP, Slowed, Suppressed, Marked, Invisible, and Shielded effects.
  • Fixed a bug that caused opening the command quick menu © to interrupt active revival, hacking, interaction with an ammo box, etc.
  • Fixed a bug that caused special gear animations and sounds to play incorrectly while underwater.
  • Adrenaline Buzz skill: fixed a bug that caused the skill to work incorrectly.
  • Fixed a bug that prevented the Gas vignette from appearing if Volumetric Lighting was disabled in settings.
  • Combat hint (F1): fixed a bug that caused the incorrect special gear characteristics to appear in the description, including damage, armor penetration, and ammo.
  • Mustang, Monk, Schatz, Yàowáng, Kaval: improved 3D scopes. The bullets could previously fly a little over the reticle.
  • Replays: fixed a bug that caused the checkmark icon to be displayed instead of operator levels.
  • Onslaught mode: fixed a bug that caused the technical icon to be displayed in an operator’s effects list.
  • R&R skill: fixed a bug that prevented the skill from providing immunity to Caçador’s area trap.

Volk, Vympel

  • Claw and Leader Epic Outfits: fixed a bug that caused the secondary weapon to be attached to the belt instead of the holster.
  • Iron Grip ability: fixed a bug that prevented the Suppressed effect from increasing weapon spread while the ability is active.

Strelok, Vympel

  • Primary weapon: decreased the grip texture’s brightness to improve camo display.

Kit, 22 SpN

  • Linear upgrade #14 "Shortened barrel. Reduces the number of shots required to gain immunity to the Stunned effect." The number of shots required to gain immunity is decreased by 1. The upgrade previously needed exactly 4 shots to activate, which conflicted with the #13-1 and #8-2 upgrades.

Bourbon, SEAL

  • Patriot Legendary Outfit: fixed a bug that prevented the weapon’s model from changing when switching scopes while in the HQ.

CST

General changes:

  • Liberty Legendary Outfit: corrected several animations. Namely, fixed incorrect neck positions when Sly holds a grenade and when Fortress holds an Incendiary Ammo Box.

Sly, CST

  • Fixed a bug that caused Sly’s finger to clip through the front sight of the primary weapon while in HQ.

Fortress, CST

  • Liberty Legendary Outfit, primary weapon: moved the sight on the weapon model, which was previously off-center.

Bones, CST

  • Buddy special gear: fixed bugs during the robot’s deployment animation.

Miguel, EZAPAC

  • Medical Drone ability: improved the movement system. The drone is now able to fly over obstacles, including vertical ones, but only in places where bots can pass.

Diablo, EZAPAC

  • Inferno ability: fixed a bug that caused the target to burn for a shorter amount of time than intended after hitting them with a body shot. The bug appeared when upgrade #15-2 was active.

Tibet, Arystan

  • Fixed an incorrect primary weapon icon.

Busel, SSO RB

  • Fixed a bug that caused the operator’s hand to clip through the primary weapon.

Martelo, BOPE

  • Ram special gear: fixed the incorrect position of the ram while climbing over obstacles, replenishing ammo, and switching equipment.

Açaí,BOPE

  • Pit Viper Epic Outfit: fixed incorrect position of a chevron on the beret.

SAS

General changes:

  • Onslaught mode, Medkit Field Bonus: fixed a bug that caused operators to pull out their secondary weapons instead of self-reviving while incapacitated.
  • Now, a single press of the [E] key pulls out the secondary weapon. If an operator can self-revive, like in the above example, the [E] key should be pressed and held down instead.
  • Fixed a bug that caused the special trait activation voice line to be audible across the entire map.

Lumen, SAS

  • Blinded ability: fixed a bug that disabled the ability’s sound effect if the player removed the reticle from the target, then moved it back again.

Tower, SAS

  • Upgrades #15-1 and #15-3: fixed a bug that prevented the Inspired effect icon from appearing.

Spark, SAS

  • Upgrade #12: fixed a bug that caused incorrect effect icons to appear.

Bell, SAS

  • On the ground! ability: fixed a bug that prevented the EMP from cancelling Aphela and Starkaðr’s ability effects.
  • Fixed a bug that caused the operator to fire their primary weapon after interacting with an ammo box.

MAPS, MODES AND BOTS

General changes:

  • Threshold Mode: added a 10-second delay after picking up intel. The delay will not activate if the player carrying the intel gets eliminated and another player picks it up.
  • Annihilation Mode: fixed a bug that caused several players to get the Field Bonus from the container simultaneously.
  • Showdown mode: corrected the draw requirements. If a round ends in a draw, both teams receive a winning point. The battle will end when the required number of victories is reached.
  • Onslaught mode: fixed a bug that prevented players from walking through destroyed bot drones.
  • Threshold Mode: fixed a bug that sometimes caused the Field Bonus to disappear after the operator carrying it was eliminated.
  • User Battles, Onslaught mode: fixed a bug that prevented the "Bots: Always visible" modifier from working.
  • User Battles, Spectator: fixed a bug that prevented hotkeys from being blocked while using the chat.
  • Fixed a bug that caused the Chemist bot to pick drones, turrets, and items thrown on the ground as primary targets.
  • Practice mode: fixed a bug that caused the mannequin’s pistol model to change after being stunned or eliminated.
  • Threshold mode: area capture progress is now reset if only an enemy operator is present in the area. If operators of both teams are present in the area, the progress is paused.
  • Onslaught mode, Ambush modifier: fixed a bug that prevented key bots’ marks from appearing.
  • Threshold Mode: fixed a bug that allowed a bomb dropped on the map to be rigged by the enemy team, then reappear at the base with the mine attached.
  • Prologue: Support: fixed a bug that allowed bot Sztylet to walk through closed gates.
  • Onslaught mode: fixed a bug that caused bots guarding the drone to run away from it.
  • Onslaught mode: fixed a bug that prevented bot drones from dealing any damage when exploding.
  • Prologue mode: fixed a bug that caused an invisible object to spawn in the parking lot and block the way through.
  • Prologue mode: fixed incorrect jumping off objects in the parking lot.
  • Onslaught mode: fixed Dispatch’s incorrect voice line during the victory cutscene.

SHOPPING MALL

PvE Version

  • Point Sweep and Special Operation modes: fixed a bug that allowed entering a closed-off area prematurely.

CARAVANSERAI

PvE Version

  • Point Sweep and Special Operation modes: fixed a bug that prevented the laptop model from appearing during the laptop installation animation.

EMIR RESIDENCE

  • Improved nav mesh for robots and drones. There existed spots on the map where, while technically passable by robots and drones, they could not do so.

HOSPITAL

General changes:

  • Fixed a number of spots where operators could not pass because of invisible obstacles.
  • Replays: fixed a bug that caused the player to go out of bounds while in free camera Mode.
  • Fixed incorrect light display.
  • Fixed several objects that caused the camera to work incorrectly when getting too close to them.
  • Fixed the light shimmer on one of the buildings.

PvE Version

  • Onslaught mode: fixed an incorrect texture near one of the buildings.

PvP Version

  • Annihilation Mode: fixed a bug that allowed players to get stuck between a car and a Field Bonus Box.

AL-MALIK HOTEL

PvPvE Version

  • Threshold mode: fixed a bug that caused bots to spawn at incorrect points. Also, fixed a bug that caused the Heavy Fighter bot to retreat to its spawn point.

OBJECT 903

PvP Version

Hacking mode: fixed a bug that allowed players to leave the infiltration area prematurely.

DAM

  • Fixed a bug that caused Medic Watson’s mine traps to fall through the side of one of the buildings.

PvE Version

  • Point Sweep and Special Operation modes: fixed a bug that allowed bots to pass through the closed bridge.
  • Onslaught mode: fixed the bugs that allowed players to interact with an ammo box through an obstacle.

PvP Version

  • Showdown and Annihilation modes: fixed a bug that allowed getting inside one of the trucks.

FOREST

PvE Version

  • Point Sweep and Special Operation modes: fixed Delgado’s incorrect HP display.

DEPOT

PvPvE Version

  • Threshold modes: fixed a bug that caused ammo box cooldown to be incorrect.

AL-RABAD

PvE Version

  • Fixed a bug that caused an eliminated bot’s body to be stuck in mid-air in the opening cutscene.

CROSSING

  • Fixed a series of bugs related to textures.
  • Onslaught and Showdown modes: fixed a bug that caused thrown objects to fall through the floor in one spot.

RADAR

PvE Version

  • Point Sweep and Special Operation modes: added a new door blowing up effect.
  • Point Sweep and Special Operation modes: corrected nav mesh for robots and drones. They could previously pass through some obstacles.

PvP Version

  • Showdown mode: fixed an incorrect glass shooting visual effect.
  • Point Sweep and Special Operation modes: fixed several spots that caused the operator’s model to be placed slightly above the ground.

PvPvE Version

  • Threshold mode: closed the way through the basement, which led to a position for firing at the enemy base. Also moved barricades and terminals on both sides.
  • Threshold, Frontline and Radar modes, overcast weather: fixed several bugs that caused several invisible objects to appear on the map.

OIL PLATFORM

PvP Version

  • Showdown mode: corrected the borders of one of the capture areas.
  • Hacking mode: fixed a bug that allowed planting the hacking device near the install area.

POLAR STATION

  • Fixed several bugs related to footsteps, firing at snow, and lighting effects.
  • Fixed a bug that prevented the Frost effect from being inflicted in one place outside of the game area.
  • Fixed a bug that caused operators to partially clip through the wall while climbing over one of barricades.

FROZEN TOWN

General changes:

  • Fixed a bug that caused object markers to appear off-center.
  • Fixed a bug that caused an operator’s head to clip through one of the building’s walls if the player got too close to it.
  • Fixed several objects that caused the camera to work incorrectly when getting too close to them.
Septaroad Voyager - Nameless3W
We uploaded a few patches since the last patch notes. Here's what's new:
  • Improved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling.
  • Maps containing a static texture (such as in the main campaign) instead of map tiles no longer crash.
  • Attackers stay facing their targets longer. Targets that get hit stay in place for a short time. This helps tie combat down a little bit and makes particle effects easier to read.
  • Fixed an area in dungeons where you would not be able to exit to the south on a specific level.
  • Added empty rooms to dungeons to give players a breather, so the dungeons aren't one long slog through endless combat until reaching the boss.
  • Faster running speed
  • Fixed bug where while setting up tactics, clicking on a condition will carry down into the menu below, unintentionally enabling or disabling tactics.
  • Better camera boundaries in several areas
  • Longer respawn time for enemies, automatic immediate respawn when entering a new dungeon room.
  • Continuing to add improved particle effects. New effects for Arcane Arrow I-III.

We have also added a lot of other fixes and new functionality that you won't see just yet. Emmerich's and Jomo's prologues are done. Lights can dim and brighten--instead of just turning on and off--via gameplay scripts. We'll have a lot of progress on the campaign to show you at the end of the month.
Margonem - Casidias
[center]Beneath the trees, remnants of snow still linger, through which the first flowers are breaking through. The ritualist slowly prepares for the spring rites, while Marzanna clings to our land with her last strength.[/center]


[center][/center]


⚔ Details of the event:
• Requirements: Level 25
• Event End: 23:59 GMT+1, March 31, 2024

⚔ Monsters:
• Name: Colossus Marzanna.
• Access: Ithan, Bubu (48,30)
• Number of difficulty levels: three.
• Mechanics: the colossus's level is adjusted to the highest level in the group.
• Loot: items useful in crafting.


Good luck and have fun!
Age of Water - pryanick


We’re inviting you to try the game before the official release! Starting today, the free prologue of Age of Water — The First Voyage — is now available. Welcome to your first voyage! Load your machine guns and cannons, and get ready for fierce battles and amazing discoveries.

More good news! All progress from your adventures will be saved and you’ll be able to continue your journey from the same point in the full version of Age of Water. Remember that the prologue is only the first adventure, and that there’s a huge water world ahead of you, the secrets of which you’ll have to uncover. The full version of the game will become available on Steam on April 18th!

Don’t forget to add the game to your wishlist and join our maritime adventurers.

https://store.steampowered.com/app/2841350/Age_of_Water_The_First_Voyage
Maraka - Mad Sheep Studios
Hello all,

we've worked quite hard on new updates, and here they are!

Changes as of 0.88.01:

- added 'classes' for selection: they will provide you with starting modules to make the entrance into the game simpler
- reworked mission system: now you have a bigger, more feature-rich map, with lots of "going-on" parts, secrets, loots and much more!
- added lots of new visuals, effects, audio and 4 music tracts(for now as 'drafts' until our composer makes them final)
- meta progress: as you play the game, you unlock new modules - you can now build your own custom character with a new game meta currency "Astro coins".
- many bug fixes, polishments and UI enhancements

As always, any feedback is very welcome! Please help us improve the game!

thanks
David
Warhammer 40,000: Warpforge - EGPepe
The T'au Empire is joining the battle in about two hours! Are you ready to lead the new faction to victory? Discover their full collection and find out all you need to know about today's release in the latest web post.

Today is the last day the T'au Empire presale bundles will be available in the Web Shop. Don't miss this chance to get 5 extra booster packs and cosmetics with these T'au Empire Premium Campaign bundles.

Prepare yourself, noble Shas'o! The fight for the Greater Good begins soon!
Mar 21, 2024
N-Age: Awakening - pcanadido


Hello there Students!

We have an important update for you. A hotfix will be released soon to address a known issue with Azit teleportation. You can visit the link to for more information.

https://vfun-lounge.valofe.com/page/nage-awakening/all/15084


Best regards,
N-Age Awakening GM Team

Have fun getting an upgraded Panda!
===========================================
VFUN: https://vfun-lounge.valofe.com/page/nage-awakening/all
Community Announcements - dongchenguang
亲爱的香肠岛民们:

3月21日SS14赛季更新即将推出,主要包含了以下内容:

更新时间:
2024/03/21 23:50 - 03/22 02:00(预计)

新增内容:
1、SS14赛季:穿越!乌拉拉!暗号接头成功,“不休的乌拉拉”联动穿越至肠岛,与岛民们携手作战!
2、特别提醒!本周期将开启闪电赛季,赛季周期更短,游戏内容更丰富~
3、新生物坐骑-剑齿虎:丛林之王惊现肠岛,在别人眼里它是只大老斧,在它的心里它只是只小喵喵
4、赛季联动出生岛:赛季期间出生岛将替换为“不休的乌拉拉”地图——初始平原,这是冒险开始的地方
5、赛季野外啵啵替换为乌拉拉萌宠:萌宠啵啵意外降落肠岛,狩猎前记得和它们合照喔
6、赛季野外加入中型生物-黑岩霸王龙 :黑岩霸王龙降临肠岛,原始时期食物链顶端难道要被肠肠欺负?
7、赛季新街机模式:8V8团队战-新麦崖。我们对场景制作工艺全面升级,期待大家对视觉品质的体验反馈,我们将听取岛民意见,指导香肠派对提升游戏品质
8、新增创造空间模式:你还在为靶场搭建的积木无法保存而难过吗?新的创造模式为肠肠们提供了独立的创作空间,可以使用更多形状的积木在属于自己的空间里创作,还能通过云端保存作品
9、喵沙岛地图更新:
(1)新关卡——航空站:喵沙岛集市改造为航空站,以航空箱为主体,不仅是猫咪食物运输枢纽,也是喵喵们出行的站台
(2)新机制——沙尘暴:香肠气象台发布沙尘暴橙色预警,预计将在喵沙岛大部分地区出现沙尘暴。请肠肠们及时采取防范措施
(2.1)沙尘暴不会对肠肠们造成伤害,仅影响视野。可以借用沙尘暴进行战术转移
(2.2)沙尘暴每局必定出现,风沙覆盖范围超过500米
10、新增精彩回放 :在经典模式中,我们将为天生爱秀的肠肠们自动记录每一场的精彩瞬间,快去参与游戏,秀出身法与技术,跟好友一起分享每一个精彩时刻(当前为测试版本,功能持续完善中...)
11、街机争霸赛第5期:活动开启后,每周五至周日18点-23点参与【街机争霸赛-奔跑吧!肠肠】累积竞技积分并提升榜单星级,积分排名靠前的玩家将获得海量奖励,榜单星级越高奖励越丰厚
12、乌拉拉联动宝箱:活动开启后,肠肠们登陆即可活动界面选择心仪的宝箱进行解锁,等待一定时长后即可获得丰厚奖励;此外参与任意模式累计时长获得加速密钥,消耗加速密钥即可加速宝箱开启速度!赛季染色皮肤、剑齿虎专属饰品、颜色、花纹,等海量奖励等你来拿!

优化调整:
1、性能优化及防外挂功能加强
2、太阳神身份卡技能表现优化:
(1)调整技能一的火焰落点,中间区域现也可产生火焰造成伤害
(2)调整技能二冲星的技能UI显示
3、猫猫身份卡技能表现优化:
(1)优化技能二的透视显示范围
4、 狼王身份卡平衡性调整:
(1)技能一:降低额外跳跃高度加成(100% -> 20%)
(2)技能二:降低额外移动速度加成(50% -> 20%),持续时间从30秒下调到15秒,移除额外体力值加成
5、优化游戏内邮件存储数量,上限增至200封,但是肠肠们还是要及时删除没有用的邮件哦~
6、优化社交系统中关注/粉丝/消息/找朋友的排序规则,亲密程度和活跃程度越高的玩家排序越靠前
7、优化组队功能列表中好友排序规则,新增战队页签,新增亲密关系玩家离线邀请功能(目前仅支持iOS、华为、魅族,其他系统正在逐步开发中...)
8、优化准备状态下的大厅体验,支持查看和操作大部分功能界面

问题修复:
1、修复扶小肠肠异常中断问题
2、修复枭雄身份卡技能二造成的隐身问题
3、修复痛击飞球模式倒地重连后表现异常
4、修复开镜时不会受到手雷伤害问题
5、修复经典模式Y星飞碟未产出问题
6、修复极光之战模式“天赋”宝贝概率不生效问题
7、修复枪械贴墙开镜时显示异常问题
8、修复亲密关系弹窗中好友昵称未显示为备注问题
9、修复在复活机附近下载具时概率不出现复活按钮问题
10、修复历史战绩列表下滑时会异常跳转问题
11、修复皮皮球-龙仔球球皮肤音效传播距离异常问题
12、修复部分地形表现异常问题

《香肠派对》运营团队

2024年3月21日
HAWKED - Kaeden
Celebrate the coming of Spring and the vibrant colors it brings with limited-time, fresh fashion available in the Shop and a Scavenger Hunt event that’ll send you out into the nature of X-Isle. Join the Egg Hunt through March 31!
Shop Spotlight: Looking Eggcellent
GE-0 has freshened up the Shop with new cosmetics that’ll put a spring in your step and your style. Available until the Shop refreshes on April 1 (really).
  • Flora’s Blessing Traverser – Bring the favor of the Roman goddess of flowers and Spring to the hunt.
  • Spring Basket Backpack – A soft bed of grass for your loot and a bunny to keep it company on its way to extraction.
  • Springtime Locker – It peeps when you’re passing and keeps the colors of your Quarters fresh all year round.
  • Eggstravaganza Weapon Featuring not just any ordinary rabbit. It’s the most foul, cruel, and bad-tempered rodent you ever set eyes on!


To visit the Shop and check out the full collection, stop by the lower deck of the Riftwake and chat with GE-0 or access it via the navigation menu.
Egg Hunt: Community Scavenger Hunt
GRAIL sent a photographer to take a few shots of the island, but it… didn’t quite go as planned. Fancy lending a hand, Renegades?

Take screenshots of all 7 locations and objects listed below, then post them to the Scavenger Hunt thread on the HAWKED Discord or post using the hashtag #HAWKEDScavenger on Facebook, Twitter/X, Instagram, or Threads to enter the Scavenger Hunt.

We’ll reward you with a Nice Egg Souvenir for your troubles, and five lucky Renegades with valid entries will also receive 5 Comic Capsules and 150 GE-0 Cash in a raffle!



Send us screenshots of all 7 locations and objects across X-Isle listed here:
  • A waterfall
  • A deadly trap from the temples
  • A hut by the beach
  • A Shroudbasker
  • A Trinket in its natural environment
  • A plane or a boat crashed on the island
  • The inside of a Treasury (not empty, of course!)
Get shooting, Renegades. Entries are open until March 31, 23:59 CET!
Mar 21, 2024
ONEof500 Playtest - RumbletheBison
Some last changes before going live on our official steam page! Happy Spring!

Bugfixes including:
UI issues in existing widgets, adjustments for better guidance and flow

Patch Highlights:
New tutorial widget at the start of the game to help introduce non-gamers to the controls!
New Bible Log Entry after studying the scroll!
Sequences reworked & new dialogue choice added with more consequences!
...