Changes • NEW FEATURE: Game Statistics • Stacking research now shows current bonus • Whim House research shows hint to unlock water buffalos • Reverted last shipyard interface change as it lead to confusion
Bugfixes • Fixed purple textures on low end devices • Deposit highlighting ignored fog • Custodian checkbox was grey when selected • Quick selection now allows buildings not being able to build to be selected • Infinite tax bonus and build cost reduction was twice as effective as intended
Greetings Atlantians! Version 361220 has come and Cake World Event has fully ended with Brilliant Acong closing shop. Improvements to Collection Book Navigation. A collection of new boxes are coming alongside a new package. Take it to the skies with the new air force themed costume, decoration and mount!
• Server Refresh
• End of Cake World Event : End of Cake World Event Shop
• New Random Box : Ace Pilot Random Box : Medici's Collection Series I : Medici's Collection Series II : Medici's Collection Series III : Medici's Collection Series IV : Medici's Collection Series V : Medici's Collection Series VI : Medici's Collection Series VII : Medici's Collection Series VIII : Atlas Ore Lucky Box : Atlas Ore [E] Lucky Box : Evil King J Event Random Box
• New Package : WHITE Deluxe Package
• New Selection Box : Medici's Collection Series I Gift Box : Medici's Collection Series II Gift Box : Medici's Collection Series III Gift Box : Medici's Collection Series IV Gift Box : Medici's Collection Series V Gift Box : Medici's Collection Series VI Gift Box : Medici's Collection Series VII Gift Box : Medici's Collection Series VIII Gift Box
• New Costume : Ace Pilot Sunglasses : Ace Pilot Flight Suit : Pilot Sunglasses : Pilot Suit
• New Decoration : Tactical Parachute Backpack : Parachute Backpack
• New Mount : ACA-16 Mk. II : ACA-16 Mk. I
• End of Cake World Event Part 2 : End of Cake World Event Shop
• Ace Pilot Random Box : Open boxes to get a chance to win an Ace Pilot Supply Box : Open 50 Boxes to receive a guaranteed Ace Pilot Supply Box : Ace Pilot Supply Box is a package that contains the following: Ace Pilot Sunglasses and Ace Pilot Flight costume set, Suit, Tactical Parachute Backpack decoration, and ACA-16 Mk.II mount
• WHITE Deluxe Package : Contains Premium WHITE Package, Auto-Battle Full Package, 10x Atlas Ore Lucky Box, 10x Atlas Ore [E] Lucky Box : 5000 GCOINs
• Atlas Ore Lucky Box : Open and win up to 500 Atlas Ores! : Purchase Limit: 10 : 50 CGOINs
• Atlas Ore Lucky [E] Box : Open and win up to 500 Atlas Ores [E]! : Purchase Limit: 10 : 50 GCOINs
• Collection Book Improvement : Added Search Feature : Added More Navigation Option : Improved Collection Book Navigation
• Fixed Monster Spawns in Secret Dryad Clover Garden
Hello, my friends, I apologize for the lack of updates recently. I've been working hard to add some of the community's requested features and some interesting items. I hope you all enjoy them. Feel free to share your thoughts in the discussion forum. While I may not respond to every comment, I will do my best to read each one and consider all possibilities. Thank you for your support!
### Added: - Add partner Caesar the Cat, he can attract zombies. - Add tools dismantling and recycling mechanism. - Add a new melee weapon Claw Hammer, the only 100% tools recycling rate weapon.
### Changed: - Update Crowbar, Hammer, and Pickaxe to support tools recycling. - Update the Bowl of milk and Turret to a new recycling mechanism.
Greetings Atlantians! Version 462190 has come and Cake World Event has fully ended with Brilliant Acong closing shop. Improvements to Collection Book Navigation. A collection of new boxes are coming alongside a new package. Take it to the skies with the new air force themed costume, decoration and mount!
• Server Refresh
• End of Cake World Event : End of Cake World Event Shop
• New Random Box : Ace Pilot Random Box : Medici's Collection Series I : Medici's Collection Series II : Medici's Collection Series III : Medici's Collection Series IV : Medici's Collection Series V : Medici's Collection Series VI : Medici's Collection Series VII : Medici's Collection Series VIII : Atlas Ore Lucky Box : Atlas Ore [E] Lucky Box : Evil King J Event Random Box
• New Package : WHITE Deluxe Package
• New Selection Box : Medici's Collection Series I Gift Box : Medici's Collection Series II Gift Box : Medici's Collection Series III Gift Box : Medici's Collection Series IV Gift Box : Medici's Collection Series V Gift Box : Medici's Collection Series VI Gift Box : Medici's Collection Series VII Gift Box : Medici's Collection Series VIII Gift Box
• New Costume : Ace Pilot Sunglasses : Ace Pilot Flight Suit : Pilot Sunglasses : Pilot Suit • New Decoration : Tactical Parachute Backpack : Parachute Backpack • New Mount : ACA-16 Mk. II : ACA-16 Mk. I
• End of Cake World Event Part 2 : End of Cake World Event Shop
• Ace Pilot Random Box : Open boxes to get a chance to win an Ace Pilot Supply Box : Open 50 Boxes to receive a guaranteed Ace Pilot Supply Box : Ace Pilot Supply Box is a package that contains the following: Ace Pilot Sunglasses and Ace Pilot Flight costume set, Suit, Tactical Parachute Backpack decoration, and ACA-16 Mk.II mount
• WHITE Deluxe Package : Contains Premium WHITE Package, Auto-Battle Full Package, 10x Atlas Ore Lucky Box, 10x Atlas Ore [E] Lucky Box : 5000 GCOINs
• Atlas Ore Lucky Box : Open and win up to 500 Atlas Ores! : Purchase Limit: 10 : 50 CGOINs
• Atlas Ore Lucky [E] Box : Open and win up to 500 Atlas Ores [E]! : Purchase Limit: 10 : 50 GCOINs
• Collection Book Improvement : Added Search Feature : Added More Navigation Option : Improved Collection Book Navigation
• Fixed Round Feast Table Duration Bonus not working
Artifact Seeker will be releasing for sales on March 25th!
Thanks to all the players of who have been supporting our game, the full version of Artifact Seeker will be available on March 25th.
Compared with the demo and prologue, the official version will have more characters, more artifacts, more maps, more game modes, more achievements, more affixes, more skills, and more events!
The prologue, demo, full version will share the same progress, so no need to worry loosing your progress.
New
- Added some in game achievements - Added some new weapons - Added some new skills - Added some new affixes
Adjust
- Adjustments to some weapon attributes - Adjustments to some artifact attributes - Adjustments to Holy Synergy effect
Bugfix
- Fixed known bugs
Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, add to your wishlist, and provide us with feedback at any time. :) And if you enjoy the prologue, please leave a review for us. Thank you ALL.
Lord Captains, patch 1.1.46 is live! In this patch, we’re addressing a number of quest issues, including the remaining problems with Price of Humanity, as well as multiple issues with items and abilities.
Note: The PS5 version has been deployed, but was rolled back a few hours after the update due to a critical technical issue. It may take a few days to pinpoint and fix the issue, we'll communicate it once we are once again ready to deploy it. Please note that for users who have already made new saves after the update on PS5, it is not recommended to launch these saves until the update is restored.
Please be aware of plot spoilers in the description below!
System and stability
Fixed a case where the user would receive a crash message upon exiting the game;
Fixed a memory leak caused by damage-over-time effects from traps;
Fixed a potentially infinite turn interruption loop when attacking out of combat. In particular, a party with both Seize the Initiative and Savour the Kill talents will no longer experience a huge freeze or crash when attacking and destroying an object or an enemy before the start of combat;
Narrative
Fixed another case of inverted conditions in Marazhai romance, where Marazhai would choose a wrong greeting;
After the last patch, the Price of Humanity quest could be incorrectly retroactively removed from some players who had all the correct prerequisites - oops, fixed, these players will receive the quest back. The Imperial bureaucracy isn't very reliable, you know...
During the Price of Humanity quest, after the dialogue with Emelina, fight with Mandrakes did not start under certain circumstances - fixed;
Fixed a case of incorrect speaker (Marazhai instead of Heinrix) in one of the dialogues at Kiava Gamma;
Fixed a case where one of the dialogues with Nomos would only have the "end dialogue" option;
Fixed a case where the Aeldari in Distress quest would not fail when moving to Act III;
Fixed a case where the dialogue with Jae in the Commorragh Arena could break after the question about the lungs - fixed;
Fixed a case where Yrliet's dialogue could get stuck after she breaks into your chambers - fixed;
Fixed a missing condition in Idira's The Door quest, which caused the dialogue to break;
Fixed a problem which prevented Act II from completion due to Jae's romance event failing to start correctly;
Fixed an issue causing Marazhai's event in Act III to never start if the player tried to trade with the Comissar during the Suspicious Absence scene;
Gave a name to the “Empty name” star;
It was possible to receive Jae's quest in Act II without Jae in Lord Captain's retinue - fixed;
It's no longer possible to give Yrliet away to the Inquisition during the beginning of Act III;
Jae's quest from Act II is now considered failed if the player has completed Act II but didn't complete the quest;
Now, at the beginning of Act IV, after the events on the bridge, the player will be recommended to talk to Vigdis and the High Factotum about the events in Koronus Expanse. They will give the player rumours;
Selecting a line "Careful - I might tire of you after eternity" in a dialogue with Marazhai caused the dialogue to break and the player would find themselves in a room filled with corpses with no exit in sight - fixed;
The Call of the Edge quest will no longer fail automatically under some circumstances;
The dialogue about the Ruinous Powers being disappointed with the player will now only appear for Heretical players who have failed to reach the Level 4 in Heretical Conviction. It will no longer appear for Dogmatic and Iconoclast players;
The High Factotum will no longer start an event related to Jae's romance, if the romance has been interrupted or completed;
When Yrliet wanted to talk to you privately in Act III, she sometimes didn't show up for the talk - fixed, she will no longer be so mean to the Lord Captain;
Mechanics
Adaptive Antidot - fixed damage caused by toxin;
Assassin's "Killing Spree" talent now correctly applies to openings created by "Aim for the Opening" active ability, and has correct text in combat log;
By the Emperor's Will, Aeldari of Janus have had their Dodge reduced;
Exemplar's "Attention!" talent could in some cases affect enemies - fixed;
Fiend of Vheabos VI no longer deals damage during preparation round;
Fire Within pyromancy talent now works according to description;
Fixed a bug causing debuffs on Abelard and Idira to remain after returning from Commorragh ;
Fixed a case where "Go for the Throat" Space Marine ability would send the Space Marine in a random direction;
Fixed a set of circumstances where Jae could be added as a 7th member of the party during her quest, which caused various mechanical and UI issues - fixed;
Fixed rare cases where the ranged only enemies would be looking for a place to go for too long when cornered by the player;
If the player agreed to help Marazhai with killing Yremeryss, she could become immortal, making defeating her impossible - fixed;
Improved Tactics now has correct damage percent in the description.
Know-It-All exemplar talent did not show the results of the formula in the tooltip, instead showing +Bonus% - fixed;
The game will no longer freeze when an immobilized unit attempts to dodge;
Units from enemy squads do not get stuck doing nothing after using a melee attack anymore;
Fixed a case where the enemies in Act V would stop and think for extensive amount of time;
Wildfire will now correctly work according to description;
Items
Marazhai has received improved starting equipment;
Items: Pyromaniac Boots will now correctly work according to description;
Locations
Chaos Space Marine on Rykad Minoris starport could get stuck on the way to the last shuttle - fixed;
Custom companions won't break your encounter with Commissar in Prison Pit anymore;
Entrance to the Electrodynamic Cenobium could fail to appear when Pasqal interacted with the cogitator - fixed;
Fixed a few cases of enemies not ending their turn on Footfall, making the combat stuck;
If you broke a certain construct in the Spire of Reaving Tempest, companions could got stuck in its ruins - fixed;
It is now possible to properly loot Cassia in her second quest;
Some locations received minor tweaks to prevent Ulfar and Uralon from being stuck;
Sometimes when you went from Arena to Outer Spire Halls Marazhai could exit your party and cause issues in a fight as an NPC - fixed;
When walking into a building on Rykad Minoris starport, characters could fall off the map - fixed;
Visual
Improved Defiler animation;
New visual effects for C'tan;
User Interface
Character biographies and decision log will no longer disappear from the character sheet;
Fixed a case where summoning multiple information windows on the global map screen could cause one of them to get stuck on the screen;
Fixed some problems with cursor on the global map when playing on console or with controller;
Fixed unexpected cursor jumping during navigation on the global map when playing on console or with controller;
It's no longer possible to repair the ship during combat by going to the ship management interface and clicking on the hull integrity button;
Sound and Music
Added combat voicelines for all the secret companions;
Space
Fixed a problem with one of the Lance cannons not firing;
The space battle near the Webway portal did not take into account the results of a preceding book event - fixed. Now successfully launching a torpedoe reduces the number of enemies in the battle;
Miscellaneous
Added another batch of names to the credits and Shrine of Remembrance (from people who have filled them in late);
Changed the method of loading of mod DLL files. Now loading is done by Assembly.LoadFrom method, which will automatically load DLL dependencies;
Fixed a critical error with loading DLLs from mods;