We hope you are enjoying the thrilling adventure in Southern Borders! We’ve been hard at work taking in your feedback, and we're excited to push out yet another update and bug fixes that will enhance your Wuxia experience!
Here are the details of this update:
New Additions
Learning lightness skills now increases corresponding Stamina points.
Added the ability to open the corresponding skill panel by clicking on "Life Skill Mastery" in the ability panel.
New feature: Quick Skill Upgrades.
Fixes and Optimizations
Fixed an issue where teammate dismissal conditions were not working correctly, allowing teammates to be dismissed at incorrect times.
Players who encountered issues triggering the Four Martial Arts Families quest due to Lü Xian'er leaving the team can now re-enlist Lü Xian'er in Wutong Village.
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Moved the Bureau Guard event where they deliver the Visage Spider to occur before the [MAIN STORY] Meeting the Mingjian Manor disciple at Gusu Pier, ensuring it triggers under the right conditions.
Fixed a bug where players leaving the scene from the right side of Wuxian Sect before the decisive battle could prevent the next stage of the plot from triggering.
Optimize the steps for consuming props. When the number of props is 1, the quantity query will no longer pop up.
Reduced AI's intention to release the Whale Breath Technique.
Corrected the description of meridian points gained per level for internal skills such as "Five Immortals' Sorcery" and "Heavenly Silkworm Method"
Changed "she" to "they" in some Southern Frontier quests, and corrected typos.
Fixed a bug where AI would get stuck in corners and could only meditate in simple and normal difficulty modes.
Fixed an issue where the final battle with Bai Weiyi in normal mode did not end after 24 rounds.
Added the collection location "Petalsfall Forest" to the text description of the [SIDE QUEST] Collecting Herbs
[/list] Once again thank you for your support and patience as we work on fixing these bugs! If you encounter any other bugs, feel free to submit them to us in our bug report form which you can find here.
Only one week has passed and we already have a good patch to deploy, fixing various bugs !
Nothing major to say today, so let's get straight to the point.
Patch log 0.8.1
Fix Paramite going through the ceils and walls
Fix Enemies spawned by the Boss 6 "Salluste" does not despawn
Fix Slow-motion with the skeleton/ghost hands in various situations
Fix Boss 2 "Golden Widow" stay stuck on the floor above us
Fix Boss 6 "Salluste" jumping out of the area
Fix Boss 1 "Golden Guardian" music starting after diying in the room when he is already dead
Fix using keys in the paus menu prevent to cast the spell after closing the menu
Fix Worms end chase trigger to early in b2_04
Fix we can still move/jump/attack while cinematic is active againt Boss 6 "Salluste"
Fix Lights map are offseted compared to standard/gold maps
Fix Kali's sprite is off by 1 pixel when Jumping
Fix Giant Worm is now visible in the darkness
Fix cinematic when Giant Worm Boss goes in the middle of the room to change the phase
Fix Boss 6 "Salluste" Switch is activated by default when facing him again
Fix We can start the fight against the Giant Worm and run away with a frame-perfect jump
Fix Player Chakram still active after death
Fix Dash Attack Gold doesn't active when dashing from a slope
Thank you everyone to keep reporting bugs !
We are now entering the final stage of the development of the game. Only one area and the true ending is missing, we also have a few more surprises for you!
We hope this message finds you well. We wanted to take a moment to express our sincere apologies for the lack of updates on the development of the game recently. We understand how important it is to keep you informed and engaged, and we regret any disappointment or frustration this may have caused.
Over the past few months, we've encountered a series of challenges, both professional and personal, that demanded our immediate attention. While we may not have been able to provide visible progress updates, please know that our commitment to the game's development has never wavered. Much of our recent efforts have been focused on foundational aspects of the game that may not be immediately apparent but are crucial for its overall success.
We acknowledge that maintaining open communication with our community is vital, and we recognize that we have fallen short in this regard. As a team, we are still learning and evolving, and we are committed to improving our communication channels moving forward. We understand the importance of keeping you informed about our progress, challenges, and milestones, and we will strive to do better in the future.
Rest assured, we are dedicated to bringing our vision for the game to life, and we are excited about the journey ahead. In the upcoming months, we will redouble our efforts to provide more frequent updates and insights into the development process. Your support and understanding mean the world to us, and we are grateful for your patience as we navigate these challenges.
Thank you for being a part of our community, and please don't hesitate to reach out if you have any questions, concerns, or feedback. Together, we will continue to make this game the best it can be.
We’re so proud to share the news that Jusant has taken home the Best Sound Design Award from this year’s Pégases ceremony, which celebrates French excellence in video games.
We wanted to say a HUGE well done to all who worked so tirelessly on Jusant, and a special shoutout to our friend and collaborator, composer Guillaume Ferran. It was an honor to stand alongside so many amazing French studios and games and we will continue to keep pushing boundaries and creating unforgettable experiences for our community and beyond.
Speaking of community, thank YOU and all who have supported the game thus far. If you haven’t had chance to play Jusant yet, it’s currently 25% off until March 21!
But wait – there’s more! Jusant has also been nominated for a prestigious BAFTA Award, in the Best New Intellectual Property category. The ceremony will be held on April 11, so fingers and toes crossed for Jusant! Find out how to watch the ceremony live here.
Enjoy hundreds of anomalies in an atmospheric post-apocalyptic world!
I've worked very hard to bring the game to a bug-free state and hopefully you will enjoy hours of anomaly hunting in this love letter to the original I'm on Observation Duty series.
As a solo developer I'm excited for the release of my first game, while also being expectant of potential problems and set backs. Your feedback is invaluable—please do not hesitate to leave a review, post on the community page, or email me directly at uurkupeli@gmail.com with any concerns, suggestions, or feedback.
I would like to extend my gratitude to the numerous developers for their dedication and generosity in supplying the indie community with a multitude of high-quality assets. For more information on the incredible creators whose contributions have brought Largo to life, please visit the About page in the main menu.
Guardians of Eden-Embrace of the Forest - WanQian.inc
Update: Added hint when first time buying gift from merchant. Added merchant leave countdown. Added merchant refresh button. Improved merchant scrollbar so it's easier to see. Remove confirm window when placing Valkyries. Infinite service after game is finished. Tower menu upgrade button shows upgrade cost amount. Easy mode options moved to stage info. Changing expressions in chamber plays corresponding Affection dialogues. Improved UI on wide screen monitors. Added tooltip to some UI. Lowered stage difficulty: 3-7, 3-8, 3-9, 3-13, 3-15, 3-17, 3-18 Added ESC shortcut to call up settings in multiple scenes.
Fix: Pause screen buttons in Tower Defense blocked by enemies behind it.