Added new victory point setting: Very High. This increases the VP required for winning by 50%. The previous High setting now increases the VP required by 25%.
Sages no longer have +25% science in their seat
Patrons now get a +25% city culture bonus per Precious Resource instead of the flat +4. Patrons seat now gets 2 happiness levels per culture event instead of 1.
Events giving a free siege unit will now give an Onager instead of a Ballista if the player has not yet researched Hydraulics
Can no longer invalidate an ambition offer just by getting a bit closer during the turn in which it was offered
Heroes of the Aegean scenario 5 tweaks - boost science and units on Easy difficulty and limit Persian tech. Persia can no longer build ships.
Ship build water area now takes priority over city territory (ships will spawn in selected ocean even if there is no space within player borders)
Event trait delay no longer happens when there is no undo
Swapped names of Persian Cleric and Rider families (for historical accuracy)
Changed improvement adjacency requirements to be fulfilled in team territory, to be consistent with adjacency bonuses
Programming
Portrait Editor now automatically attempts to regenerate portraits without feature points
Network connection improvements
AI saves yields for Wonders less aggressively
Dynasty start sites are now definable directly in map files
UI
Adjusted mapping between portrait ages and rendered portraits. This lowers the apparent age of characters portraits when using Portrait Age Interpolation.
Character name is now always show in character help tooltip to give a link for selection
Player option to follow moves of AI at war no longer includes civilian units
Added target/prereq icons to techs tooltip while hovering over tech tree button
Killed unit log entry now includes the killed unit's promotions
Added reminders for clergy missions
Bugs Fixed
Fixed some team contact issues
Fixed a movement bug where you could spend orders but not complete the entire move
Fixed mixed language text appearing in cloud games
Fixed difficulty dropdown in SP advanced setup
Fixed tribes entering their own camp getting credit for capturing a settlement
Fixed highlighted tiles for selected Disciples
Fixed human development not applying due to defaults
Fixed empty parenthesis on trait loss when no ratings change involved
Fixed some button links still activating on click
Fixed some settings getting reverted to default
Development fix in event editor
Portrait Editor fixes
Heroes of the Aegean scenario 5 fixes
Fixed Rome over expanding in Learn to Play 5
Fixed raiders sometimes not raiding
Fixed missing option defaults in Safe Mode
Fixed hotkey rebinding in Safe Mode
Fixed tooltip locking on inheritance screen
Fixed some cases where border preview showed the wrong color
Fixed tooltip positioning issues
Fixed missing UI elements in Carthage and Pharaohs scenarios
Fixed Exodus events not triggering in Pharaohs scenario 5 when loading from a save
Fixed road pathfinder error when used on tiles where roads cannot be built
Fixed two character different character portraits actually referring to the same art
Thanks to everyone who reported issues with My Colony on the Steam Deck, I can confirm it is now working properly with the latest patch (released today). Let me know if you have any more problems with it!
We want to announce that we will also publish the game on Itch.io It will also clearly have the same release date of its demo version and the full version.
I am back with a delayed update on the state of affairs in Mini Mech Land. It is all good news, work on Machine Match: Mini-Mechs is proceeding as planned, with steady progress being made.
Last week, I hinted at some changes coming to boons and power-ups. Today, I want to give you a glimpse of what's in the pipeline for customization.
Boons
With this update, you'll have the ability to unlock up to three slots for unique stats and builds. Each boon will bring its own mix of positive and negative effects, adding complexity to your decision-making process. Take a look at the mock-up:
Weapon Cards
Dr. Robot has been hard at work refining the weapon card experience. He has made changes to the recycling system and enhanced the UI for easier tracking. He is also experimenting with a parallax effect to bring more dynamism to the cards - though it's still a work in progress, hence why the images may look a bit fuzzy:
Introducing a New Operating System
We're introducing a new operating system that will allow for deeper customization of your mini-mech. With this update, you'll be able to unlock up to three different systems for each faction. Your choice of system will have a direct impact on your ultra skill, ultra booster, and card deck, giving you an even more personalized gaming experience tailored to your playstyle. Here's a glimpse of what's to come: Dr. Robot is aiming to have the new features ready and implemented in time for Easter, which will allow us to use the holiday for testing the new features in-game. There are definitely worse ways to spend your time off ...
🎮
Thank you for checking in with us! I will be back with more news next week!
Oh and, don't forget !
– the demo is still up for grabs for some local couch gaming. So, grab a buddy or two, jump into the action, and don't forget to share your thoughts with us 🤍
STAR WARS™: The Old Republic™ - SWTOR Community Team
Highlights
For players who are unable to get past the “Chains in the Dark” loading screen, please see here for more details around the fix that will be deployed with Game Update 7.4.1b.
In Game Update 7.4.1, changes to the Reputation Track and Reputation Conquest Objectives connected to Galactic Seasons were changed. We are actively discussing what adjustments can be made regarding these changes. More details can be found here.
Fixes
General
Reduced the drop rates of new items in the "Grade 11 Treasure Hunting Lockbox" significantly to better align with previous drop rates.
Fixed an issue preventing server transfers for some characters with previously opened lockboxes.
Fixed an abrupt player character transition during Koth’s date.
The "Crafting Trainers" mission is granted when the player enters the Gathering Skills hub on the Imperial Fleet.
Items
Fitted Armors and Weapons for World Drops and Ancient Armaments are now Bind to Legacy on Equip and have a Vendor Value of 100 credits to allow sale on the GTN and Vendors.
Tunings will now display properly when equipped to the Gothic Master's Dualsaber.
Date Night Missions
The character with pink hair is no longer sitting on an invisible chair during cutscenes in Theron Shan’s Date.
Galactic Seasons 6
The "Speak to Vagol Oss in Your Copero Villa" cinematic can now only be triggered once, as intended.
Fixed an issue causing ambient sound from the Copero Stronghold to persist after leaving the stronghold.
Vagol Oss will no longer change locations after completing the "Return to Vagol Oss in Your Copero Villa" step of the “A Commemorative Introduction” Mission.
Some Small Wall Hooks in pre-unlocked areas of the Copero Villa stronghold no longer require the purchase of the "Underground Docks" expansion to be used.
Unlocking a room in the Copero Villa stronghold with Cartel Coins now correctly refers to the unlock in chat as a Copero unlock (previously said Mek-sha)..
The following vendor-only Galactic Season 6 titles will now be properly unlocked in Collections: "The Builder", "Edifice Engineer" and "Grand Architect".
The datapad found during the "Galactic Season 6: The Observation Room" mission when directed to talk to Yshal can now only be interacted with once.
The Galactic Seasons: Weekly Objectives tracking no longer states “Missing Details Data”.
The Planetary Art: Tython Decoration now stacks with itself in the inventory.
The "Elegant Chest of Loyalty" crate correctly refers to "Conquest Commendations".
The cover of "Arrangement: Copero Vehicle Stall" decoration is now aligned with the vehicle platform.
Corrected an issue where the Piloting Ranks listed in the ability and item descriptions for The S-100 Turbo Boxxer were inconsistent.
Added a Dye Slot to the Master Builder’s Bracers.
The Eyto Eyto Creature Mounts no longer clip with character hands while mounted.
The Lord of the Rings: Journeys in Middle-earth - Papatwika
- Sign up or log in to enable cross platform cloud saves for new and existing campaigns. DLC purchases will also be linked to your AsmoConnect account and can be accessed on any device. - Increased the maximum number of save slots from 5 to 10. - Various bug fixes.
Hey!everyone. This is a brand new version,many systems have been remake. More aircraft types and cannon types,the levels have also been redesigned. Each level you can obtain up to 5 stars.After earning a certain number of stars, you can unlock the new type of cannons.New cannons often come with interesting weapons.With these you can win the game more easily.