Here's a preview of the new rocket launcher that I've been working on.
It's designed to deliver high damage area-of-effect to help deal with groups of monsters. But here's the catch: it has limited ammo. You'll have to time your rockets well; ammo conservation will be more important with this weapon.
This is just a small preview of the many changes and improvements coming. Stay tuned for more news on the update!
We've heard your call for change, and we're excited to introduce an new update!
Get ready for the all-new Infinite Resources - Skirmish Mode! No longer will you be constrained by scarcity—now, resources flow endlessly, giving you the freedom to focus on what truly matters: domination. But that's not all! We've supercharged ship production by implementing a build multiplier on select planets' shipyards. Watch your fleet multiply before your eyes as you prepare to conquer the cosmos like never before!
But wait, there's more:
Solved a bug which affected gameplay speed, overall experience is drastically improved making it more dynamic
Rally point HUD has now a bright orange indicator when being active
Patch v0.8.2 brings several bug fixes and a temporary change to Favors.
Balance Changes
Greatly reduced the max quantity that can be required for Favors.
Developer Note: This is a temporary measure to make Favors that spawn not require such incredibly high investment to complete. We say temporary because we are currently working behind the scenes to make Favors a more interesting and rewarding system. The new iteration of Favors should be coming soon!
Bugs
Fixed an issue which was preventing the ability to respec fishing lure points.
Fixed some instances of dungeon groups not closing properly.
Fixed some instances when a new officer in Hardcore mode which replaced a fallen officer was unable to receive commands.
Fixed an issue which was preventing unlocked crafting recipes from showing up at the appropriate crafting station.
Fixed some instances of repeat custom dungeons not functioning properly.
JOY OF PROGRAMMING - Software Engineering Simulator - maschere
The fifth update for JOY OF PROGRAMMING is now live and brings the game to version 0.6.0. This update not only brings another round of bugfixes and QoL improvements, but also 5 new levels and some new fact-sheets to collect.
Happy Coding!
Full changelog:
- Added 4 new "Algorithm" levels: Maximum Image, Swap Sort, Middle of Linked List, Majority Vote
- Added 1 new "Puzzle" level: E-Mail Validation
- Added 3 new factsheets to find
- Added MyDocuments/JoyOfProgramming/CustomLevels/* to Steam Cloud (PUSH Steamworks)
- Added controls option to enable / disable edge scrolling and fixed edge scolling bug
- Added optional ignore_time_dilation argument to sleep() function to behave (almost) like regular time.sleep()
- Added editior_set_max_speed function to all conveyor belts enabling map creators to allow a conveyor speed of up to 25.
- Added editor_set_movement_speed and editor_set_rotation_speed to MovablePlatform, enabling map creators to adjust the speed.
- Fixed and added another lines of code perk (now possible to write up to 200 lines of code)
- Fixed "open level" list not scrolling in level editor GUI
- Fixed FactBox sometimes spawning underground
- Fixed custom profile names not being used for leaderboards.
- Fixed InputBox set_text not accepting empty strings
- TriggerZones are now invisible in any in-game camera captures.
- API change: VoxelBuilder.build_voxel now defaults to simulate_physics=False instead of True.ire command.
- Level Editor: Added scale support for most VFX emitters
Going to PAX East 2024? Stop by the Retroware booth (15031) and play the demo!
Navigate your way through perilous obstacles in this pixel art platformer! Slow down time to land those tricky jumps, or proceed through levels with a fast movement speed! Evade hazardous contraptions and reach the end with your life intact!
We’re excited to be featuring LOVE 3 alongside our other games at PAX East 2024! You can expect to see: AVGN I & II: Deluxe, Eagle Island Twist, Prison City, Toxic Crusaders, Iron Meat, and The Transylvania Adventure of Simon Quest all available to play!
See you there at Booth 15031!
Be sure to follow Retroware’s publisher page to stay up-to-date on all our games, news, and more!
- Fixed level display in stats menu - Fixed broken viewmodel arms rendering when playing with left-handed weapons - Fixed incorrect DNA scan game event text formatting - Made player impact effects server-side - Updated rank info in stats menu - Increased Annihilation pre-round time to 15 seconds (sv_preroundtime_annihilation) - Added use bind next to use icon - Moved round time next to round number on round end panel - Scoreboard will no longer automatically show up on match end - Added an option to disable voice chat in pre-round time (t_preround_voice_enabled) - Updated Remington 81 dryfire animation - Updated voice icons - Changed player name fade time when looking at someone - Updated player name reveal delay when looking at someone - Added AFK and text chat player icons - Doctor's Heal ability will now heal nearby players - Added a sound when pre-death state ends - Updated Annihilation round start sounds - Updated role icons - Fixed more texture glitches when setting a reduced texture quality setting - Fixed kill counter not working in Annihilation - Added a CPU power supply - Fixed players in pre-death state seeing text chat from alive players - Added an option for last innocent to revive the Don as Zombie - Fixed pot models materials - Hitting someone with a bat from behind will result in increased damage - Added Steam achievements and more Steam stats