Greetings dinosaur hunters! We invite you to participate in testing of the new custom map editor! You can help us by trying out the test version as we want to hear your feedback on the current set of features. Check out instructions in this post and video user guide.
Here is a user guide video of the custom map editor which showcases it’s main features:
The current features of the custom map editor are:
Terrain creation tool: Alter terrain height, textures and grass with help of automatic generation
Create mountains: Place mountain stamps to speed up terrain creation
Area creation tool: Create different areas and biomes to different areas
Road tool: Create roads that follow environment shapes
Create objects: Place single objects on the map
Create special locations
Testing menu with possibility to walk in the map, change time of day and place posing players
Define which dinosaurs will spawn on the map
Automatic generation of gameplay elements
Publish to Steam Workshop and play in multiplayer workshop map
Things to take into account before starting testing
The testing version of the game utilizes different server. You won’t be using the same player in the test version but start from zero with a fresh player (if you didn’t participate in development testing before). Once you move back to the main server you will continue progress with your existing account and lose any progress made in the test server.
Before you start transferring your game into the open testing mode please make a backup of your player.txt file. It can be found in %steamlibrary_folder%/Prehistoric Hunt/Prehistoric_Hunt_Data/player.txt . The file contains your trophy lodge setup and it will be overwritten if you don’t take a backup. Once you move back from the test version to the actual game you can copy this backup file back to it’s original location.
Please note that when you have the test build active you cannot launch the actual game. When you want to switch back to it in the Betas-menu you will need to choose ‘None’ to get back. You can freely switch between the versions.
Instructions how to get the test version
Right click the game name in Steam library list view and choose ‘Properties’. Then choose tab ‘Betas’. From the dropdown choose “public_test”. Steam will now download the test version and you’ll see in your library view instead of “Prehistoric Hunt” name “Prehistoric Hunt [public_test].
Testing the custom map editor
Watch the video in the beginning of this post to learn the main features.
Please note that some generation operations might freeze the game for a few seconds while they are running. It’s advisable to wait for them to complete without clicking anywhere.
You will find the custom map editor in the main menu by going to PLAY – MAP EDITOR. When starting your first map choose CREATE NEW MAP and when you come back to edit it choose EDIT MAP.
Created maps are stored in %steamlibrary_folder%/Prehistoric Hunt/Prehistoric_Hunt_Data/maps/ with own folder for each map. We recommend you to backup this folder regularly so you can revert unwanted changes!
We will summarize feedback on our Discord about the tool.
Thank you for playing the PWR demo and giving us feedback via surveys! We have already started to implement the first improvements based on your comments. Among them, we have improved the quality of backgrounds in the game.
We will release the second edition of the demo in June, which will be the last step before the release.
Saint Patrick’s Day is here and a legion of evil leprechauns have been unleashed upon Era City! Hunt them down for awesome loot, then run over to the Holiday Building because it just restocked with some Saint Patrick’s Day wares! Feeling lucky?
5.CRIME SCENE KNIFE SKIN AND GLOVES A special CRIME SCENE skin designed specifically for Karambit, Exo, Butterfly, and Razor knives has been added.
6.CANDY KNIFE SKIN AND GLOVES A special CANDY skin designed specifically for Karambit, Exo, Butterfly, and Razor knives has been added.
7.ZULA BANDANA Character customization continues in Zula. Zula Bandanas have been added to the game.
8.DRAGON AND DRAGON HUNTER COSTUMES Time to reflect your style with character customization! Two new costumes designed separately for Zula and Gladyo are now in Zula.
Join us this weekend for the ASCENDANT.COM: All Stars - Wall of Fame Creator event and have your name featured in Ascendant forever!
📅 Mark your calendars:
Europe
[/b] March 22, 6PM - 10PM GMT[/list]
North America
[/b] March 23, 2PM - 6PM EST[/list] We're looking for creators of all sizes who'd like to take part in this exclusive event and become a part of Ascendant's legacy!
📺 For Content Creators here's what you can expect as a Creator:
Key Giveaways: Bring your community in by giving out keys to them! We'll offer you keys to handout at your leisure during your prime time.
Wall of Fame: Earn the prestigious honor of having your name featured within the game. Make your name larger by completing milestones!
👀 For our Ascendant Viewers:
Tune in and play!: Win a key from an official Ascendant Creator!
Interested in becoming an Ascendant Creator? Shoot us an email at creators@playfusion.com and we'll work you in!
An issue that has been addressed. (Work-In-Progress)
I changed the projectile velocity to reach the target in 0.14 sec over a distance of 100 meters. We previously had a velocity of 0.22 sec.
I added interiors to the Afghanistan map and rearranged some buildings.(Work-In-Progress)
I am currently working on implementing AI technology that can be adjusted during runtime. However, it has been a difficult system to perfect. At this stage, I have set the distance at night to be between 10 to 20 meters. (Work-In-Progress)
Depending on the weather, if it's foggy and over a certain percentage, the AI distance will also decrease to 10 to 20 meters.
I have adjusted the recoil on the weapons to stabilize the bullet direction with each shot of aiming.
I have fixed a long-standing bug that caused floating weapons to appear after logging out or spawning in the maps.
When attempting to spawn and click on the map, there may be a slight delay while the system gathers all the necessary information to load up.
Fixing and addressing bugs and issues.
If you continue to report issues by submitting tickets, we will work together to fix them. I appreciate your cooperation.