We are pleased to introduce you to Highway Police Simulator!
Put on your uniform and immerse yourself in the authentic police work of the American Highway Patrol. Solve cases, chase criminals and explore the open world. Choose your officer and take on the challenges of the highways. Will you be able to maintain law and order?
Coming to PC, PlayStation5 and Xbox Series in 2024.
We are pleased to introduce you to Highway Police Simulator!
Put on your uniform and immerse yourself in the authentic police work of the American Highway Patrol. Solve cases, chase criminals and explore the open world. Choose your officer and take on the challenges of the highways. Will you be able to maintain law and order?
Coming to PC, PlayStation5 and Xbox Series in 2024.
Thanks to everyone who played our Demo during the February 2024 Steam Next Fest and shared their feedback. We have listened and made some changes! To find out more, check out the video below narrated by Game Director, Nareg Kalenderian.
Here is a summary of all the updates: The tutorial button on the main page now has a new colour. Some players were not able to view the button.
Ship Speed:
The analog stick now has full-range support for ship speed.
You can now adjust speed sensitivity from the options menu.
The D-pad controls now behave correctly for better micro-movements, such as dodging.
Ground Weapon:
Re-written the targeting system to make it more intuitive and easier to manage.
Combine two buttons into one.
Auto-fire + Auto Target
Switch back and forth between manual control and auto target when needed.
HUD : Players can now adjust ship HUD size from the options menu for better visibility. You now have the option to enable an additional HUD display at the bottom of the screen.
Auto-fire now available as a real-time toggle – you can assign a button in the control’s menu.
Revive/Continue Mechanic – only available for Easy mode: This will only be available in the easy mode. Players will have three lives per level and will be revived in the same spot instead of restarting the level (at the cost of pickups and score being reset per revive for that stage only). This can be used throughout the game.
Invert function for stick controllers (Mainly for left-handed players): In the gamepad options menu, the player can toggle the checkbox to invert the stick controllers. This will swap the left and right stick functionality.
Overall Balancing : We have further balanced the game based on feedback, which will better reflect on the different difficulty modes.
Steam Deck : Currently in the works, keep an eye out for future updates on this.
For future updates and announcements, make sure you are following us on our socials!
We are pleased to introduce you to Highway Police Simulator!
Put on your uniform and immerse yourself in the authentic police work of the American Highway Patrol. Solve cases, chase criminals and explore the open world. Choose your officer and take on the challenges of the highways. Will you be able to maintain law and order?
Coming to PC, PlayStation5 and Xbox Series in 2024.
We are pleased to introduce you to Highway Police Simulator!
Put on your uniform and immerse yourself in the authentic police work of the American Highway Patrol. Solve cases, chase criminals and explore the open world. Choose your officer and take on the challenges of the highways. Will you be able to maintain law and order?
Coming to PC, PlayStation5 and Xbox Series in 2024.
Raise a cup of red and stare into the scarlet depths. The essence of life, the draught of death. In its reflection, the blood moon hangs.
Dead by Daylight’s Blood Moon Event is here. From March 18th 11AM ET – March 31st 11 AM ET, step beneath the scarlet sky and experience an event that’s certain to get your heart pumping.
UPDATE (MARCH 20)
Upon collecting your feedback, we realized we fell short on delivering enough Bloodpoints. To make the Blood Moon live up to its name, we’re DOUBLING the Blood Seeker Community Challenge multipliers (up to a max of 400%). Not only that, but we’re giving 1 Million Bloodpoints to every player who logs in during the Event.
SCARLET TAPESTRY
The Blood Moon looms overhead, a herald of carnage yet to come. Behold its full splendour in the Event-exclusive lobby screen, though a word of caution – you may find yourself so transfixed you forget to load into a Trial. Upon doing so, you’ll notice that many familiar assets have been altered by the strange lunar phenomenon.
READ THE BLOODY RULES
The basic goal of this Event is to collect Droplets and deposit them into Blood Basins. When that happens, a Blood Zone is created, granting all players within its radius an Area-wide buff. Survivors can carry a maximum of 1 Droplet, while Killers can carry 2 (and start a Trial with 1).
3 Fragile Blood Basins spawn across the Map at the start of a Trial, allowing players to obtain additional Droplets. Once you have one in your possession, you’ll be able to create a Blood Zone at various locations throughout the Map. Note that there will only ever be a total of 4 Droplets in play during a match.
The area-wide effects are different for Killer and Survivor. For Killer, your Lunge Attack duration is longer, but your blade wipe animation is extended. For Survivor, your grunts of pain are quieter and your Pools of Blood dissipate faster. Both sides will receive a Bloodpoint bonus for time spent in the Blood Zone, so it’s in your best interest to create them.
Upon creation, a Blood Zone will be protected for a duration, during which time the player that created it will benefit from the effects – even if they’re outside the Blood Zone’s area. Once that protection fades, players from either side can remove the Blood Zone and reclaim the Droplets.
BLOODSENSE MAP
Speaking of Map, the Blood Moon Event introduces a new Survivor Item, Bloodsense Map, into the Bloodweb. When you use it in a Trial, you’ll instantly see the Auras of any injured Survivor no matter where they are. Only thing is, using the Map will leave Pools of Blood, allowing the Killer to pick up your trial.
A TOME WELL RED
This Event will bring forth a new Event Tome, featuring 2 Levels of Challenges to complete. In addition, we’re also introducing the Blood Seekers Community Challenge.
How does one become a Blood Seeker? Simply by creating Blood Zones in-game, which contributes to a collective track filled by the entire Dead by Daylight community. The higher the track, the more Bloodpoints players will receive at the end of a game.
RED REWARDS
As per tradition, the Blood Moon Event arrives with an Event Tome loaded with new challenges to complete and rewards to reap. The more Challenges you do, the more Blood Trinkets you earn to spend on Outfits, Charms, and Player Cards.
An explorer delving deep over her head. A formidable warrior spurred by insatiable bloodlust. Use your Event Currency to unlock Élodie Rakoto’s Catacombs Exploration Outfit and The Oni’s Red Mist Outfit.
Beyond Outfits, Charms are an exciting way to add a dash of personality to your characters. Whether you’re looking to express your own individuality, or perhaps deck your Survivors out with Charms that feels lore-accurate, the Droplets, Blood Basin, and Dripping Skulls will be an elegant addition to your collection.
Our latest addition to the Cosmetic family are Player Cards, so if you’re the type who enjoys a classy dash of the macabre, we’ve got you covered with several Blood Moon-themed Badges and Banners.
BLOODY THREADS
A young witch dabbling with the dark arts. A gambler that always bets on red. An inventor at her most primal. A doctor hellbent on pushing medical boundaries.
The Blood Moon Collection features elegantly sanguine Outfits for Survivor and Killer alike, with each one painting a macabre portrait of the past – or is it the present?
Head to the in-game store and check out these new Very Rare Outfits for Mikaela Reid, Ace Visconti, The Skull Merchant, and The Doctor.
MAKE IT RAIN
There’s not a cloud in the sky, and yet…we’re going to make it rain Bloodpoints. For the duration of the Blood Moon Event, we’re offering daily login rewards of in-game currency, with each gift period starting at 11 AM ET and running for 24 hours.
The daily login rewards include various forms of in-game currency, with a total of 500,000 Bloodpoints, and 50 Rift Fragments. For more information, check out our complete schedule of Blood Moon giveaways:
March 18: 50K Bloodpoints March 19: 10 Rift Fragments March 20: 50K Bloodpoints March 21: 15 Rift Fragments March 22: 50K Bloodpoints March 23: 50K Bloodpoints March 24: 50K Bloodpoints March 25: 50K Bloodpoints March 26: 10 Rift Fragments March 27: 50K Bloodpoints March 28: 15 Rift Fragments March 29: 50K Bloodpoints March 30: 50K Bloodpoints March 31: 50K Bloodpoints
May your cup runneth over with Bloodpoints, to the point where you’re bursting at the seams. We hope you enjoy the Blood Moon, and we look forward to seeing you in The Fog.
Two small updates: -Added a 4K resolution option -Ensured the options button was always on top, so it couldn't be covered up and lost under the mazes
ALSO
"20 Small Mazes" passed 230,000 downloads recently! That is a crazy number!
I am extremely grateful, and the response to "20 Small Mazes" will be a memory I will always cherish. I've really enjoyed reading your reviews, how much you liked my daughter's artwork, and how much you truly hated the sliding puzzle. My next game won't have a sliding puzzle, maybe.
English ############Content############### [Guns]New Gun: Negev [Bazaar]The Weapon Merchant now sells Negevs. [Guns]Adjusted the base powers of various guns. (They are still quite overpowered for low-level characters. The adjustment also does not affect any modified guns.) 简体中文 ##########Content################# 【枪械】新枪械:内格夫 【巴扎】枪械商人现在会贩卖内格夫。 【枪械】调整了部分枪械的基础威力。(它们依然对于低等级的角色而言威力巨大。调整不影响改造过的枪械。)
Starting off the new week with even more fixes is the best! Our Interns are gonna love morpin in Time to Morp even more! Thanks to reports and feedback of our community, we've came up with the following fixes:
Now showing the day of your world in main menu under Continue button.
Added Cancel button to a Loading popup for better navigation.
NPCs should no longer look in a wrong direction after loading the game.
In Morp Wiki, you can now see which resources each Morp produces (fix on a Client).
Morphing to a max level Morps should no longer throw errors or prevent save files from loading.
Sand Pile no longer stays on the map if you move too far from it.
Added a description to Morp Wiki, explaining that White Fruit makes White Morp.
Doubled amount of Digging Sticks that can be gathered from Ripe Flowers.
Social Quests to feed a Morp should be updated on a Client.
Max level Extractor is loading smoothly now for Clients, and there shouldn't be any errors.
Science Morps got their animated faces back.
Brought back CODE connection option for times when Client can't connect using Steam connection!
Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!
Leave a Review
Make sure to leave a review for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!