Skeleton War - 兔头
Fix possible lag in late stages of Glacier map.
Mar 18, 2024
Flotsam - Juwdah
Hey Drifters,

Another quick hotfix patch, mainly fixing an issue with rescue landmarks that could cause the game to no longer be savable.

Early Access 0.7.6f3
  • Fixed issues with the persistence of rescue landmarks, which caused the game to no longer be savable.
  • Fixed issue where a rescue landmark could be completed multiple times upon saving and loading subsequent to rescuing the drifter.
  • Fixed issue issue where boats could be left abandoned on landmarks after saving and loading twice while drifters were doing that landmark's tasks.
  • Fixed issue where using the overlay button to open the Architect Mode could cause the water to remain in Architect Mode even after exiting the mode.
  • Fixed issue where the energy overlay button did not open the energy overlay.
  • Fixed issue where clicking on research notifications would no longer open the Tech Tree.
  • Drifters with items in their inventory no longer become immobilized when storage space is unavailable.
  • Various small UI improvements.
BattleJuice Alchemist - Mr. Horrible Gelatinous Blob
We are delighted to announce the participation of BattleJuice Alchemist in the upcoming GDC 2024 exhibition! During the event, the ESDigital Games team will present a new demo version of the game, and everyone interested will have the opportunity to try it out for themselves.

We look forward to seeing you at GDC Play, Moscone Center, at booths N3203, N3205, and N3207 from March 20th to March 22nd!

For those who are unable to attend the exhibition, we invite you to play the demo version of BattleJuice Alchemist and add the game to your wishlist!

https://store.steampowered.com/app/1384060/BattleJuice_Alchemist/
Mirthwood - bhecox65
Hey Everyone, Daron here from Bad Ridge Games.

Curious about your adventures in Mirthwood? Whether it’s meeting new people, building up your character, or unraveling rich storylines; there is much to do and experience beyond your farm. In this post, we’ll explore what questing looks like in Mirthwood.



Exploration

To start, it’s important to understand a bit about the game world. Mirthwood thrives on exploration. Our central thesis has been to merge the cozy comforts (and challenges) of home-building with the freedom and adventure of open world discovery. Hand-crafting a diverse, dangerous, and rewarding map has been a major point of focus for us.

Comprised of six main regions and many sub-biomes, the world of Mirthwood stretches from deep woods to desolate wasteland, from dark barrows to frigid mountain foothills. Unique locations dot the landscape, offering opportunities to uncover stories, find rare loot, and fight for survival.




Questing

Main Storyline
Mirthwood will feature a central storyline for you to unravel at your own pace. Having fled a war-torn homeland, you arrive on the shores of the Free Lands, ready to rebuild your life from the ground up. You will begin to uncover the secrets of this new land - and critically - understand the reality of its past…and your future.

Side Quests
You will also find many side quests to collect (or ignore). These range from emotional matters of heart, to quirky adventures, to the mundane medieval favor. Some quests are shaped by the tangible needs and desires of the game’s characters. Contracts play a big part here, allowing you to hunt down some of Mirthwood’s fabled foes.





A Dynamic World
No world stays the same forever. Key to Mirthwood’s design is the principle of change. Here, seasons will pass, the economy will shift, and NPCs you know, your friends, will die. While Mirthwood has its share of crafted stories, we also want you (and the world) to generate your own, with the hope that no two playthroughs are alike.





Here are some of the things we’re working on, and what you should expect as you quest and explore in Mirthwood:
  • The Toils of Medieval Life
    NPCs are at the mercy of the world, just as you are. Disease, poverty, and other dangers are at the doorstep.
  • Choice & Consequence
    Some scenarios will present you with choices of permanent significance. This can involve the life and death of characters, effects on the landscape, and more.
  • Dynamic Events
    Events like dust storms, blizzards, or attacks on towns can be generated by the game’s storyteller. These present hardships to navigate as you play.
  • Clues
    Occasionally, you will stumble across clues leading you to environmental stories, maps, or other encounters generated as a response to actions in the world.
  • Morality and Renown
    The choices you make will affect how others perceive you. Your Morality and Renown will be weighed and measured. Who will you choose to be?



We want everything you do to be worth your time. For us, that means generating meaningful stories and encounters, finding fun and epic loot, and customizing and leveling your character as you see fit. And let’s not forget about the homestead altogether. We want to give you a chance to impact the world and the characters you meet, not as a savior - but on your terms.

We hope this gives you a little more insight into what questing in Mirthwood will look like. Let us know your thoughts and feedback fellow adventurers!
Mar 18, 2024
God Of Death - Paragon Game
Bug Fixed.
Mosaic Mysteries - Kim Jong Billy
- Added a new 109 pieces puzzle: Amber Fields
Mar 18, 2024
Baldur's Gate 3 - SaloAtLarian
Hello everyone,

We’re rolling out another small hotfix on all platforms today that takes care of a couple of crashes and blockers, as well as a couple of bug fixes for Minthara, so hopefully now she’ll stop spilling the beans.

We’ve also fixed an issue where a legacy dialogue flow had been enabled unintentionally while carrying out fixes for Minthara, which meant that some players had been able to view dialogue where Minthara would seemingly end a relationship with Dark Urge players if they had resisted their urges and made a certain choice in Act III.

There’s good news for Xbox players, too! Today’s hotfix also brings both Hotfixes #20 and #21 to your platform, which means issues with cross-saves should now be resolved. Thank you again for your patience while we worked to fix the issue, and we’re sorry for any inconvenience it may have caused you (and your saves!).

If you’re experiencing any issues after installing this latest hotfix, please check whether the issue still persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team and submit a full report to help us solve your issue.

We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3!

CRASHES AND BLOCKERS
  • Fixed a crash caused by the game trying to access the duration of a condition on a character with no conditions set.
  • Fixed conditions sometimes trying to get their duration from the source entity instead of the target entity.
  • Fixed some potential internal crashes on Xbox when suspending the game (e.g. when suspending the console or loading another game), causing it to reboot when you went back to it.
UI
  • Improved the messaging for syncing and cross-saving by indicating when a cross-save sync has failed and adding an option to try again. Also prevented the saving and cross-saving messages from appearing for secondary local players.
  • Voice chat will no longer overlap the minimap on split-screen.
  • Fixed the 'Another Player Is Joining' pop-up not triggering while the host has a panel open on Xbox, potentially preventing the client from joining.
SCRIPTING
  • Fixed an issue where legacy dialogue had been enabled unintentionally as part of another line of fixes, in which Minthara would seemingly end a relationship with Dark Urge players who had rejected Bhaal.
  • Made Minthara promise to stop repeating her thoughts about Gale in Act III.
  • Fixed a bug causing you to get perpetually stuck in a dangerous area if you triggered hostilities in the Emerald Grove and then left while it was still a dangerous area.
  • Fixed a rare issue where dialogues would end suddenly when you went to kiss your romantic partner.
  • Fixed a bug causing you to get stuck in combat with the enemies on top of Moonrise Towers if you found a way to sneak into the Mind Flayer Colony.
Mar 18, 2024
Witches Wishes and Whispers - mrussoart
This update improves text for clarify and fixes a bug preventing player from exiting the game.
SkyStrikers - terraverse
Hello Strikers! 👋

What a long time since last update. Here now we bring a big update with a HUB which can hold up to 16 players and play with some new stuff. Just jump in and check what we have!

- Added a Social HUB! You can now hang around with up to 15 other players.
- Added a daily task machine - KEEPERS DAILY! Complete and redeem daily tasks to earn Joyos.
- Added the REX RECYCLER machine. Redeem Joyos for free emojis and express yourself!
- Added a BACKPACK to store your emoji items and use them anywhere.
- Added a REPORT and BAN system which can be accessed through the Player List board in the Hub and in the Arena.
- Added additional items in the REPORT and BAN system only for player moderators.
- Added a game master notification in the Arena so everyone will know who is the game master and when the role changes.
- Updated intro and connecting screen animations.
- Other general performance improvements and bug fixes.

Thanks for everyone's patient.

Best,
Sky Strikers Dev Team
The Wreck - ThePixelHunt
As part of a series celebrating The Wreck's first anniversary, here's an interview with Mylène, who worked tirelessly to spread the word about the game and help release it on lot of platforms and digital marketplaces.

Who are you and what was your role on The Wreck?
My name is Mylène, and I was helping with the Marketing & Communication aspect of the game.



What was your favorite moment/thing to do during the production of the game, and what was the one you liked the least?
I really loved to see players discovering the game on Twitch. It always feels really special to see concrete things coming from your work. I also really enjoyed brainstorming, to see all the idea you could get to promote the game. Finally (it's hard to not write down all the stuff I liked about The Wreck!), I really enjoyed chatting with the team, whether it was during meetings or doing event (parties!!!) face to face. I feel very lucky to be part of this adventure. The worst past was to not win The Pegases (French video game awards - The Wreck was nominated in three different categories but lost each time) :D. Joke aside, for real, it was difficult for me to read reviews which sounded unfair, even if all opinions are valid of course!

What was a thing you learned about your craft making the game that you'd like to share with other Marketing peeps out there?
Never stop trying to promote a game, even months or years after the release. It's always worth it!
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