Seasonal Soccer - Icany


Steam's Spring Sale has arrived
, bringing unprecedented discounts! This spring, players around the world can dive into digital adventures and experience thrilling moments with their favorite games – all made possible by incredible discounts of up to 80% and beyond.

In F-Games, we aim to offer everyone the chance to experience something new and exciting, which is why we have selected a diverse range of games to suit every taste. Whether you are a passionate fan of strategy games, a master of fast-paced action games, or deeply immerse yourself in story-driven adventures, you are sure to find something that fascinates you.

Special highlights in this spring's sale include 'Voltage,' which takes players into a world filled with electric excitement, 'Seasonal Soccer,' offering a seasonal glimpse into the wonderful world of football, and 'RTS Commander,' a strategy game that challenges your tactical thinking and strategic planning to the limits.

https://store.steampowered.com/app/935340/Green_Dragon/?curator_clanid=40939311

https://store.steampowered.com/app/798710/Voltage/?curator_clanid=40939311

https://store.steampowered.com/app/765370/RTS_Commander_Smash_the_Rebels/?curator_clanid=40939311

https://store.steampowered.com/app/818380/Seasonal_Soccer/

https://store.steampowered.com/app/1698910/Hardcore_Trivia/

Discounts also apply to the DLC:s!

But don't let these titles limit your exploration – Steam offers thousands of games from every possible genre, providing endless entertainment and new experiences. This is your opportunity to build your dream game library or discover the next great game that takes you on entirely new adventures.

The Spring Sale is not only a fantastic opportunity to save on your favorite games but also a chance to support and experience the creations of indie developers who bring fresh ideas and innovative gameplay mechanics to the market. Whether your game budget is big or small, Steam's Spring Sale has something for everyone.

Remember, these incredible offers are only available for a limited time, until 3-21. So, don't miss your chance – dive into Steam's world of games and start your adventure today!

Best regards

F-Games
Mar 18, 2024
Eternal Vigil: Crystal Defender - CreatorInDeep
Since our last fest appearance, we've been deeply engrossed in enhancing the gaming experience for our players. Our team has been diligently working behind the scenes, dedicating ourselves to the development and expansion of the game. We are excited to announce that we have enriched the game with five additional maps. Each map boasts a unique set of adversaries, offering players diverse and refreshing gameplay experiences. As we approach the final stages of development, we are currently in the testing phase for the upcoming release. It is with great anticipation that we share these developments with our community, and we eagerly look forward to bringing you an even more immersive and engaging game.

Here are some exclusive sneak peeks at what we've been crafting:

  • Eternal Vigil Map: This map retains its original, enigmatic darkness, ensuring the same intense atmosphere as before.
  • Summit: Embark on an icy adventure to dominate the frigid expanse of Summit, our most extensive map to date, where the chill of the snow is as much your adversary as the foes that inhabit it.
  • Frozen River: A wintry battlefield set upon a treacherous frozen river. Here, players stand their ground against endless waves of enemies, making for a relentlessly dynamic combat experience.
  • Ruined Tomb: One of our most distinctive maps, located within the ancient confines of an Egyptian pyramid. Navigate through history as you battle your way out of these storied ruins.
  • Rocky Passage: A map set in a deserted canyon mining town, where players must fend off relentless assaults from their adversaries, emphasizing strategy and fortitude.
  • Forsaken Lands: Venture into the infernal depths of the Forsaken Lands, a map where the strongest enemies reside, and the pressure is unyielding.

Additionally, we're thrilled to unveil the complete overhaul of Shady Mario. This character now introduces a shop feature along with enchantments and upgrades for your items. We've refined the original enchant system from our demo into a more robust upgrade mechanism, while our revamped enchant system remains shrouded in mystery, promising to surprise and engage players in new ways.

We're brimming with updates, but we'll keep some secrets close to our chest for now. Stay tuned for more thrilling revelations as we progress toward our release.

Will leave this picture just as it is ;)



Best regards,
Ember Eye Studio
黄毛漂流记 - balloonsgame
  • Time slows down 5 times
  • Refresh days to remove seeds planted by bugs
  • Fixed the bug that cat head shaving cannot trigger
  • Added mysterious merchant selling button
  • Fixed the problem that Mr. Wang was too lazy to water the water
  • Adjust the number of daily scene material refreshes
Drug Dealer Simulator 2 - Alyss
Hello there, Dealers!

New week, new devlog. Ready?

Let’s start with Rafal.

Designing the map was an important challenge that would have a significant impact on how the game would be played and progressed. We wanted to make the world of DDS2 much larger but also approachable and manageable by all players from casual to hardcore, as well as single or multi-player parties. That's why we needed to approach it in smart steps and a few phases of prototyping.

The first step was prototyping the gameplay. When we already had most of the basic gameplay mechanics, we first created a temporary testing map, which consisted of three small islands - two villages and one small town. This map was very simple so it could be easily shaped, changed and reworked during the process. (This is the map you saw on the first coop reveal gameplay trailer) We played a lot through the temporary map, made notes and had internal discussions on further changes. It gave us a good understanding of how the mechanics and game progress sit together and how we should approach the final world. How large should it be, how far is far and how close is close, considering both locally traveling by foot as well as using the vehicles.



Next step - general scale and size. After collecting all the knowledge from the first step, we could now design the general idea behind Isla Sombra - choose its size, complexity, and the number of towns and locations available. We first started with a draft on which we could discuss the game quest progression, territory progression, transportation and smuggling routes and the general mechanics of expansion. We adapted that draft to our limitations – time, budget and our abilities. It's easy to overthink stuff like that and blow the project out of proportion, so we needed to put that sometime and thought.

After we were done, we could make the first prototype of the map in the game world. Place the most basic locations, travel points, vehicles and a couple of hideouts. See how it plays out and how the designed scale works in gameplay.

When we finally agreed on the areas and map sizing – we could finally start to make Isla Sombra as it is today.




So, what’s more about the map? The DDS2 map is vastly bigger than the map available in the first game. It is comprised of 9 main territories, and some of those are divided into smaller sections.

On the islands, the player will find many “biomes”, from small coastal villages and small towns, through big colonial cities and slums, to jungle settlements and wilderness. The player will be able to travel around using different methods: by foot, a few options for quick travel, and some land vehicles and boats.



All the “biomes” (different kinds of territories) have their own faults and advantages. All have different shops and loot, varied types and numbers of enemies, and hideouts perfect for some operations but not as great for others.

The variation in available commodities, ingredients, and varying degrees of risk in production and warehousing in specific territories allows the player to use different tactics when organizing the distribution of goods across the island.

So this is what we’ve been working on! Wanna see more? Come back in a week!

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/
Mar 18, 2024
Fairytale Fables - Leralasss
New patch 0.1.35 is out with some new cards :)

Balance:
*Heroes*
- Phantom: After 4 -> 5 turns

*Characters*
- Smiling Sprout: +3 -> +2 hp

- Demon Harbinger: Your Demons have +3/2 -> Your evil characters have +2/1.
- Guardian Angel: 2/3 -> 4/4. Your Angels have +4/3 -> Your good characters have +1/2.

- Angel Warrior: I have +2/1 for each Angel -> +1/1 for each good character

- Haymaker: 6/4 -> 2/2
- Star Child: 1 -> 2 stars with 33% of my attack.

- Archangel: Cannot revive other Archangels anymore. Revive with 150% -> 50% hp. Attack of revives is based on current attack not starting attack.
- Oberon: When you charge a Star -> When you shoot a Star
- Titania's stars now add a delay of 4 attacks

*Treasures*
- Mana Catalyst: +2/3 for each unspent mana -> +3/3 for each 2 unspent mana
- Holle's Gold: +4 -> +3 gold
- Celestial Harp: +14/12 -> +10/10
- Orchestra: +2/2 -> +1/2
- Witch Hunter Talisman changed to: After your last character dies, destroy the highest hp enemy.

*Spells*
- Core Fusion: 4 -> 5 gold
- Furnace: Level 4 -> 5
- Starlight Strike: Reduced in-fight weight 100 -> 80

*Items*
- Makeshift shield: Cut.

New:
- New character: Kiv, the Resolute. 7/5 Level 5 Good Royal Mage. Ranged. Boost: +5/1. When a Royal I'm boosting is attacked and killed, I attack.
- New spell: Fishing Rod. Level 3, 2 gold, 1 mana. Heavy. Give a character Slay: Steal an exact copy of the slain enemy and remove this ability.
- New spell: Grimm's Twist. Level 4, 1 gold, 1 mana. Transform a character into a surprise character of the same level and give it +3/3 permanently.

- New players <1k mmr are separated from normal matchmaking, play the game with less cards and unlock the normal game after reaching 1k mmr (or choosing to skip to 1k mmr).
- Stats breakdown shows Slay multiplier
- Character description shows artist name.
- "Show names" settings now also shows treasure, spell and item names

- New art by Eric Streed of Fire Mage
- New art by Albert Chauw Wijaya of Dwarfi, Auri, Consti, Havi, Admiri
- New art by Giorgia Sensoli of Celery Tea

- Added visual for Fate's Scissors and Witch Hunter talisman
- Treasure selections with only 1 treasure are now clicked automatically (e.g. Fisher King's single choice)

Fixes:
- Fixed Broken Spell Reflector with Ascendance locking up the game
- Fixed using revive charge from Savitri messing up dog positioning
- Fixed Arabic text being displayed incorrectly
- Fixed Core Fusion putting a second item on a unit and moving that item leading to server error
- Fixed Daedalus picking Hero Mask as first treasure resulting in crash
- Multiple hero selections at once being broken
- Fixed spell reflector + divining rod breaking following spells
- Fixed custom lobbies always needing a restart
- Fixed Chameleon transforming into Haymaker/Fisherman not granting Preserve bonus to other units in the same fight

This will probably be the last balance patch before the tournament - if something is too out of line there might be a balance patch still.
Territory: Farming and Fighting - loomingco
Optimization: When canceling the operation of a moving building, if there are items inside, all the items will fall to the ground.
BUG: The world map does not display the connection lines between adjacent areas.
Optimization: When the horse ridden by the logistics soldier becomes hungry, it must be allowed to eat grass before it can continue to pick up loot.
BUG: The shelf does not load items from the turnover box
Optimization: Item statistics settings in the upper left corner, after excluding the inventory of some buildings, use the displayed values ​​as a basis for judging the production limit.
Optimization: When filling the river, marking unreachable locations in the river as priority will cause the construction task queue to get stuck because the priority task is in the water and cannot be reached.
Optimization: Adjust the size of the interface mini-map according to the size of the scene map (only reduce but not enlarge)
Optimization: You can set the left and right margins of the UI, and test the hairtail screen when the game is started to automatically set the left and right margins.
Optimization: Modify the suffix name of the blueprint file to support steam cloud archives
The One - YotxS
-Change in item prices(sell)
-Cash rewards have been added for some missions.
-Bug fixes
-New menu music
-Glock dmg reduction
-Price change at the merchant
-Change day and night cycle (day is longer, night is shorter)
20 Minutes Till Dawn - flanne
Owners of 20 Minutes Till Dawn can get the new horde survival roguelike "Pesticide Not Required" for an extra 10% in our new bundle! Pesticide Not Required combines cozy farming mechanics with the action of a horde survival roguelike for a unique gameplay experience.


https://store.steampowered.com/bundle/39792/Frogs_in_the_Dawn/
Mar 18, 2024
Schism - Famicon
///NEW
-5 new combat rooms

-new event: Snake Salesman
-new event: Insane Killer

-new relic: Two-Bore Max
-new relic: Ride The Lion
-new relic: Sugar Rush
-new relic: Mindlessness
-new relic: Pittance

///TWEAKS
-can now exit god select menu anywhere (thanks pnok)

///FIXES
-fixed issue with volume not setting properly on new game (thanks dave)
-fixed crash with weapons after beating game (thanks dave)
-fixed relic Money Printer Overload not resetting inflation when removed (thanks dave)
-fixed bug with relic Lost Credits reducing money cap when removed (thanks NickIsCryptic)
-fixed bug with new weapon mod (thanks dave)
-fixed bug with relic Eternalism Scripture MP cost (thanks rayna)
-fixed bug with saving not working with certain relic stacks (thanks dave)

The Prisoner having trouble getting his feet off the ground
(thank you dave for the sick fanart!!)
AMEDAMA - sugiyama
🐸 Join us at MAR 14 2:00am (PDT) for a casual live stream with the producer of AMEDAMA! 🐸

Kon Umeda, the producer of AMEDAMA will be playing the updated 'AMEDAMA' demo, sharing the latest features and insights about the game.

◇ Streamer: Kon Umeda (Producer・CEO of IzanagiGames)



▼Play DEMO & Wishlist NOW!
https://store.steampowered.com/app/2411980/__AMEDAMA/
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