Hello Mercenaries, this is the <Vindictus: Defying Fate> team.
First of all, we'd like to express our gratitude for your support and feedback during the pre-alpha test.
Although it was a brief test period with limited content due to the early stage of development, we could feel the interest and expectations of many people for <Vindictus: Defying Fate>.
We felt the weight of the responsibility to develop a better game in return.
We have carefully reviewed all the detailed feedback shared throughout the game, and the development team continues to consider how to improve the game to make it more enjoyable and satisfy a wider range of players.
We cannot immediately provide details about the next test schedule or launch date, but will do our best to present an improved version of the game, to meet your expectations in a timely manner.
Additionally, if you wish to provide more detailed feedback about the game, you can also participate in the survey which will be open until tomorrow (3/19 01:00 PDT).
We will also keep you updated on the development progress and any news through our official community.
Before we wrap up, we would like to share some images and content that are still in the development stage as a small gift.
Mercenary Lann without his helmet
Lann's new armor
Ernmass and a 3D version of Dolores
The Frightening Polar Bear
Currently, we are planning to add Karok and Delia as new playable characters following Fiona and Lann.
Please look forward to many new characters being introduced in <Vindictus: Defying Fate>, each with a fresh and unique appearance.
Thank you once again for participating in the short but fruitful five-day test.
We will return with good news shortly.
Best regards, <Vindictus: Defying Fate> Development Team
Sakura petals fall, Maus roars, a heavy delight, Nature meets steel might.
The spring is finally here and it's time to celebrate it together, Samurai! Spend tokens and get some epic bloom skins among a ton of other rewards in a brand new World War Armies event!
Artifact Seeker will be releasing for sales on March 25th!
Thanks to all the players of who have been supporting our game, the full version of Artifact Seeker will be available on March 25th.
Compared with the demo and prologue, the official version will have more characters, more artifacts, more maps, more game modes, more achievements, more affixes, more skills, and more events!
The prologue, demo, full version will share the same progress, so no need to worry loosing your progress.
New
- Added some achievements
Adjust
- Endless mode pace adjustment, lower level will be much easier. - The price growth rate of each level in endless mode is reduced from 1.35 to 1.25 - The capacity growth of Lightning Blessing and Frost Blessing has been reduced from 20 to 15 - The number of dashes required to trigger Poison Blessing is increased from 1 to 2 times
Bugfix
- Fixed known bugs
Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, add to your wishlist, and provide us with feedback at any time. :) And if you enjoy the prologue, please leave a review for us. Thank you ALL.
・Fixed a bug in which a werewolf mage's defeat effect could cause the player to lose progress. ・Fixed a bug that the mermaid mage did not trigger the use effect when the opponent had a disable. ・Fixed a bug that prevented a pirate ship's effect from being triggered when the pirate ship's hand effect was achieved by the Sentinel. ・Fixed a bug that the sub targets destroyed by the CPU bear's victory effect were not correct. ・Fixed a bug that caused excessive consumption of magic power related to dragon users and dragon families. ・Fixed a bug that caused the game to become unplayable.
If there is a bug that causes the game to become inoperable, a logfile can be created on a local file by clicking on the button for saving the logfile. Please create a logfile on your local file and report it to the official discord with a description of the situation. I appreciate your cooperation in collecting information in the error log.
<Features> Add item to change the size of the stage depending on the number of players. L It is possible to separate stages for 1v1 (stages before ver 1.0.1) and larger stages for 3 or more players. (It is also possible to always set the stage for 1v1 in the room settings) Enter any name you like (only the first time you start the game, the Steam name is set)
<Adjustments> The player's movement becomes slow (slower than while charging) after the charge is completed. The size of bullets has been uniformly increased (hit box has not been changed). The size of the character has been increased (hit box is unchanged). The appearance of the player's hit points was made closer to the actual size (hit box were not changed). Changed the color of the step count UI displayed near the player to green. Adjustment of hit collision on some walls in the castle stage Adjusted the time for reinforcement over time Adjusted the lighting of some maps. Adjustment of Score Attack mode (CPU battle) L The stage is now wider. L Changed when CPU spawns L Changed spawn position L Effects now appear when spawning L Added lag until skill use after spawning L Adjusted achievement values for some bonus scores L Adjustment of freeze-frame L Adjusted timing of bullet speed increase over time L Adjustment of skills L Adjustment of character
<Bug fixes/QOL changes>. Added a sound when "AreYouReady" is displayed. ・Added a notification UI when a beginner mission is ready to receive. Changed back button during match from mouse click to Esc key long press. Fixed a bug that the sound of the sound of the Servant's squeal remains in the preview. Fixed a bug that the sound of the sound of the Servant's cry remains while it is showing victory. Fixed a bug that the damage judgment of the Servant remains. . Fixed a bug in the focus circle. Fixed a bug when using blade spinner near a wall. Fixed a bug that the cool time does not start if the player is hit after blinking. Fixed a bug that caused the controller to vibrate when an enemy player glazes. Fixed a bug with skill unlock. L The unlock saving method has been changed. If you played before ver 1.0.1, you will be given a key according to the number of skills you opened last time after the update. Fixed a bug that some trees and buildings in the stage are hidden. Fixed a bug that score attack bonuses are added in duplicate. Fixed spawn synchronization of players. Fixed a bug that players spawn when leaving a room. Fixed a bug with Chinese font.