Mar 18, 2024
Vindictus: Defying Fate - Vindictus: Defying Fate
Hello Mercenaries, this is the <Vindictus: Defying Fate> team.


First of all, we'd like to express our gratitude for your support and feedback during the pre-alpha test.

Although it was a brief test period with limited content due to the early stage of development, we could feel the interest and expectations of many people for <Vindictus: Defying Fate>.

We felt the weight of the responsibility to develop a better game in return.


We have carefully reviewed all the detailed feedback shared throughout the game, and the development team continues to consider how to improve the game to make it more enjoyable and satisfy a wider range of players.

We cannot immediately provide details about the next test schedule or launch date, but will do our best to present an improved version of the game, to meet your expectations in a timely manner.

Additionally, if you wish to provide more detailed feedback about the game, you can also participate in the survey which will be open until tomorrow (3/19 01:00 PDT).


We will also keep you updated on the development progress and any news through our official community.


Before we wrap up, we would like to share some images and content that are still in the development stage as a small gift.


Mercenary Lann without his helmet


Lann's new armor



Ernmass and a 3D version of Dolores


The Frightening Polar Bear


Currently, we are planning to add Karok and Delia as new playable characters following Fiona and Lann.

Please look forward to many new characters being introduced in <Vindictus: Defying Fate>, each with a fresh and unique appearance.


Thank you once again for participating in the short but fruitful five-day test.

We will return with good news shortly.

Best regards,
<Vindictus: Defying Fate> Development Team
Mar 18, 2024
Eternal Return - GM_Goddess
Mar 18, 2024
World War Armies - Kasunagi
Sakura petals fall,
Maus roars, a heavy delight,
Nature meets steel might.


The spring is finally here and it's time to celebrate it together, Samurai!
Spend tokens and get some epic bloom skins among a ton of other rewards in a brand new World War Armies event!

Limbus Company - ProjectMoon





AMEDAMA - sugiyama
🐸 Join us at MAR 14 2:00am (PDT) for a casual live stream with the producer of AMEDAMA! 🐸

Kon Umeda, the producer of AMEDAMA will be playing the updated 'AMEDAMA' demo, sharing the latest features and insights about the game.

◇ Date and Time: March 14, 2024, 2:00 - 4:00am (PDT)
◇ Streaming URL: https://store.steampowered.com/news/app/2411980/view/4103414401854509887

◇ Streamer: Kon Umeda (Producer・CEO of IzanagiGames)



▼Play DEMO & Wishlist NOW!
https://store.steampowered.com/app/2411980/__AMEDAMA/
Community Announcements - lynkpingame

Artifact Seeker will be releasing for sales on March 25th!
Thanks to all the players of who have been supporting our game, the full version of Artifact Seeker will be available on March 25th.

Compared with the demo and prologue, the official version will have more characters, more artifacts, more maps, more game modes, more achievements, more affixes, more skills, and more events!

The prologue, demo, full version will share the same progress, so no need to worry loosing your progress.


New
- Added some achievements


Adjust
- Endless mode pace adjustment, lower level will be much easier.
- The price growth rate of each level in endless mode is reduced from 1.35 to 1.25
- The capacity growth of Lightning Blessing and Frost Blessing has been reduced from 20 to 15
- The number of dashes required to trigger Poison Blessing is increased from 1 to 2 times


Bugfix
- Fixed known bugs



Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, add to your wishlist, and provide us with feedback at any time. :) And if you enjoy the prologue, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"
Mar 18, 2024
Color Summoners - slringaly
・Fixed a bug in which a werewolf mage's defeat effect could cause the player to lose progress.
・Fixed a bug that the mermaid mage did not trigger the use effect when the opponent had a disable.
・Fixed a bug that prevented a pirate ship's effect from being triggered when the pirate ship's hand effect was achieved by the Sentinel.
・Fixed a bug that the sub targets destroyed by the CPU bear's victory effect were not correct.
・Fixed a bug that caused excessive consumption of magic power related to dragon users and dragon families.
・Fixed a bug that caused the game to become unplayable.

If there is a bug that causes the game to become inoperable, a logfile can be created on a local file by clicking on the button for saving the logfile.
Please create a logfile on your local file and report it to the official discord with a description of the situation.
I appreciate your cooperation in collecting information in the error log.


Check official discord!
MAGIC CHAOS - iida
1.1.2 ( 1.1.0 - 1.1.2 ) patch notes

<Features>
Add item to change the size of the stage depending on the number of players.
 L It is possible to separate stages for 1v1 (stages before ver 1.0.1) and larger stages for 3 or more players. (It is also possible to always set the stage for 1v1 in the room settings)
Enter any name you like (only the first time you start the game, the Steam name is set)


<Adjustments>
The player's movement becomes slow (slower than while charging) after the charge is completed.
The size of bullets has been uniformly increased (hit box has not been changed).
The size of the character has been increased (hit box is unchanged).
The appearance of the player's hit points was made closer to the actual size (hit box were not changed).
Changed the color of the step count UI displayed near the player to green.
Adjustment of hit collision on some walls in the castle stage
Adjusted the time for reinforcement over time
Adjusted the lighting of some maps.
Adjustment of Score Attack mode (CPU battle)
 L The stage is now wider.
L Changed when CPU spawns
  L Changed spawn position
  L Effects now appear when spawning
  L Added lag until skill use after spawning
 L Adjusted achievement values for some bonus scores
L Adjustment of freeze-frame
L Adjusted timing of bullet speed increase over time
L Adjustment of skills
L Adjustment of character

<Bug fixes/QOL changes>.
Added a sound when "AreYouReady" is displayed.
・Added a notification UI when a beginner mission is ready to receive.
Changed back button during match from mouse click to Esc key long press.
Fixed a bug that the sound of the sound of the Servant's squeal remains in the preview.
Fixed a bug that the sound of the sound of the Servant's cry remains while it is showing victory.
Fixed a bug that the damage judgment of the Servant remains.
. Fixed a bug in the focus circle.
Fixed a bug when using blade spinner near a wall.
Fixed a bug that the cool time does not start if the player is hit after blinking.
Fixed a bug that caused the controller to vibrate when an enemy player glazes.
Fixed a bug with skill unlock.
 L The unlock saving method has been changed. If you played before ver 1.0.1, you will be given a key according to the number of skills you opened last time after the update.
Fixed a bug that some trees and buildings in the stage are hidden.
Fixed a bug that score attack bonuses are added in duplicate.
Fixed spawn synchronization of players.
Fixed a bug that players spawn when leaving a room.
Fixed a bug with Chinese font.
Community Announcements - Inmotiongame
尊敬的各位道友:
大家好!游戏服务器将于2024年3月18日16:00~18:00进行停机更新维护,预计时长为2小时。如遇特殊情况,开机将顺延。请大家及时下线,以免造成不必要的损失。给大家带来的不便,敬请谅解。
为感谢大家的厚爱与支持,维护完成后将奉上更新福利(修为*50万),请各位道友注意查收邮件。

更新内容:
修复异常获取修为的BUG,对异常获取的修为进行处理。


重楼工作室
024年3月18日
Mar 18, 2024
Just Another Night Shift - FinnGames
Hello Thieves and Guards!

The beta tests are ending March 26.

We want to thank everyone who has participated in the beta tests and helped us to make the game better.ːsteamhappyː

With the game launching March 28, we hope to see you back at it thenːsteamhappyː

...