Mar 17, 2024
Leash - extraA
게임 시작 시 나오던 테스트 문구를 삭제했습니다. (으앙)

이하 프레임 드랍 문제를 위한 개선 사항
  • 몇 가지 병렬 처리 이벤트를 한 가지로 합쳤습니다.
  • 렉 현상이 주로 발견되는 3일차에 바로 7일차로 스킵이 가능한 임시 오브젝트를 만들었습니다. 오브젝트는 문제가 해결될 시 삭제됩니다.
기기에 따라 심하게 확인되는 프레임 드랍은 개발자 PC에서는 전혀 확인되지 않아, 문의나 리뷰를 받아야 그제서야 문제가 아직 남아있음을 알 수 있습니다.
최대한 개선을 위해 노력해 보려고 해요. 플레이해주시는 모든 분들께 감사드립니다.
Mar 17, 2024
Word Dungeons - abom
Hello again!
A massive update is live now…

For the past several months, we have been working on a Mobile port of Word Dungeons. Translating the game to have a smoother feel on a handheld device has proven to be a massive undertaking. As a byproduct of this, several design changes have been made to the core game and especially the UI. It would be unfair for us to push these changes only to Mobile users, so we’ve re-worked the PC version as well. While the Mobile version of Word Dungeons is being wrapped up, we figured this would be a good time to push all the exciting changes to the PC version as well.

The changes are quite substantial, so get ready…

Another Word Bank / Hardcore rework.

  • The “Expert word bank” has been completely removed because, quite frankly, it served no purpose.
  • Hardcore mode has been made more Hardcore:

    • Every level now contains 1 ‘Deathword.' If you don’t solve the Deathword, it’s game over!
    • You now get 1 extra gold per word found to rack up those high scores – high risk, high reward!
    • Since there is no Expert word bank, Hardcore mode will use the standard word bank.

Massive UI overhaul:
  • Home Menu:

    • Everything is labeled now.
    • You can now participate in global Leaderboards (along with the Steam ones). Once the mobile version of Word Dungeons releases, all players across all platforms will compete.
      • Side note: your existing high scores will be uploaded to the global Leaderboards when you launch the game.
    • You can now choose to load your Dungeon map even if you haven’t completed a run yet.
    • The progress screen now shows your current gold as well as your current time.
    • Added a help button to highlight the differences in difficulties.
    • There is a Loading Screen now…

  • The Main Game:
    • Your lives, coins, keys and gold are now displayed in the top left corner and no longer clutter your desk.
    • Your extra loot items (Escape Keys for example) are now in their own menu and also off of your desk.
    • The tutorial menu is far more in-depth and is now just a UI element instead of a physical object on the desk.
    • You can now click on the words you found in the “Found Words” menu to look up their definition.
    • There is a “Zoom” feature now, so you can see the words a bit better, especially on levels with many words.
    • Curses now have their own UI elements.
    • Tapping on most UI elements will now explain their function.

  • The Dungeon Map:
    • Re-arranged some of the UI elements.
    • You can scroll to zoom in and out now.

Gameplay Changes:
  • Removed the “Anti-Save Scumming” feature. Save scum away!
  • Changed the "Fraud" Achievement: Click on a coin as it is flying into the well.
  • Keys will drop less frequently if you already have 2 (this includes keys found in the Well event).
  • Gold poofing away is no longer framerate dependent.
  • Getting the “Lantern Buff” (The golden tablet with a lantern on it) now delays the first occurrence of a “Haunted word” by half of the level duration.
  • Hitboxes for many of the loot items have been made larger.
  • Re-balanced how long you have to complete a level to be a bit more forgiving.
  • Words that become haunted will now show up as purple in your 'found words' menu.
  • You can no longer get the "High Stakes" curse on Hardcore (lose 2 lives instead of one).
  • On hard difficulty, cursed words can spawn right from the beginning.
  • The escape door now spawns whether or not you have the 3 keys.
  • Escape door spawns are much more consistent and predictable now. You cannot have 2 Escape door spawns back to back, and there will never be more than 5 events in between two Escape doors.
  • Changed the ‘Sapphire Gem’ requirement to “Skip an Escape door while carrying all 3 Escape Keys.” (It used to be that any Escape Door after the first was a ‘Sapphire Escape Door’)
  • Sacrificing 5 of the same rune once all Skill Coins and Golden Tablets have been acquired returns 6 runes instead of 5.
  • The shop keeper does a better job of making sure he doesn’t sell an Escape Key if you already have one…

Visual Changes:
  • Well turns red when you don't have any coins and try to toss one in anyways.
  • Words now have a more apparent border, making them easier to see on darker screens.
  • ‘Enhanced borders’ such as those on Cursed or Deathwords are now less visually noisy and easier to read.
  • The Lantern and Scale’s progress are now easier to read.
  • Many of the Visual FX have been toned down quite a bit.

Bug Fixes:
  • Fixed a bug where the Reduce Difficulty arrow would just not show up when it was supposed to.
  • Fixed a bug where the signs that informed you of the next event were just lying to your face.
  • Fixed a bug where Golden Tablets would spawn at the shop before you even had enough coins.
  • Fixed a bug where you could get a loot item multiple times if you clicked really really fast.
  • Fixed a bug where you could still buy items even if you were full of runes.
  • You can no longer get Golden Tablets from chests if you already have them all (unless you open two chests simultaneously).
  • Fixed a bug where starting a hardcore file, quitting, then starting a non-hardcore file would start you off with 1 life instead of 3.
  • Probably a bunch of other small bugs...

Future Updates:
With the Mobile version of the game well on its way, any future updates will be centered around fixing any major bugs and removing/adding words as needed. We’ll also be working on putting out new media to reflect the new changes.
AMEDAMA - sugiyama
🐸Introducing the Firefighter, Asahi🐸

A firefighter serving the Shionami Domain and Yushin's childhood friend. A passionate and hot-blooded individual burning with a sense of justice, he is always running around Aihama, getting involved in various incidents.

Take a look at the short PV for Asahi!



Follow the AMEDAMA global Twitter account!

▼Wishlist now!
https://store.steampowered.com/app/2411980/__AMEDAMA/
Cut the Cards - cafebeef
Hello everyone!

Although it was a ton of work, I've finally got defensive cards up and working!


When you play a defensive card, it spawns a physical object in front of you. The defensive object only works if it physically blocks the attack, and it is part of the same elements system as other entities in the game, meaning that some defenses will work better against certain attacks than others (it's not just a certain number of defense points you get). And yes, any object you can attack with, you can also defend with (but that doesn't mean you should!)

I've also been setting up the new game screen:


On the backend, I've been squashing a bunch of bugs that popped up over the course of development.

Next week, I'll be sharing the new trailer for CUT THE CARDS!

(P.S. I'll most likely have to delay the release of the closed playtest by about a week, as Valve will need time to review the build before posting.)
Mar 17, 2024
Astral Quester - WHAT' S UP GAME LABS
Fixed an issue where missions completed through combat would not count in the achievements for completing area missions
Trinity Survivors - APPLEMANGO
Well-known Brawlhalla progamer Boomie and Phazon play Trinity Survivors
Gem Defender: Soyjak Survivors - gooncorp
We at GoonCorp are excited to release an extra level alongside a new set of achievements!

The Fallen West
  • Bonus level playable after completing the main story up to this point
  • New 30 wave showdown featuring all of the game's minibosses
  • One final duel with an old foe...
Achievements
  • Added VorteX, BABY LOVER, Fallen West Defeated, THE WILD WEST HAS FALLEN, Isac Supreme, Apprentice Chud, Chud Elite, and Chud Eternal achievements
  • Fixed time-based achievements breaking. If you already received enough hours but didn't get the achievement, you can reopen the game and it will give you the corresponding achievements
  • Fixed the incorrect achievements being given for defeating Jak'er and Doctor Soystein. Reopening the game will correctly grant the achievements if you already met the criteria to receive them
Bug Fixes
  • Fixed the final outfit not being received on completing Soytham City
  • Fixed boss not spawning when going out of bounds in Diphenhydramine
  • Fixed map UI scaling incorrectly when playing on UHD monitors
  • Made it easier to spare Grinlook Poggers in Daycare
  • Minor enemy fixes
  • Waves will now only end early if there is not a miniboss present
Mar 17, 2024
Infection Crisis : Fight For Life - BJS Studio Serbia
[ Map ]

  • Fixed wheat texture.
  • Fixed weather.
  • Added new locations (industry area).
  • Implemented new mesh for wheat and sound for cross.
  • Updated level textures (mountain and grass).
  • Now, when cutting trees, players receive 5-10 wooden logs.

[ Game ]

  • Introduced multiplayer - cooperative mode.
  • Added real-time character display in the inventory HUD.
  • Improved campfire with new woods.
  • Added new clothing items - Balaklava.
  • Upgradable wood doors: Stone doors require 10 stones, and metal doors require 10 iron bars.
  • Updated base building parts: Wood parts can be upgraded to stone (50 stones per part) and then to metal (50 iron bars per part).
  • Fixed zombie sounds and introduced new zombie sounds.
  • Added new idle and walk animations.
  • Introduced new ores and bars: zinc, brass, lead, and copper.
  • Added bullet tips as new items.
  • Implemented a new bullet crafting recipe: one bullet requires a bullet case, gunpowder, and a bullet tip.
  • Introduced a new recipe for bullet cases: 1 bullet case requires 2 zincs and 2 coppers for gun weapons, with a similar recipe for 9mm bullets.
  • Implemented a bullet tip recipe: In the furnace, 1 lead ore produces 5 bullet tips.
  • Added shotgun bullets crafting: One bullet requires 1 bullet case, gunpowder, and shotgun pellets.
  • Fixed loot items (for example, water bottles were spawning glue).
  • Implemented saving capability for the day and night cycle.
[ MISC ]

  • Added character zoom feature (hold middle mouse button).
  • Enhanced third-person perspective camera movement.
  • Updated settings interface.
  • Improved brightness adjustment settings.
  • Removed low graphics settings option.
  • Enhanced grenade damage radius.
  • Changed "HOLD" options for weapons and tools to "TAKE IN HANDS".
  • Changed "EQUIP" options for weapons and tools to "PUT ON SHOULDER".
  • Changed "EQUIP" options for clothes to "PUT ON".
  • Added food and drink consumption duration.
  • Reduced loot frequency.
  • Adjusted base building parts health: Wood = 5000, Stone = 10,000 HP, Metal = 25,000 HP.
  • Updated C4 damage for building parts: Minimum = 500, Maximum = 1650.
  • Implemented new grenade sound and adjusted damage: Minimum = 30, Maximum = 360.
  • Changed BANDANA slot name to GEAR WARPS.
Mar 17, 2024
Mech Builder - Don Pachi
Try the first alpha demo of the game. Dont forget to complete the survey, have fun.
Three Kingdoms: Battle of Generals - 一孟好多年
Dear Generals,
"Three Kingdoms: Battle of Generals" will launch a new server at 12:00 noon on March 20th, 2024(GMT+8). At that time, generals can proceed to the new server to play the game, seek alliances, and battle various other generals.

New Server Name: s1054
Server Launch Time: 12:00 noon, March 20th, 2024(GMT+8)


In addition, the game will undergo maintenance and be temporarily unavailable starting at 6:00 AM on March 20th, 2024(GMT+8) . The opening time may be adjusted based on the completion time of the maintenance. Please refer to the time you are able to access the game.

If you encounter any issues related to the game, you can contact us through our customer service email at Qimousg01@hotmail.com. We wish all the generals a pleasant gaming experience!
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