Mar 17, 2024
Sinner - Pwnzer
Features
New Fragment Burning Reminder
A new fragment joins the family, burning reminder.
I plan to make some fragments that share effects but the activation conditions are different. In burning reminder's case, it increases movement speed while you are on fire. This also means that the speed increased compared to acquitted crimes is greater.

The Lair

Welcome the lair as the first "event" in the game. Events will occur in your runs based on a few conditions and aren't a guaranteed.

Interactable Objects
Some objects can now be interacted with namely...

To enter a lair, you must find a sealed entrance which as previously stated spawn under a few conditions. You cannot find this entrance in the realm of knowledge except for the Forgotten Padoga which has a permanent entrance. This permanent entrance however will not stay for the eventual live release and exists for the sake of playtesting.

Once found press the interact button, E, and you will find be teleported into the lair. So what makes the lair special?

Fragment Trade

In the lair, you can trade fragments and you are also safe from all enemies. Though there might be a few more enemies than you bargained for on your return if you dilly dally. Basically for objectives that spawn enemies infinitely, they will continue to do so.

Anyway, the trade pool is formed based on fragments that you own so it is always worth checking out. Press E at a trade station to perform the trade. That is unless you have no plan to change the fragments you have at hand. But who isn't up for some experimenting?
Balancing
  • The Dregs now move faster while burning
    - They now receive additional speed when burning and a separate multiplier when in the vicinity of the player. Previously it would only receive this multiplier when in the vicinity of the player or when it was burning.
  • Changed player crouch movement speed
Bug Fixes
  • Jumping with space no longer grants more height and speed and than with up arrow or W.
  • Letting go of crouching also no longer makes you faster.
Mar 17, 2024
Last Group Out - Woodland117
Update 0.01.0942:

- Fixed bug that would prevent Player from buying ammo in Arcade Mode.
Mar 17, 2024
Dreadful River - sutcavonadabinggalirot
v0.5.1.8 ( March 18 - 2024 )

  • Shadow fix for distant lands
  • Siratra sailboat change
  • Crown stone river creature enemy detection fix
  • Do no longer allow torch equipping in water
Mar 17, 2024
Community Announcements - kota-sumiya
◆アプリの安定化や不具合の修正
Mar 17, 2024
Puzzle Quest 3 - Jeto
Yes, you read that right – the time has come for the official Puzzle Quest 3 Gear Rework!

Quick note before we get started though- while we would’ve loved to have gone into as much detail as our Spell Rework blog, given that the release of 3.0 is right around the corner, we wanted to focus on getting the information out to you folks in a timely manner.

So, this blog will give you the details, the FAQ, and a bit of a light explainer of where we were coming from, with the rest of the 3.0 Patch Notes to follow later in the week!

What are we trying to do?

In a nutshell, we’re trying to both simplify things, and make sure it always feels fun to get Gear no matter where you are in your journey!

Our goals were:

  • Reduce the complexity of the Gear System (in the early-game there can be quite a lot of cognitive-load tied up in choosing what to upgrade or not upgrade)
  • Reduce the investment required for specific pieces of Gear to allow for more flexibility
  • Not change too much about the inner workings of the Gear itself
  • Gear will now drop with Core Stats (Armor, Block, Resistance, Attack, Mastery) and Attributes determined by the Rarity of the Gear

Quality

Stats and Attributes will fall within a range based on an item’s Rarity. This is referred to as “Quality.”

This is not so much a change to the types of numbers you’d see associated with Gear, just a more visible gauge of how good the number on the stat/attribute is within the possible range.

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  • Higher Rarity items will have a higher floor and ceiling on their Quality ranges
  • The overall Quality of an item is summarized in its Quality value
  • Higher Quality Mythic items also have an accompanying word to describe their Quality:

< 600: Mythic
600 - 749: “Divine” Mythic
750 - 849: “Sacred” Mythic
850 - 949: “Exalted” Mythic
950+: “Immortal” Mythic

Note: This does not have any impact on gameplay.
They are just words that are used as shorthand for the upper range of Mythics due to the size of the range.




Battle Scrolls

Much like Spells, we’ve removed the need to Level-up specific items by essentially transferring those Levels over to 3 new Battle Scrolls:



Item levels have been consolidated into 3 Battle Scrolls per Hero:

Offense - Affects Weapons and Shields
Defense - Affects your Helm, Shoulders, Chest, Legs, Gloves, and Boots
Utility - Affects your Necklace, Belt, and Rings


  • Leveling up each scroll improves all of the relevant item’s Attributes
  • Leveling up a scroll uses Gold, Shards and then Glyphs at the higher levels
  • Battle Scroll levels are capped at your Hero level

Honing



Individual items can now be Honed! Honing an item uses Runes and Relics to improve the core stat and all the attributes on an item by a small amount.

Think of Honing as though you are sharpening your blade or polishing your shield!


Items of different rarities can be honed different amounts:
  • Common: N/A
  • Uncommon: Up to Tier I
  • Rare: Up to Tier II
  • Epic: Up to Tier III
  • Legendary: Up to Tier IV
  • Mythic: Up to Tier X

The costs for Honing each Tier are the same, regardless of the rarity of the item

Honing Tier is represented by pips on the left side of the item display

Any resources used in Honing are returned if the item is Salvaged

Items of different rarities can be honed different amounts:



New Resource: Aether



Aether is a new crafting resource and is collected from Salvaging Rare or better items

  • Rare: 1 Aether
  • Epic: 4 Aether
  • Legendary: 20 Aether
  • Mythic: 100 Aether

Follower Update

Toragon, Gemka, and Soulchaser have all had 3 crafting options added.

Follower Crafting will be updated further in Update 3.1

Follower Level
Ability
Cost
30
Craft Random Epic Weapon or Shield/Accessory/Armor
20 Aether
40
Craft Random Legendary Weapon or Shield/Accessory/Armor
100 Aether
50
Craft Random Mythic Weapon or Shield/Accessory/Armor<
500 Aether



Salvaging Update

With the removal of Levels from Gear pieces, the chance of getting the Rune or Relic from a salvaged item is now based on the item’s primary stat, Quality, taking into account the Rarity of the item.

Generally, the better an item is in comparison to other items of its rarity, the better the chance of salvaging the Rune or Relic

e.g. An Epic Buccaneer’s Charm with 258 Resistance (the Primary stat for Accessories) has a 4.6% chance of getting a Rune and 4.6% chance for a Legendary Relic vs an Epic Buccaneer’s Charm with 301 Resistance (%6 for a Rune, %6 for a Legendary Relic)

A set amount of Aether is Salvaged from Rare or better items

Salvaging a Honed item will return the materials used in Honing that item

Gear Vault

The Items in the Gear Vault have had their display updated to reflect the system changes

The different tabs in the vault are now named, rather than using icons

Items & Minions can now be quickly equipped without opening the full info screen (similar to Spells)

Compensation/Transition

All of your Gear will be converted straight to the new system.

  • All Rarities will remain the same
  • No Gear pieces will be removed
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  • All Gear will be converted to keep the existing stats as similar as possible. Everything converted should end up similar if not better than what they are currently.
  • You will receive 4 Tier IV Relics per Mythic in your Inventory.
  • Your Battle Scroll Levels will be set based on the highest level Gear piece in each Battle Scroll category, capped at each Hero’s Level.

Example:

I have…
A Level 47 Savior’s Locket
A Berserker at Level 50
A Shaman at Level 35

My Berserker will have a Level 47 Utility Scroll, and my Shaman will have a Level 35 Utility Scroll.


FAQ

Q. But how will my Gear be affected? Will my Hero be weaker after the update since there is more ways to upgrade Gear with Honing and Battle Scrolls?

A. All your gear will remain the at least the same, if not improved.

Q. Is anything changing with Gear drops in Chests?

A. Yes. We are making changes to the drop rates for Chests to better support the new system, such as reducing the chances of seeing Common and Uncommon Gear at higher player/Chest levels with the chance being 0% at Level 100 in Ruby and Diamond Chests.
As of right now, these are still being adjusted in the lead-up to the release of 3.0.

Q. Has anything changed in rerolling Attributes? Or is it the same as before, just now there are the Honing and Battle Scroll bonuses on top?

A. This is the same as before - the Quality of an Attribute will stay the same, but the Attribute itself can change.

Q. Are there any more details about the Follower changes coming in 3.1?

A. There are limited details we can share for the moment, however, this is what we’re aiming for with our beloved Toragon, Gemka, and Soulchaser:
  • Ensure that their abilities are integrated better with the new system
  • Open up some of their abilities earlier so newer players can benefit from them earlier
  • Allow more flexibility for players in how their abilities are used
  • Preferably move away from having one giant horizontal list with every possible option for each of them (i.e. we’d like to streamline the UI and crafting flow)

Q. Will Seasonal Caches continue to drop only Legendary versions of the Season 3.X items?

A. They can drop at Mythic or Legendary now. In 3.0 you may notice it will have multiple of the same rarity piece of Gear with various percentage chances. This is to show the chance for the different Quality ranges.
In 3.1 we will update how this information is displayed so it is easier to understand at a glance.

Q. How is Gear Score and “perceived strength” determined after these changes?

A. The calculations for perceived strength are based on actual stats, so the calculation is unaffected. The final value will change based on the character’s new stats. The Gear Score calculation does not take an item’s Quality into account.

Q. What can I do with Shards and Glyphs after my Battle Scrolls are Level 50

The Follower Crafting changes discussed above will assist somewhat with this, but overall we’re developing other late-game systems that can continue to utilize resources.


To join the discussion, share questions or read any further feedback, please jump into our Community Forum here
Mirrorama - abrasivetroop
The achievement "The Benchmark" was impossible to obtain due to a bug in the game and considering it was a bit tough to achieve it I have decided to completely remove it from the game. Completeionists can now achieve all of the achievements!

Beat Banger - Kom
I've fixed and changed a few things to improve legacy importing.

Changes
  • Added legacy ribbon to legacy mods
  • Added legacy template assets
  • Added effects layers
  • Added Legacy Borders

  • Fixed note input type wrapping bug
  • Fixed mod converter crash if transition fields are not present
  • Fixed legacy mod being the wrong scale
  • Fixed legacy levels starting too soon

  • Improved multi-monitor support
  • Increased visibility of mod splash graphics
  • Changed hud to match legacy levels



Mar 17, 2024
An Unusual Cadence - LazESigma
Removed the .exe Extension. Forgot Steam does that automatically.
Mar 17, 2024
Loot Goblins - midnightentertaniment
Hey there, fellow Chat of Goblins! I've got some exciting updates to share about our green buddy's progress. Firstly, I've fixed a bug where the in-game main menu couldn't be closed with "Esc" - a crucial fix for keyboard users, as I mainly play with a controller and overlooked this issue.

Additionally, I've ensured that the main menu won't overlap with the loot bag on screen, making it easier for players who use "Esc" to close windows without interference. It's all about those little details that make a big difference in the gaming experience.

Another significant fix I've tackled is the issue with avatars appearing incorrectly on the winner's banner and player list. It's these small victories that pave the way for bigger and better improvements ahead. Now, onto the roadmap for upcoming features, though keep in mind that nothing is set in stone.

What to Expect (Subject to Change)
Inventory and Weapons
During playtesting, I noticed that equipping weapons from the inventory felt clunky, especially in the heat of battle. To streamline this process, I'm working on implementing a "Quick Weapons Menu," most likely a radial menu for easy access. Adding new weapons will take time as I aim to differentiate their attacks for more gameplay variety. Expect UI refinements for the inventory as well.

Fart Bomb
Balancing the Fart Bomb has been surprisingly tricky. I'm considering adding a stat bar akin to mana, making it a consumable that charges up and unleashes havoc when full. It's been a fun challenge to brainstorm.

Animation
Continuous work on animations for our Goblin friend is ongoing to enhance the game's visual appeal and immersion.

Server Host Settings and Maps
Currently, maps are randomly selected, but I'm looking into allowing players to choose the starting map or adjusting map sizes based on the number of players for a better gameplay experience.

Death Mechanics
Death in Loot Goblins results in losing loot and resetting scores, but I'm planning to introduce a grade loot chest upon Goblin death to encourage both looting and combat.

Controller Support
Right now there is full Native Xbox controller support. PlayStation is in the works

Customizing the Goblin
Yes, customization is on the horizon! While focusing on critical fixes, rest assured that players will eventually be able to customize their Goblins.

Primary Focus
Priority remains on bug fixes when introducing new features or game modes, ensuring a simple yet enjoyable gaming experience.

Stay tuned for more updates as we work towards a strong early access launch!
Zeepkist - Akane
THEME: Racetrack

Build a level that has players completing a circuit (finishing where they start). This could be your own fictional layout or a recreation of a real life racetrack!

Looking for ideas? How about recreating your favourite racetrack, a go-kart track, a rallycross track, a street circuit or a short multi-lap track!

DEADLINE
  • Your track should be complete and submitted by Sunday, 7th April 2024 at 18:00 BST
  • Submissions will be combined into a single workshop item after the deadline above

SUBMISSION RULES
  1. You can only submit one level (you can modify or replace your submission as much as you like until the deadline)
  2. Level collaborations are permitted (Maximum of 3 players per level. This counts as a level submission for each individual creator. Please name collaborators when submitting)
  3. The name of the level MUST start with "ZSL - " (e.g "ZSL - My Level")

LEVEL RULES
  1. Scaling track pieces is permitted
  2. Level MUST follow any theme requirements set above
  3. Level MUST be under 4000 blocks
  4. Level MUST have an author time above 30 seconds
  5. Level MUST have an author time under 1 minute 15 seconds (75s)
  6. Level MUST have at least 2 checkpoints. Consider adding additional checkpoints for split timing or where it would prevent a cut, as cuts do not make for good tournament tracks!
  7. Level MUST NOT have risky or hidden finishes/shortcuts (e.g blind shortcuts or using no-collision/invisible blocks to hide a secret path that is NOT the intended route)

HOW TO SUBMIT YOUR LEVEL
  1. Join our Official Discord server
  2. Upload the level to the Steam Workshop
  3. Link the workshop item in the theme's thread in #level-submissions

    Don't have Discord? You can submit your entry by linking your workshop item in the comments section of this announcement post!

WINNERS & PRIZES
  • Up to 15 of the submitted levels will be used for the next Zeepkist Super League event
  • The community will vote on their favourite maps from the theme once submissions close
  • Top 3 in the community votes for Best Decor and Best Track Layout will each win a special hard hat cosmetic in-game. Discord users will also get a `Level Contest Winner` role and 3,000 chat EXP in our Discord server.

BANNER CONTEST
We're also hosting a themed banner contest for our Discord server banner image where you can win a special beret hat!!

The theme is Racetrack and ends at the same time as this level contest!! View the banner contest event details on Discord

- Akane
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