This update has a number of bug fixes and improvements, including:
Updated the wording of Draw Towards a Consuming Void to match the latest version.
Spirit Foresight may be used during Ravage to assign Damage.
Dahan Insurrection now shows the number of lands where Town/City outnumber Dahan, along with the number required to win. Also, improved the user experience around the end-game when you reveal the Victory card.
Fixed problems with using the main undo button after Stone's Unyielding Defiance's third growth group.
Draw Towards a Consuming Void no longer causes the game to get stuck if played by the threshold of Unlock the Gates of Deepest Power, or if Settle Into Hunting-Grounds was in effect.
Fixed a problem where joined lands could be considered adjacent to themselves in some cases (e.g. with Bloodwrack Plague).
Isolate now works properly with Resourceful Populace.
The game no longer gets stuck when Quit the Farmed Lands occurs with Settle Into Hunting-Grounds in effect.
Settle Into Hunting-Grounds no longer prevents other Spirits' Presence from being moved.
Fixed a problem where Gradual Corruption would not let you pay Energy properly in some situations.
Search For New Lands will no longer push an Explorer into an Isolated land.
Fixed a visual glitch that could occur when moving Presence in the same land where it already was.
The "Unlock the Gates" achievement now requires 52 thresholds, since Growth Through Sacrifice has been removed from the card pool.
Improved how Settle Into Hunting-Grounds works with various Beast Events and Command Beasts.
If A Thousand Small Struggles causes the Blight card to flip, then you undo, it no longer causes the event to occur again.
Fixed a problem where Smaller Ports Spring Up could incorrectly add a town when there are multiple Coastal Cities on a board.
The damage from Discord no longer incorrectly triggers Let Them Break Themselves Against the Stone.
Flipping the Blight card during Gradual Corruption, then using undo, no longer causes the Event Blight to be added twice.
Weave Together the Fabric of Place no longer allows Ocean's Hungry Grasp to move Presence to an Inland land when it expires.
Using undo after flipping Erosion of Will no longer generates too much Fear.
Using Skies Herald the Season of Return in multiplayer can no longer cause the game to get stuck.
Fixed a problem where the third growth option of Vengeance as a Burning Plague could lead to the game being stuck after undo in certain situations.
Weave Together the Fabric of Place no longer allows you to target a land with the Leather Sack Invader Benefit.
Undoing no longer causes Manifest Incarnation to incorrectly Ravage twice in some situations.
Fixed a multiplayer issue where Dahan movement during growth would not trigger Dahan Insurrection damage properly for all players, leading to desynchronization.
After using Dream of the Untouched Land, starting Second Wave no longer shows an incorrect message.
When a Ravage would cause exactly enough Blight to flip the Blight Card, the order is now choosable by the player.
Fixed a multiplayer issue where using a set-aside Talons of Lightning in Second Wave could get the game stuck in an unnecessary vote.
Dahan Insurrection now properly counts joined lands as a single land for the victory condition.
Dream of the Untouched Land now properly allows you to move Presence to any land on the new board if you cannot add Presence from your tracks.
Lands joined by Weave Together the Fabric of Place now correctly skip Invader actions when they are supposed to.
Fixed a problem where Sweden Escalation could incorrectly apply to a Stage III card when multiple Invader Cards were Explored.
Been only a week since the last patch, but i feel like it warranted it.
Gameplay:
corrected some issue with respawn and inventory on randomizer nods (inventory was skipped before, now it is attributed)
Changed what is shown in the attributes list in game (only the name is shown, and not the slot anymore).
Editor:
Completed the reskin of the editor, including better workflow, some new icons.
Point of interest now have the ability to add multiplier based on a resource for monster.
Point of interest now have the ability to add multiplier based on a resource for resources (require, receive. purchase).
can now reference base stats in Point of interest description and answers (using: *SKILL, *LUCK, *LUCKMAX, *HEALTH, *HEALTHMAX, *ATTACK, *DEFENCE, *BONUS).
can now reference resources amount carried by hero in Point of interest description and answers (using: ^ID, ID is found under the resource itself).
Coming up:
Editor tutorial - change images to match new skin and add latest information
Alpha of "Astria" , based on my own lore, where you will be find yourself the new elected king of a beat down kingdom, where you will need to manage both your people, your economy and border !
A mysterious kunoichi who has appeared in Aihama. Above all, she prioritizes her missions as a professional, holding loyalty to her master in higher regard than her own life.
Dive into the season of renewal with fantastic discounts on our titles. Now's your chance to add these gems to your collection at a fraction of the price. Celebrate spring by sprucing up your game library with Mew Games' most enchanting titles. Don't miss out on these blooming good deals!
Dive into the season of renewal with fantastic discounts on our titles. Now's your chance to add these gems to your collection at a fraction of the price. Celebrate spring by sprucing up your game library with Mew Games' most enchanting titles. Don't miss out on these blooming good deals!