Patch Notes: • Smaller chance of Demon Hunter Relic killing you at low health when burning yourself to heal. • Adding new term “Unique” to skills. These skills can only be obtained once. • Spelling certain names with runes will give that character a bonus:
Hi everyone, thanks for playing the game, reporting bugs and suggesting new features. This post will show what I am currently working on for the future of the game.
First Expansion Patch 2.0.0 (Expected: April / May): -Second layer of prestige -Champions -Mobile release -Legendary Powers + Map System (Thanks @Demonic Eevee for the suggestions, from Discord) -Relics
it's been a long time since the last update, but version 3.2 certainly was worth the wait imo. It's a huge content update addind lots of wanted stuff and there's a big announcement at the end, so keep on reading. Let's dive in with the updates first though:
Added Weapons:
Blaster
Lasergun
Double-Sword
Great Hammer
Knight Shield
Futuristic Shield
Added Clothing & Headwears:
New Bottoms (Hakama)
Added Swordmaster Outfit
Added Wing Helmet
Added Sci-Fi Shirt
Added Sci-Fi Armor
Added Sci-Fi Helmet
Hair & Head Changes & Add-Ons:
Reworked all sprite and bust hair colorings (hair, bangs & facial hair)
Added two new facial hairs
Added a new bangs style
Added a new head style
And the weapon mode got deactivated for now - read further for more infos about that.
The Future of 8D Character Creator
Low and I started 8D around a year ago cause we wanted to provide game developers (hobby or not) with high quality graphics and 8 directions to use for their projects. We started with 39 different animations, most of them with 8 directions available and all of them with 7 frames! After a short while we added the option for our RPG Maker users to export the animations using only 3 frames. But this wasn't enough. To make 8D available for everyone, we introduced the template creator, allowing you to export the animations in any format you like - suitable for every game engine there is!
We published so far 36 updates, with this being update 37. So we gave you new content and new stuff to play with more than every other week...FOR FREE. So after a really good run, we need to change something. This will be the last update of 8D...
in its current form.
The New 8D
This is the last update for the web tech based version of 8D. There are multiple reasons for this step:
We are hitting limit after limit with each update, for example the number of animations / frames can fit onto a spritesheet We can't easily add new animations Adding new stuff takes a lot of time and adjusting on Lows side We kinds reached the maximum amount of layers we can add 8D gets slower with each update and the export takes a long time Things like the weapon mode are really hard to handle with the current tech base
So with those things out of the way, lets talk about the future!
8D will be rewritten from the ground up in Godot. There will be a "legacy" part included, providing access to everything within the current version of 8D, but in a way faster way with a lot more options.
On the other hand, in the little more distant future, we will move to a new animations system that will allow for way more animations that can be easily added & finally the ability to add stuff on your own / edit stuff!
What about the current customers of 8D? Well, you will receive the new 8D app for free + access to the legacy part of it with the way faster and more powerful editing options. So if you plan on buying 8D there's no need to hesitate, cause you will gain access on launch day... immediately... for free! The expanded 8D version will be unlockable within the software most likely and you need to own 8D to do so, which will stay at the current pricepoint.
If you have any questions about this, don't hesitate to ask in here, on our Discord or send me an email at support@8dchars.com.
Rewriting 8D from scratch won't be done within a week, but we start next week and keep you posted on our Discord! I plan on releasing the legacy part as an early access by September 2024 - maybe our community members will receive a sneak peak before that ;)
Thanks for your time and enjoy version 3.2 until we take character creators to a new level AGAIN!
- Fixed an issue that let players keep interacting with the drawer in the Valdrew guest home - Moved the fast-travel at the Fortress to travel you just outside of Valdrew to prevent a sequence break - Fixed various out of bounds clipping bugs - Tons of miscellaneous bugs have been squashed - Certain merchants now sell more items - Enemies now drop more items
I apologize for the amount of bugs that made it into the final release, this was something I was fearful of as a solo developer, it's quite hard to find them all, but I'll patch any all that I find. Please report any that you encounter on the discussions page.
Everything I added: -Notes around the house that tell you more what to do -The monster can now spawn in two new locations -Monster can't kill you in menu screen -The monster is much more aggressive now -The sunflower petals now have a color -Fixed some of the bugs with UI -House decoration -Changed the phone call -Added a surprise at the end for anyone who beats the game -Flashlight can now be turned on and off -Fixed some texturing issues -Remade the lighting, it should look a little better now -Probably more that I forgot
We're thrilled to bring you another significant update on our journey towards Early Access! This time, we've tackled major bottlenecks to ensure Elusive Verge not only looks better but also runs smoother than ever before. Get ready for an enhanced gaming experience with key improvements and exciting new content!
Key Updates Include:
Energy Projectiles Refined: We've fixed a pesky issue affecting the performance of some energy projectiles, ensuring they now function seamlessly.
Navigation Overhaul: On-board navigation has received a critical fix, smoothing out your journey across the cosmos.
Tutorial Missions Complete: The tutorial missions are now finished, offering a comprehensive introduction to the wonders and dangers of space exploration.
World Expansion: We've injected even more content into the world, enriching your adventure with new discoveries around every corner.
UI Performance Boost: Expect a smoother interface interaction with significant improvements to UI performance.
DLSS Frame Generation: An option for enabling DLSS Frame Generation has been added, taking visual fidelity and performance to new heights.
Advanced Graphics Support: Handling for FSR2 and DLSS3.5 is now optimized, ensuring top-tier visual quality across a wider range of systems.
CPU Load Reduction: We've reduced CPU overload globally, leading to a more efficient and responsive gameplay experience.
Lighting Enhancements: The lighting in Elusive Verge has been improved A LOT, creating a more immersive and visually stunning universe.
[center]Thank you for your support and feedback as we continue shaping Elusive Verge into the ultimate space exploration experience. Dive in now to explore the latest improvements![/center]
Unlock the new Document Destruction service and buy the authentic industrial shredder which will eat files, folders and stacks of paper with no problems.
Customers will pay fees for reliable disposal of confidential data.
45 new objects were added to display files, folders and documents.
In addition, you are now able to sell containers. The sale value will depend on the upgrades of the container, but also on how clean it is!
As requested by players, the physics and controls of the barrow and cart were re-designed from scratch.
We also added a progress bar when using the pressure washer and some minor bug fixes.