Mar 17, 2024
DFHack - Dwarf Fortress Modding Engine - myk002
This beta release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
What needs testing?
agitation-rebalance updates
agitation-rebalance has seen significant internal improvements, especially around the calculations of chance of invasion. In the previous beta, after a cavern invasion, you'd see the cavern danger level immediately drop to None and then, after sufficient subsequent irritation, it would jump to High in one go.

Now, after clearing an invasion, you'll see your chances of a subsequent invasion smoothly increase from Low to High as you chop more trees and make more noise, which is much closer to the behavior `agitation-rebalance` provides on the surface for agitated wildlife attacks. Moreover, if you have the monitor panel visible, you will not see the danger level of the caverns update until you clear the current invasion. This is to avoid spoiling exactly when and where a cavern invasion has occurred. This mod is supposed to fix the mechanics of irritation -- it's not supposed to spoil the surprise when it happens!
Announcements
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New Tools
  • fix/ownership: fix instances of multiple citizens claiming the same items, resulting in "Store owned item" job loops
  • modtools/if-entity: (reinstated) modder's resource for triggering scripted content depending on the race of the loaded fort
Fixes
  • autoclothing: don't produce clothes for dead units
  • caravan: fix trade price calculations when the same item was requested for both import and export
Misc Improvements
  • Many tools that previously only worked for citizens or only for dwarves now work for all citizens and residents, e.g. fastdwarf, rejuvenate, etc.
  • allneeds:
    • select a dwarf in the UI to see a summary of needs for just that dwarf
    • provide options for sorting the cumulative needs by different criteria
  • buildingplan: persist hiding of unavailable materials between filterselection invocations
  • dwarfvet:
    • automatically unassign animals from pastures when they need treatment so they can make their way to the hospital. reassign them to their original pasture when treatment is complete.
    • ignore animals assigned to cages or restraints
  • gui/notify: Shift click or Shift Enter on a zoomable notification to zoom to previous target
  • prioritize: print out custom reaction and hauling jobs in the same format that is used for prioritize command arguments so the player can just copy and paste
API
  • Units :: getCitizens: now includes residents by default
  • Units :: isResident: property check for residents (as opposed to citizens)
Lua
  • dfhack.units.getCitizens: now includes residents by default
Structures
  • activity_event: identify fields and type values
  • unit: identify and define many previously unknown fields, types, and enums
Farmer Toon - thetechinox
Update 77 :
What's new :
  • New animal auction house : players can sell their animals to other players online with a filter system for searching.

Improvements:
  • The family tree simulation interface has been slightly revised.
  • For the percentage chance of having a passive (animal birth), the two digits after the decimal point are now taken into account.

Corrections:
  • Fixed a bug that displayed all branches when at least one grandparent was in the family tree.
  • Fixed a bug on "bag" consumable resources, the inventory now closes after the item is consumed.
Mar 17, 2024
ARSONATE - Nash
AI Fixes
  • Removed AI's "X-ray vision" when using Hatchet or Arson unless it's in "Handicap mode" (losing by more than 3 cards).
  • AI will always be delivered Arson when in Handicap mode.

Utility RNG Fixes
  • Utility RNG will default to Spyglass if it attempts to deliver a 3rd Hatchet. (Both players.)
  • Utility RNG will default to either Hatchet or Arson if it attempts to deliver a 3rd Spyglass. (Both players.)

New
  • Cool vignette appears when using the Spyglass.
Mar 17, 2024
Potato Mash! - cardiac.lead
Demo is updated to version 1.5.1 with these changes:
* Mouse controls are polished, now they are fluid and perfect!
* Potato now gets ragdolled when died.
* Cutscene fast-forward and rewind effects are remade.
* Fixed the squash and stretch effect when hit enemies.
* Pick-up sound effect changed.
* “Got item” animations are remade.
* Fixed some cutscene triggers.
* Some environmental changes.
* Some minor fixes.
Mar 17, 2024
Tactical Vengeance: Play The Games - briobob
Update 1.3.6.1

Hello everyone! How is everyone doing? Has spring arrived where you are? We're ready with a minor update that includes important bug fixes in the game. Read about them below.

Hot Fix

  • Masterslayer not spawning issues has been fixed.
  • Incorrect Match issues has been fixed.
  • Spawning Coin Widget issues has been fixed.
  • Not showing Earned Coins issues has been fixed.
  • Lighting issues in some Maps has been fixed.
  • Texture issues has been fixed.
  • Lethal Effect issues has been fixed.
  • Not counting Assassination and Coins when headshot issues has been fixed.

Follow our Discord for the latest updates. To our fantastic community: Your support is the driving force behind delivering the best possible gaming experience. Thank you for being with us on this exciting journey!



If you experience any bugs, please report them to us as soon as possible on our Discord.

MT Games Interactive Team

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Station Sabotage Playtest - topeveryday
Lobby items are now multiplayer sync'd can be picked up now, if they are light enough!
Pro Wrestling Sim - ProWresSim
  • Updated promotion debuts so they will debut with an owner
  • Increased likelihood of new friendships
  • Added Random Event that a married couple will divorce
  • Added Random Event for Mentor/Mentee relationships, which cause the mentor's personality and skills to rub off on the mentee
  • Added Random Event for two workers having small simmering tension
  • Added Random Event for weight gain
  • Added Random Event for weight loss
  • Added Random Event for worker style changes
  • Added Random Event that workers have an affair
  • Updated main office to show 2 months of weekly events in the Upcoming Events section
  • Updated default data and images (this will be ongoing work and images will likely change, but for now everyone in the default data has an image finally!)
  • Added larger image on hover on Edit Workers page
  • Added image cache clearing on edit worker page
  • Added match gimmick importer
  • Added option to delete before importing gimmicks
  • Adjusted network deal acceptance logic
  • Added Cleanup script to helpful scripts
  • Added fix to remove network deals for networks that have been deleted
  • Added extra fallbacks to prevent bugs with skins
  • Added fix for skin not loading
  • Added fix for promotions dying when they have money
  • Modified some News titles
  • Fixed bug with Auto winner setting
  • Fixed bug causing deaths before a worker had even debuted
  • Fixed bug involved expiring existing contracts on written contract renewal
  • Fix when starting New game in older databases
  • Fixed bug where promotion Pop would drop each week randomly
  • Fixed bug where owner would keep getting assigned to child promotion
  • Fixed bug where current title holders wouldnt have title image
Disciples of Varahces - Sirunknown Games
-Updated UI
-Updated main menu
-Added lighting effects to certain projectiles
-Added a bunch of new hurt sounds to enemies
Elevator Experience - Anl0wér
Problems and improvements that we fixed with the last update as Elevator Experience developer team

Bugs
  • Fixed animation problems in the starting scene
  • Fixed first scene saving issues
  • Fixed last scene saving issues
  • Fixed saving issue in rooms
  • The problem of not being able to press some buttons

Improvements
  • Changes in the laser room
  • Changes in turret room
  • New sound effects

As Elevator Experience developer, we value all your feedback. Thank you for your support <3
Mar 17, 2024
Grand Soul Story - MoonSoulGames
- Added four new cutscenes emphasizing meaningful character development.
- Added two new photos that can be taken throughout DuPont.
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