Mar 17, 2024
Grand Soul Story - MoonSoulGames
- Added four new cutscenes emphasizing meaningful character development.
- Added two new photos that can be taken throughout DuPont.
Mar 17, 2024
Astria - Specky
Fixed a bug that prevented the player from continuing after he left the "Brunnendungeon".
Mar 17, 2024
Passion Eye - SmokeOfC
Changelog

New
  • Added keybind (defaults to Delete) to remove the selected object in the character creator
  • Added keybind (defaults to E) to edit the selected object in the character creator
  • Added keybind (defaults to Alt) to append objects of the same type in the character creator
  • Added color, texture and transform operations to the object editing panel in the character creator
  • Added lazyloading to dataobjects, drastically improving performance if you have many cards or cards containing heavy textures.
  • Added version information to dataobjects containing modded objects
  • Added a render queue dropdown to the material customizer
  • Added body and face texture mods support
  • Added overlay texture mods support (currently, only full texture mods)
  • Added exporting textures button to the material customizer
  • Added two more hair sets
  • Added a global UI animation speed setting

Updates
  • Localization improvements
  • Moved accessory controls to the object editing panel in the character creator
  • Hair objects are now movable like accessories
  • Performance optimizations
  • Adjusted load options for characters in the character creator
  • Gizmo rendering improvements
  • Studio objects copy pasted without a root parent now are placed as the last sibling
  • Updated the looks of various clothing, accessories, hair and character materials
  • Improved look of face rendering in low light conditions
  • Replaced camera clip settings with a view distance slider in the studio

Fixes
  • The confirmation panel no longer opens multiple instances of itself in rare cases
  • Studio keybinds are no longer active when opening the character creator interface inside it
  • Character expressions and mouth opening now correctly update and save in the studio
  • Character clothing and accessory UI now remains in sync in the studio
  • Modified materials saved to an object with a parent of the same name now are correctly applied
  • The gizmo now correctly responds to interactions when being blocked by a studio objects target
  • Input fields now correctly respect the current OS culture settings
  • Some objects are no longer invisible when turning down the model detail graphics setting
  • Saving dataobjects now suggests the correct file extension
Mar 17, 2024
Misled Madness - ThatDamnVato
Updated UI:
- Updated best times menu to procedurally populate all level buttons in a horizontal scrollbar (some are not currently available to play)
-- Updated level select menu to single column scrollbox and procedurally generated buttons for each level

Optimizations:
-- Made some changes to lighting in levels to have less performance draw while still allowing for enough lighting to play and appear to be on a stage.
-- Removed the raytracing option from the game.
-- optimized some materials and meshes.

Additions:
-- Added Levels 11-14 (are not playable through normal play mode, game still resets to main menu after level 10, choose 11=14 through level select screen for now until I decide where to place them in the list of levels based on difficulty)

Changes to come:
-- More levels
-- Rework of wall jump for better height control
-- vaulting up the edge of walls (partially implemented - not fully functional)
-- ground sliding
-- Endurance climb mode
Raiding.Zone - klg71

I can finally show you more progress for Raiding.Zone.
I need to rework all talents for all weapons, armors, trinkets, and boots.

Weapons and boots are more or less done.
I think I can finish the armors and trinkets next week.

The new talent trees are circular
Each weapon has 16 unique talents.
You start to skill them from the center.
The red circles are ultimate talents that grant you additional spells or auras.

Staff of Burning Souls


Obsidian Warhammer


Urikas


Feel free to explore the other weapons.
I didn't want to paste all the trees into the blog.
Weapons

There are also new talent trees for each role.
You can find them under each weapon talent tree.


Initially, I thought I could release something this week but the talent rework was way too much.
After finishing armor and trinket talents, I only need to add drop rates for the new materials.
Schmaragon - schmaragon developer
Fine-tuning hit reactions.
Beach Buggy Racing 2: Island Adventure - VectorMatt
We are excited to announce a first for Beach Buggy Racing: A brand new, limited edition Rez plush toy! We are crowdfunding this toy on Makeship now through April 5.





Several months ago we asked Beach Buggy Racing fans on our Discord Server to find out which character they most wanted to see as a plush toy. Rez won the vote, and we went straight to work with our friends at Makeship to design a toy that perfectly captures Rez's smirky attitude.

Here's how the crowdfunding works:

We need to sell at least 200 copies of the toy for it to go into production. To make the deal even more sweet, we’re offering a special gift — every order of the Rez plush also comes with a code for a Mound of Gems redeemable in Beach Buggy Racing 2 (mobile edition).

Don’t delay, because when the campaign ends on April 5, the chance to buy Rez will zoom off in a cloud of flame.
Astro Colony - AstroColony
Hey Colonists!

I would love to share with you just a small sneak peek of the upcoming Terraforming update. I am very excited to share it with you! What is coming to the game?

CREATURES CAPTURE

An upcoming update makes exploration more meaningful, where you can find plants and creatures to capture. New Farms and Barns are using provided life and reproduce it over time.

NEW ENVIRONMENTS

The number of available biomes doubles from 8 to 16. Each has its own unique properties, different chances to generate plants/creatures. In addition, new shapes and bigger sizes of planets are available in parallel universes.

NEW RECIPES / GAS EXTRACTION
There are many new recipes and technologies in every universe. This gets us closer to the finals shape of the tech tree. It is rewarding players traveling to the second or third dimension!

BUCKET TOOL / VOXEL DESIGNER

New update brings new tools. For example, bucket tool allows reshaping terrain horizontally and vertically. Thanks to new voxel designer, it's possible to create new predefined voxel shapes to apply on the planets and sharing with community.

As a reminder, Steam Spring Sale just started and Astro Colony has the highest discount since the game release! Don't forget to tell your friends about it!

https://store.steampowered.com/app/1614550/Astro_Colony/

Please remember to leave a review, each of them helps the game to grow!

Kind regards,
Tefel (Terad Games)
Mar 17, 2024
The Pit Arcade - Hojnost_888
Added more enemies in boss fight level, chapter 3
EvoLife - sityak
Dear EvoLife Fans!

EvoLive v0.6 is a big step forward, making my life simulation vision reality! As the cell internals and game logic stabilizes I started to make the game more discoverable! Hover over any GUI element to get a descriptive text of what it does! I recorded EvoLife University videos to explain core concepts and features! The game is far from complete but I feel like future releases do not need to be complete overhauls but additional customization features, visualizations and expanding possibilities on a stable base!

Please feel free to comment, provide feedback here, on Reddit or YouTube comments. I would be happy to hear any feedback you have! Report a bug, suggest a feature, ask a question!

In this release:
  • Save files incompatible with past releases
  • Primitive multicellularity evolves regularly under right circumstances
  • Mouse hover discoverable GUI
  • EvoLife University YouTube videos

In future releases:
  • DNA tree visualization
  • More world specific customization of game logic
  • CUDA/Vulkan releases
  • Joints interacting with the fluid simulation (I want jellyfishes)
  • Performance optimizations
  • Organelle visualizations, better graphics
  • Steam Workshop integration
  • TIS-100 type puzzles



...