Iron Roads - cowleyforniastudios
The changes are fairly minor this week. Most notably we’ve swapped to a new map generator for the Challenge mode. The shapes are larger and more continuous, which looks better, and gives more variety for gameplay. Also, rather than evenly distributing fields across the whole map, they are grouped in certain areas.

Other than that, some more minor changes:

  • We’ve swapped the challenges to be Fortnightly rather than Weekly
  • The late graph has been removed
  • We’ve expanded the tutorial to show some example uses of nonstop zones, oneway orders, and waypoints. This is following feedback from quite a few people that the tutorial often explained how to do something, but it rarely explained why you may want to

Thanks as always for the feedback, it is a critical part of our process for improving the game!
Paint the Town Red - yokai
Hey everyone!

Paint The Town Red VR just released, but the surprises are far from over!

Starting today, the base version of Paint The Town Red will be part of the Steam Spring Sale, and you can get it at a whopping 50% off!


This is the perfect occasion to try the full PTTR experience and invite your friends to join you in the total mayhem awaiting you, thanks to more than 1,000 workshop maps created by the community members themselves!

Get your copy here: https://store.steampowered.com/app/337320/Paint_the_Town_Red/
EVERING - Vach
Today we are releasing the second EVERING patch which includes mostly minor corrections and fixes in the English translation:

  • Fixed bug that prevented to learn Sanius magic.
  • Fixed the bug that prevented to obtain the achievement Make a wish.
  • Fixed bugs with a couple of achievements that were unlocked too early.
  • Balanced battles against certain enemies.
  • Modified the stats of some defense items.
  • Fixed several translation errors.
  • Fixed other minor bugs.

We'll continue to make these corrections, however small they may be, because we want to make the game as polished as possible.

As we've already communicated on socials, unfortunately EVERING cannot join the Steam Spring Sale because the game was discounted less than 30 days ago, but the game is on sale on Itch until March 21.

Remember, you can report to us any issue you found via email, DM on Twitter or on our Discord.


Have you got all the achievements yet? Get in on it!
Purpure Studio
Mar 15, 2024
Recordance - bigfoist
This patch contains more minor bug fixes
Underspace - Trainwiz
Hello Starchasers! Salutations and welcome! Other greetings!



We are less than a month out from our Early Access launch. Excited? Sleepless? Suffering from splitting migraines as you try to parse documentation that’s useless to you because Google’s search capabilities have been gutted by corporate ineptitude and your previous talents of being able to figure out solutions and leverage online resources are now useless in the vast overwhelming face of tools that have become completely mediocre in their relentless idiotic pursuit of profits via the lowest common denominator that have degraded any utility to the point of unusability and it’s 3AM and your cat is screaming at you because she wants you to play with a plastic fish she brought you and you’re not supposed to be up this late and you accidentally dropped your last pain medication pill that might have made you at least capable of falling asleep down the drain?



No? Well then, good. Yeah. Let’s talk Early Access and what to expect, to better set your expectations and illuminate what’ll be in and what’ll be not-in.



The thing I want to emphasize over everything else is that we are a very small and overly ambitious team working on a VERY large game with a scope that dwarves even many AAA releases. As it stands and when it launches the amount of content that will be in, at launch, is massive. I have no doubt that many of you will be spending hundreds of hours dredging up every perverse secret the galaxy’s hidden away.




At the same time, we’re a VERY small team. Outside of our asset creators, the only person doing coding, bugfixing, UX, QA response, server integrity, mod support, etc, is me. And just me. This isn’t so much a single developer spinning multiple plates as it is a human trainwreck trying to twirl an entire restaurant, to the severe detriment of his health and sanity.



With all this in mind, our Early Access launch will not launch with the full scope of features and content planned for Underspace. Significantly, multiplayer will launch in a very early state that does not include NPCs, bosses, or the multiplayer campaign. On the singleplayer side, several questlines, extended ship customization and cockpit textures, and many planetside and station interiors will not be included in launch.





These features or content exist or are implemented in a working state, but are often heavily, HEAVILY untested or unpolished, to the point where keeping in game before they’re at least in a state I'd be comfortable with is not something I’m comfortable with.



Before you go off creating posts on various imageboards and badly rebranded social media sites decrying the Underspace apocalypse, keep two things in mind: these features are not gone or cut from the game. It’s much like Todd Howard’s kind smiling visage: even if you can’t see it it’s still there. Watching and waiting. When Early Access releases in April, we will be putting out a nice big roadmap showing a huge amount of upcoming updates to the game. These updates will be staggered out as major releases, which will include these missing pieces of content.




This also includes features or elements such as voice acting, bugfixes (as Early Access is always buggy), and further mod support.



The second thing to keep in mind is that Underspace, when it launches, will still launch with the majority of its content and the vast majority of its game features implemented. This includes the singleplayer main campaign, over 40 quests, all bosses, all points of interest, all factions, star systems, random missions, storm hazards, equipment, flyable ships, and probably many more things I’ve lost in the hazy maze that is my fried brain currently.




It has been a long long time coming, almost seven years in constant development. None of this would have been possible with the support of our backers and community, but there’s still more to go. Contributions, supporting us during the Early Access period, and of course relentlessly shilling it your friends will all help us massively, in no small part because this will also let us dedicate more resources to improving the game and getting it out in a reasonable timeframe that also, coincidentally, doesn’t overwork me to death.



And… that’s about it! If I survive, I hope to see you out in the stormy skies on April 10th!
Nerd Survivors - Heartbit Interactive
Welcome to the a NEW Update for Nerd Survivors!



It's close to midnight
And something evil's lurking in the dark
Under the moonlight
You see a sight that almost stops your heart...
IT'S the NERD SURVIVORS UPDATE!


What's New in This Update:
New Content:
  • New Stage: Return to Lampyridae!
  • More Nerds: the Lich, Mr. Underwear, Hot Line guy and Mutant Ninja!
  • New Archetype Forms: Bring awe and destruction with the Bye Blade, Art Attack, Dark Eidous or Helping Hand.
  • New Upgrades: add even more customizable options to your Forge weapons.

Gameplay Improvements:
  • Added Mimicrab animation to better convey the transformation from chest to monster
  • Fixed wrong death animation for Doom
  • Visual Upgrade for the coin sack and pickup animation
  • New background animation for the Weapon Level Up
  • Solved, gold multiplier and exp multiplier was not stacking as expected
  • Improved the fog effect in the new maps.
  • Now the preview of boss attacks appears in front of the map lighting conditions.
  • Added a reminder for review on title and after quit (togglable)
  • The game will no longer get stuck for a second when first entering a rain or storm area.
  • Significantly improved the performance in certain endgame scenarios.
  • Added missing translations
  • During atmospheric events gameover now is correctly tinted red
  • Forge: after saving new projectile changes, the preview is not updated immediately
  • Added lights on powerup machinegun and ice
  • Now you should no longer see the larger enemy spawn on the bottom of the level
  • Turn off powerup lights if level has illumination turned off
  • Added specific behaviour on friendship, now it throws only unlocked players
  • Replaced Unlocks menu with Upgrade menu
  • Cozy Violet now has the correct perks
  • Improved the behaviour of destructable environment when hit by a moltitude of strikes
  • Solved: Lights don't light some elements, like trap pools left by enemies and debris on the ground
  • Solved: After resetting a game on steam even if I collect a correct number of berries, happy hours and second breakfast didn't unlock (they are unlocked after restart)
  • Steam Solved: After resetting progress when I unlock first prototype killing the boss name shown was the one of the last prototype customized and not the default
  • Solved: Upgrades available but the Upgrades in menu are not yellow
  • Added hover state to option's toggles (onoff)
  • Solved: regen doesn't appear correctly in pause menu (I have both 1 permanent point and 3 class level)
Mar 15, 2024
Epic Party Quest - Epic Party Community
Reborn - Season 1: New Life - РП в детей
I've added a language selection menu on the first launch of the game. Subsequent launches will use the language of your choice.
Will The Man Get Frog - MarechalBanane
Hey everyone!

Thank you all for participating in the haiku workshop #2!
I'm glad to see that you enjoyed the first one, and got back at it.
And as always, congratulations for making a haiku and putting it out there! It's not as easy as it looks.

Here are the pieces I'm aware of:




So, what can we take away from this? A few thoughts:

  • Bugs fly. It has been written enough times so that I can be confident this piece of information is correct.
  • Mostly summer, and a few fall backgrounds have been used. We're talking about bugs, so honestly, I can't argue with that. Well, maybe spring would've worked too. But since the spring background depicts a mountain at night, I understand it was less popular for this theme.
  • Bugs are tied to different symbols here: either a menace ("bugs seek your arm yes"), a familiar and soothing motion ("bugs fly calmly"), a dietary supplement ("your taste of flies") or a robust vehicle ("strongly flying on bugs"). I find the diversity here fascinating, by constrat with snails which, as the last workshop revealed, are grossly monolithic roaring creatures.
  • While bugs can be a menace, I find it funny that the haiku with the most explicit threat is actually about flying cats! Note that these cats "bug" the ship, so the menace still stems from the "bug" word, but with an alternate meaning. Very clever!
  • "We're stuck with no flutes!" is a hilariously exclamatory yet desperate realization. Note that the only other exclamation is "we must seek the stick!", which also echoes to another haiku, "you'll seek for the first glass flute". So there's a sense of urgency, somewhat sacred purpose pertaining to sticks and flutes. I'll let you draw your own conclusions.
  • Apparently there's such a thing as "noing of the cats". It is said in a context of strength and decisiveness, as the person is even "butting through the change", which I interpret as quite a display of self-improvement. I wonder if I shouldn't start noing of some stuff too, it sounds exciting.
  • I'm pleasantly surprised by the importance given to the "arm" word. I didn't care for it myself, but it inspired you quite a lot! "Arm your cat" and "the strong arms of sound" are some of my favorite images in this workshop.
I suppose we could go on and expose more fascinating stuff, but I'll try to remain short.
Don't hesitate to comment with your own thoughts! I'm sure I missed a lot of interesting things.

Thanks again! And stay tuned, 'cause I should be back in a week or two with exciting news!
See you soon,
MarechalBanane
EA SPORTS FC™ 24 - Electronic Arts
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