The Emperor and State Prologue - Liac
https://store.steampowered.com/app/2716930/The_Emperor_and_State/
The early access version of The Emperor and State is coming soon! It is still in development, and we hope to launch it in the near future. Feel free to add the game to your wishlist↑.

English localization is in progress. The Official Release version will support English. Please stay tuned!

The Beginning

Hello everyone, I'm TuTu, the developer of The Emperor and State. I have been developing this game on my own for nearly five years. Although these five years have not been easy, the joy of development and creation has been satisfying. The game has taken shape over these years, but there is still a long way to go before it is completed. I am writing this devlog to share with you the feelings and thoughts during the development process, and to record this important journey in my life.

Let me briefly introduce my game The Emperor and State. It is a simulation game where players will play as an emperor governing the country in ancient China, dealing with national affairs, nurturing talents, and managing the complexities of a feudal society.


Many players have associated this theme with other similar games and questioned whether The Emperor and State is just a clone. I have considered this question, and my conclusion is that the framework of managing the six ministries - Personnel, Revenue, Rites, War, Justice, and Public Works - and self-cultivation within the palace is the most "reasonable" for an emperor simulation game. Therefore, The Emperor and State does not abandon this framework, but aims to showcase its uniqueness within it:

During the 2000-year history of feudal China, the conflicts between various elements were significant and prominent, such as between the emperor and his courtiers, between the aristocracy and commoners, between the state and its people, between the imperial harem and the previous dynasty. As a ruler, one must navigate these complex relationships and maintain balance through various decisions. This is what sets the role of the emperor apart, and this is the original intention of creating The Emperor and State: to recreate the feeling of ruling a country through the principle of balance. Therefore, almost all the values in the game are not independent, and many important values will conflict with each other during development, forcing the emperor to make choices. I understand that this is a bit hardcore, but that's what I want to achieve.


However, this is not an easy task... A lot of the content above is just talk. I have been developing the game single-handedly for three years before the release of the "prologue", and have been continuously updating it for more than two years after the release... Currently, the basic framework and functions of the game have been completed.

Let me introduce my own situation. Years ago, I was a member responsible for 3D art in a game company. At that time, the graphics of popular online games were very beautiful, but the actual gameplay was mediocre. I felt that was not the kind of game I wanted to make, so I quit my job and started to learn game programming on my own, embarking on the journey to realize my dream. As the years went by, it became increasingly difficult for me, in my thirties, to bear the pressures of life. The burden of developing the game became heavier and heavier, and I felt increasingly inadequate in the face of some difficult programming tasks. I couldn't help but wonder if this was a gamble, and I became more and more afraid - afraid that I would be crushed by the pressure, afraid that I would betray myself. After careful consideration, I decided to release the current demo version, which is significant to me:
  1. I need feedback from players to understand whether this theme and gameplay can be accepted by everyone.
  2. I need players to test the game, help me with balancing adjustments, and adjust the game mechanisms.
  3. Many difficult programming tasks require more professional programmers to help me complete them, which requires considerable financial resources. This step requires great courage.
This is crucial to whether I will continue development.


Almost all of the game testing before was done by myself, so there will inevitably be many oversights. So, if you encounter any problems or feel that there are areas that need improvement, please be sure to give me feedback. Thank you very much.

Since the initial release of version 0.1, The Emperor and State has been continuously updated to version 0.25 with the feedback and support of everyone. It is not far from the expected pre-release version 0.3 that can be launched this year. Thank you for your continuous support.



Future Plans

The pre-release version 0.3 expected to be released this year will be the first step towards realizing my dream. I have conceived many unimplemented gameplay and features, including "technology tree", "wonders", "military equipment", "terrain", "imperial expedition", "imperial tour", etc...

There are also the most important "political parties" and "loyalty". The emperor needs to balance the various forces in the court to maintain the stability of imperial power. I plan to add various forces such as relatives, eunuchs, and royal clans. At the same time, I will add a "perception of loyalty" feature, allowing players to discern whether their subjects are reliable.

The addition of difficulty levels is also under consideration. Players who like strategic gameplay can experience the complex numerical systems in the game, while casual players can avoid troubles and collect famous ministers and concubines happily.



Final Words

Video games have always been controversial in China. While it is true that there are "good games" and "bad games" in the world, it does not mean that games themselves are inherently bad. I believe that everyone who has been moved by games must have unforgettable memories. Take me for example:
  • "Uncharted Waters" taught me how to draw world maps and remember the locations of major cities all over the world.
  • The "Romance of the Three Kingdoms" series satisfied my fantasy of historical games;
  • "Europa Universalis" proved that hardcore realistic game mechanics can also be popular with players
  • "Civilization" sparked my interest in exploring the relationships between geography, politics, economics, religion, culture, and technology
  • There are many more outstanding games...
I sincerely thank all these games, they are of great significance to me! In my opinion, games will eventually be recognized by the public, it just takes more time. I hope I can be one of the contributors to this process, and I hope Chinese culture can be one of them. I don't want the thousands of years of history in China to be buried or forgotten. I hope to spread our culture through games with Chinese culture themes. That's why I really want to continue game development, I don't want to give up. The Emperor and State Demo is now available, feel free to have a try!

I hope you can leave valuable opinions and suggestions in the Steam community. Thank you very much! Welcome to add the game to your wishlist:
https://store.steampowered.com/app/2716930/

Thank you for reading! See you next time.

TuTu
Mar 15, 2024
Dice Hero: The Unoriginal Story - sale
​Hi fans of old and new. This is merely an update on what to expect and what to come. At new year I decided to add multiplayer to Dice Hero: The Unoriginal Story, a feature requested since day one when the game was first created at the GMTK 2022​ GameJam and I have actively worked on the game ever since then. I have gotten so much feedback from the community, helping me steering the first game I have ever launched and made money on, but you are not here to read about that. You wanna know what's next, how multiplayer will work in this game.

​You will be match up against one other player, before battle you will draft your character. Picking Dice, Items, Blessings and Slots, you will be able to upgrade your items and dice in a draft, much similar to how you pick your dice and items in the story mode, but all in a sequence.


DRAFTING
You will be able to see what your opponent pick after each draft phase.
You will be able to "ban" items that will make them unpickable.
You will have an option of 6 items/blessings when picking.
Picking happens in chunks.
Both players picks at the same time.
​Some items/blessings that are PvE specific like Dust will be banned by default.
New PvP specific items, blessings and enchants like Secret dice enchant for players.


BATTLE
The battle will work very similar how PvE already works but instead of the enemy having a sequence of attacks they will have items. There will be new items that replace some PvE specific like Dust because Dust only affects the attack sequence that does not exist anymore.

To balance the a turn based system the starting player need some form a penalty, I have decided to make the starting player start with Disarm on their Main-Hand item so they can focus on building up an early defense. I know there are items that deal damage and is not main-hand, but those currently can't kill on turn one to my knowledge.


DEMO
The demo version of PvP will be highly limited and the pool of what you may pick will be smaller. The demo version may only join rooms and not create them themselves so you will need to join someone that has a paid copy of the game.


FEEDBACK
This will take a few more months to add and I expect it to be read around 2024 Q3, and while I add this huge feature that require high rewrite of a lot of the code already added, I do read all the feedback I get. My community have made several items that I have added into the game, even if you are a demo player, come join and add your idea into the game. Have an awesome item idea of a weapon you always wanted but I didn't think of? Come and tell me! Let's make this game together, if you don't like something, tell me why and I might update or change it. I do looking forward to read your feedback on PvP.
Mar 15, 2024
Farmer's Father: Save the Innocence - Muaddib
Hello Farmer's Father fans,🚜

We have a big announcement today❗️



📣Farmer's Father is getting out of Early Access on March 25! We have prepared a discount💲 and a major update💪 on the release!

From the start of the Early Access until the end we have tried to always listen to our community, add as much content as possible, and fix/improve as many problems as we could. Remember it is a solo dev indie project.

The game is on sale so if you still haven't tried Farmer's Father, now could be the right time for it.
https://store.steampowered.com/app/1905980/Farmers_Father_Save_the_Innocence/

We want to thank everyone who supported the project. Those who didn't like it, maybe now when full release is coming you can give it a second chance.

Have fun,
FreeMind.
The Emperor and State - Liac
https://store.steampowered.com/app/2716930/The_Emperor_and_State/
The early access version of The Emperor and State is coming soon! It is still in development, and we hope to launch it in the near future. Feel free to add the game to your wishlist↑.

English localization is in progress. The Official Release version will support English. Please stay tuned!

The Beginning

Hello everyone, I'm TuTu, the developer of The Emperor and State. I have been developing this game on my own for nearly five years. Although these five years have not been easy, the joy of development and creation has been satisfying. The game has taken shape over these years, but there is still a long way to go before it is completed. I am writing this devlog to share with you the feelings and thoughts during the development process, and to record this important journey in my life.

Let me briefly introduce my game The Emperor and State. It is a simulation game where players will play as an emperor governing the country in ancient China, dealing with national affairs, nurturing talents, and managing the complexities of a feudal society.


Many players have associated this theme with other similar games and questioned whether The Emperor and State is just a clone. I have considered this question, and my conclusion is that the framework of managing the six ministries - Personnel, Revenue, Rites, War, Justice, and Public Works - and self-cultivation within the palace is the most "reasonable" for an emperor simulation game. Therefore, The Emperor and State does not abandon this framework, but aims to showcase its uniqueness within it:

During the 2000-year history of feudal China, the conflicts between various elements were significant and prominent, such as between the emperor and his courtiers, between the aristocracy and commoners, between the state and its people, between the imperial harem and the previous dynasty. As a ruler, one must navigate these complex relationships and maintain balance through various decisions. This is what sets the role of the emperor apart, and this is the original intention of creating The Emperor and State: to recreate the feeling of ruling a country through the principle of balance. Therefore, almost all the values in the game are not independent, and many important values will conflict with each other during development, forcing the emperor to make choices. I understand that this is a bit hardcore, but that's what I want to achieve.


However, this is not an easy task... A lot of the content above is just talk. I have been developing the game single-handedly for three years before the release of the "prologue", and have been continuously updating it for more than two years after the release... Currently, the basic framework and functions of the game have been completed.

Let me introduce my own situation. Years ago, I was a member responsible for 3D art in a game company. At that time, the graphics of popular online games were very beautiful, but the actual gameplay was mediocre. I felt that was not the kind of game I wanted to make, so I quit my job and started to learn game programming on my own, embarking on the journey to realize my dream. As the years went by, it became increasingly difficult for me, in my thirties, to bear the pressures of life. The burden of developing the game became heavier and heavier, and I felt increasingly inadequate in the face of some difficult programming tasks. I couldn't help but wonder if this was a gamble, and I became more and more afraid - afraid that I would be crushed by the pressure, afraid that I would betray myself. After careful consideration, I decided to release the current demo version, which is significant to me:
  1. I need feedback from players to understand whether this theme and gameplay can be accepted by everyone.
  2. I need players to test the game, help me with balancing adjustments, and adjust the game mechanisms.
  3. Many difficult programming tasks require more professional programmers to help me complete them, which requires considerable financial resources. This step requires great courage.
This is crucial to whether I will continue development.


Almost all of the game testing before was done by myself, so there will inevitably be many oversights. So, if you encounter any problems or feel that there are areas that need improvement, please be sure to give me feedback. Thank you very much.

Since the initial release of version 0.1, The Emperor and State has been continuously updated to version 0.25 with the feedback and support of everyone. It is not far from the expected pre-release version 0.3 that can be launched this year. Thank you for your continuous support.



Future Plans

The pre-release version 0.3 expected to be released this year will be the first step towards realizing my dream. I have conceived many unimplemented gameplay and features, including "technology tree", "wonders", "military equipment", "terrain", "imperial expedition", "imperial tour", etc...

There are also the most important "political parties" and "loyalty". The emperor needs to balance the various forces in the court to maintain the stability of imperial power. I plan to add various forces such as relatives, eunuchs, and royal clans. At the same time, I will add a "perception of loyalty" feature, allowing players to discern whether their subjects are reliable.

The addition of difficulty levels is also under consideration. Players who like strategic gameplay can experience the complex numerical systems in the game, while casual players can avoid troubles and collect famous ministers and concubines happily.



Final Words

Video games have always been controversial in China. While it is true that there are "good games" and "bad games" in the world, it does not mean that games themselves are inherently bad. I believe that everyone who has been moved by games must have unforgettable memories. Take me for example:
  • "Uncharted Waters" taught me how to draw world maps and remember the locations of major cities all over the world.
  • The "Romance of the Three Kingdoms" series satisfied my fantasy of historical games;
  • "Europa Universalis" proved that hardcore realistic game mechanics can also be popular with players
  • "Civilization" sparked my interest in exploring the relationships between geography, politics, economics, religion, culture, and technology
  • There are many more outstanding games...
I sincerely thank all these games, they are of great significance to me! In my opinion, games will eventually be recognized by the public, it just takes more time. I hope I can be one of the contributors to this process, and I hope Chinese culture can be one of them. I don't want the thousands of years of history in China to be buried or forgotten. I hope to spread our culture through games with Chinese culture themes. That's why I really want to continue game development, I don't want to give up. The Emperor and State Demo is now available, feel free to have a try!

I hope you can leave valuable opinions and suggestions in the Steam community. Thank you very much! Welcome to add the game to your wishlist:
https://store.steampowered.com/app/2716930/

Thank you for reading! See you next time.

TuTu
Mar 15, 2024
Out of Orbit - Out of Orbit Developer
Dear earthlings!

SHIP TO SHIP COMBAT
I have been busy with the upcoming update. I have to say, it is starting to look promising. With the new update, the player will be able to fly the larger ships too. This way, the player can indulge him/herself in ship to ship combat. I still have to create larger weapons you are able to attach to your larger ship. Not only that, but this also means that I have to redo the enemy AI to some extent. The code that handles oxygen inside a room also needs to change a bit. All in all, it's going to be a long development journey, but I do believe this update will increase the overall fun the game can produce. Let me know what you think!





BUG REPORTS
In the meantime, please keep sending all the nasty bugs you can find, I will patch them together with the next update! Happy hunting!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server
Twitter
Youtube
Instagram
TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan
Champy the Useless Vampire - True Ascension


Champy has now been on Steam for one month. Time does, just like Champy, fly.

In order for more players to be able to enjoy Champy the Useless Vampire in their preferred language, French, Polish and Portuguese languages will soon be added. So keep an eye out for our next update, it should be right around the corner.

Thanks for all the feedback, reviews and wishlists we have received, it all helps making the game better and for more people to find it. We have also noticed a few words that players use to describe the game, for example whimsical and fast-paced. We absolutely love it!

So if you feel in the mood for a whimsical fast-paced halloween-themed point-and-click adventure game, this game might be for you.



Mar 15, 2024
Reflections Path - Green AURA
The series Elymus is inspired by the video game Reflections Path, now available on Steam,



Series Description:

An unknown plant has been discovered deep within the forest. Following this unique event, a mysterious individual appears to take note of the strange occurrence. Join the quest of exploration to gather valuable clues, and find out the true meaning behind this phenomenon.









Mar 15, 2024
DAVE THE DIVER - DAVE_CM
Hi Everyone!

We will be proceeding with a hotfix to fix bugs that occurred in some missions and some bugs identified during the DLC.
Please check below for details.

◈ Update Version:
  • Win: v1.0.2.1322
  • Mac OS: v1.0.2.383
◈ Update Content
  • Fixed some bugs

[Bug Fixes]
  • Fixed an issue that prevented the 'Catch Clione' mission from progressing properly in certain situations.
[/b]
  • If you have already experienced this issue, it should be resolved upon reconnecting after the update.
  • [DREDGE DLC Owners] Fixed a bug that occurred when loading a save after deleting DLC under certain conditions.
  • [/b][/list]

    Additional Information
    • If you experience any issues after the patch, please compress the files from the path below and send them to our help center.
    [/b]
  • In case of crashes, freezing, or graphical issues, please refer to the [File Verification Guide] and follow the steps.
  • [/b][/list]
    Windows:
    %LocalAppData%\..\LocalLow\nexon\DAVE THE DIVER

    Mac OS:
    ~/Library/Logs/nexon/DAVE THE DIVER/Player.log
    ~/Library/Application Support/nexon/DAVE THE DIVER/SData
    or
    ~/Library/Application Support/com.nexon.dave/DAVE THE DIVER/SData

    Steam Deck:
    ./.local/share/Steam/steamapps/compatdata/1868140/pfx/drive_c/users/steamuser/AppData/LocalLow/nexon/DAVE THE DIVER
    ◈ Notes
    - If there are any changes to the details, we will update you through this notice.
    - Please update Dave the Diver on Steam to the latest version for the changes to be applied.

    Your reports are essential to improving the game and we’re happy that you guys are with us along the way. Please remember that if you have anything to share, feel free to let us know.
    MY DESTINY GIRLS - steam
    The latest live-action interactive visual novel game "MY DESTINY GIRLS" will release a free demo for trial on March 22, 2024, and will be officially launched on the Steam platform on March 29.

    In order to celebrate the launch, we held a game submission prize event.

    Duration: March 14, 2024 - March 29, 2024
    Activity Rules:
    1. Publish game-related videos on Tiktok and Bilibili, edit submission + release time + video link to qq group 173503067, then the registration is successful
    2, the title or description of the video to bring the topic #MyDestinyGirls #steam games, and @official
    3, Every Tuesday to announce the winning list of Friday to Monday submitted works, every Friday to announce the winning list of Tuesday to Thursday, there will be 20 winners every week oh, quality works can be repeated winning.
    4. The top 10 "likes" of a single work and the total number of interactions will receive peripheral prizes of the game, including signed photos of the female master, posters of the female master, and throw pillows, etc. The prizes will be sent uniformly after the event
    Event Prizes:
    1, the first place: a signed photo of the female master + poster + a female throw pillow
    2, 2-5:1 signed photo of the female lead + 1 poster of the female lead
    3. 6-10: 1 signed photo or poster

    Have any questions welcome to add qq group 173503067 consultation.
    Mar 15, 2024
    SquadBlast - L
    Hey Fighters

    Season 3 Results

    Season 3 has come to a close and now it's time to unveil the cream of the crop who’ve been grinding hard throughout the last 4 weeks of competition!



    🥇 1st Place - Grankneepanties - Talk about a legend in the making. This dude has crushed it this season, snagging the championship title for the third time in a row! With over 53,000 eliminations under his belt and a whopping 6,500+ matches completed, it's no wonder he's sitting pretty at the very top. Major props to him for owning the leaderboard like a boss.

    Grankneepanties will receive 5 Premium Weapon and Fashion Cases plus a Champion Season 3 Frame!

    🥈 2nd Place - TwnTwlvTerror - With 2200+ matches won and a jaw-dropping 95% win rate, this fighter has been an absolute demon on the server! You can probably guess his favourite weapon too lol.

    TwnTwlvTerror will receive 4 Premium Weapon and Fashion Cases plus a Challenger Season 3 Frame!

    🥉 3rd Place - SnowCream56 - Talk about making an entrance! First time with a podium finish and a great way to make an impact into the scene! With nearly 20,000 eliminations in such a short amount of time with his favourite Laika/Artemis combo, this fighter has been wrecking havoc throughout Season 2!

    SnowCream56 will receive 3 Premium Weapon and Fashion Cases plus a Contender Season 3 Frame!

    🎖 4th-100th Place - You’ll receive 2 Weapon and Fashion Parcels and a Commemorative Season 3 Frame!

    💰 101st-1000th Place -All of you will receive a Weapon Parcel!

    Big shoutout to everyone who got in on the action this season! You've all put in some serious hustle and dedication, and we couldn't be more grateful.

    Season 4 Begins

    Time to check out the loot waiting for you in our fresh new season!



    🥇 1st Place - 10 Weapon Parcels, 6 Fashion Parcels, 5 Champion Tokens plus a Champion Season 4 Frame!

    🥈 2nd Place - 9 Weapon Parcels, 5 Fashion Parcels, 4 Champion Tokens plus a Challenger Season 4 Frame!

    🥉 3rd Place - 8 Weapon Parcels, 4 Fashion Parcels, 3 Champion Tokens plus a Contender Season 4 Frame!

    🎖 4th-100th Place - 6 Weapon Parcels, 3 Fashion Parcels, 1 Champion Token and a Decorated Warrior Season 4 Frame!

    💰 101st-1000th Place - 3 Weapon Parcels and 1 Fashion Parcel!

    We've shaken things up a bit with the rewards this season. Say hello to the shiny new Champion Token, and wave goodbye to the Premium Cases and Keys.

    You’re probably asking yourself “what is a Champion Token?” Think of it as your golden ticket to crafting a valuable weapon in the Workshop!

    Season 4 starts today and finishes on April 16th.

    Will we get some new players on the podium this time round? Think anyone's got what it takes to snatch that top spot away from Grankneepanties? We’re super excited to see how this season will turn out. Until then, catch you soon!
    ...