Heartless & Dreadful : Return by 72 Hours - Kirillian
Adding knight's stuff into the movelist. It's a bit annoying how it works, but my own fault for not considering future updates lol.
General - "Shielded" Enemies no longer bleed when damaged. General - Training - Currency no longer spawns in the training mode on enemy's death. General - Training - Bosses now can be spawned in the training mode. General - Training - Other enemies can now be spawned in the training mode at the same time via different spawners. (This was in previous quick fix, but thought I may mention it here as well, just in case.) General - Training - You now have an option to pick what "difficulty" will the enemy spawn on, this should allow you to practice against specific enemies on specific difficulties. General - UI Style can now be picked from the extras menu in the game's options. This however will require a level restart in order to apply. General - Compressed many videos in order to save some disc space.
Known issues - In divergence mode, if sinner gets unlocked, the extra playable characters are currently experiencing a bug where they behave slightly incorrectly. This is being taken a look into. It doesn't hard lock the game or anything, but it'll be fixed next patch.
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky discord. https://discord.gg/2ZyurUSbeE
MAJOR: Fixed Hotfix 7's "triggered effects that were self-targeted (such as On Survived Combat) stopped working" actually causing ALL procs to become self-targeted, causing Poisoners to poison themselves, Spiked Gauntlets to knockback the wearer, etc.
Fixed another issue with the Difficulty Select UI where the game would 'save' a maximum difficulty level for UI purposes one pip higher than was possible. If you loaded into this state, the Difficulty UI screen would get into a glitched state.
Fixed the Compendium filters not working after Hotfix 7
Updated the wording of Blood trait to make it clear the unit is sacrificed after most other "start of combat" effects, meaning it combo's well with things like the Gemini Hex or Star Crown.
Fixed Kerfuffle Shuffle's bonus item slot not applying to a loaded run.
Fixed Falderal being able to teleport into a pit.
Fixed the View the Credits achievement not being completable since the February Update's new UI menus.
Fixed a bug where the Berserk sticker would cause a soft-lock.
Fixed a bug where players would be able to achieve the Combo Novice, Combo Expert, and Combo Master achievements long before the requirement for those achievements has been met.