This past year, I've been working a lot on 'Shapez 2', which is now getting to an even more awesome state. But you might be more interested in hearing about 'Kiwi Game 2' - it's a buggy mess, but I'll tell you, it's shaping up to be hella fun - hopefully we can release it by the end of this year too!
NOW AVAILABLE IN CHINESE & JAPANESE
Thanks to the folks at The Most Games, the game can now be played in Chinese (Simplified) & Japanese!
We also have support for Chinese (Traditional) too, thanks to our community member Milly, who did that all on her own.
I hope all the new folks who discover Kiwi thanks to all the languages that are now supported will greatly enjoy it and have fun with the crazy little things it has going on.
And if you find any opportunities to add funny puns in your native language, feel free to drop a suggestion in our Discord!
KIWI GAME 2 - COMING SOON(ish)
The new game stars our beloved little kiwi buddies/workers/victims with completely new mechanics that open up way more possibilities for strategizing, planning, progressing & crazy surprises - let us soon feast upon this new endlessly incrementing journey!
After Kiwi Game 2, I would also like to go back to Kiwi 1 and rework the end-end-endgame mechanics so they're more engaging - starting at ending 1, but mostly for ending 3.
Added a Message of the Day panel, on display when joining a game - to highlight more recent updates.
Settings
• The setting for autorun has been enabled. • The default FPS is now 30. • Default video settings have been optimized. • Added FPS display / enable in General Settings
Quests
• All quests have now voice audio. • Added talk animations to all quest NPC • Added the first quest chain.
Fixed
• Boars can now be attacked. • Addressed several issues with the Tarnmill guards.
Tweaks
• Several player and Ai default stats have been tweaked, a process still ongoing.
You might have seen Sagres pop up in your Steam update/download queue recently - we just wanted to pop a quick post up here so you can see what's what!
As you might have guessed already from the title of this post, we've added two new recruitable Navigators to the game. Can you find them? 😉
Thanks as always for your support and we wish you fair winds and following seas! 🌊
The anticipated moment has arrived. Our game will be released in early access very soon, on March 18, 2024, at 19:00 GMT+3. Set your alarms and make sure to wishlist the game if you haven't already. 🎉
Follow our social pages for the latest on Alchemy Deck:
Just a few small hotfixes/improvements from the big update yesterday!
Fixed un-collided terrain at the second location world
Upscaled terrain in second location, making it look much better
Achievements should now be working and update while in-game
Fixed issue with instant delivery causing player the inability to order more paint
Fixed issue with cameras going to the middle of nowhere (I think)
Fixed achievement stats for money earned
Fixed issue where if you ended the day with an order in progress the game would soft-lock
Remember, if you find any bug reports, join our Discord and let us know! Also, in Discord, we give away free keys, talk about the game, and have an amazing community.
Thank you for all your patience in the development of Paint Desk Simulator!
Hey everyone! Quick Update on progress ! We are targeting another experimental in the next few days to address further some bugs/issues. Our goal is to do 24 hour observation periods daily till we deem Experimental stable so we can merge it into the normal branch by Friday at the latest.
How to opt into Experimental
To opt into experimental install "Cepheus Protocol Experimental" in your steam library. It is no longer a beta opt in but an entirely new game granted when you purchase the base game.
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
Removed Striker 105 redundant 'explosive settings' in the WeaponConfig (that were also overriding some explosive rounds with wrong info)
Fixed ground vehicles waiting to degarrisoning units until their 'corpse' has despawned
Fixed a bug where if there is no 'active evac' building (i.e. civilian-owned building that's emptying out for evacuation's sake), civilians wouldn't move to the evac pad
Added a safety-checker to stop 'orphaned' civilians from sitting still
Added some logic: now if an evac helicopter takes off and civilians were heading to it, they can quickly re-assess and move to another evac chopper if one is available in the same zone
Updated the Evac Merlin to hide its garrison count when moused over (so the 'Depart Now' widget doesn't conflict with the garrison count)
Updated the Civilian Holding Area's healthbar to not be shown when the Civilian Holding Area's garrison list is shown
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
Ways to Support Development
[expand type=details] Everything goes towards expanding the team and building a better game!
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
🎉 Happy Steam Spring Sale! 🌸 Join the festivities and enjoy a 40% discount on all our premium games 👇
Save Christmas by helping Milo bring home the lost Gift 🐇🎁 in this spin-off story: Milo and the Christmas Gift - now 40% OFF during the Steam Spring Sale! Who says you can't enjoy some Christmas vibes in spring?
The Prey is a one-hour (depending on your skills) prequel to the main game, which includes a small part of the plot and explain how our protagonist came to be so "skeletal".
The Prey includes Steam achievements (even several hidden ones).
Come celebrate the launch with us by watching the brand-new GamePlay Trailer!
What is going to happen after The Prey has been launched?
Our plan is to release Skelethrone: The Chronicles of Ericona on Steam, Nintendo Switch and Xbox! We will announce the exact date very soon! So, please, add the full version of the game to your wishlist!
• Added arena completion progress-bar for all arenas • Rebelanced the blood visuals • New blessings have been added for each weapon (one per affinity) • New layout for pause menu • Enemy HP and damange have been amped ten times for better visibility • Balance tweaks and boon improvements
Good luck and have fun. Please, enjoy the game everyone!