Hello, everyone! Thank you for all the support you’ve given Myth of Empires since its V1.0 release! As the game’s player count continues to hit new all-time highs, we’d like to announce an all-time best discount: in this year’s Steam Spring Sale, Myth of Empires is available for $31.99 (20% off the normal price of $39.99). This discount will last from March 15 through March 22.
During the Spring Sale, Myth of Empires is also featured in the Three Brothers Bundle alongside ARK: Survival Evolved and ATLAS. If you already own one or more of the games in the bundle, you can still purchase the bundle to receive the games you don’t have at the bundle’s discount rate. The bundle discount stacks with Myth of Empires’ own Spring Sale discount, resulting in a 36% off discounted price of $25.59 for Myth of Empires when purchasing the bundle, a price on par with that of its Early Access version. Log in to the game during the Spring Sale to receive gift packs based on your character's level, including rare materials, medicinal supplies, Art of War Gift Boxes, Woodworking Fragments, Breakthrough Scrolls, and more.
Now for the news all Myth of Empires have been waiting for: new civilizations are coming, with Greece and Persia due to make their debuts soon. The Greek Civilization DLC is expected to be launched July of this year, with Persia coming toward the end of the year. These two civilizations will feature new clothing, weapons, buildings, tools, vehicles, combat equipment, animals, plants, and more! The Persian Civilization DLC will also feature a massive new map.
Future civilizations will feature all the freedom and creativity that Myth of Empires has given players thus far. Starting this week, the development team will share the current development progress of these civilizations with players, including but not limited to concept art, design, models, and gameplay. Players the world over are welcome to join the discussion in our communities, forums, and other official channels.
Face the heat in the Atacama desert while battling door-to-door. This is Haven, the new map coming with Battlefield 2042 – Season 7: Turning Point.
• Enter combined arms suburban combat in the mining town of El Alicanto • Make elevated destruction your ally (or your worst enemy) • Use the Season 7 weaponry and battle for ultimate power on this new battlefield
To make it easier for the dev team to pinpoint the cause of issues in the game going forward, this patch 1.15.1 adds additional error tracking to the game.
Despot's Game: Dystopian Battle Simulator - George Kulko aka Antishyr
KING OF THE HILL: SEASON 24
UPDATE 1.9.7
• Changes to the 'Brawl' Mode •
We have updated the mutation tree in 'Brawl.' Class mutations now have two levels of upgrades. This means that the first level of such mutations as Vampirism for Fencers or Spiky Armor for Tanks will be weaker than before, but the second level will be stronger. We hope that this change will open up space for more specialized class builds.
By the way, just to remind you that we have an official Discord server where we chat with players once a month in a "radio" format and collect feedback. Feel free to join.
• Game Modes Balance •
We have slightly revised the economic balance in 'Hunger Games' and reduced the number of tokens received at almost all levels. However, now, there are more tokens in all other modes that feature food. The economy in those modes has become somewhat messed up lately, so it's about time we fixed it.
We're excited to release our latest updates to Supreme Ruler 2030!
Changelog for Version 1275:
More fixes to sanctions and data file updates. We've even begun updating the tech tree flow chart for the recent additions (it's updated to ~1980, work is ongoing).
A new feature has been added to the game - regions can now be marked as sanctioned. This will put immediate diplomatic pressure on other regions. If you join a sanction, relations will degrade with the target. If you don't, your relations with the region that imposed the sanction will degrade. Full details of this feature can be found on the SupremeWiki: https://supremeruler.fandom.com/wiki/Sanctions#Sanctions
Sanctions system added. Must be enabled at lobby level or CTRL+SHIFT+S popup. Controls in the State department, actions against. Compatible with savegames.
Mutual Defense treaties rebalanced for AI consideration, should reduce new agreements.
New map filters added for Mutual Defense and Sanctions systems
Fixes to sanction function and some of the related UI feedback
Fixed MP chat popup which broke in the last update
Update MP file transfer function to force file transfer when changing the setting from client files to host files
Minor equipment file fixes
Tech tree updates
Tech Tree Flowchart update in /Misc folder (Work ongoing)
Fix to Moldova region loyalty for 1914 map
Adjustments to relation change level for successful diplomatic trades.
Options in game now has a new panel listing all Hotkeys available in the game
Fix for tutorial 4 caused by previous rebalance of fortifications vs. emplacements
Visual Effect added for units that are in "panic" state (red, pulse)
Road/Rail removal tool now always available instead of game lobby option
AI adjustments to reduce home region garrisons when assisting allies in proxy
AI build choices adjusted so more transport ships built when the Merchant Marine system is disabled.
Fixes to Great War map and campaign objectives, work ongoing
Updates to some population starting totals for 1914 and 1917
Fixes to some early era mid eastern building models (Istanbul)
Fixes to 1914 and 1917 loyalty regions, battlezones and region borders
Fix to Great War region names in campaign (Turkiye is now Ottoman again)
Further improvements to espionage balance
Fixed possible softlock in military unit production
Fixed elastic banding to properly exclude spies at facilities
Fixes to location sort order, all maps
Fixes to some scripted events
Localization fixes, various languages
Tech Tree additions, more tech buffs added and assigned
Hey hey everyone! Surprise! You might be wondering how come there is a lack of regular updates? Well a big majority of the team is working on all the goodies needed for 1.0. But we still rounded up a couple of guys to make another regular update for you. Some new things, some new settings and a lot of bugfixes. Check it out!
A long requested feature is finally here. It is now possible to set up raid protection your server. And with multiple options as well!
Raid protection:
Settings located under [Features]
scum.RaidProtectionType=0 3 options:
0 None (No raid protection will be active)
1 Offline (Raid protection will be active after all members of the squad are offline)
2 Flag Specific (Raid protection will be active when squad decides to activate it on the flag)
Do note only one option can be active at the same time.
Defines the cooldown period between the active raid prtection in (HH : MM : SS) between setting new raid protection time.
scum.RaidProtectionFlagSpecificChangeSettingPrice=10g Defines the amount of money needed to skip the cooldown timer for setting new raid protection time.
Min value: 0 cash or 1 gold
Max value: 100000 cash or 10 gold
Disabled: -
scum.RaidProtectionFlagSpecificMaxProtectionTime=08 : 00 : 00 Defines how long in (HH : MM : SS) will the base be protected for.
Min value: 00 : 00 : 00
Max value: 80 : 00 : 00
scum.RaidProtectionOfflineProtectionStartDelay=00 : 30 : 00 Defines how long in (HH : MM : SS) the base can be damaged or lockpicked after the last player has logged off.
Min value: 00 : 00 : 00
Max value: 23 : 59 : 59
scum.RaidProtectionOfflineMaxProtectionTime=- Defines how long in (HH : MM : SS) the base is protected.
Min value: 00 : 00 : 00
Max value: 2400 : 00 : 00
Infinite: -
These settings are also available on ingame menu and will show you for which option which setting is active as well.
Squad probation
We also have another setting up and running. We've been aware of the misuse of alt accounts and multiple squads to circumvent some of the balancing features. To combat this we have implemented squad probation setting. Leaving a squad will now not go without penalties.
When leaving and then rejoining squad you will be placed under probation. While in probation you will not be able to:
Create a new squad.
Access squad based assets such as locked chests.
Your membership will not count towards squad perks such as increased BB element count.
If a squad members are all in probation and leader leaves, the squad will be disbanded.
Settings located under [Features]
scum.SquadMemberCountLimitForPunishment=2
Sets the maximum number of squad mates for which prisoners leaving the squad will not receive any penalties.
scum.RTSquadProbationDuration=1.000000
Sets the number of real time days for which squad probation will last.
scum.SquadMoneyPenaltyPerPrevSquadMember=0
Sets the money penalty prisoner will have to pay per squad member in his previous squad in order to create or join a new squad.
scum.SquadFamePointsPenaltyPerPrevSquadMember=10
Sets the fame points penalty prisoner will have to lose per squad member in his previous squad in order to create or join a new squad.
Settings also available on ingame settings menu.
For all settings that influence currency, you can choose whether the price will be in cash or gold. IF you set the value to be 10 it will be 10 cash, but by setting it 10g the price will be in gold.
We added changes to the binoculars as well. Let us be honest here, the binocs were an item you took if you wanted to sell it maybe, since most scopes had better functionalities for scouting anyway. So we added new zoom levels and variable zoom as well. Making it more viable for those scouting runs, especially when you want to travel light.
Some new things for your favorite 4 wheel vehicle. The Rager can now be upgraded with not one, but 2 sets of armor!
That is right you have an option between light or heavy!
Light
Heavy
Your choice: do you wish to have light protection but with better speed and handling, or do you want to go in heavy as a brick but also with handling like a brick. (it is not that bad, bud I still wanted to make that joke)
Fixed the issue where flamethrower could shoot through solid objects.
Fixed the issue where you could not repair wheelbarrows.
Fixed the issue where #SpawnInventoryFullOf command would cause a crash.
Fixed the issue where you could hide chests in some BB elements.
Fixed the issue where puppets would pop into existence on Zeljava airfield.
Fixed the issue where wardrobe could be placed on some BB elements when it should not be possible.
Fixed the issue where the game would crash when exiting the game. (task failed successfully)
Fixed the issue where the M249 would loose its paint in some cases.
Fixed the issue where bicycles generated noise when stationary.
Fixed the issue where planes would receive no collision damage when flying into sentries.
Fixed the issue where joining events audio would spam the sound to everyone.
Fixed the bunker puppet spawns that would cause puppets to spawn in front of players.
Fixed the issue where batteries would get destroyed when placed in chargers.
Fixed the issue where players could move through narrower passages on bicycle, that would be impossible on foot.
Fixed the issue where players would slide sideways when sitting and strafing at the same time.
Fixed the issue where door protection items would disappear on server restart.
Fixed the issue where door ownerships would sometime switch to other players.
Fixed the issue where doors would sometime replicate incorrectly.
#ShowZombiesLocation command now works as an on/off toggle.
Reduced dial lock FP penalty on failed attempts.
Adjusted some crafting recipes.
All cars now have functional dashboards.
Flags can now only be placed on the ground.
Chest inventory is now automatically closed if squad access level is changed.
The chainsaw will now lose durability with each use.
Added server setting for allowing placing flags on BB elements.
Mechs no longer receive melee damage.
Reworked loot spawners in Zeljava airfield.
Added new command #mapteleport, where after entering it you can click on the map and will be teleported.
Increased the number of possible custom zones from 25 to 100.
Adjusted trader prices.
Implemented a new Encounter Manager Low Player Count mode, designed for SP, with increased threat zone sizes and increased character spawn count per zone. Needs to be enabled in the server settings.
You can now specify type of vehicle when using #destroyallvehicles please, by adding the bp name. Example: #destroyallvehicles please bpc_rager will destroy all Ragers.
#destroyallvehicles now properly shows how many vehicles were destroyed when activated.
Beard and moustache sliders are now properly named separately on character customization menu.
Known issues:
A bug where cargo drop doors visually will not open even though you can open the door and enter. Temporary fix is relogging after the cargo door is open to fix the visual.
A bug where fishing rod will visually still be collapsed when equipped from back holster slot.
In this DLC you get to play as the man himself Raymond Cruz. Channel your inner psychosis and unleash fear in your opponents by playing one of the most recognizable faces on screen.
Key features:
Complete character model - A complete player model of Raymond Cruz adaptable to all body types.
Voice acted actions and taunts - With a complete voice pack recorded by the legend himself, every action will be played out in his voice. And the new added voice taunts will make sure you have options to put salt on injury for those unfortunate enough to come across your sights.
Special clothing - Inspired by the most popular roles from Raymond Cruz, you will be dropped on the island in style.
Handy survival knife - Who says great things can't come in small packages? Perfect pocket knife, handy in all survival/crafting situations or creating new smiles on your opponent faces.