After a quick break from patches, we are back grinding to provide more fixes for Time to Morp. Thanks to all of your reports and feedback, we've come up with the following fixes:
Morp Wiki is properly displayed now and 100% at completion grants an achievement.
Morp Wiki no longer resets on a Client on every connection.
While terraforming, ground properly updates the visuals around.
Morp's morphing animation now properly displayed on a Client.
No longer possible to start same cutscene on a Client after watching it.
Crafting in Cooking Pot with full Inventory will throw produced items on the ground.
Extractor now displays correct values on a Client.
Showing now days count in save files.
Fixed an issue when Social Questing was loading incorrectly.
Fixed an issue when Power Grids were loading incorrectly.
Fixed input height of Portable Teleporter.
Clients are gliding on a correct height when using Zipline.
Picked Morps are hidden, while gliding on a Zipline.
After cutscenes correct animation of other player is displayed if they were holding Morp previously.
Localization for other languages went through another round of proofreading.
Social experience acquired during cooking should be correctly registered from client.
Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!
Leave a Review
Make sure to leave a review for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!
Class of Heroes 2G: Remaster Edition - EldritchEve
Elves are commonly known as a well-balanced race, often likened to Humans, but with distinguished characteristics of pointy ears and glorious hair. While they do share similarities with Humans, Elves place notable emphasis on their wisdom and faith, reflecting their spiritual inclinations. Their vitality ranks as their lowest statistic, and their HP growth progresses slower than that of other races. These factors present a challenge for Elves when considering frontline positions.
They can enrol in a variety of classes such as Common, Fighter, Mage, Ranger, Ninja, Idol, and Summoner, allowing them to further develop their skills and abilities.
Gnomes may seem like they are ready to charge into battle, but they are most likely to trip over their own feet! They have significantly low strength and lacklustre HP growth. But fear not! These little blue-haired guys are known for their excellent wisdom and faith. This makes them awesome candidates for the backline! Gnomes are known to be invisible spirits, this comes in great when they can showcase their levitation act in dangerous parts of the labyrinths, avoiding shock tiles on both the floor and walls. These are the only Race that can avoid all shock waves. To add to this, they can also enrol in courses like Common, Fighter, Monk, Ranger, Idol, and Alchemist, helping them stumble into greatness.
Fairies may look all magical, but their skills lie in agility and luck rather than spellcasting. This makes them ideal for mastering agility-based and the art of thievery majors. Enrolling them into a variety of classes, like Common, Fighter, Ranger, and Idol, will allow their skills to improve and help them become the masters of mischief!
Just like their diminutive cousins, the Gnomes, Fairies can also use their wings to levitate. This will give them an advantage when dodging pesky shock tiles, but be aware, they can only avoid the ones on the ground.
The celestial beings known as the Celestia Race have exceptionally high faith statistics, making them the epitome of perfect healers! Entrusting them with your party's well-being is a no-brainer, which is why keeping them safely tucked away in the backline is the most sensible choice. This race has the most delicate look, with majestic wings and a light ability to float. Enrolling them into classes, Common, Fighter, Mage, Swordsman, Ninja, Idol, and even Fallen Angel, can help unleash the heavenly chaos they hold.
Khulaz are graced with remarkable agility and luck statistics. They are the ultimate team players, destined to be the squad's most loveable mascot! These little bundles of Luck are short but mighty and often seen wearing their signature beany hats into battle. With this cozy attire, they are offered the chance to enrol in a variety of classes, such as Common, Fighter, Ranger, Puppeteer, Ninja, Idol, and Geomancer.
We're happy to introduce the first update to the demo version of Silence of the Siren. This is mostly a patch with some important fixes but it also brings a couple of features that were most requested on Discord and Steam forums: the option to have larger texts and to disable some possibly uncomfortable effects in battles.
Silence of the Siren Demo update 1 (version a83aabb4)
Changes & fixes
Implemented first version of UI/text scaling
Added an option to disable screen shake/screen flashing in combat
Improved tutorial flow and texts
Improved memory management during game startup (this should help with rare crashes on machines with 8 GB and according to some reports even 16 GB of RAM)
Fixed commander card couldn't be open if the commander had a blocked route
Fixed cursor in combat not updating with ranged units taking turns after each other
Version 1.1.8 of Stone Age: Digital Edition is now live! Your feedback and suggestions have been essential in shaping this update. Check out the detailed changelog below! 👇
[Fix] Resolved an issue where push notifications were not being delivered as expected. Notifications should now arrive promptly and without issue. [Fix] Implemented several fixes to enhance the overall stability of our application, ensuring a smoother and more reliable experience. [Fix-Controller] Enhanced handling for scenarios with more controllers than players, ensuring seamless connectivity and engagement.
We're excited to see the successes you'll achieve as you steer toward flourishing in the Stone Age.
Enjoy up to 85% OFF Far Cry 5 and 70% OFF the Season pass!
Get back to Hope County, Montana, land of the free and the brave, but also home to a fanatical doomsday cult—known as The Project at Eden’s Gate—that is threatening the community's freedom. Stand up to the cult’s leaders, Joseph Seed and the Heralds, as you spark the fires of resistance that will liberate the besieged community.
Enjoy all the other discounts during our 20th anniversary celebration on the rest of the franchise.
ê”· Improvements to Legion Conquest â—¦ New Leaderboard â—¦ New Tiers â—¦ New items at the Mysterious Merchant
ê”· Added Difficulty III for Ishtar â—¦ Ishtar Difficulty III Exclusive Loot: [Ishtar's Claymore] â—¦ Ishtar at higher difficulty may drop lower difficulty weapons and gear
ê”· New 6 Star Weapon [Ishtar's Claymore]
ê”· New 6 Star Weapon [No Thoroughfare]
ê”· New 6 Star Gear [Gigantis Band]
ê”· New 6 Star Gear [Chivalrous Honor]
ê”· New skin [PETAL MAGIC]
ê”· New Pet [Filial Storm]
ê”· Optimized Weapon/Gear Selling â—¦ Weapons and Gear can now be sold in Inventory â—¦ Gem Selling Available â—¦ Sell All by Star Rating Now Available
• reduced ‘Fire spin’ skill cost = 6->5 mana pts. • reduced ‘Fire spin+’ skill cost = 8->7 mana pts. • reduced ‘All-Consuming Fire’(+) skills cost 5->4 mana pts. • ‘Fire Charge’ skill now deals = 6->7 dmg pts. and ‘Fire Charge+’ skill = 10->12 dmg pts. • increased start ‘Mana’ value = 21->23 mana pts.
Rogue
• ‘Backstab’ damage scaling (from attack points) is decreased = 25%->22% and for upgraded(+) skill = 33%->28% • ‘Keen Defense’ (+) cooldown increased = 6->7 turns
Necromancer
• Hero passive: Reduced skull pts. received on enemy kill = 2->1
Japanese language support provided by Hiroshi Ashida Catalan language support provided by Projecte 'Ce Trencada'(cetrencada.cat) Thank you for your work and for supporting indie game developers!