Welcome to the third and final part of my Dragon's Dogma 2 hands-on diary, in which I heroically try to make headway in Capcom's outsized fantasy RPG with a party of pure magic-users. I am Dragonkin Skywalker - telekinetic Mystic Spearhand, oxcart patron and an extremely bad thief. Joining me on the adventure are three AI-controlled pawns - the diabolical fury that is Donald Duck, the levitating liability that is Galadriel, Queen of the Woods, and the class act that is celebrity stage magician David Blaine, all of whom I have given new and stupid names plucked from my vast knowledge of wizardry across different entertainment fields.
Crow Country and its spooky, mutant-stuffed theme park will be opening its gates on Steam on May 9th, developers SFB Games have announced. It's the first of two games from the Tangle Tower micro-studio coming to PC this year, the other one being The Mermaid's Tongue, which will be picking up the adventures of their Tangle Tower detective duo on a marginally less spooky-looking submarine later this year. Crow Country, however, is a very different kettle of fish, combining chunky, PS1-style Final Fantasy 7 character models with early Resident Evil tank controls and panicked monster shooting.
I promise that I mean this as an actual compliment, but having played an early build of Ascendant Infinity – Cambridge-based PlayFusion’s debut FPS – the impression I keep coming back to is that it’s a lot smarter than it looks.
Cast your eye over the original Outcast from 1999 today, and you'll find a world that's more abstract than alien. Hazy, almost block colour textures are stretched to breaking point over terrain that looks like it's been pulled and poked by a child sculpting in putty slime, while its cast of beige, three-fingered Talans are so rigid that they'd all be reigning champions at the local robot dance-off. Understandable, given the era in which is was made, but even so - what a difference 25 years make. Even after 2017's remake glow-up with Outcast: Second Contact, A New Beginning's version of Adelpha is a lush and verdant paradise, with treetops soaring over your head, and mountains requiring several triple or quadruple jetpack jumps to traverse. It's no Avatar: Frontiers Of Pandora, admittedly, but it leans in very much the same direction, punching your eyeballs with such bright, primary colours that you'll feel enticed to explore every inch of it.
A shame, then, that all its visual splendour amounts to is little more than an empty husk filled with open world busy work that already felt tired and done ten years ago. Its non-linear approach to storytelling remains intact, letting you tackle the quests and problems of its numerous village settlements in any order you wish, but even this has been boiled down to tedious checklists of fetch quests, escort missions and shooting up the same identikit facility one after another. Topping off this fatal combo is returning protagonist Cutter Slade, whose macho army dude dial is still set firmly to cringey wise-cracking and patronising stereotypes. A new beginning this ain't.
Saber Interactive have parted ways with Embracer Group, buying back the rights to both themselves and numerous other studios in a deal initially valued at $247 million. The deal includes 38 ongoing game development projects plus the rights to 3D Realms, Slipgate Ironworks, New World Interactive, Nimble Giant, Mad Head, Digic, Fractured Byte and PR agency Sandbox Strategies, as well as Metro developers 4A Games and Pinball FX maker Zen Studios via options.
While we felt it wasn't an amazing game, we quite liked The Lord Of The Rings: Return To Moria's dwarven survival antics. It was a bit of cosy fun for a group of pals, and thankfully, open-ended co-op play looks to be the focus of the next big update, which adds a new sandbox mode that lets you pick rocks and sink pints free of storyline constraints. Not to mention new armour, weapons, and quality of life improvements like the ability to pause your single player sessions.
Granblue Fantasy: Relink has received a sizeable game update, which adds a new, difficult quest, The Final Vision, some additional camera and aim sensitivity settings, and new Steam trophies. That's in addition to a brace of bug fixes, character-specific balancing tweaks for multiplayer, and assorted quality-of-life improvements, including visual and audio indicators to indicate when you've lost your buffs.
Last time, you decided that a little hand for a cursor is better than left-handed FPS options. I dearly hope that when you clicked on your vote, your Windows cursor was a little gauntlet or skeletal hand or such. Onwards! This week, I ask you about grabbing (and poking, pulling, burning, pressing, activating, and otherwise using) stuff. What's better, highlighted interactive objects or retrievable reusable ammo?
I’m not personally familiar with Nexon’s 2010 MMO Vindictus, but its upcoming action-RPG spin-off Vindictus: Defying Fate is looking like a fairly flashy mix of Celtic mythology, dodge-and-slash swordplay and some sharp visuals. Luckily for me and you, we’ll be able to give it a go for free for the next week, as the game’s pre-alpha playtest is now live over on Steam.
After two years slumbering in the coffin of early access, vampire survival game V Rising is lifting off the lid and rising into a full 1.0 release. Having previously been announced with a somewhat vague Q2 launch window, we now know exactly when V Rising’s 1.0 release date will be: May 8th.