Mar 13, 2024
Exanimum: The Silent Call - Kharon
Dear players! 🎮 We've been hard at work enhancing your horror gaming experience. Here are the updates:

1- Improved the visibility of interactive objects for smoother interaction.

2- Addressed player concerns by adding supplementary lights for an overall brighter gaming experience.

3- In the forest, directional signboards were introduced under the lights to ensure players don't get lost.

4- Identified and fixed glitches disrupting the game. (Note: If you encounter any issues, feel free to reach out. You can reload and replay the current map.)

5- Made adjustments to a few jumpscares for an even more thrilling experience.

Update your game now and let us know your thoughts!
Still Joking - Purple Brick Games
With the last update, we added character-based achievements and statuses, so it is easier to track your progress, understand what you missed, and plan your playthrough.

Also, from now on, savegames from the demo will be compatible with a full game.

Clicker Heroes 2 - McNiiby
To our Clicker Heroes 2 community, we've made the difficult decision to remove the game from sale on Steam. The Adobe Flash ecosystem, which our game heavily relied on, has all but disappeared, making it impossible for us to obtain the SDK needed for newer builds. As many of you know, the game has not received an update in quite some time, and the original team is no longer with us. These challenges, combined with numerous technical hurdles, have left us without a viable path towards a version 1.0 that we'd be satisfied with. We're truly sorry for any disappointment this causes and hope, over time, to make things right for those of you who were looking forward to more.

For more details on this decision, you can read our older post here: https://playsaurus.com/blog/index.php/2021/06/28/the-state-of-clicker-heroes-2/.

If you already own the game, you will still be able to play it on Steam.

Thank you for your understanding and support.

Note: The game may be available for sale for a short period after this announcement since Steam needs to be the one to take it down.
The Abyss Within - lom.games.business
-Added Abyssal Dweller Class. The Dweller is a class that specializes in Madness. With a strange energy, madness seems to add cards to the deck, unknown to the deprived.

-Added Alchemist Class. The Alchemist class mainly uses transmutation cards to fabricate bombs and other consumables. Uses Dex and Luck as its main stats, enhancing the effect of some potions. Alchemists generate more Abyssal Flasks, and dead enemies may drop additional flasks, scaling with luck.

-Added Abyssal Alchemist Class, an advanced class of the Alchemist.

-Added new starting weapons to starting weapons screen. Locked starting weapons now appear with unlock conditions.

-Added the classes to Class selector screen. Locked classes now appear with unlock conditions.

-Added Auras to advanced classes (These do not consume aura slots and are gained by equipping the class):
Warrior:
-Hero class: Gain immunity to curse of the abyss and dispels, plus gets immunity to burn and poison.
-Paladin class: Doubles defense gained.
-Wanderer class: Dance cards get 5 additional max hits.
Mage:
-Ritualist class: Favor does not deplete at the start of your turn.
-Sorcerer class: Spell cards inflict half of their damage on health as burn. Fire cards inflict all of their damage.
-Spellsword class: Physical and Magical cards played gran both Bloodlust and Arcane.
Rogue:
-Assassin class: Start combats with Bleed and Bleeding Weapon
-Divine infiltrator class: All cards played grant enlightenment.
-Rune rogue class: All cards played gran momentum.
Cleric:
-Monk class: Grant counter stance aura equal to your SPR at the start of combat.
-Priest class: Heal all turns an amount equal to half your SPR & Heal from all sources increased by 3x
-Prophet class: Deals damage at the end of all your turns depending of your SPR and Magic Attack.

-6 new Achievements: Unlock the class, beat the abyss with the class, beat the end with the class for both Alchemist and Abyssal Dweller classes.

-Scavenger class no longer has the Bard as advanced class. If Scavenger is selected, you don't get an advanced job box. Abyssal Dweller gets the same treatment.

-Removed some win & lose text that broke the 4th wall.

-Changed Ignis ice weakness to 8 (200%) from 4 (100%).

-The End now curses you until you have 5 starting cards.

-If there is only one enemy left, you can attack it by double clicking the card without having to select the enemy now.

-Greatly buffed Heal and Heal+ Cards.

-Void Wolf now summons less Void wolves

-Revamped Egg of Infinity Fight.

-Enemies that are going to Dispel you now have an exclusive action image and description so you are aware of the dispel.

-Holy Light+ now gives arcane and does not cost favor.

-Added description to Ragnarok Card to clarify that it scales with Pyromancer Aura.

-Chain Lightning now specifies that it consumes all static on its description.

-Buffed Firestorm, Ice Armor, Exorcism, Regeneration, Divine Intervention and Adolla Burst (And removed 1 favor from its cost).

-Nerfed Holy Symbol so it always gives 1 stack of Holy Weakness.

-Changed blood cards text so it is clear that they always do pure damage.

-Earth Channeling now costs 6 Arcane, up from 2.

-Fixed bug that broke your quick save if you had Clerical Boots or Clerical Robes in your inventory.

-Some equipments stopped giving aura cards and instead grant the aura directly (Not consuming aura slots). Some examples are: Pyromancer Flame, Pyromancer Cookbook, Dancer Dagger, Warding Mace.

-New Cards:
-Soul of truefire. Aura, 5 Slots. Spell cards inflict half of their damage on health as burn. Fire cards inflict all of their damage.
-Divine Bulwark: Aura, 7 slots. Doubles defense gained.
-Reject the abyss: Aura, 3 slots. You are immune to curse of the abyss and dispels.
-Favor of the abyss: Aura, 5 slots. Favor does not deplete at the start of your turn.
-Heretic: Aura, 3 slots. All cards played grant enlightenment.
-Dark Omen: Aura, 5 slots. At the end of each of your turns, deal damage to all enemies.
-Temperance: Aura, 5 slots. Heal from all sources 3x
-Abyssal Strike: Attack. Damage depends on Madness and curse of the abyss stacks. Only usable by Abyssal Dweller class.
-Abyssal Strike+: Attack. Damage depends on Madness and curse of the abyss stacks. Only usable by Abyssal Dweller class.
-Abyssal Strike++: Attack. Damage depends on Madness and curse of the abyss stacks. Only usable by Abyssal Dweller class.
-Transmute - Explosive Concoction++
-Alchemy into the abyss+
-Alchemy into the abyss++
-Transmute - Potion
-Transmute - Steelskin Potion
-Transmute - Steelskin Potion+

-New Booster Pack: Transmute The Abyss. Unlocks on runs when you play 30+ transmute cards.

-New Weapons: Bloody Stake, Spellbreaker (Gives Spellbreak card, Dagger), Transmutation Dagger.

-Elemental Stone transmutation cards now cost 1 action

-Nerfed Abyssal Necklace so it gives less exp.

-Madness and Abyssal Flasks now have their exclusive space in UI.

-New overlay in combat that shows blood with intensity depending of your remaining HP.

-Now Attack All cards have same behaviour as normal cards where you can use it by selecting an enemy (Double clicking still works). Note that this has no effect on
target.

-Added (Currently Equipped) text in equipment comparison as to not confuse players.
Mar 13, 2024
Marble Meadows - Studio Hitsuji
Hello! The Hitsuji team is attending the 2024 Game Developer's Conference in San Francisco next week from March 18th through 22nd.



The 2024 Game Developer's Conference (GDC) is quickly approaching next week in San Francisco. Each year, developers from all over the world gather to attend GDC as one of the premier industry events for sharing technical expertise, demoing / releasing new games and networking across all game-related disciplines.

We are excited to announce that the Studio Hitsuji team will be attending GDC 2024 and will be showcasing an exclusive pre-release demo of our upcoming game "Marble Meadows" before we publicly release into Early Access later this year.

https://store.steampowered.com/app/2818680/Marble_Meadows/

If you are attending GDC and/or will be in the San Francisco area during that week, the devs will be attending multiple events in and around the SF convention center including:
  • The MIX + Kinda Funny (March 18th)
  • BIG Fest (March 19th)
  • Gameplay Summit (March 20th)
If you recognize us with our sheep-logo feel free to come and say hello! We would love to talk to fans or fellow game developers interested in learning more about "Marble Meadows" and the other projects we have in development!
Mar 13, 2024
Roguevive: Prelude - Chior
Hi everyone, just a some quality of life while I am still working on the full version of the game.

  • Fixed the game using the endless boss Heath bar on normal mode in some instances.
  • Added an option to enable/disable V sync on the settings.
  • Pressing Esc will leave the menu you are in, works for Setting, Online Menu, Load out, and stage selection.

Really small update.
As always thanks for the support and stay awesome.
Brass Brigade - Joe Bonamassa
Hello all,

Transport Vehicles - Jeeps
New to the battlefield in this update are some of the most iconic vehicles of the Second World War. The Willys MB/GPW (or what we now refer to as a "jeep") and the Kubelwagen are joining the ever growing fleet of vehicles available to navigate the battlefield with. These transport vehicles are the first examples of vehicles in Brass Brigade that allow for multiple troops to travel together in a vehicle. They're fast, nimble, and lightly armored, making them well suited for darting between capture points. They don't stand up to gunfire very well and offer very little armor, so if you come across a large group of enemies, you best steer clear before it's too late!

GP (Jeep)
The Jeep is perhaps the single most lasting and enduring road vehicle to have been born out of World War II. With nearly 650,000 produced by the war's end, the Jeep proved to be a reliable and rugged means of transportation for getting Allied troops both into and out of enemy lines.



In this initial update, you'll come across 3 variants of the Jeep; one adorned in the traditional green with the Allied Star on the hood, a slightly fictionalized British variant, and a desert variant (Rat Patrol anyone?).

Kubelwagen
The Kubelwagen served as the GPs opposite number. The Kubelwagen served a similar role for Axis troops throughout the Second World war and is arguably just as recognizable a vehicle with great historical significance. While the Axis powers couldn't quite match the United States' "Arsenal of Democracy" and their output of nearly 650,000 jeeps, over 50,000 Kubelwagens were produced with virtually all of them being assigned for use in the war. Despite the significantly lower production numbers, it is still an instantly recognizable vehicle on any battlefield thanks to its sharp angles and ribbed sides.



Like the jeep, the Kubelwagen comes in the standard military grey & desert variants. A dark green version is also available for the Japanese forces as a stand-in.

New Vehicle Behaviors
Bots will seek out all vehicles/mounted weapons now much more frequently than they did before. Generally, bots that are closer to these vehicles will try to run to them and hop in them if a seat is still available. Bots will fill up vehicles back to front to ensure they are full before speeding off into battle.



When entering a vehicle, you'll always default to the driver seat. You can swap to any other seat in the car by using F1-F4. You can also swap between first and third person modes while driving as well! When shooting from a vehicle with allies, friendly fire is always disabled between you and the allies in the vehicle.



Changelist
  • Added 7 new Jeep/Kubelwagen variants
  • Reworked how bots approach & enter vehicles/mounted guns.
  • Switching between 1st & 3rd person now happens instantly, instead of waiting for the camera to lerp to each position
  • Added jeep, Kubelwagen, artillery, and mounted machine gun to the tutorial training level.
  • Various other tweaks and adjustments due to a near complete re-write of vehicle interaction logic & AI surrounding vehicle usage.

Note from the developer...
This update required a massive amount of reworking under the hood. These jeeps mark the first time bots and the player can share a single vehicle, shoot from a moving vehicle, etc...a lot of reworking needed to be done to support this. I was hoping to have this update ready long ago, but the technical complexity and other personal matters delayed it...but it's here now, so I hope you enjoy! There are still more behaviors I want to add to these jeeps, but they will come later as I wanted to have them ready for the Steam Spring Sale.

Thankfully, I think I've created a solid base to add a few more vehicles from in coming updates. My plan for now is to continue adding a few more transport vehicle types to the game and further enrich the vehicle feature-set, do some additional bug-fixing (I'm sure there are plenty hiding around in there...), etc.

If you have suggestions for future vehicles (or other features/maps/etc), drop me a line on the Brass Brigade Discord!

Until next time,
Henry


Buccaneers Shipshape - Merso Entertainment
A brand new stage has been added to the game - a paddle boarding section in which our heroes try to reach their stolen ship.



Here we'll encounter vicious seagulls, hungry sharks, aggressive mermen, and many obstacles, in faux "mode 7"!

Mar 13, 2024
Dizital ImageClub - Neo - - AhrpuXR[JP]
Character's eyes glow even in the dark.
Changed hair style 4.
Randomized the character's appearance when entering a store.
Adjustment of clothing
Adjusted NPC's face and neck hit detection.
HUMANITY - SuperPac


アカデミー賞の銅像も素晴らしいですが、この金の像もどうですか?

コミュニティが創り上げた最高のHUMANITYステージに贈られる第1回Goldy Awardsの受賞者に、表彰状とともにGoldyと柴犬のフィギュアセットが贈られました(到着にはお時間がかかる場合があります。ご了承ください)。

受賞した皆さん、おめでとうございます 🙏🏻🥰 受賞ステージをフィーチャーした特別プレイリストは、ゲーム内のUSER STAGESからご覧いただけます。ぜひチェックしてください!

第1回Goldy Awards詳細はこちら:https://humanity.game/ja/community_news/community-news-announcing-the-winners-of-the-2023-first-annual-goldy-awards



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