Monster Hunter: World - capcomjapan_marketing
The "Monster Hunter 20th Anniversary Special Program" was held on March 12th featuring various guests to celebrate the 20th anniversary of the Monster Hunter series! Check it out here if you missed it!
"https://twitch.tv/monsterhunter

Monster Hunter 20th Anniversary Website
https://www.monsterhunter.com/20th/en/


The "Capcom Highlights" digital event was held on the same day! During the event, there was an announcement related to the first Monster Hunter RPG, Monster Hunter Stories!
Check it out here!

Note: Please note that this program features some age-restricted titles.

The Steam version of Monster Hunter Stories launches on June 14, 2024!

Become a Monster Rider who raises monsters and forges lifelong bonds with them in this epic adventure set in a vast, vibrant world.
Befriend monsters to transform them into your Monsties! Transfer genes between monsters to raise Monsties with their own unique attributes and skills! Utilize your Monstie's Riding Actions out in the field to discover everything the locales have to offer!
Guess your opponent's attack patterns and experience the excitement of mainline Monster Hunter titles while engaging in thrilling, turn-based battles with monsters.
In addition to featuring Japanese and English voice overs, this remastered version also includes a "Museum" mode where you can view concept art and listen to the game's music!

As a pre-order bonus, you will receive Navirou's "King" and "Queen" Outfits.
Digital pre-orders will be available soon!
For more details, please visit the official website!
https://www.monsterhunter.com/stories/en-us/


Pre-order Bonus
- Navirou Outfits: "King" and "Queen"

Note: This pre-order bonus may be made available at a later date.
Note: Navirou's Outfits are purely cosmetic and only change his appearance.

We are now holding the Capcom Publisher Sale!
Get a great deal on Monster Hunter titles!
During this sale, we are offering two types of "Monster Hunter 20th Anniversary Pack." Visit the official sale page for more details.
https://store.steampowered.com/sale/capcompubsale

Note: These two types of "Monster Hunter 20th Anniversary Pack" may be sold again at a later date.
Eternal Return - GM_Goddess
Servers will be temporarily offline for an estimated time of 4 hours on March 14th from 2 AM to 6 AM (UTC) to update Patch 1.17.



Check out the details on our Website.


Monster Hunter Wilds - capcomjapan_marketing
The "Monster Hunter 20th Anniversary Special Program" was held on March 12th featuring various guests to celebrate the 20th anniversary of the Monster Hunter series! Check it out here if you missed it!
"https://twitch.tv/monsterhunter

Monster Hunter 20th Anniversary Website
https://www.monsterhunter.com/20th/en/


The "Capcom Highlights" digital event was held on the same day! During the event, there was an announcement related to the first Monster Hunter RPG, Monster Hunter Stories!
Check it out here!

Note: Please note that this program features some age-restricted titles.

The Steam version of Monster Hunter Stories launches on June 14, 2024!

Become a Monster Rider who raises monsters and forges lifelong bonds with them in this epic adventure set in a vast, vibrant world.
Befriend monsters to transform them into your Monsties! Transfer genes between monsters to raise Monsties with their own unique attributes and skills! Utilize your Monstie's Riding Actions out in the field to discover everything the locales have to offer!
Guess your opponent's attack patterns and experience the excitement of mainline Monster Hunter titles while engaging in thrilling, turn-based battles with monsters.
In addition to featuring Japanese and English voice overs, this remastered version also includes a "Museum" mode where you can view concept art and listen to the game's music!

As a pre-order bonus, you will receive Navirou's "King" and "Queen" Outfits.
Digital pre-orders will be available soon!
For more details, please visit the official website!
https://www.monsterhunter.com/stories/en-us/


Pre-order Bonus
- Navirou Outfits: "King" and "Queen"

Note: This pre-order bonus may be made available at a later date.
Note: Navirou's Outfits are purely cosmetic and only change his appearance.

We are now holding the Capcom Publisher Sale!
Get a great deal on Monster Hunter titles!
During this sale, we are offering two types of "Monster Hunter 20th Anniversary Pack." Visit the official sale page for more details.
https://store.steampowered.com/sale/capcompubsale

Note: These two types of "Monster Hunter 20th Anniversary Pack" may be sold again at a later date.
Mar 13, 2024
Night of the Dead - jacktoQA
Game Event #01
Hello, this is Jaktostudios.
First of all, I would like to say thank you to all the players who enjoy our game and send any feedback.
A commemorative event for the addition of Story Part 2 will take place over the next two weeks.
Please take a photo with the NPC at the Survivor Shelter.


[Reward]
- Game key or DLC (100 people)
Winners of the event will be selected through a raffle.
You can choose one of the rewards from the list below.
[How to Participate]
1. Take a screenshot with the NPC in the Survivor Shelter. (Default shortcut key: F12)

2. Upload the screenshot you took.
*Instructions on how to upload screenshots and verify links can be found in the guide below.
https://steamcommunity.com/sharedfiles/filedetails/?id=181142704

3. Write a post on the forum according to the form below.
- Click ‘Event #01’ among the discussion sub forums.
*Discussions Link


- Click the 'Start a New Discussion' button.


*Form
Subject: [Event #01] Event Participation
Content:
Link to uploaded screenshot
One desired reward (e.g. Ghost Pack)
Replyable email




[Event Period]
- The event starts from the moment this post is published and will continue until March 27th(Wed.) 2024 14:59UTC.
- Please note that post written after the above time will not be included.


[Important Notes]
- The screenshot must include your character and the NPC.
- Only screenshot taken at the Survivor Shelter is eligible for event participation.
- Only posts made in the 'Event #01' forum are eligible for event participation.
- Participation is limited to one entry per Steam ID.
- Winners of the event will be contacted directly, so please write a contactable email address.
- Rewards are paid in the form of product keys.
- A product key is used by users who do not own the product to register it.
Mar 13, 2024
Scions of Fate - Scions of Fate
Dear, SOF
We will be performing maintenance at 19:00 PM (PDT) on 3/13.
The maintenance is expected to last approximately 5 to 6 hours.
Kindly find the detailed information below.
● Downtime:
Mar 13, 19:00 PM (PDT) – Mar 14, 00:00 AM (PDT)
──────────────────────────────────────────
[Details]
1. Spring Event Quest
a) Gather Up Five Grains
b) Veggies for Spring Dish
c) Stolen Nuts
2. Saint Patrick's Event
a) Get your GREEN on !
3. Party E.M Defense War [NEW]
4. V-up Update
a) Improved
b) Server Stabilization
For details of the event, please visit our website
http://fate.netgame.com/
──────────────────────────────────────────
Regards
SOF Team
CD 2: Trap Master - Willow
Dear Trap Masters

CD2: Trap Master will be releasing full verison on Friday March 28!We've cooked up tons of new content so stay tuned!

🙏Add the game to your wishlist and get notified at the time of full release!

https://store.steampowered.com/app/2330870/CD_2_Trap_Master/

💸Pricing
The full version will be the same price as the Early Access version - 20% OFF upon full release so don't miss it!

📖Unlock [The Book of Tengu], Master the Deck of Elements
Matering the majestic energies of the earth and the mysterious magic of the Dragon, a new power has emerged in the realm of illusions with their exceptional shamanic skills.



Change the tide of battle in your own unique way. Summon an assortment of natural elemental totems and place them on the field to boost traps with powerful energy. These mysterious totems carry the power of the natural elements such as earth, lightning, ice, and demons - do not underestimate its power.

Furthermore, by sacrificing these totems, you can gain access to the transformative power of the forces of nature. Unleash the fury of the earth to crack mountains; turn snow into ice to block your enemies. The versatility of this ability makes you an unpredictable, inescapable threat.



🎲Crossover with Die in the Dungeon
More details will be unveiled upon release!

🚀Balance Adjustment & VFX Upgrades
We have fine tuned the balance of monsters, cards and items to create a fair challenge for players of all levels. New visual effects for all map nodes and some card effects have been added to enhance your gamplay experience!

See you on March 28!
ACE
Mar 13, 2024
Freestyle 2: Street Basketball - [GM] Clyde


Get ready for the excitement as the Mega Pass returns for its 35th Season!

Dive into the action and conquer all the levels to unlock exclusive cosmetic items
and a treasure trove of other goodies!

Event Period:
2024/03/13 00:00 ~ 2024/05/07 23:59 (PDT)





The Mega Pass genuinely rewards players who can fully level it up!

Play games and complete challenges to collect stars and
level up your Mega Pass.

Upon reaching certain levels, the Mega Pass will reward players
for their hard work.

Players can purchase the Premium Mega Pass for 590 GKash (Real GKash or Event GKash),
granting them access to additional quests and more rewards.





Now, users can start earning more rewards upon reaching the next step
of the Mega Pass rewards!

- Max Tier > Level 40 (Able to proceed to the next step)

- Purchase Premium to be eligible for Premium Rewards.

- Premium Quests: Moved to Daily and Weekly Quests.

Note: Users will not be able to earn additional stars
during the last week of the Mega Pass.



The Mega Pass consists of tiers for different levels.

In each tier, there will be rewards for both the regular and
Premium Mega Pass.

Note: You can use Real GKash or Event GKash to purchase Megapass Tierup!



You can advance through the Mega Pass tiers by collecting stars.

Stars are obtained by completing daily and weekly quests, as well as
by fulfilling the Pass Grade Missions.

Once you have completed a quest, click on it, and a 'receive' button will appear.

Stars will only be received when you click this button, and the quests will
reset daily and weekly. Therefore, be sure to collect your stars
as soon as you finish your quests!



Note: Please note that during the last week of the event,
no additional levels will be introduced. This period is designated for
players to claim their rewards before the event concludes.







=================================================
Don't miss out this opportunity to add extra layer of excitement to your
balling journey this season!

Thank you for your continued support.

Be free to create your own style, FreeStyle!

- Freestyle 2 Team
Rebel Transmute - Evan Tor Games
- fix for a few rooms not drawing on the map
- removed an unnecessary underwater door leading into a vital room that could trap players
- fix for a softlock related to water currents in a Surface Labs room
- fix for a crash related to using the wave augment on the final boss
- fix for a crash related to certain doors being finicky
- redesigned a room near the ‘HIVE door’ that could trap players who reached it without the bomb upgrade
- fix for a crash caused by talking to Jolly ‘too many times’ (you should go talk to them some more if you haven’t yet!)
Mar 13, 2024
Ludus Mortis - 68k Studios
Changelog:

  • Fix: correct the number of Action Points if you have passed your previous turn with at least 3 AP
  • Fix: Stryx's death SFX volume and stereo pan
  • Fix: "Mass Magic Armor" spell now works as intended
  • Increased difficulty for Trial III
  • Reduced the chance of obtaining rations of food after a combat
Mar 13, 2024
Mortal Online 2 - FarmerJoe


What’s New?
This patch brings the promised features of Sprint 1 on our latest Roadmap. It includes a massive update to combat quality of life and fluidity, an overhaul of mount stamina to make traveling the world more seamless, rideable bears and a new dungeon has appeared somewhere in Myrland.
That’s not all however! This is one of our most significant and impactful patches when it comes to gameplay changes.

New Light Armor
  • A new set of craftable light armor is now obtainable.

New Dungeon
  • A brand new dungeon, Melisar’s Vault, has been added to the world!

Combat Mode and Quick Swap
  • A secondary weapon set is added to the character sheet. You can Quick Swap to the second set at any time using the icon or the new keybind in the game settings.
  • You can also quick-equip a weapon from the hotbar or inventory during combat mode.
  • Equipped items in the actionbar are now highlighted. Items equipped in your secondary weapon set have a softer highlight.
  • The slots in the secondary set are considered new equipment slots and are treated the same way as the primary set when updating stats like weight calculations.
  • You can now drag-drop equipment into their dedicated slots to replace them.
  • Changing combat mode is now faster.
  • Changing combat mode or equipment has a 1 second cooldown for changing again.
  • The user can start using weapons 1 second after entering combat mode or switching weapons.
  • Reduced the time it takes to start eating & drinking from combat mode from 2s to 1.5s.

Combat Input Queueing
  • You can now hold down a combat input during an action and the input will register as soon as your current action has ended. This applies to melee, archery and the magic 'Cast Last Spell' / 'Cast Last Spell Self' keybinds. This allows you to do things such as holding your block keybind while mid swing, to automatically start blocking when your swing has ended, as well as cast a spell and hold down your "Cast Last Spell" keybind to automatically cast the spell repeatedly while holding the key.
  • Added a new toggle setting in the Gameplay settings tab called "Feint and Block", which when active will allow you to tap your block keybind to feint while you are charging a swing, or block while idle.
  • You can now hold down your attack keybind and tap the Feint key to auto Feint and start a new attack without releasing your attack keybind.
  • Holding the Feint keybind will now prevent a new attack from starting until it is released.
  • You can now charge an attack from the blocking state.
  • Added a setting in the Gameplay panel for enabling Legacy combat for players who do not want to enable the input queue system.

Ranged Combat
  • You can now hold 50 arrows in your quiver, up from 25.
  • Improved responsiveness with bows by fixing a one frame mismatch between the crosshair and the release of the arrow.

Magic Combat
  • You can now change the target mode of a spell mid charge/casting by pressing "Cast Last Spell" for Target cast and "Self Cast" for Self cast.
  • The crosshair will now show if the spell you are casting is targeting yourself or someone else.
  • Arms are now swaying a bit while moving and casting spells, the same animation as with melee weapons. This is only visual and does not affect aiming.

Melee Combat
  • Weapon durability now affects damage if below 20% durability, down from 50%. There's also a more noticeable change in damage once the threshold is passed.
  • Updated the animations and visual effects for blocks and parries to make them easier to see.
  • Parry effects should no longer end up outside the screen for larger weapons.
  • Shields now gain stamina when successfully parrying. The amount of stamina gained scales with shield weight, where lighter shields gain more stamina than heavy shields.
  • The time a swing is released is now used to define if a hit should get parry attack bonus damage. This should fix the issue of heavier and slower weapons not dealing full damage after a parry.

Mounted Combat
  • You can now mount and dismount while in combat mode.
  • Mounts now all regenerate stamina at the same rate.
  • Mounts now regenerate stamina slowly while in 3rd speed.
  • Mounts now only drain stamina while in 4th speed (boost).
  • Mount armor no longer affects stamina regeneration.
  • Mount swim speed & stamina regeneration is now 1/4 of what it's on land.
  • Mounts have been rebalanced and have different maximum stamina amounts.
  • Swift riding now reduces stamina degeneration by 5%(which only happens during boost mode).
  • Horse ability 'Spur On' now regenerates 100 stamina per second and lasts 2 seconds.
  • Fixed a bug that made melee weapons do way more damage than expected when used on mounts. This was common when jousting with lances.
  • Fixed issue that made lances hit twice from a mount sometimes.

Other Combat Changes
  • Push is now a dedicated button, default keybind B. The old input for push using Block+Attack has been removed.
  • The Push action now costs 10 stamina.
  • Added an extra +10kg of carry weight for everyone.
  • You no longer need to be holding CTRL to eat food or drink potions from the actionbar.
  • Unarmed combat now plays a swing sound.
  • Weapon swings now have a subtle trail effect.
  • Improved the hit effects when hitting a training dummy.
  • Player arms will now avoid intersecting with walls and other characters in first person view.
  • You are now forced out of combat mode if you try to use an unsupported weapon.
  • Fixed a bug where the delay from eating food/drinking potions could be bypassed in combat mode by spamming the consume action.
  • Fixed a bug in mercy mode where the "Hold R to suicide" prompt would flash repeatedly.

Guilds and Territory Control
  • Keep owners now get 80% (up from 50%) of the upkeep from houses in their area added to their treasury every time the house pays upkeep.
  • Players cannot enter supply towers anymore.
  • Fixed an issue that would cause a new guild leader to not be selected when the current one left or disappeared.
  • Fixed an issue allowing members of the same rank to promote/demote each other.

Bear Mounts
  • Black Bears, Brown Bears, White Bears and undead versions from rituals are now mountable except for young bears.
  • Updated the appearance for bear bags to work with mounted players. This update affects the White, Black and Brown Bears and their young, adult and alpha stages.
  • Adjusted movement animations for bears to work better for mounted players.
  • Fixed issue where the movement animations for some bears were sliding on the ground.

Gore
  • Humanoids can now lose limbs when they die.
  • Increased the time dead players and humanoid corpses stay in the world.
  • You can now change how long player bodies stay on the ground with ‘Player Corpse Stay Time’ in the video settings.
  • Non-player humanoids that are killed now stay longer in the world before being despawned.
  • Remade all blood and hit effects in the game.
  • Improved effects and feedback when executing humanoids.
  • Humanoids that get executed with an arrow to the head now react more violently.
  • Humanoids now show an increasing amount of blood on their body the lower their health is.
  • You now get blood added to your body when you execute something or someone.

Mounts and Pets
  • Increased attack distance of the Molva to avoid it standing inside you.
  • Fixed issue where mounts would bob up and down quickly in water when near the surface level.
  • Fixed broken swimming animations for Molva beasts.
  • Fixed issue where the out of world correction did not work for mounted players. The player would be pushed away from the mount instead of correcting the mount itself.
  • Fixed UI bug where you could not right-click pet equipment to unequip.

Characters, AI and NPCs
  • Spawned Illusionist copies will no longer give Glory.
  • Updated attack animations and hit timings for multiple creatures that were too hard for players to read and block.
  • Improved elbow flaring while pushing vehicles and other weird poses due to IK.
  • Improved some IK wobble during combat transitions.
  • Improved animation blending while swinging weapons and looking up or down.
  • Restored the login effect for other players.
  • Remade the spawn animation for loot bags.
  • Fixed an issue with the Campodon Statue vendor where he would accept other items than gold in the trade window.
  • Fixed issue where Rotten Walkers would fall limp to the ground instead of reacting to the killing blow when another player kills them
  • Fixed a navmesh issue in Undercroft dungeon that could get Ai stuck in the roof near stairs.
  • Fixed issue where the death sound of a player would not be heard when killed in mercy mode.
  • Fixed bug where if AI HP regen was zero, AI would not gain health during leash.
  • Fixed bug causing AI HP regen to sometimes not tick as often as it should.
  • Fixed issue where AI did not show an arrow when drawing a bow.
  • Fixed issue with groups of AI that would not fully stop when reaching a player. They would often vibrate back and forth on the spot.

Etherworld
  • Fixed issue where the player arm in the Etherworld would not point in the camera direction when using Kau beams.
  • Fixed an issue where spirit sounds were playing in the living world.
  • Fixed issue with summoned spirits ending up above the caster.

Magic Balance
  • Ember
    • Increased damage from 22-27 to 25-28
    • Decreased cast time from 1.4s to 1.0s
    • Adjusted damage ratio from 75% blunt : 25% burn to be 50% blunt : 50% burn
    • Increased chance to ignite from 10% to 25%
  • Hailstone
    • Increased damage from 22-27 to 25-28
    • Decreased cast time from 1.4s to 1.0s
    • Adjusted damage ratio from 75% pierce : 25% frost to be 50% pierce : 50% frost
    • Increased chance to apply chilled from 20% to 25%
  • Boulder
    • Removed Lodestone Powder reagent cost
  • Torrent
    • Changed Purified Water reagent cost to normal Water
  • Dust Burst
    • Adjusted Granum Powder reagent cost from 2 to 1
  • Stone
    • Adjusted Granum Pile reagent cost from 2 to 1
  • Mending Vapors
    • Changed Purified Water reagent cost to normal Water
  • Scouring Stream
    • Changed Purified Water reagent cost to normal Water
  • Sandspout
    • Removed Lodestone Powder reagent cost
  • Lava Ball
    • Removed Coal reagent cost
    • Increased damage from 22-28 to 28-32
  • Auw Surge no longer hits anything if you cast it on yourself.
  • Fixed an issue that would cause the Elementalism spell Dust Burst to apply a bleed debuff for 0 damage.
  • Fixed an issue that would cause the Elementalism spell Sand Spout to apply a bleed debuff for 0 damage.

Items and Trinkets
  • New players no longer start with the default map since you no longer need an item to see the map.
  • Fixed issue where the Oghmir pipe could be used while eating. Pipe now stops the eating behavior.
  • Fixed issue when drinking potions your "taps to consume" 1 unit didn't count for the first two seconds if you were in combat mode.

Skills and Clade Gifts
  • Fixed clade gift 'Alvarin sight' not showing its cooldown.
  • Fixed issue with mining/woodcutting. Sometimes you would need to redraw your weapon or move away from the attempted gathering spot in order to stop your action from getting cancelled.

UI and Interactions
  • Added key combinations to make using the vendor slider to decide how much you want to buy easier:
    • Holding left alt will switch the range of the slider to 1-500 instead of 1-10k
    • Holding left ctrl will make the values increase in steps of 25
    • Holding left shift will make the values increase in steps of 5
  • Added a button to go to the help center on the main menu.
  • Updated the twitter logo on the main menu.
  • Update the map borders to include cave camp.
  • Improved handling of client disconnect during character select or creation.
  • You can no longer unequip items while dead.
  • Fixed issue where toggling horizontal mode on for action bars would make the top button misaligned.
  • Fixed issue where you could not log back into the game after being disconnected without restarting the game.
  • Fixed issue where some UI elements could get stuck on the screen after logging out.
  • Fixed a visual bug where cooldowns for skills would reset if you un-hover them.
  • Fixed issue where you could interact with other things with "Hold R to ..." while in mercy mode.

Lighting, Weather and Environment
  • Changed the light intensity for placeable camp fires.
  • Updated lighting for many dungeons
  • The Krampos house has been rebuilt.
  • Boss room doors at spider queen are now less transparent.
  • Added missing logout zone at Risar Hideout.
  • You can no longer stand on the wall at the invisible bridge in the necro dungeon. If you fall, you are dead.
  • Fixed light issues in cave north of meduli
  • Fixed light issues in one of the clothos cave entrances
  • Fixed a gap in the mino dungeon
  • Fixed some parts on the Grizzly Extraction device that were rotating when they should not.
  • Fixed flying vegetation in some area
  • Fixed multiple spots where players could get stuck in the landscape.

Frame Generation
  • Added a new window for Frame Generation Settings in the video settings tab with a detailed explanation for each frame generation setting.
  • Frame Generation can now be turned off completely in the engine and is the default setting. This is recommended for users experiencing crashes with frame generation. Frame Generation was previously forced to AMD or NVIDIA. The previous Frame Generation toggle only enabled the generation but did not disable it in the engine.
  • Some users experience GPU crashes with AMD FSR3 Frame Generation. This issue affects multiple games and is not exclusive to Mortal Online 2. Please try the new Frame Generation settings under the AMD method. The crash dumps we receive do not have enough information for us or the team at AMD to isolate the issue. We would be grateful for any feedback by those who are affected in the community.

Game Performance
  • Force engine garbage collection on main map transitions to ensure the UObject count does not explode from logging out and back into the game. Large UObject counts are bad and cause game hitches during garbage collection and can even crash the game if the UObject count gets too large.
  • Some minor adjustments to level streaming performance.
  • Some minor animation optimizations to improve CPU performance.

Server and Networking
  • Optimized server code for auto-stacking items when you pick up a new item.
  • Fixed issue that would create small spikes of delay on certain parts of the server.

Known Issues
  • Some parts of the landscape might turn invisible, but they're still there. We're waiting on Unreal Engine 5.4 to fix this.
  • We are aware of the login issue that some players are experiencing and are focusing on getting it fixed in the coming days with a hotfix.
  • 3rd person player gore is currently not showing as intended, meaning you will not see limbs fall of from another player unless you killed him/her. It does however work for AI.
...