Counter-Strike Nexon - The CSN:S Team


Attention Survivors!
This spring, we're offering a special promotion that's a discount on top of a discount! Save up to 99% off the normal price of Decoders!


Discounted Items
  • Transcendence Decoder Supply Box (30 Days) 11.99 → 1.99
  • Class Decoder Supply Box (30 Days) 7.99 → 0.99

Event Duration
  • 3/13 - 3/20

Don't miss your chance, this event ends soon!
Mar 12, 2024
Sacred Chasm : Silent Utopia Playtest - NikuWolf
Added an additional animation where a bottle of "TEQ" is thrown at Case after he takes over the victory sprite to make it feel more natural.
古代风流传 - 小花工作室
古代风流传—入京赶考篇更新内容:

1.增加全新场景地图—皇城及相关建筑

2.添加新的游戏视角—2.5D游玩方式

3.增加3名全新NPC角色—小素 老板娘 海尼耶

4.增加全新故事及剧情内容

5.增加所有攻略角色回忆功能—可在同住时触发

6.增加场景小游戏—考试及入室救援
Mar 12, 2024
Three Days to Chicago - Kossio
Added Achievements support and script improvements.
Zeta Leporis RTS - Jaspo
The first 6 Steam Achievements are now working.
Mar 12, 2024
Night of the Dead - jacktoQA
Ver. 3.1.4.8

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[Bug Fixed]
- Fixed that some books were unobtainable.
- Fixed that male characters would tear their legs when equipped with equipment that applied the Beginner's Outfit skin.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
LightSup! - [TH]EJI


In the heart of the Darkwood, a thick silence enveloped the forest, echoing a troubling truth: we have lost contact with Timid Tim. His usual cheerful presence, once a beacon of light in our lives, has vanished into the shadows of uncertainty.

Tim's absence leaves us with a sense of unease, as if a vital thread connecting us to him has been severed. We are left to wonder where he might be, what adventures or challenges he may be facing, and if he is safe.
Mar 12, 2024
Monster Girl Garden - noxious.dev
Release Dates
Patreon: March 12th <-Now Available!!
Public: March 19th <-Now Available!!

Important Note: I have decided to return to the old public release schedule, but only for this version. 1.37.5 had significant bugs which have been resolved in this version, so I will be bringing the public version up to 1.38 in a week, and then continuing with the new schedule (public stays one version behind Patreon) for subsequent versions.

Patch (1.38.1)
-Removed the restriction on Feral Monsters from producing items, as this broke the Lesser Succubus Antidote recipe
-Feral Monster resident requirement progress now updates properly
-Feral Monster flames disappear when a Feral Monster becomes Resident, and no longer requires reloading to clear
-C*m (includes Milk) and Seeds (anything plantable) now have a buffer time of 60 seconds (1 hour in game) before they can be targeted as Food. This only applies to C*m generated from Monsters (not dropped), and Seeds dropped by the player
-Monsters no longer seek the center of the Garden before becoming Residents. Once their requirements are filled, the next action they take will instatly change them to Resident status
-Changed wording of L. Succubus resident requirements. Drank changed to Used
-Changed the appearance of Flames on Feral Monsters, appears behind them instead of in front
-Fixed a glitch preventing Golems from becoming Residents
-Fixed Thunderbird status, appears Feral as intended now
-Fixed a glitch with Greater Succubi, which turned them into Feral status instead of Resident

New Content
-25 New Sex Animation Combinations (all r*pe variants)
All Harpy X All Neko, All Harpy X All Slime, All Harpy X All Player, All Neko X Male Player
-Expanded Feral Monster System
-Lesser Succubi will r*pe things more often than other Ferals
-Werewolves and Thunderbirds will now appear as Feral, and will start Fights often until they are defeated
-Golems will break things, requiring materials to repair them to function again

Changes
-Golems, Werewolves, and Thunderbirds will now appear as Feral
-Player receives a warning when a Feral Monster enters the Garden
-Player receives a small instructional the first time a Feral Monster enters the Garden
-Feral Monsters have a red fire-like particle effect so they can be easily identified at a glance
-Feral Monsters properly display eyes and hair as red, instead of White (visitors)
-Feral Monsters will be more obvious, and cause more of a nuisance
-Feral Monsters can be removed from the Garden by defeating them in combat
-Feral Monsters will no longer Masturbate
-Feral Monsters no longer expend Energy
-Feral Monsters cannot be made content, their Happiness is locked at 0
-Sex with Feral Monsters is always considered r*pe
-Potion Catalysts are no longer considered Food

Bug Fixes
-Monster x Player Sex now properly fills a Monster's daily sex requirement for happiness, this includes instances where the Monster r*pes the Player
-Fixed some animation combinations which were not playing properly, involving Harpy types
-Fixed Monsters finding Food System
-Fixed a glitch causing Monsters to freeze up when trying to eat certain items
-Fixed a glitch where many items which should have been edible were being considered inedible
-Fixed a glitch where items would be considered targeted even in certain instances where they didn't get eaten. This would prevent Monster's from targeting them again, and would eventually happen to every item on the floor. The Player would have to pick them up and drop them again to clear this flag, and there was no way for them to know that's what was happening
-Fixed a glitch which was preventing items from being dropped on Monsters, if you are holding an item it will now prioritize dropping the item over opening the command menu
-Fixed a glitch which may have been preventing Monster's from starting Fights
-When Monsters teleport into the Garden from the outside, they will pick an empty point 3 tiles from the center of the Garden, instead of dropping directly into the Garden from above. This should prevent them from dropping onto Trees, Fences, or other Decorations
-When Monsters print a "could not find food" error to the Log, there is now a cooldown. A Monster will not print this data more than once per in game hour (60 seconds)
Nevergrind Online - Nevergrind Online
609: Early Access 0.21.12
March 12, 2024 11:25 PM EST
• You can now attach items to mail! Attach up to six items to each letter you send, but each item incurs a postage fee!
• Improved the mailbox's automatic deletion, selection behavior making it easier to browse and manage.
• Generally improved state handling when swapping between mail tabs.
• Fixed the enable display behavior of the mailbox upon returning to town.
• Closing the Talents and Mail menu now works as intended when you click the red X to close it.
• Fixed Crusader's Vengeance damage bug. It was fun while it lasted!
• Fixed Enchanter's Mastery: Clairvoyance tooltip to indicate that it triggers a proc of Stasis Field.
• Improved collection and display of character metrics.
• Fixed a bug that caused the character sheet to render incorrectly if you click the helmet icon in the corner.
• Made improvements to the apparent smoothness of animations throughout the game.
• Fixed a bug related to bot checks.
• Items now make drop sound effects when placing them in the trade window.
• You can now compare with items in the gamble window even though it is kind of pointless. Maybe you'd want to check your armor value or something simple? Hey, why not?
NONOTOWN: Nonogram Logic Puzzle - bazoosoft
Hello NONOTOWN Community,

I'm thrilled to share the latest developments in our journey to enhance your puzzle-solving experience in NONOTOWN. Here's a roundup of what I've been hard at work on recently:

  • Color Nonogram Hint System (aka Advanced):

    I've been diligently refining the new hint system for color nonograms. This enhancement aims to provide a more sophisticated and enjoyable gameplay experience for our players who love tackling colorful challenges.

  • Resolution Refinement for Color and BlockColor Puzzles:
    I conducted a thorough review of the resolution for color and BlockColor puzzles. During this process, I identified 11 color puzzles with multiple resolution issues. Rest assured, these puzzles have been meticulously modified to ensure uniqueness and clarity.

  • Singular Solution Focus for BlockColor Puzzles:
    Currently, my focus lies on refining BlockColor puzzles to ensure each one has a single, unique solution. This attention to detail aims to elevate the puzzle-solving experience and maintain the integrity of the game's challenges.

  • Bug Fixes and Beta Branch Deployment:
    In addition to puzzle enhancements, I've addressed several minor bugs reported by our vigilant community members. .
These fixes will be rolled out to the Beta branch shortly

As I near completion of the color puzzle review, my next steps involve:

  • Interface Improvement Adjustments: I plan to implement interface enhancements to streamline your gameplay experience further.

  • Cell Count Option Review: A thorough examination of the Cell Count Option feature is on my agenda to ensure it meets the needs and preferences of our players.

Once these tasks are completed t, I'll deploy the updates to the main branch.

Looking ahead to our roadmap https://store.steampowered.com/news/app/2240720/view/3891737610836495242?l=english I continue with:

  • Enhanced Zoom for Larger Nonograms

  • Two New Nonogram Game Modes

I want to extend my sincerest apologies to our players for the time it has taken to implement these recent changes. Your support and patience mean the world to me, and I'm grateful for the opportunity to continually improve NONOTOWN.

Thank you for being part of this journey with me!
...