Hurry to the site and treat individuals in need: The First Aid Update is now available on all platforms!
The highlight of this update features the new content addition “First Aid” along with numerous enhancements to improve your playing experience! Furthermore, we have released a brand new DLC vehicle lighting up the city at night! Let’s dive right into it!
Perform First Aid on patients! 🩹
The injured require your assistance! When arriving at a major accident scene and encountering injured people, the proper approach of the situation is crucial. Take care of patients by performing first aid and interview them about the accident! This update gives you the opportunity to not only gather witness testimonies but to perform essential first aid, stabilize their condition and prepare them for transport to the hospital by the medical professionals. For balancing purposes, the first aid feature is only available upon receiving 7 duty stars in district 2.
Let me treat your injuries! In order to properly treat the patients, you need to be aware of their current health conditions. These include: slightly injured, critically injured and being unconscious, and critically injured and being in a state of cardiac arrest. Treat slightly injured people by applying bandages and interview them as accidents witnesses afterwards to gain more information on the accident!
Critically injured patients are not available for verbal interaction since they are not responsive in their condition. Furthermore, distinct treatments are necessary for critically injured patients to stabilize them effectively: Accident victims that are unconscious are taken care of by only applying bandages and calling the medics for assistance, since they do not require CPR! For patients being in a state of cardiac arrest, the top priority is to administer CPR promptly in order to resuscitate them!
You’re not dying on me! To perform CPR on an injured person you must be precise and effective! Engage in a minigame featuring a pattern on an action line, requiring exact timing to hit the action button within a defined threshold to earn points! Gather a sufficient number of points to successfully complete the minigame and stabilize the patient. Once this condition is achieved, further treatment with bandages can be done! If the CPR attempt is unsuccessful, the injured person will lose consciousness while still regaining their breath.
This patient should be carried on a stretcher: Mark the injured for dismissal once they have been properly treated, their condition has been stabilized and you have completed any feasible accident interviews with slightly injured patients! The medical team, which now consists of 2 medics, can carry patients on a stretcher and will come to your assistance as soon as the patients have been marked. Up to 3 injured people can be transported to the hospital by the ambulance at once!
Enhancing your quality-of-life 💜
In order to improve your overall experience of the game, we also set a focus in this update on bug fixes, gameplay adjustments and performance optimizations. To mention a few, you will several fixes for unjustified CP loss issues, improved NPV behavior across the board, fixed multiple crashes, and resolved multiple graphical problems. Alongside other balancing adjustments, we increased the number of tool slots available for each patrol vehicle and defined a useful default loadout.
As mentioned, we have greatly improved performance all over the game. You should now experience way less frame drops, frame hitches, and stutters - while also enjoying increased FPS and improved visuals.
Have a look at the complete changelog at the end of this posting for further details!
As we are aware that there are still issues that need to be resolved, we are constantly working on resolving these and will implement more bug fixes and adjustments in future updates! Always feel free to report bugs and issues to our team on Discord or in the Steam forums! Yes, we read every single comment. Pinky promise.
Bright at night 💡 The Warden Police Vehicle DLC (WPV)
Easily patrol the streets of Brighton at night with the new night shift police special vehicle!
Effectively communicate with people using the roads during nighttime via an illuminating two-sided lightbar on the special car’s roof, which allows to convey different text messages significantly more intuitively in the dark, enabling easier handling of accidents, traffic issues and violations.
Secure accidents effortlessly by building a road barrier for NPVs being on the same road with displaying the text message “ACCIDENT”, ward off NPVs from passing by using the term “DO NOT PASS” and prompt another vehicle to pull over by communicating “PULL OVER” when positioned in front of a car. However, the lightbar feature can only be used effectively in the dark of the night! To additionally support the visibility around the vehicle, the WPV is further equipped with an underglow light for optimal securing of any scene!
The Warden Police Vehicle is purchasable now at a small price of 2,99€ / $2,99 USD or the equivalent in your region.
The Garage Bundle now also includes the Warden Police Vehicle! If you own some of the cars already, you can profit from a discount on other vehicles - including the WPV. What a deal!
Introducing First Aid - Injured NPCs now come with two different degrees of injury: Slight and critical injuries - Players are now able to provide first aid to injured NPCs - Players can now apply bandages to NPCs - Players can now perform CPR on unconscious NPCs as part of a special minigame
Now, there are two medics arriving with the emergency vehicle
Medics can now carry a stretcher to transport critically injured NPCs
Introducing a skin changing option for patrol car mods inside the garage. This means that you can now install multiple patrol car skins from the Steam Workshop and they won't override each other anymore. You can therefore now have multiple mods active and select individual skins per car.
Performance
Improved both visuals and performance across the board and in several areas of the game
Balancing
Raised the amount of tools each patrol vehicle can carry with them - Each basic vehicle can now store 5 tools - The CPV can store 4 tools - MPV remains at 8 tool slots
Defined a useful default loadout for each patrol vehicle
Traffic Cars
Improved traffic behavior for NPVs so that they better yield for player vehicles
Improved general physics and technical structure of all vehicles in the game to make collisions with them more predictable and feel better. This will also decrease the likelyhood of your patrol car being launched into the air.
Improved damage models for NPVs.
Sound
Added a sound to the main door of the precinct
Crash Fixes
Fixed a crash when placing a road blocker
Fixed a crash when starting a new game or loading into certain existing save games
Fixed a crash that occurred after taking a picture of a car at an accident site
Fixed a crash that occurred after attempting to talk to an injured NPC
Fixed a crash that sometimes occurred when standing up from the desk in the precincts
Fixed a random crash that sometimes occurred at accident sites
Fixed a crash that occurred due to an NPC being invalid
Fixed a crash related to the special features of the MPV
Fixed a crash that occurred when calling an arrest transport while the NPC is located beneath a bridge
Fixed a crash that occurred in multiplayer for the client when they join while an NPV has a smoking engine
Fixed multiple other crash reasons that are too obscure to put into this changelog (I swear)
Bug Fixes
Gameplay
Fixed incorrect CP Loss for ignoring a red light at certain intersections even though the traffic light did in fact turn green
Fixed some parking cars in taxi zones which were supposed to have a SHIFT label to not have one, leading to CP Loss when trying to punish them
Fixed incorrect CP Loss for allegedly not arriving at the callout location in time
Fixed a CP Loss issue related to searching an NPV
Fixed a CP Loss issue related to expired licenses
Fixed a CP Loss issue related to Wallet Thefts
Fixed a few other CP Loss issues
Multiplayer
Fixed cars being invisible for the client even though they were visible for the host
Fixed an issue with the car switching behavior concerning the garage, when the host switches the car while the client is still outside
Fixed an issue causing the client to become stuck when entering a garage in certain conditions
Patrol Car & Traffic Car
Fixed the mirrors not working correctly on the GPV
Fixed manual repair not being available for the CPV before Car Patrol is fully unlocked
Fixed an input issue with the MPV when using a controller
Fixed the wheel behavior of the SPV, causing them to not turn properly
Fixed some other minor graphical issues with multiple patrol cars
Fixed visual car damage of patrol cars not appearing
Fixed being able to launch some patrol cars into the air by running into them in a certain pattern
Fixed NPCs sometimes not leaving their car after being involved in an accident
Fixed an issue causing NPVs to not automatically disappear when declining or aborting an accident callout
Fixed an issue that caused some cars not being able to be towed after the player crashed into them
Fixed wobbly physics of some damaged NPVs
NPCs
Fixed unrealistic behavior of fleeing NPCs (e.g. stop fleeing, randomly changing direction, standing still for a moment, etc)
Fixed several broken models of specific NPC types
Graphics & Game World
Fixed overlapping vehicles at accident sites, leading to service vehicles to ignore each other
Fixed parked cars loading in with a wrong LOD, causing them to appear blurry
Fixed the sun flare sometimes not being blocked by buildings
Fixed skylight bouncing not working in all lighting scenarios
Fixed a specific chain fence texture
Fixed some issues with broken textures at billboards
Fixed some technical issues with traffic lights that made them appear as duplicates
Fixed some traffic lights to be missing
Fixed an issue with securing pole tapes that let them clip through certain objects like walls
Fixed an issue with level streaming at precincts which caused the players to fall through the ground after entering and leaving a precinct multiple times
Fixed some collision issues at the Conway precinct
Fixed some ground floor walls having no collision in Conway
Fixed some issues with the garage at the Bannock precinct, causing larger patrol cars to struggle getting out of it
Fixed several locations on the map where the area border is not accurate, causing red barriers to be shown to players even though they should not be there
Improved several technical aspects of the city areas
Deleted some unused textures from the game files
Fixed various other minor graphical issues
Sound
Fixed some missing sounds
UI
Fixed switching tabs on the Join Multiplayer screen being unfunctional
Fixed the marking circle for drug dealers not appearing on the minimap after a callout
Fixed 'manual repair' and 'change skin' having the same keybinds inside the garage when playing in simulation mode
Fixed a devil emoji appearing in the tutorial pop-ups
Tutorial
Fixed introductory greeting not being available at first shift in a new game
Enjoy the new update! We’re looking forward to your feedback!
It will be a very busy March. As previously announced, I'm bringing the first four chapters of To Be A King Volume 2 to Steam as Volume 2 - Part 1. I'm pleased to announce a March 29 release date for this, as well as a walkthrough for the first part of Volume 2 launching at the same time. I need the extra time to add achievements, finish the walkthrough, and complete testing.
In the first part of Volume 2 you're going to find quite a bit of new content. In fact, while your playtime will vary based on your harem size and other choices, Volume 2 - Part 1 is close to the size of all of Volume 1:
Nearly 5000 new static renders
23 lewd scenes
Improved music, sound effects, and new lewd sound effects
Revamped UI
Optional tutorial
Adjustable font size for dialogue
The good news? No need to replay the game from the beginning when you get Volume 2 - Part 1. Pick right up where you left off at the end of Volume 1. There will be some updates coming to Volume 1 soon, and those include the revamped UI, adjustable font size for dialogue, and the optional tutorial. That will be a free update for Volume 1 owners, and it will not require a new playthrough either. You can start fresh, if you want, but I don't think the changes will be that significant that most would want to.
The store page for Volume 2 - Part 1 DLC is live, so go ahead and wishlist to be notified when it is available for purchase.
Apart from that work, I'm continuing to finish up the script for the next chapter, as well as revising the outline for the remainder of the game's story. As the choices expand, I wanted to spend a bit more time making sure that things were balanced and all choices accounted for. Better to spend some time now before I write myself into a corner. We've got a lot left in our story, and some exciting twists coming with Volume 2 - Part 1 and in future chapters.
I'll close by saying that there are still a few improvements I am working on to make To Be A King a very smooth experience on Steam Deck. It is completely playable now, as long as you invoke the keyboard when you first start playing when you have to enter your name (you can close the keyboard after), and when you do a save. I played through it on my Steam Deck recently, and I've had some other players report their experience was a good one. I want to get the controller mapping fully implemented, and fix whatever is preventing the keyboard from automatically invoking, as it should. Don't have an ETA for those changes yet.
Main changes: Skill Tree for Dagger Added ability to change the position of skills on the panel if they are on cooldown
Bug fixes: Fixed a bug where it was possible to change weapons and enchant them when using an enchantment skill. Fixed an issue with dots when summoned creature attacks Hotkey text now displays only the first letter of the key Fixed bug with trade dialog box appearing if reputation with merchant is negative
It's time to increase your deposits, a great event that will allow you to increase your real gold coins supply. There are 5 investment packages, choose one of them, make a deposit and get the first return immediately, the next return of real gold coins - on the 2nd day on the 4th day on the 8th day
For example: after investing 1000 coins, the total profit after 8 days will be 1100. * During the event, every player can only take part in Invest and Return once. * Return rewards will be sent via mail in corresponding days *The invested amount must be fully invested before 00:00 of the current day. For example: If you make a recharge of 500 gold coins today, make another 500 gold coins after 00:00, and try to invest 1000 gold coins, it will not work. *Within one day, you need to recharge 1000 coins and invest until 00:00 on the server day. *Cannot invest from current balance; all invested gold coins must be recharge.
New technologies are coming to Enlisted! In the upcoming "Stronger than Steel" update, we are introducing official support for DirectX 12. This has allowed us to support the latest version of FSR 2.0 and opened up the possibility of implementing other new features in the future.
And for console players, there will be an option for "High performance" mode in the graphics settings.
FSR 2.0
In Enlisted, certain upscaling technologies are already available that render the frames at a lower resolution than the game settings and then upscale it to display resolution. This allows for a significant increase in FPS with minimal loss of image detail.
DX12 allowed us to implement FSR 2.0. This upscaling technology from AMD is available for any video card. You can try it by enabling DX12 in the game’s launcher.
High performance mode
In the upcoming update, console owners will be able to try out the new "High performance" graphic preset on previous generation consoles: Xbox One, PS4 and PS4 Pro.
This mode offers similar graphics quality as the "Bare Minimum" mode on PC. This gives a noticeable increase in FPS, up to 60 frames per second. The Xbox One and Playstation® 4 version will run in Full HD, while the Playstation® 4 Pro version will offer a 25% higher resolution, 1800p instead of 1440p.
Simulation of wind affecting soldiers' clothing
We are working on simulating the effect of wind and other external forces on the fabric of your soldiers' clothing. In the upcoming update, you will see the first results on the clothing of paratroopers as they prepare to parachute into battle.
Get ready for the next major Enlisted update, commanders!