F1® Manager 2024 - lmay
Lead your team to glory in F1® Manager 2024, launching this Summer.

A new Formula 1® season has arrived, packed with 24 races, new cars, new Team Principals and an updated F1® Sprint race format. Start your career as one of 10 official F1® teams or create your own for the very first time.



Create a Team
Create your own custom team to challenge the grid and forge a new legacy. Customise every element of your team from your setup and livery design to logo and racing suits. Recruit the right staff and drivers and negotiate with sponsors for placement on your car.



Deeper Management
Keep your drivers and staff motivated using the comprehensive new mentality system and dynamic contract negotiations. Take control of your team’s facilities and focus your driver’s development as you execute your vision. Improved rival team AI, including the new threat of staff and driver poaching, provides an unpredictable and dynamic challenge year-on-year.



F1 Races Brought To Life
Experience the thrills of an F1® race from a new perspective, with improved racing behaviour and dynamic new cameras bringing the racing simulation to life. Devise a winning strategy for every race and give your drivers commands to maximise results but be wary of mechanical failures disrupting even the strongest of strategies.


F1® Manager 24 will be launching this Summer. Wishlist now!

https://store.steampowered.com/app/2591280/F1_Manager_2024/

Be sure to tune in to the next episode of Frontier Unlocked, live on Twitch and YouTube at 6PM GMT on Wednesday 27th March to learn more.
BattleClaws - DameGev



Hi everyone!

This weekend has been so exciting and firstly we want to say a massive thank you! to everyone who stopped to say hello and play the latest BattleClaws demo at Dublin Comic Con.
BattleClaws had upwards of 600 players across Saturday and Sunday and we are delighted we got to meet you all!

I wanted to take the opportunity to answer some burning questions we received over the weekend:
1. What platforms will BattleClaws be released on?
BattleClaws will be released on steam for PC with controller support. We are considering additional
platforms for future releases, but more on that later!

2. Will there be other game modes?
Yes! We brought Battle Mode to Comic Con, a mode where 2-4 players battle it out until the last claw
standing is declared the winner, but we intend for a single player mode, and even some co-operative
play to feature in future releases.


We're feeling super excited about sharing the full version of BattleClaws with you all soon, and if you'd like to ask us a question, or keep up to date with events, announcements and development progress, please wishlist the game on steam, or visit our website!

Thank you for your continued support,
Lauren
(BattleClaws Dev)



AWAKEN - Astral Blade - Mr. Horrible Gelatinous Blob
Exciting news! We're thrilled to announce that AWAKEN - Astral Blade has been nominated for the prestigious Best in Play award at GDC 2024! This recognition highlights the exceptional gameplay, immersive storytelling, and overall excellence of AWAKEN - Astral Blade.

https://store.steampowered.com/app/1716310/Awaken__Astral_Blade/

To celebrate this achievement, we invite you to experience the adventure firsthand by trying out the free demo version. Immerse yourself in the mystical world of AWAKEN - Astral Blade and uncover the secrets that await you!
But wait, there's more! Get ready to witness AWAKEN - Astral Blade in action at the upcoming offline exhibition at GDC 2024, taking place from March 18th to March 22nd. Attendees will have the exclusive opportunity to engage with the game firsthand, experiencing new gameplay elements never before showcased.



Don't miss out on the chance to be a part of the excitement surrounding AWAKEN - Astral Blade at GDC 2024!
Mar 12, 2024
Primitive Society Simulator - 鸽天下BigDove_YSH
Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

Interaction Optimization:
  • Refresh of lobster holes and fish spots changed to refresh every season, 3 per refresh .
  • :check_mark: In the tutorial, double clicking on a character also accomplishes the step of box selecting multiple characters.
  • Adjust the number of stone spears given according to the difficulty when start new game.
  • :check_mark: Modified the hint for missing potion.
Bug fixes:
  • :check_mark: Dismantled trailers can't be multi-selected.
  • :check_mark: Dropped materials can't be seen on the interface if they can't be picked up for a reason.
  • Demolition of buildings, harvesting materials, etc., after dropping items, if the pickup action is interrupted by the person who performed these tasks, then these items can not be picked up.
  • Brush out new lobster holes in fish ponds, possibly to locations where there are lobster traps.
  • The progress of the fish food in the fish pond is not displayed correctly after reading the file
-YSH Mr. Octopus
Card Survival: Tropical Island - Plissken


Hello everyone!

We hope you are all well.

We have some news for you: we're happy to announce that the store page for Card Survival: Fantasy Forest is now publicly accessible on Steam!

You can find it here:
https://store.steampowered.com/app/2868860/Card_Survival_Fantasy_Forest/

The game is not ready to be published yet, but we feel that we have made enough progress to give you a glimpse at it. If you like what you see, make sure to add it to your wishlist to get notified when it does come out 🙂

Regarding the release date, we cannot give any precise dates yet but we maintain our estimation that the game will come out (in Early Access) in the first half of 2024. We will keep you updated when we have a clearer picture of that 😉

As usual don't hesitate to share your impressions and feedback, they are always welcome!

That's it for now, until next time, take care!

WinterSpring Games
Crown Wars: The Black Prince - Nacon
The Thaumaturge - tommy


Hello everyone,

Hotfix 1 for #TheThaumaturge is out! We fixed a memory leak at the Powązki Cemetery area that could have led to random freezes/crashes and degraded performance.

🙏If you have already played for some time, we kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.🙏

Take care,
Fool's Theory and 11 bit studios
Home In Alien - asu872
Revision:
Fixed bugs related to mission guidance
Adjust character model and tree model scale
Adjust the values of some monsters and equipment

Added new component:
Bonfire component
Trigger the event of gathering every night, every night at 21~23:00, the residents of the colony will gather around the bonfire to chat and dance



New feature added:
Colony Management Function
Invite colony residents to join and arrange their specific jobs, you can either force assign jobs or let NPCs choose their own according to their own characteristics

Added event:
The caravan visits
Added the Caravan event, after the 3rd day of the game, the caravan will arrive at the colony every 5 days to provide trading services.

Warhammer 40,000: Battlesector - FremboT3
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Today's Update brings the fully featured release of the Campaign Editor and Map Builder.

PC players can use these new features to build and share their own Maps and Campaigns from the in-game interface, and Console players are able to download and play creations that have been uploaded.

With the new Campaign Editor, players can now design, create and play their own campaigns, elevating the Battlesector experience like never before. Check out the full editor guide here.

Uploading and downloading campaigns and Maps is done from the easy to use in-game interface using the mod.io tools. You can browse all the uploaded maps and campaigns from mod.io website.

Changes since 1.4.72

Changes
  • The Map Builder and Campaign Editor are now out of beta. The user experience for both features has been enhanced since the release of the initial beta version.
  • Added support for dialogue triggers during a mission in a custom campaign
  • Added support for choosing whether to use an HQ Tech Tree for a custom campaign
  • Added support for skyboxes for custom maps
  • Added more options for custom map surrounds
  • Changed the Painboy and Big Mek healing abilities to also clear Poison or Corrosion status effects
  • Adjusted the starting position of several Tyranid units in the Landing Pad mission of the Age of Crimson Dawn campaign so that the Battle Sisters are attacked less in the early rounds
  • Adjustments to server refresh rates in multiplayer lobbies to reduce server load
Bug Fixes
  • FIX: Imperial Trench not working correctly
  • FIX: Ork and Daemons missing a tile cap for their base tile in Planetary Supremacy
  • FIX: T’au using the Blood Angels base map in Planetary Supremacy
  • Fixed a number of localization issues
  • Fix missing faction lore string for T’au
  • Contestants and score not displayed during custom campaign battles
  • Fixed Planetary Supremacy sliders not working with a gamepad
  • FIX: Can't access tooltips for second row of buff icons with gamepad
  • Auto-generated AI skirmish armies are not adhering to the point cap
  • “In a custom campaign, if you let a player choose between all 7 factions, there's no BA”
  • FIX: Custom Campaigns, can't customise maps if you use in-built maps only
  • “Drop down menus in Army Builder get scrunched when font size is increased”
  • Fix terrain not showing up in topdown view sometimes.
  • Certain large units don't impact Thornback and Skull Cannon charge ability
  • FIX: Shockcannon and Trukk Smasha don't get bonus vs Invictor Warsuit
  • “Veterancy rewards in Planetary Supremacy bugged”
  • FIX: Players cannot accept Mod.io terms on WinStore builds
  • FIX: Can't finish sisters Age of Crimson Dawn missions without owning sisters DLC
  • Boon of Khorne is a white square icon on Bloodlettters
  • Markerlight icon not showing properly
  • Certain large units don't impact Thornback and Skull Cannon charge ability.
  • (Specific) Terrain not providing cover in PS Random Map
  • “Daemon Prince summoned units on top of stealthed stealth suits, and no Daemon unit appeared anywhere”
  • “Seraphim units running animation loop but standing still.”
Sengoku Dynasty - SwordsOfTheSouth


After delivering a series of smaller improvements last year, we took a bit more time, dove deep into your feedback and are now ready to present to you our biggest update yet. It’s called Kintsugi – after the Japanese art of mending broken pottery with gold – and it’s a literal gamechanger. It offers a total revamp of the foundations of Sengoku Dynasty – both in terms of underlying technology and core gameplay loops.

The game now uses less RAM, so it should load faster and be compatible with more devices. We introduced new dynasty progression and daily production systems that should make for a much more dynamic and engaging gameplay experience. We reworked the onboarding, speeding up the very first stages of your adventure, giving you more freedom and increasing the replayability.

But wait, there’s more! Custom gameplay setting presets, new animals, expanded farming options, improved villagers AI, new buildings, workplace management shortcuts... There’s a lot to discover, so let’s dive a bit deeper. Here’s what you can expect:



Better Performance
We upgraded to Unreal Engine 5.3, implemented World Partition, wrote a completely new system for interactions with foliage, added DLLS 3.5 and FSR 2.2.2 support and optimized multiple elements of the game. All that to make playing Sengoku Dynasty a smoother experience with:

- Shorter loading times. Main menu opens almost instantly. Level loads faster. It still takes a while when opening it for the first time (we will continue to improve this element), but all subsequent launches in the same session should be much faster.

- Better compatibility and less crashes. Game uses less RAM. We changed recommended specs from 24GB to 16GB, and minimal specs from 16GB to 12GB. Most crashes were connected to RAM usage, so the game should be more stable overall.

- Better framerates with FSR and DLLS. With the introduction of DLSS 3.5 with frame generation you might even be able to double your framerate (only on GeForce 40xx series). If you have a different card, you will still see performance gains when using FSR 2.2.2.


Improved Onboarding
Our new changes now give you more freedom to decide how you are going to build your dynasty.
You can recruit wandering refugees from the very beginning. You will even see them coming to your bell tower to join your village!

You can build new entry-level buildings and furniture at lower costs.

Villagers can sleep at their workplaces, adding to the historical accuracy and lowering the need for more housing buildings.

You can skip almost all quests. They are still a worthwhile source of Dynasty XP and have been simplified and rebalanced for a more challenging and rewarding experience.

You can now truly build wherever you want and don’t have to backtrack to Sosogi – but if you need to, you can fast-travel there.

You can choose from several gameplay settings for an experience more suited to your preferences. The list of settings will be heavily expanded in future updates.

New Progression System
For a true sense of progression and growth, the new system of unlocking recipes will reward you for exploration, finding new resources, getting new items, or reaching village-size milestones. Until now recipes were unlocked only by completing specific quests. Now, you will be able to get unlocks by:

  • Reaching a new Dynasty Level
  • Acquiring new items
  • Building new structures
  • Purchasing recipes directly on the Radial Menu
  • Buying recipes from a trader
  • Completing quests

Progressing through Dynasty Levels should now feel much smoother:

Each time the number of your villagers reaches a new high, you will be rewarded Dynasty XP, making it the most reliable method of leveling, encouraging you to make larger and larger villages or perhaps founding new ones. So now you can be as aggressive as you want in scaling your villages, thus possibly unlocking stuff faster – just remember that your people have needs that increase with population.

You can still complete quests and finish special projects to level up, but they will earn you Dynasty XP instead of giving you Dynasty Legend levels directly.



Daily Production
Your villagers will now produce and consume resources each and every day. As time passes through the season, your workers will provide you with surplus resources once per day at 18.00. This allows you to react to stock shortages faster, adapt to situations more easily, and receive more feedback on your production chains. Additionally, we're introducing:

  • Workplace shortcuts. See the current assignment and open the job popup directly through the Interaction UI.
  • Consolidation and simplification of workplaces in buildings. Workplaces are moved to corresponding furniture instead of being a part of the production building, making them easier to manage, and giving you the possibility to build more of them if there is enough room. This also ensures all of your workers have a place to work.
  • Better NPC AI. We’re working on ensuring your workers are more responsive and behave more realistically. This is a work-in-progress, but a lot of improvements are already visible.
  • Increased stack sizes for dynasty storage. Now you can keep many more items in one slot!
  • Production is maximized by default on worker assignment change, tool change, and for newly created workplaces.

Animals
  • You will now encounter bears and wolves in the wild. Beware of bears, they are deadly.
  • Some animals will fight against each other.
  • Animals move more naturally now.

Farming & Foliage
  • New “harvested” field stage and plowing action.
  • Rebalanced farming actions – some require multiple hits to perform.
  • Crops will now grow when you sleep.
  • You can now farm Gobo.
  • Plants found in the wild are now season-dependent for more realism.
  • New flowers, trees, and plants available for planting.
  • UI indicator (icon) for planted resources.



Other notable changes
  • Most parts of the game have been thoroughly rebalanced.
  • New trader inventories, trader types, and trader encounters.
  • You can now choose sleep time.
  • New paper production process and furniture setup in the Papermaker building.
  • New buildings: Kitchen & Workshop.
  • Implemented gamma settings.
  • Improved lighting.
  • Improved furniture grid and furniture ghost visuals – the actual furniture size should now be clearly represented on the grid.
  • The water looks much better, and the lake has an ice cover and ice deposits in winter.
  • Stat UI and progress bars have an improved look.
  • Rebalanced stamina to make it less punishing, doubled sprinting time.
  • Improved climbing to reduce sliding down.
  • More responsive bow and spear animations.
  • Shrine boosts last much longer.
  • Notifications, cutscenes, and camera sequences are now queued, so that they appear in order, not all at once.
  • Long quest objective names are now wrapped.
  • Added active quest indicator in the Quests tab.
  • Burnt buildings are now demolished in stages.
  • Improved FPP camera.
  • Improved camera rotation and velocity.
  • Added dialogue camera.
  • Improved player character responsiveness.
  • Improved torch: increased light range and reduced flickering.
  • You can now demolish the gallows and Mata's tent in Sosogi.
  • Empty exterior indicators will now increase transparency depending on the distance from the camera.

NOTE: Save compatibility
Old saves will load, but due to the extensive nature of changes in Kintsugi, you may encounter major issues, especially around quests and dynasty progression.

We recommend starting a fresh game.

We create a separate branch for 0.2.1.3, on which you can continue to run the old save games.
You can find this branch in the betas (right-click on the game in the library, then Properties -> Betas) and enter this password: beforekintsugi

The download will start as soon as you press Check Code.
We recommend that you copy the saves including the settings once and store them somewhere else for safekeeping!
( YOURNAME > AppData > Local > SengokuDynasty > Saved > SaveGames)



And one last thing. We are a small team making a complex game. There are a lot of exciting things coming and this is just the beginning of major updates coming in 2024. Thank you for your support in unlocking the full potential of Sengoku Dynasty together. See you soon!
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