Lead your team to glory in F1® Manager 2024, launching this Summer.
A new Formula 1® season has arrived, packed with 24 races, new cars, new Team Principals and an updated F1® Sprint race format. Start your career as one of 10 official F1® teams or create your own for the very first time.
Create a Team
Create your own custom team to challenge the grid and forge a new legacy. Customise every element of your team from your setup and livery design to logo and racing suits. Recruit the right staff and drivers and negotiate with sponsors for placement on your car.
Deeper Management
Keep your drivers and staff motivated using the comprehensive new mentality system and dynamic contract negotiations. Take control of your team’s facilities and focus your driver’s development as you execute your vision. Improved rival team AI, including the new threat of staff and driver poaching, provides an unpredictable and dynamic challenge year-on-year.
F1 Races Brought To Life
Experience the thrills of an F1® race from a new perspective, with improved racing behaviour and dynamic new cameras bringing the racing simulation to life. Devise a winning strategy for every race and give your drivers commands to maximise results but be wary of mechanical failures disrupting even the strongest of strategies.
F1® Manager 24 will be launching this Summer. Wishlist now!
Trenches - World War 1 Horror Survival Game - steelkrill
Hello! How is everyone doing? Been a while!
This is a small update because we had reports about some bugs, and also done some additional improvements.
Game Patch: V2.6.0 is live!
I would like to thank you as always for your support, suggestions and feedback along the development of Trenches. I really appreciate your support, as a solo developer this really means so much to me as always. I try to always do my best in updating the games!
- Fixed an issue where the player falls off in the hiding zone. - Changed some collider issues in the map, making some other hiding zones falling outside the map. - Fix an issue with the monster where sometimes he is not able to get your microphone input. - Updated some sounds and animations for the jumpscares. - Updated some randomized jumpscares in the game to be less frequently. - Objectives is more outlined to show you where it is, especially if within a certain radius. - Increased the texture sizes of walls, floors and other props to make it look a bit better. - Fixed some other minor bug issues. - 'No Jumpscare mode' have also been updated with these changes.
Hopefully, we have some BIG NEWS related to Trenches soon which I can't share for the moment, and I am currently working hard to try and get it out as soon as possible - so Trenches fans please stay tuned! :)
A new update is available now to improve and expand your journey in the lands of Eudros!
Test the new keybinding options, complete the Easter-themed questline to obtain a new mount & companion, explore the revamped calendar system, and enjoy various fixes and adjustments! 🐰
BUG FIXES
The Verglas Elk now has a proper description and details on the mount selection screen
Fixed issue with Vampire skill tree not unlocking vampire skills
FIxed issue where companions would sometimes aim their attacks at you when there isn't an enemy nearby to target
Fixed random player spawns at grassy plain areas
BALANCING/ADJUSTMENTS
WOODCUTTING AND MINING REBALANCE:
○ Goal: Grant Woodcutting and Mining levels more frequently and allow the player to gather more resources faster, while also incentivising players to harvest resources that are at their Woodcutting or Mining level. ○ Woodcuttting/Mining Level Progression changes: Shifted all resource level requirements to be higher than before - but also dramatically increased the EXP you gain from harvesting them. The amount of Woodcutting/Mining EXP the resources grant you should be paced much better than before, with higher level resource granting much more EXP! ○ Resources: You have a base bonus loot chance of 15%. The higher your level relative to the harvestables level increases the bonus chance! For example - if you're level 30 Woodcutting and you chop down a level 1 tree (Pine trees), you have nearly 50% chance to earn bonus loot with each hit! You also now gain between 1-3 extra resources for bonus loot hits. This should help lessen the grind for basic materials, especially if you're a high level in the repective harvesting skill.
CALENDAR SYSTEM REWORK:
○ All dates will now have some form of event happening somewhere in the world. ○ Changed the way events are selected, allowing for specific areas to recieve unique events (will be usefull when new kingdoms are added!) ○ Added descriptions to all calendar events
Reduced volume of victory fanfare after defeating overworld enemy groups
ADDITIONS
FULL KEYBOARD/MOUSE KEYBINDING SUPPORT!(As stated in our last State of Eudros, you'll be able to test control mapping to your liking and, above all... give us feedback. This feature has been tested internally but may not yet be in its final form, which is why your reports will help Milo refine it and promptly address any issues that may arise.)
Added Easter-themed questline/event! Visit the Khenmoore Flatlands to recieve a letter from a delivery bird to start the quest.
Added new mount: Meadowstrider
Added new cave to the Khenmoore Flatlands: The Grimclaw Burrow (Related to the Easter questline!)
Added new companion: The Grimclaw
Added new woodcutting resource: Oak Trees! (No crafting recipes require oak logs yet!)
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Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰
Animal Across: Afrika completed 1 year of release on the 10th and we are bringing a major update to the game's visuals for all our players.
We wanted to make the game more beautiful and sought to improve the look of each scene. Now you have brighter colors and more beautiful scenes to admire while having fun alone or with a friend playing Animal Across: Afrika.
Hello everyone and welcome to a new balance patch!
Objectives
This patch, which takes place several months after the previous one, has enabled us to study the evolution of the meta over a longer period, in order to allow it a longer phase of self-regulation. As a result, we were able to see a high degree of stability in the Blades Orbs archetype at the top, with a few minor excesses on the Zoo side. We also saw a slump in the Space and Mystics decks.
The addition of Forged Orbs in previous drops allowed one Orbs archetype to work very, if not too effectively, particularly play for a One-Turn Kill. However, this was not the intended purpose of these orbs. So we decided to limit their power by removing their ATK bonus.
Before: The equipped mutant has +1 ATK and +1 HP.
After: The equipped mutant has +1 HP.
El Gringo
This pistolero is far too fast in both his attacks and his growth, allowing him to fire one shot after another and take very large quantities of EVO without risk. We've therefore decided to limit his growth rate and adjust his stats accordingly.
Evolve curve: 1/2/3/4 → 2/3/4/5
EVO: 1/2/3/4/6 → 1/3/4/6/9
ATK: 2/3/4/5/7 → 2/4/5/6/8
PV: 2/3/4/5/7 → 2/4/5/6/8
Skirmish Tower
The Orb Support Building has become too powerful with the emergence of Forged Orbs, as large numbers of them can be played via card effects. We're therefore adjusting the power of the Building to take account of this greater influx of Orbs.
First Strike Capacity:
Before: Passive - When you equip an Orb on a mutant, the Equipped mutant gets +2 ATK this turn.
After: Passive - When you equip an Orb on a Mutant, the Equipped Mutant gets +1 ATK this turn.
Mecharachnidian
The heroic spider is at it again. We've analysed how the card is used, and we've decided to limit its direct impact a little by reducing its base stats slightly to make it more vulnerable and less dangerous.
The gigantic alien had a power with an alternating progression between an increase in attack bonus and HP bonus, making some of its ranks more effective defensively and others offensively.
Heavy Security Ability:
Before: Architecture - For each Building on your field, this mutant has +1/1/2/2/3 ATQ and +0/1/1/2/3 HP.
After: Architecture - For each Building on your field, this mutant has +1/1/2/2/3 ATQ and +1/1/2/2/3 VP.
Gargantua
This member of the trio formed with Tengu and Thor was less powerful than his fellows, being more specialised against buildings. As its damage potential is too limited, we're increasing the overall damage of its ability.
Meteor Smash ability:
Damage: 1/2/3/4/5 → 2/3/4/5/7
Lichlock
This mutant's drawing power was slightly underestimated, given that the mutant takes time to incubate. We are therefore increasing its draw ability at all ranks.
Forbidden Knowledge ability:
Before: Testament - When this mutant is destroyed, draw 1/2/3/4/5 cards.
After: Testament - When this mutant is destroyed, draw 2/3/4/5/6 cards.
Both Power Orb and Health Orb cards feature the Reforge mechanic, which allowed the player to draw a card when the equipped mutant was destroyed. However, this mechanic allowed you to cycle through your deck far too quickly in combination with the other cards dedicated to supporting Orbs. We've therefore decided to bring forward a change to the Reforge ability on these two cards, which will allow them to produce a Forged Orb instead of drawing.
This will ensure a degree of stability in the way the cards linked to Orbs work, by ensuring that the card obtained when the Reforge ability is triggered is necessarily an Orb, without giving these orbs an overpowered advantage over the others.
Reforge
Before: When the mutant to which this orb is equipped is destroyed, draw 1 card.
After: When the mutant to which this orb is equipped is destroyed, add a Forged Orb to your hand.
A new dev diary has been released packed with insights on Side Quests, Map Improvements, Skill Trees, a more immersive world, and Mini Maps. Watch our devlog and share your feedback!
Once you exit the game, your save file will be synchronized with the Steam Cloud. You can then play the game on any different device and quickly resume where you left off!