Paladins® - EvilMojoKryptek
Greetings Champions! Here's what happening in the Realm this week:

The Little Things
Over the past few major updates, we’ve spent time restoring details to various maps from Paladin’s early years. From Brightmarsh in the Anniversary update to Primal Court in Wild Hoard, it’s been a joy to bring back the little touches that make these maps feel closer to how veteran players remember while showing new players what they can look like in their best states. For Banners Fall, we wanted to spend the added time we took to bring as many of these back to form as we could in a single update. Next update Ascension Peak, Ice Mines, and Splitstone Quarry will be receiving their details back from the beta era! Here are some glimpses, check out the maps when Live for all the added props:

Ascension Peak





Ice Mines





Splitstone Quarry





As well as all these lovely notes, we’ve also restored the original render distance of Greenwood Outpost! That means players will no longer experience any pop-in when pushing the Payload on this map. We hope players are as excited as we are for all the content coming in the Banners Fall Update next week!

Someday, We Gonna...

Of the changes we tested on PTS, none was as polarizing as Mal'Damba. Our lovely Chosen has long stood as both one of the most beloved designs by our community as well as a unqiue playstyle for the Support class. Historically, changes to Mal'Damba had been frequent throughout his time in Paladins until 2022, where he took a backseat to larger shifts in the Support class like universal Anti-Healing and the emergence of Double Support.

We tried some smaller buffs for him near the end of last year to shift him, but he remained a potent pick for players in Masters+, and much rougher for everyone else. As we begin to transition out of Keywords, we wanted to revisit him again and think about how to keep his venom-inspired heal while acknowledging that he has fallen far out of grace for most players.

After testing on the PTS, enough players melded with the concept of a Mending Spirits that provides him more burst while not enhancing his overall healing values that we plan to keep it for release. We did, however, hear from players that his Cards took an undeserved nerf alongside this change. We've worked to rectify that & have adjusted the following Cards:

Possession
  • Adjusted to "Reduce your damage taken by 4|4% for 4s after hitting an ally with Mending Spirits."
We're no longer buffing the values of this card as we now intend to make it continue for the original duration of Mal'Damba heal and watch players' feedback prior to further adjustments.
Ritual Magic
  • Description updated to "Heal for 4|4 every .2s for 5s after hitting an ally with Mending Spirits."
This is actually how it already functioned; our current description was incorrect.
Swift Spirits
  • Description updated to "Increase the Movement Speed of allies hit by Mending Spirits by 5|5% for 3s."
This is actually how it already functioned; our current description was incorrect. This does mean technically it isn't for the whole duration of Mending Spirits, but we'd rather not buff this until we see it in the wild.

All of these changes mean that his Cards will provide him just as much benefit as before, while his heal still receives its hastened delivery. We know Damba players are some of the most passionate ones we have, so we'll be continuing to listen to feedback and work to bring the Support class closer to the best parts of him after this change.

These aren't the only adjustments we hope to make from PTS to Live, so stay tuned for refreshed Update Notes close to release!

This Week's Community Creations

Raeve Returns

Artist: CaptainDan98

Watch on Twitter!

Restful Pause

Artist: Paulo Munir



Death's Howl

Artist: KIIL



Weekend LTM: Classic Maps & 2x Event Pass XP
To celebrate our upcoming addition of these maps to Customs, play Siege on 3 earlier versions of beloved maps. Stone Keep, Timber Mill, and Warder's Gate all return in their classic iterations for players to enjoy while also earning twice as much Event Pass XP all weekend long!

- EvilMojoKryptek
Easy Red 2 - Marco Amadei [Corvostudio]
This is the list of the changelogs for the last patch.

New features:
•Partial UI Rework. We focused on improving the current UI style, however more radical changes are planned for the future.
•New in game font for better readibility and compatibility across different alphabets.
•New bullet whizz sounds.
•New customization options for realistic plane controls. (Notice: Realistic plane controls are still completly optional).
•New graphical options to add an anti-tiling effect on ground and water textures (High end setting).
•Reworked Arisaka Type 38.
•New TPS reload animations for top-magazine weapons.
•New TPS animations for climbing ropes (Will get more changes).

Fixes:
•Big changes in the recoil system for better and more stable shooting experience.
•Fixes on Arisaka scope LODs.
•Smaller changes in AI
•It's not wpossible to vault even if out of stamina.
•Changes on Fidelity FX for Ubuntu.
•Fixes in UI Blur.
•Changes in plane tutorial.
•Several other smaller changes and fixes suggested on the Discord server.
Mar 12, 2024
黄毛漂流记 - balloonsgame
  • Repair the cultivated land on the ruins
  • Fixed the problem that feed cannot be used
  • Fixed the problem that animals will not disappear after removing the pig pen
  • Fixed the problem of being able to close the settings window when saving
TRAIN CREW - Mizotsuki Rail (Acty)
-Fixed a bug where the through door disappeared on the 4300 series etc.
-Fixed a problem with the through door when connecting in the 3300 series.

一部修正のアップデート
・4300形などで貫通扉が消えていた不具合を修正しました
・3300形で連結時の貫通扉の不具合を修正しました
Mar 12, 2024
A Spider to A Fly - Syine


Okay, so just a small update with a much-requested feature;


Seems a lot of you have struggled with the game's brightness (or lack thereof) and so I have added a new "Darkness" bar on the Pause Menu. This is set to max as standard, and you can now reduce the amount of darkness in the game :)

A few other small tweaks, but that's it.

Thank you all so much for playing A Spider to A Fly, and please consider leaving a review if you haven't already!

Many thanks,

Syine.
Saint Kotar - shemiah.ruina
Hey there, horror game fans!

We're thrilled to announce that SOEDESCO® has become the official publisher of the upcoming psychological survival horror game, The 9th Charnel. SOEDESCO® and SAIKAT DEB CREATIONS have joined forces to deliver this fresh, haunting experience that will surely send shivers down your spine!

Check out the announcement trailer for a sneak peek at the horror that awaits you!



Add The 9th Charnel to your wishlist NOW

https://store.steampowered.com/app/2005690/The_9th_Charnel/

For future announcements, keep an eye out on SOEDESCO channels 👇

- Website
- TikTok
- Twitter/X
- YouTube
- Instagram
-LinkedIn
- Discord
- Newsletter

Thanks,
SOEDESCO
Time to Morp - Elja


Hello Morpers!

We're grinding every day to provide more fixes for Time to Morp. Thanks to all of your reports and feedback, we've come up with the following fixes:

  • Gadgets can now be stored in Inventory Chest and Chest.
  • Crafting recipes in Cooking Pot will output correct amount of resources.
  • Morps should no longer display Outside when in Area.
  • Forest theme accepts any type of grass, making it less confusing to understand which one is required.
  • Fixed Old Red Morp's Laser Crystal Social Quest.
  • Using Terraforming Gadgets is now allowed much closer to the Player.
  • Terraforming is now instant, making it more responsive.
  • Social Questing for Morps should no longer show negative days.
  • Achievement "Wiki Completionist" was updated (If you had this achievement previously - load your save file to acquire it again).
  • Traveling on Ziplines no longer flashes icons above Zipline Poles.
  • Change of camera rotation hotkey in Player Customization Menu to align with Building Mode camera.
  • Removed Show Code from Waiting Room when connecting to Multiplayer through Steam.
  • Game no longer crashes if it can't save due to save file being used by another application.
  • Clients should see Morphing VFX of Morps.
  • Multiple Gadgets now work in Multiplayer.
  • Gadgets in Multiplayer should play VFX and sounds.
  • Fixed Plant Gadget.

Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!

Leave a Review
Make sure to leave review a for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

It's Morpin Time!


Discord Server | Twitter | Facebook | Website | Instagram
Champion Shift - decamarks
Greetings Champions!

With all the busy patching and hunting down bugs these past few days, the patch notes announcement here for last Friday’s build was delayed a bit, so here it is!

—---------------------------------------------------

Today’s update has a lot of quality-of-life fixes, more crash fixes and performance improvements. To start with, we’ve increased the size of “invisible walls” around the intended paths that players take, so there should be little to none of those “flying at top speed off a ramp and landing in lava crashing the game” situations. Instead, you should slam on an invisible wall and fall safe and sound where you should be. If any of these issues recur, please don’t hesitate to let us know and we’ll take care of it!

The final Dominion Boss was also something we looked at, and even with the latest change in VFX, we felt he still got lost in the battlefield, so we gave him a modest sizing. He should be much easier to follow now.

As far as performance is concerned, we’ve taken a look at a couple of things, including the speed at which the save data is read and saved, shader and material improvements, FPS improvements on enemy spawning, stage optimization, and changes to the graphics API.

We’ve also fixed issues with currency and achievement rewards, player revival with mouse and keyboard, UI fixes, and a smattering of others. Check the full list below:

GENERAL
The Revive button when using the mouse and keyboard should now properly revive the player.
Reduced out-of-bounds situations by properly blocking flying vehicles.
Increased the size of the final Dominion Boss by 20%.

HEROES
VEJIGANTE
NOTE: We are aware of the issues with Chupacabra and are working to fix them. He’s been a bad puppy, but we’ll have him trained and following the Hero properly faster than you can say… well… we’ll just train him up ASAP ;)
Vejigante will now properly unlock for all players in a multiplayer run when the final Dominion Boss has been defeated, regardless of who is currently dead or who gets the killing blow.

PERFORMANCE
  • Optimized save data read/write speed for faster loading after runs. This was done by removing gift specific stats from other players in multiplayer, so for now you will see 0 damage when you switch players. This will be corrected on a later patch.
  • Optimized enemy pools in order to significantly reduce FPS drops during spawning.
  • Optimized shaders and materials on multiple stages.
  • Optimized assets in the Downtown and North District stages to improve loading times.
  • Improved Gift selection speed in both single player and multiplayer.
  • Force the game to use Direct3D 11 for improved stability and performance across the board. Once we have tried and tested other APIs such as Direct3D 12 or Vulkan, we’ll enable them.
REWARDS
  • There was an issue where only the player who got the killing blow on the mini-boss and/or the stage boss received the currency for it. This is not by design, so we changed it so that everyone can get those much-needed upgrades.
  • Everyone in the run should now be properly rewarded with shards and dust.
Crashes are down to a minimum, but they can still happen. Please let us know if you experience these and we'll be on top of them!

Until next time, keep on driving, Champions!
孤胆惊魂3:起源 Fear3:Origins - dch1153
1. Added joystick control function.
2. Optimized flashbang operation and removed QTE operation.
Dollhouse - shemiah.ruina
Hey there, horror game fans!

We're thrilled to announce that SOEDESCO® has become the official publisher of the upcoming psychological survival horror game, The 9th Charnel. SOEDESCO® and SAIKAT DEB CREATIONS have joined forces to deliver this fresh, haunting experience that will surely send shivers down your spine!

Check out the announcement trailer for a sneak peek at the horror that awaits you!



Add The 9th Charnel to your wishlist NOW

https://store.steampowered.com/app/2005690/The_9th_Charnel/

For future announcements, keep an eye out on SOEDESCO channels 👇

- Website
- TikTok
- Twitter/X
- YouTube
- Instagram
-LinkedIn
- Discord
- Newsletter

Thanks,
SOEDESCO

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