EMPYRE: Dukes of the Far Frontier - Work Shift Play
We are beyond thrilled to announce that we have done it! The Trilogy is finished! Now you can explore three unique settings all in different eras of the EMPYRE Universe.
Let me preface this by thanking everyone who decided to give the original Super Sami Roll a chance. You all are the reason why the sequel is now in development.
All feedback from the original game, good and not so good, has been taken into account to ensure Super Sami Roll 2 is the best game possible!
What can you expect in Super Sami Roll 2, you ask?
Better graphics (I guess this goes without saying)
New exciting and colorful environments you'll want to return to
Several playable characters with distinct abilities
Customizable outfits for the main characters (of course!)
Accessibility options to make sure that everybody has an awesome time!
Secrets! Tons of them
Returning of Evader Music for an amazing upbeat soundtrack
I'm also preparing a Kickstarter campaign for those who want to support the development and get some cool rewards in the process! (Including a copy of the game at a cheaper cost than it will be at launch).
The planned release for the game is 2025, but being a small studio, this will largely depend on how the Kickstarter campaign goes. The original Super Sami Roll game was a game developed by a single person (myself). For this sequel I hope to have more hands on deck to speed up the process and offer even higher quality.
Saving castles has appeared in the game! Now you can continue building and editing castles at any time! These and other small changes to the game. Working on the Mission Map. And accordingly, for each mission you can return and edit the resulting castle.
The Valentine's Day DLC for Meow Moments: Celebrating Together is out now, adding a new scene and new characters and elements to add to your own creations!
Are you excited to meet a new sexy girl? Hit it off with Sword Master Kiriko, get lucky with her, and unlock a special spicy animation! This naughty babe has just arrived in the kingdom, and she’s gonna heat things up for sure.
Sword Master Kiriko Lucky Wheel period: March 12th, 05:00 ~ April 11th, 05:00 EDT.
P.S. If you’re craving more action, don’t forget to check out the Shop! It’s your chance to power up the harem Ayano’s Costume Pack and other special deals.
Today marks a monumental day for Bottle Flip Challenge VR, as we're thrilled to announce a massive update that's set to redefine your flipping experience. We've been hard at work behind the scenes, listening to your feedback, experimenting, and flipping a few bottles of our own to bring you an update that's all about new challenges, more fun, and endless flipping possibilities. Here's what's new:
Introducing the Subway Level: Venture underground into the sprawling new Subway level, designed to test your skills and offer a whole new backdrop for your trick shots. This vast level comes with intricate pathways, obstacles, and secret areas waiting to be discovered. Can you master the underground and become the ultimate flip master?
New Bottles Galore: We're expanding your flipping arsenal! Meet the new additions:
Teleporting Bottles: Flip, teleport, and score in ways you never imagined. Rocket Bottles: Propel your flips to new heights and speeds. Plus, a range of other unique bottles that defy the ordinary, offering new strategies and fun.
Multiplier Bonuses & Levels: Look out for special multiplier zones! Flip your bottle through these to rack up your score and level up your game. Each successful flip through a multiplier not only boosts your score but also brings you closer to becoming a legendary flipper.
Hand Tracking: That's right! No controllers required. You can teleport and flip bottles, all with a point and a pinch.
Bottle Blaster: Ready for something different? Take aim with the Bottle Blaster and hit targets while trying to land the craziest bottle flips. It's a whole new way to play and score!
Interact & Impress: The world around you is now your playground. Each object holds the potential for bonuses, surprises, and, of course, epic bottle landings. How creatively can you flip?
CPU Flip Off: Think you've mastered bottle flipping? Put your skills to the test against the CPU in a head-to-head Flip Off! It's time to show who's the real Flip Master.
Dynamic Commentary: To spice up your flipping adventures, we've added dynamic in-game commentary. Now, you have your own personal commentator cheering you on, celebrating your successes, and gently ribbing you for those near-misses. It's like having a flip buddy by your side!
This update is our biggest yet, and it's all thanks to your support and feedback. We can't wait for you to dive in and explore everything new we've packed into Bottle Flip Challenge VR. As always, we're eager to hear your thoughts, see your incredible scores, and find out how you're making the most of these new features.
Thank you for being an incredible community. Now, grab your bottle, and let's flip our way to new records!
The AH-1W Super Cobra is a later development of the twin-engined AH-1 Cobra, optimized for service with the U.S. Marines. This helicopter will soon be available as part of the next major update in two trees!
AH-1W Super Cobra: An Attack Helicopter for the USA and China at Rank VI
Features:
Twin-engine design.
Effective ordnance options.
Thermal vision device.
Good maneuverability.
Vehicle History [expand type=details] As the AH-1 Cobra entered service with the Army, the USMC expressed their interest in acquiring Cobras for their own use. However, these Cobras would have to be twin-engined and possess a more capable primary armament to meet the Marines’ service requirements. Despite initial hesitation from the Department of Defense, the Marines received the go-ahead and proceeded with awarding Bell with a contract to produce 49 AH-1J Sea Cobras in May 1968.
Similarly to the Army, the USMC also perceived the AH-1 as an interim vehicle, until a more suitable replacement could be found. Whilst this replacement would come to the Army in the form of the AH-64 Apache, the USMC’s request to upgrade their fleet with a naval version of the Apache would be met with disapproval by the Congress in 1981, thus forcing the Marines to look into other options. The decision was therefore made to upgrade the existing fleet with new AH-1W Super Cobras, which featured an improved fire control system and the ability to carry more advanced ordnance. [/expand]
Meet the AH-1W Super Cobra!
The AH-1W Super Cobra is coming to the American and Chinese helicopter tree in the Alpha Strike major update! Today, we’ll talk about what advantages its different engine gives, plus its expanded arsenal of ordnance options compared to the AH-1F. Let’s take a look!
The first and most visible difference of the AH-1W is its different engine setup. Instead of being powered by a single Lycoming T53 engine, this helicopter is powered by two General Electric T700-GE-401C turboshaft engines. This allows it to reach a slightly higher top speed of over 280 km/h in level flight!
There’s some additions to the AH-1W’s weaponry options. Firstly, it’s able to fire two AIM-9L air-to-air missiles, which are excellent against aircraft that may be trying to destroy you while you attempt to take out ground vehicles. In addition to Mighty Mouse rockets, the AH-1W can carry Zuni rocket pods as well, plus up to 4 x 20 mm cannons on wing pylons. And lastly, there’s anti-tank guided missiles in the form of the famous TOW 2 with a launch range of about 4 km, and the AGM-114B Hellfire air-to-ground missile that has great penetration and a launch range up to 8 km. In total, 8 of them can be mounted on this helicopter.
That wraps today’s blog! The AH-1W Super Cobra will soon be coming to the USA and China’s helicopter tree in the Alpha Strike major update, which is almost ready for release! Until that happens though, fun battles ahead!
We've got it all in our upcoming update. The workshop is now available, introducing a new currency, a brand-new weapon, and the highly anticipated big balance patch. Plus, we're throwing in a speedrun challenge to help improve your movement combos, or just for some good old banter. Without further ado, let's get straight into the details:
Workshop
The Workshop is now live! You can finally put those spare components which you previously dismantled to good use!
Say goodbye to those duplicate weapons and fashion items cluttering your inventory! With our latest update, you can now dismantle them to create scrapped gun parts and synth threads, which you can use for crafting various blueprints (Note: Currently, only weapon crafting is available; fashion crafting is on its way in a future update).
Each blueprint has different crafting material costs and offers a list of potential items you can gain. Keep an eye out for “tokens,” a rare craft component that has a higher chance of dropping when you dismantle a classic version of a weapon.
Looking for a budget-friendly option? The “???” blueprint is the cheapest and gives you a random weapon from any category. We’ll be curious to see who gets lucky!
Crafting can reward you with weapons from your account progression, or you can craft unique weapons that won’t be found in weapon parcels. Speaking of parcels, they can drop either an account progression weapon or a unique one specific to parcels.
Select a weapon blueprint, mix in some components, and there you have it! Your new weapon is ready for action. Try any blueprint for a surprise creation!
New Currency & Rewards Rework
You can now claim a new type of currency from your battles known as “G-Cash.” You can collect G-Cash by grinding out your matches, but you can only collect a certain amount of G-Cash per day. More can be purchased by heading over to our shop.
We’ve also revamped rewards after your battles have concluded! Not only will you gain Valor, Exp and Hero Exp, but parcels drop rate have increased, you can bag some G-Cash and even a shot at keys and crafting materials!
The leaderboard rewards for the upcoming season will also be a tad different. Stay tuned as we reveal the details closer to the next season.
New Weapon - Radzone
We've got another weapon to add to your arsenal, the Radzone Sniper Rifle! Shoot your target, and they'll be taking damage for 4 seconds with the radioactive effect. Anyone else stepping into the radioactive zone around your fighter will catch the bug too. If the players are not attentive, they can easily wipe out their own team!
If you want to grab the Radzone, you’ll need to craft the weapon in the Workshop.
The Great Rebalance
We've been reading through your comments, analyzing match stats, and running internal playtests for the past few weeks. The goal? Tackle the game balance issues to enhance your overall SquadBlast experience. This update brings a slew of changes to weapons, effects, heroes, abilities, and yes, even a touch of mod magic!
You’ll need your spectacles for this one, as it’s quite a hefty list, but the changes will be very beneficial for the integrity of SquadBlast:
- Weapon reload time and Time between shots per stack of Shock effect 10% -> 8% - Jump height reduction per stack of Slime effect 10% -> 7%
Hero changes
The biggest list is adjustments to hero parameters:
- Hantu Max Armor 120 -> 100, Max HP 180 -> 100, Move Speed 1.2 -> 1.1, Max Stamina 100 -> 200, Stamina regen 15 -> 30 per second; - Dash Max Armor 120 -> 100, Max HP 180 -> 100, Move Speed 1 (unchanged), Max Stamina 100 -> 150, Stamina regen 15 -> 25 per second; - Arx Max Armor 60 -> 100, Max HP 150 -> 100, Move Speed 1 -> 0.97, Max Stamina 100 -> 150, Stamina regen 15 -> 20 per second; - Nigel Max Armor 120 -> 100, Max HP 150 -> 100, Move Speed 1.15 -> 0.97, Max Stamina 100 -> 150, Stamina regen 15 -> 20 per second; - Sonny Max Armor 50 -> 100, Max HP 200 -> 125, Move Speed 0.93 -> 0.9, Max Stamina 100 -> 120; - Paavo Max Armor 80 -> 100, Max HP 250 -> 150, Move Speed 0.9 (unchanged), Max Stamina remains 60, Stamina regen remains 10 per second; - Laika Max Armor 70 -> 100, Max HP 150 -> 100, Move Speed 0.95 -> 0.93, Max Stamina remains 100, Stamina regen remains 15 per second.
Some of the abilities have changes as well:
- Nigel HealBeam ability can heal himself if there are no wounded allies nearby - Nigel HealBeam ability power reduced by 50% (40 hp per second -> 20 hp per second) - Paavo shield ability cooldown reduced 20 -> 12
And the last, but not least we’ve made changes on how armor works:
- All Fighters will now have 100 Max Armor by default; - Armor no longer reduces incoming damage by 20%; - Armor will regenerate during 5 seconds when Fighter didn't shoot, deal or receive damage in the last 5 seconds; - Big Armor pickups will increase max Armor by 20 (stacks up to 3 times) and regenerate all current Armor; - Increased Armor effect will disappear on death;
While not being a change related to weapons or heroes directly, there is one more important thing that’s different to complement everything above - respawn time. For all maps and most modes, it is now consistent at 15 seconds instead of variable timers before. Team deathmatch game mode will feature 8 seconds respawn time to support dynamic flow!
SpeedRun Challenge Preview
A while back, some folks in our discord pondered if it was possible to speedrun SquadBlast. Our level artists spent some time and got a pretty quick prototype that is sort of similar to Sliding challenges known in the speedrun communities (You may even seen a preview in our discord a few weeks back). In this update, we are making the SpeedRun Challenge preview available in Custom Games for all.
The preview mode currently lacks automation and leaderboards, so the only way to share your high scores for now will be either by checking the replay section or posting screenshots of your reward screens in a newly created discord channel.
We’re looking at the community to give us feedback on this, if this is something you think we should do more of or add a proper coat of paint.
Sound improvements
- Improved special positioning of sounds in battle - New character shoutouts in battles and more action sounds - New sound effects for black holes, gravity and poison barrels - New music in the Main menu, bringing in more upbeat and energy
UI Changes
- Hero tooltips now show current Mastery level progress - When you browse the menus, scroll positions will be reset if you went to a different tab or menu and returned back - The weapon inspection screen is updated, so you can now see how your hero looks with the gun in his hands, but you still can open a full screen weapon preview and check out all the small details - There is now a dedicated language selection screen available from the “Pause Menu” while you are not in battle - Inactive buttons are hidden from quest tooltips - For Payload Extraction mode there are new and updated hints and announcements to provide more clarity on the current situation - Destructible objects in battle like boxes now have health bars - New artworks in game launch screen
Bug Fixes
- In CTF mode when F.L.A.G is stolen and then returned by a member of you team, it respawns immediately - While in Payload Extraction mode defenders can’t get points from staying on the payload anymore - Various fixes for how player profile pictures and frames are shown in the game - they now will update properly and instantly when changed, plus there shouldn't be any situations where they are not visible - Replays filtering and search as well as Mission History in player profile are fixed and now show proper lists of played games to examine - You will now see a green dot notification when new profile customization options are unlocked like new frames or profile pictures - Fixed slow cursor with default speed on low-res screens including Steam Deck - Various issues fixed with players getting stuck or reconnecting
March 20th Update:
We heard that some of you had trouble claiming your Quests, and we're really sorry about that. But hey, the good news is, we've sorted it out. You can now complete and claim your quests like normal.
As a big thank you for sticking with us through this hiccup, we're giving everyone in the community some compensation. You'll get parcels, plus weapon and fashion lockpicks based on how many matches you played each day. Thanks for your patience!
We are beyond thrilled to announce that we have done it! The Trilogy is finished! Now you can explore three unique settings all in different eras of the EMPYRE Universe.