As mentioned previously, we always push the recent build into Beta for testing before the release and we could always use extra hands. Check out this community post on How to Access Beta.
Update Note for 1.5.3.5
Status: In Beta Older Saves: Safe to continue
Improvements:
Improved inventory sorting and caching so that players with large inventories should no longer experience reduced performance
Bug Fixes:
Fixed DLC not activating when starting a new game
Fixed ship parts store missing from the SilberblumHQ’s shipyard in the final arc
Fixed issues with surrendering destabilize the game in various cases
Red weapons are now dropped from Corrupted Xanadu Elemental boss 1% chance (no guaranteed drop accumulation) Center boss 3% chance (no guaranteed drop accumulation)
There are currently two red weapons Warrior: Sunderland's Thunder Sword Hammer: Fink's Timbersaw (The attribute will be continuously adjusted according to the situation)
Red weapons rules ·Cannot be blessed, refined, restored, discarded, or traded ·When you die on the Death penalty 3/4 map, there is a 20% chance that it will drop to the ground and everyone can pick it up. ·After the red weapon is obtained, it is in an inactive state. It needs to be activated by using 12 flame elves in the Horadi Cube. It will be valid for 72 hours after activation. ·Every time a Flame Elf is used in the Horadic Cube, the usage time can be extended by 6 hours. ·The offline time will not stop (the current mechanism does not support offline suspension, please handle it this way first)
With the Demo v1.0.22 update, an education system has been introduced to the game. The school building, the teacher profession, and cards related to school enhancements have been added. Additionally, several UI updates and bug fixes were made.
What's new?
School:Villagers of learning age will receive education in the school until they become adults. Educated villagers specialize faster in their jobs, reach higher levels, and have fewer work accidents.
Teachers:Teachers have been added to the game along with the school. Currently, a maximum of 2 teachers can work in a school.
Education-related enhancement cards:Enhancement cards that increase the capacity of the school and the speed of learning in the school have been added.
UI updates:More information is displayed when you hover over buildings such as production buildings, storages, and water wells. For example, when you hover over production buildings, it shows the current production progress in the building. In the storage, it shows the fill rate of the storage.
Bug fixes
Broken villager UI ID numbers have been fixed.
The system that detects whether the mouse is over a UI has been improved. Functions like clicking on something and zooming were locked until pressing ESC when a UI window was closed. The new system aims to prevent this. If anyone still encounters this issue, it would be very helpful to mention it in the bug reports.
It seems we are slowly approaching the final versions of the demo version. The next updates look like they will be on raid mechanics and ship production. Since these won't be in the demo, there might not be new content for the demo for a few weeks. Until then, enjoy the game!
English ############Content############### [Project Management]The Records of the Russian Invasion of Ukraine is now also on GIT. [Tileset]Added a huge snow town environment tileset: Snow Town 2024 (You can now use it in your pocket dimension. The old snow town tileset is kept as it is to max the compatibility with RMXP's map editor that the game allows you to export maps to and import maps from.) [Siberia]New Location: Abandoned Village. [Distress Signal]The quest moved on a bit. (But, it's foreshadowing the direction we are taking after the story's long pause after Putin's invasion.) [Abandoned Village]Added fishing data. (Harder than other areas, because it's frozen.) [Abandoned Village]It's defined as a Siberia outdoor area. Thus, the rules of using Butterfly Wings apply. 简体中文 ##########Content################# 【项目管理】乌克兰小剧场现在也在GIT上。 【图块】加入了一个巨大的雪地图块:雪国小镇2024(你可以在你的口袋空间里使用。旧的雪地村庄的图块保持不变,从而达到和RMXP编辑器的最大兼容性。毕竟,游戏允许你将地图导出到RMXP中,也允许RMXP编辑过的地图导入到游戏中。) 【西伯利亚】新地点:被遗弃的村庄。 【求救信号】故事略微继续。(但是,包含了在普京入侵乌克兰导致这个任务的开发中断后,现在这个任务新的发展方向。) 【被遗弃的村庄】加入了钓鱼数据。(因为湖面结冰的关系,难度较高。) 【被遗弃的村庄】该区域被定义为一个西伯利亚室外区域。适用该地区的蝴蝶之翼的使用规则。
-Music and sounds were disabled by default. If you still don't have sound, just add it in the settings menu. -Localization in some languages was not translated correctly . -Some user interface buttons have been improved. - Optimization has been done on some mini-game levels.
1. No fuel tutorial: added a new tutorial to explain what to do when you run out of fuel or armor. 2. Delivery job info: added tooltips to clarify how the delivery job panel works.
Fixes:
1. Enter button disabled: sometimes in the tutorial, the "enter" button on the map screen did not enable so you could not enter any sector. 2. Clock reset: the day clock did not reset on a new game. 3. Walk animation: the explorer walk animation did not always activate.
Buff Gunnar's special ability Speed up gem drone movement Fix issue where drone improvement software didn't spawn when shooting drone was picked Remove fuel blocks from goblin treasure ship Various performance improvements Various balance tweaks
We're going to kick off a series of dev blog updates to give you more insight into the world of Spirit of the North and give some sneak peeks into what you'll have in store on the epic journey.
The Fox
In Spirit of the North 2, you step into the paws of an entirely new fox from the protagonist of the first game. Taking in feedback from the first game, the fox character has been completely rebuilt from the ground up, with an updated look and a newly designed movement.
The Raven
Joining you for this adventure is your new companion, Thought, a wise Raven who will help guide you on your journey and aid you in traversing this new world.
The World
Those who played the original Spirit of the North will be familiar with the icy Nordic-inspired landscapes they had to navigate. For Spirit of the North 2, we're going much bigger with the game world and sending players off to discover a variety of different regions, each with its own flavor featuring unique weather patterns.
Additionally, the move to Unreal Engine 5 has given us a range of tools to enhance the handcrafted world, bringing more detailed lighting and effects.
Abilities
Players will discover runes along the journey that they can equip to change appearance and grant them abilities.
Music
It wouldn't be a SOTN game without emotionally stirring music and immersive sound effects. This has been a major focus and our composer has truly elevated the experience of exploring the various landscapes.
We are excited for you to experience the beautiful journey of Spirit of the North 2. Stay tuned for more updates from us over the upcoming months!