We invite you to join us in a brand-new developer gameplay trailer for the upcoming adventure platform-puzzle game Bubble Ghost Remake. Coming to Steam and Nintendo Switch in 2024, Bubble Ghost Remake promises to breathe new life into the beloved classic, offering players an immersive and visually captivating experience.
Watch as Fran Romguer - Music and sound design, Chema Esteo - Art director and 3D artist and Manu Scythe - Game and level designer walk you through the brand new trailer talking about some of the fantastic visual, audio and gameplay treats gamers can look forward to embarking on a nostalgic yet refreshingly modern journey through the haunted mansion, guided by the adorable little ghost and its bubble.
Don`t forget to add Bubble Ghost Remake to your wishlists!.
Get ready to test your luck as the St. Qubeslick event is back in town, from March 12, at 11:00 AM UTC, until March 26, at 11:00 AM UTC - now live! 🍀
This year, Luckbeasts and Fluxbeasts are taking over the dungeons of Neon City, Luminopolis, Desert Frontier, and Jurassic Jungle. But that's not all – mysterious O’Lucky Stones have also appeared, waiting for you to bait them. They'll draw in enemies for you to defeat, and if you're lucky enough, you might even capture some Lucksnakes! These slithery creatures can be traded with Sir O’Lucky for Fragments of Luck, which you can exchange for amazing rewards.
Discover 2 new mounts for you to travel the worlds of Trove in style, 2 new allies, ready to accompany you in your adventures, 3 new Bomber Royale Bomb Skins for those who love a good explosion, 8 new St. Qubeslick Titles, and more! 🔥
Happy St. Qubeslick, Trovians! May fortune smile upon you! 🍀🎉
Hello everyone, recently almost nothing to do, just aiming at the copy of the lost characters and scenes lost cards in the busy work, there is a little progress, but also added some extra insurance, the update is as follows:
1. Encyclopedia adaptation problem adjustment, now can also ESC off; 2. Options interface to increase the manual save function, before entering the copy, you can manually save to add extra insurance; 3. automatic archive will be moved to memory, manual archive placed locally, in an attempt to completely solve the problem of character card loss or scene conversion when other cards are lost; 4. To switch the beta version, select the game --> Right mouse button --> Properties --> Beta --> "None" on the right to choose the version --> 1.2.x - Experimental 1.2.x.
Finally, I wish you all a happy game, if you have any game problems, welcome to give us feedback, or join the game group 715191519 to tell us, thank you!
After delaying the Eden Genesis Kickstarter campaign for a few days, we can now confirm the new release date and the new details about the rewards!
We have worked against the clock to offer a limited and numbered edition of Leah's Motorbike that will be created by hand, hand-painted:
We offer two exclusive rewards only to those who sign up with their email to the Eden Genesis newsletter. These followers will be able to download a new wallpaper and their name will also be included in the game itself as long as they subsequently purchase a Kickstarter reward.
The Eden Genesis Kickstarter campaign will begin on April 2. Here is a link to register your email:
Fixed a crash when TGM option is enabled, often affecting triple screen users due to the default key combination
Fixed a crash type when joining/leaving a multiplayer server
Fixed dynamic rain drops not rendering on car surface
Changed online race starts so that cars can no longer move on the grid
Added additional logging for some issues, including loading getting stuck at 48% and joining servers to help us diagnose potential fixes
LMDh cars now correctly switch to EV mode at the start of a pit stop
Removed foreign characters from controller names that caused errors reading the file
Removed the possibility of getting in an enteral loop of practice results in single-player
Adjusted default Post Effects setting to Low to improve performance across a wider variety of hardware
Weather settings now save and load correctly
Player is no longer able to use more tyres then they have available
Fixed low starting virtual energy causing pit stops to be requested when they shouldn’t be
Fixed an issue causing Head Physics to be locked to a maximum of 10%
Increased rate of windscreen cleaning at pit stops
Increased strength of terrain ambient occlusion, for occluded areas in overcast lighting.
Fixed some issues where shadows would not work correctly on TV cameras. Minor improvements to shadows in general.
UI
Moved Tyre Manager and Setup menu option to the top navigation bar in race events for easier user access
Car wireframes have been removed and replaced with a top-down view of the car you are driving
Added virtual fuel and fuel capacity to setup screen
Fixed some areas of the game not translating to localised languages
Updated Triple Screen multiview tool graphics
Removed non-functional FFB settings
Special curb effect
Steer resistance effects
Car specific FFB
Input Devices
Added Asetek wheel default presets
Fixed default steering angle on Moza profiles
Adjusted Moza R9 Wheel base preset - fixed inverted steering
Use Simultaneous Shift Up & Down Neutral Activation now off by default
Updated G920 profile with corrected FFB settings and updated default assignments.
Fixed Steering Torque Sensitivity Description and updated allowed range to be 100% to 200%.
AI
AI will now be placed on the grid in class order on events with no qualifying
AI now use proper race strategy in race only SP sessions
Improved AI tyre compound prediction at start of race
Online
Users are now prevented from driving off during pre-race countdown
Added an error notification for registering for an event when it’s full after we have started servers - please register at least 6 minutes before a session to be guaranteed a space
Those who have not validated their email will now receive a message to do so when trying to go online
There is now a countdown to the race start in monitor
Also removed the scary retire message if you are on grid
Fixed an issue of previously registered drivers showing up in other event pages
Fixed sometimes being sent to the wrong event when leaving a practice server
On race monitor screen you can now see the info for all sessions on the left
Event cards no longer appear blank on first launch
Updates to the online profile should now sync across multiple machines
Fixed some track maps being inverted on event cards
Time remaining in a race now updates live when time scaled are events are run online
Safety car has been removed from being displayed as an available car on the event ticker
Weird numbers in chat near the end of an online race removed
Circuits
Bahrain International Circuit
Removed rain from default weather
Fixed undercar shadows not applying to terrain decals
AI: minor updates, keep AI off curbs at penultimate turn.
Fixed some track limits errors
Fuji Raceway
Improved Mt Fuji material
Updated advertisements
Removed rain from default weather
Fixed undercar shadows not applying to terrain decals
Fixed incorrect brake markers at T1
Fixed floating props in pit garages
Minor terrain material updates
AI: Major review improved main driving line
Fixed some track limits errors
Circuit de la Sarthe (Le Mans)
Fixed undercar shadows not applying to terrain decals
AI: Minor revisions
Fixed some track limits errors
Prevented dust effects on some surfaces which should not have them
Autodromo Nazionale Monza
Moved Pit Box 5 which was in empty garage to occupied garage
Added missing TV screen on pitwall platform
Updated pit entry/out signs to standard WEC assets
Fixed undercar shadows not applying to terrain decals
AI: Minor revisions, stop AI overdriving at 2 Variante.
Fixed some track limits errors (Parabolica and slightly more lenient at Turn 1)
Small fixes to roadlines
Algarve International Circuit (Portimão)
Fixed undercar shadows not applying to terrain decals
AI: Fixed slow downs onto main straight
AI: Minor revisions
Fixed some track limits errors
Sebring International Raceway
Removed invisible collision barriers at main pit lane entry and IMSA pitlane entry
Fixed undercar shadows not applying to terrain decals
AI: Improved pit path
AI: Minor tweaks, stop AI over-driving some corners
Minor tweaks to track limits
Spa Francorchamps
Minor track limit revisions including T1 review
AI: Fixed AI clipping pit wall on initial entry
Vehicles
GTE
Aston Martin Vantage GTE
Removed push decal from door
Fixed number plates on 55 and 98 THOR WEC
Optimised shadow objects
Fixed missing mirrors in cockpit
Fixed hole in floor
Fixed headlights not reflecting in puddles
Updated headlight glow
Updated flag display
Corrected fuel estimate, was too low
Added gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
Corvette C8.R GTE
Fixed issue with brake calipers
Added windscreen wear
Added rain light
Flag display settings
Fixed headlights not reflecting in puddles
Optimised shadow objects
Removed KM/H from HUD
Corrected fuel estimate, was too low
Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
Ferrari 488 GTE EVO
Optimised shadow mesh
Fixed issue with brake calipers
Fixed missing rear wing end plate
Added rain light
Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
Added 12.5kg of weight penalty for non Le Mans tracks
Porsche 911 RSR-19 GTE
Fixed gap in centre mirror that could be seen on onboard cameras
Fixed mesh issue below driver side door
Fixed position lights not showing on certain LODs
Fixed headlights not showing in puddles
Made rain light a lot brighter
Fixed issue with brake calipers
Flag display settings
Adjusted cockpit camera position
Moved flag display higher up
Optimised all driver related meshes
Increased headlight glow brightness
Added custom colours to headlights
Corrected fuel estimate, was too low
Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
LMP2 - Oreca 07 LMP2
Optimised shadow mesh
Fixed rain tire textures not showing
Fixed headlights not showing in puddles
Fixed brake lights not showing
Updated flag display
Corrected fuel estimate, was too low
Change gearbox downshift protection rpm threshold down to 8300rpm
Hypercar
Cadillac V-Series.R LMDh
Updated flag display
Fixed left and right mirrors not being adjustable
Fixed headlights not showing in puddles
Added extra 10mm of range for rear 3rd packer settings
Ferrari 499P LMH
Fixed gap in centre mirror that could be seen on onboard cameras
Fixed rim blur
Fixed strange shadows on track in cockpit view
Fixed headlights not showing in puddles
Fixed typo in default setups
Glickenhaus SCG 007 LMH
Fixed two objects poking out of cockpit, were visible from external views
Fixed font so "R" shows in non english languages
Fixed rear camera being too bright
Fixed headlights not showing in puddles
Fixed headlight glow not showing
Updated flag display
Exterior on-throttle sample sound update and slightly increased volume
Peugeot 9X8 LMH
Fixed rim animation
Updated wiper animation and textures
Updated LOD uvw maps
Flag display settings
Centred camera
Optimised shadow mesh
Made headlights reflect in puddles
Changed default setups
Porsche 963 LMDh
Updated rim material
Fixed low body LOD
Fixed setting change title and text
Removed arrows from detail mesh
Added blue pit light for car #5
Added red pit light for car #75
Adjusted emissives labels
Optimised shadow mesh
Updated rim smoothing
Added rain light
Updated flag display
Made headlights reflect in puddles
Added extra 10mm of range for rear 3rd packer settings
Small onboard engine sound sample bugfix
Toyota GR010 LMH
Updated cockpit materials
Fixed number plate clipping on certain LOD levels
Fixed issue with brake calipers
Flag display settings
Fixed cockpit view position
Moved flag display up
Made headlights reflect in puddles
Lowered HUD and flag display glow
Changed default setups
RCD class filter correction
Reduced onboard MGU volume
Vanwall Vandervell 680 LMH
Added rainlight
Updated collision mesh
Updated wiper animation
Fixed brake light
Updated flag display
Updated brakes textures and meshes, updated current LODs and added missing LODs
ART IS RIFLE has been officially selected to be a part of Day of the Devs: San Francisco Edition 2024! Big thanks to Double Fine Productions & iam8bit.
This is mostly a bug fix update with many fixes relating to the previous Asphodel update, including a new sprite for the Ettin Mandragora. There is also an important mod fix which may result in ongoing games with modded items getting magic items mixed up. This fix should make it so this modded item reshuffling does not happen in the future. Apart from the bug fixes there are also some new small features and new commands for modders.
General
New sprite for Ettin Mandragora
Fix for Worm Soul not returning to original shape
Fix for Aurora Borealis not being castable during twilight
Fix for supply info not updating after equipping supply items
Ascension points required was not saved by ctrl-s
Fix for new manikins having broken shields
Carrion seed didn't always result in the correct manikin shape
Floating from bless effect didn't give pass rivers ability
Send Aatxe can no longer target underwater provinces
Only show max 2000 games in network lobby game list
Network lobby now has icon for password protected games
New ability: Growthpower
Horse tattoo gives skilled rider
Stat and typo fixes
Modding
New items started at an incorrect number, fixed
New monster/item commands: #plaguedoctor, #corruptor
TWEAK: - Survival Mode: Overall, more points can be won - Survival Mode: Lose / Win screen scoreboard view adjust so your score is in the center of the second board - Survival Mode: more initial points for Time - Survival Mode: more points for a successful block and a higher cap - Survival Mode: Pressure - a higher cap for walking forward, but more points lost when walking backward - Survival Mode: When you die all values show 0 - Survival Mode: More points lost for swinging the sword in the air - Survival Mode: More points for a perfect one-shot kill (you did not get hit, you did not block, enemy did not block, you did not whiff) - Survival Mode: A bit less steep difficulty curve along the 30 duels, but a higher difficulty in the last 5 rounds - Marta: Some attacks are a bit faster - Marta: A bit faster wrist aiming when thrusting
FIX: - Alexander: fixed an internal bug preventing him from be updated - Character wins count: fixed a bug where Samuel's wins were counted as Isabella's (the bug was in Achievement stats, not in Survival Score or Steam Leaderboards)
We remained silent for almost 12 months… This was because we decided to recreate the game from the ground up.
This decision has been made after realizing the shortcomings of the game at the time and with the resulting will to create a new immersive experience that reflects our feelings of what Project Utgardr should be.
The development team gathered new members and collaborators, and with them we started this project over to finally make something unique and that would come from our hearts.
We focused all our energy on music, art, design and programming, staying out of the picture until now...
We waited until now to announce this new version of Project Utgardr in order to have a demo of it ready to show you, as well as a solid plan for the early access version that we will discuss at a later date.
It would mean a lot to us to receive your feedback on our work, so that we could be sure that our desire to create something immersive and special gets through.
Stay tuned for upcoming news. The TronusGames Team.
Wishlist the game on the store page and find out more on the game website and socials!