Bubble Ghost Remake - juancamrodriguezr
We invite you to join us in a brand-new developer gameplay trailer for the upcoming adventure platform-puzzle game Bubble Ghost Remake. Coming to Steam and Nintendo Switch in 2024, Bubble Ghost Remake promises to breathe new life into the beloved classic, offering players an immersive and visually captivating experience.

https://store.steampowered.com/app/2412240/Bubble_Ghost_Remake/

Watch as Fran Romguer - Music and sound design, Chema Esteo - Art director and 3D artist and Manu Scythe - Game and level designer walk you through the brand new trailer talking about some of the fantastic visual, audio and gameplay treats gamers can look forward to embarking on a nostalgic yet refreshingly modern journey through the haunted mansion, guided by the adorable little ghost and its bubble.



Don`t forget to add Bubble Ghost Remake to your wishlists!.
Mar 12, 2024
Trove - Elariok


Hey Trovians!

Get ready to test your luck as the St. Qubeslick event is back in town, from March 12, at 11:00 AM UTC, until March 26, at 11:00 AM UTC - now live! 🍀



This year, Luckbeasts and Fluxbeasts are taking over the dungeons of Neon City, Luminopolis, Desert Frontier, and Jurassic Jungle. But that's not all – mysterious O’Lucky Stones have also appeared, waiting for you to bait them. They'll draw in enemies for you to defeat, and if you're lucky enough, you might even capture some Lucksnakes! These slithery creatures can be traded with Sir O’Lucky for Fragments of Luck, which you can exchange for amazing rewards.



Discover 2 new mounts for you to travel the worlds of Trove in style, 2 new allies, ready to accompany you in your adventures, 3 new Bomber Royale Bomb Skins for those who love a good explosion, 8 new St. Qubeslick Titles, and more! 🔥

Happy St. Qubeslick, Trovians! May fortune smile upon you! 🍀🎉

Your Trove Team

Desktop Tourney World - 子欲养而亲不在
Hello everyone, recently almost nothing to do, just aiming at the copy of the lost characters and scenes lost cards in the busy work, there is a little progress, but also added some extra insurance, the update is as follows:

1. Encyclopedia adaptation problem adjustment, now can also ESC off;
2. Options interface to increase the manual save function, before entering the copy, you can manually save to add extra insurance;
3. automatic archive will be moved to memory, manual archive placed locally, in an attempt to completely solve the problem of character card loss or scene conversion when other cards are lost;
4. To switch the beta version, select the game --> Right mouse button --> Properties --> Beta --> "None" on the right to choose the version --> 1.2.x - Experimental 1.2.x.

Finally, I wish you all a happy game, if you have any game problems, welcome to give us feedback, or join the game group 715191519 to tell us, thank you!
Aeterna Noctis - Aeternum Game Studios

After delaying the Eden Genesis Kickstarter campaign for a few days, we can now confirm the new release date and the new details about the rewards!

We have worked against the clock to offer a limited and numbered edition of Leah's Motorbike that will be created by hand, hand-painted:



We offer two exclusive rewards only to those who sign up with their email to the Eden Genesis newsletter. These followers will be able to download a new wallpaper and their name will also be included in the game itself as long as they subsequently purchase a Kickstarter reward.

The Eden Genesis Kickstarter campaign will begin on April 2. Here is a link to register your email:

https://www.backerkit.com/call_to_action/ebeab4d9-6000-4677-bb43-cb01f8b104ea/landing


Thanks for your support!
Le Mans Ultimate - LewiEdmo
General Updates
  • Fixed a crash when TGM option is enabled, often affecting triple screen users due to the default key combination
  • Fixed a crash type when joining/leaving a multiplayer server
  • Fixed dynamic rain drops not rendering on car surface
  • Changed online race starts so that cars can no longer move on the grid
  • Added additional logging for some issues, including loading getting stuck at 48% and joining servers to help us diagnose potential fixes
  • LMDh cars now correctly switch to EV mode at the start of a pit stop
  • Removed foreign characters from controller names that caused errors reading the file
  • Removed the possibility of getting in an enteral loop of practice results in single-player
  • Adjusted default Post Effects setting to Low to improve performance across a wider variety of hardware
  • Weather settings now save and load correctly
  • Player is no longer able to use more tyres then they have available
  • Fixed low starting virtual energy causing pit stops to be requested when they shouldn’t be
  • Fixed an issue causing Head Physics to be locked to a maximum of 10%
  • Increased rate of windscreen cleaning at pit stops
  • Increased strength of terrain ambient occlusion, for occluded areas in overcast lighting.
  • Fixed some issues where shadows would not work correctly on TV cameras. Minor improvements to shadows in general.
UI
  • Moved Tyre Manager and Setup menu option to the top navigation bar in race events for easier user access
  • Car wireframes have been removed and replaced with a top-down view of the car you are driving
  • Added virtual fuel and fuel capacity to setup screen
  • Fixed some areas of the game not translating to localised languages
  • Updated Triple Screen multiview tool graphics
  • Removed non-functional FFB settings
  • Special curb effect
  • Steer resistance effects
  • Car specific FFB
Input Devices
  • Added Asetek wheel default presets
  • Fixed default steering angle on Moza profiles
  • Adjusted Moza R9 Wheel base preset - fixed inverted steering
  • Use Simultaneous Shift Up & Down Neutral Activation now off by default
  • Updated G920 profile with corrected FFB settings and updated default assignments.
  • Fixed Steering Torque Sensitivity Description and updated allowed range to be 100% to 200%.
AI
  • AI will now be placed on the grid in class order on events with no qualifying
  • AI now use proper race strategy in race only SP sessions
  • Improved AI tyre compound prediction at start of race
Online
  • Users are now prevented from driving off during pre-race countdown
  • Added an error notification for registering for an event when it’s full after we have started servers - please register at least 6 minutes before a session to be guaranteed a space
  • Those who have not validated their email will now receive a message to do so when trying to go online
  • There is now a countdown to the race start in monitor
  • Also removed the scary retire message if you are on grid
  • Fixed an issue of previously registered drivers showing up in other event pages
  • Fixed sometimes being sent to the wrong event when leaving a practice server
  • On race monitor screen you can now see the info for all sessions on the left
  • Event cards no longer appear blank on first launch
  • Updates to the online profile should now sync across multiple machines
  • Fixed some track maps being inverted on event cards
  • Time remaining in a race now updates live when time scaled are events are run online
  • Safety car has been removed from being displayed as an available car on the event ticker
  • Weird numbers in chat near the end of an online race removed
Circuits
Bahrain International Circuit
  • Removed rain from default weather
  • Fixed undercar shadows not applying to terrain decals
  • AI: minor updates, keep AI off curbs at penultimate turn.
  • Fixed some track limits errors
Fuji Raceway
  • Improved Mt Fuji material
  • Updated advertisements
  • Removed rain from default weather
  • Fixed undercar shadows not applying to terrain decals
  • Fixed incorrect brake markers at T1
  • Fixed floating props in pit garages
  • Minor terrain material updates
  • AI: Major review improved main driving line
  • Fixed some track limits errors
Circuit de la Sarthe (Le Mans)
  • Fixed undercar shadows not applying to terrain decals
  • AI: Minor revisions
  • Fixed some track limits errors
  • Prevented dust effects on some surfaces which should not have them
Autodromo Nazionale Monza
  • Moved Pit Box 5 which was in empty garage to occupied garage
  • Added missing TV screen on pitwall platform
  • Updated pit entry/out signs to standard WEC assets
  • Fixed undercar shadows not applying to terrain decals
  • AI: Minor revisions, stop AI overdriving at 2 Variante.
  • Fixed some track limits errors (Parabolica and slightly more lenient at Turn 1)
  • Small fixes to roadlines
Algarve International Circuit (Portimão)
  • Fixed undercar shadows not applying to terrain decals
  • AI: Fixed slow downs onto main straight
  • AI: Minor revisions
  • Fixed some track limits errors
Sebring International Raceway
  • Removed invisible collision barriers at main pit lane entry and IMSA pitlane entry
  • Fixed undercar shadows not applying to terrain decals
  • AI: Improved pit path
  • AI: Minor tweaks, stop AI over-driving some corners
  • Minor tweaks to track limits
Spa Francorchamps
  • Minor track limit revisions including T1 review
  • AI: Fixed AI clipping pit wall on initial entry
Vehicles
GTE
Aston Martin Vantage GTE
  • Removed push decal from door
  • Fixed number plates on 55 and 98 THOR WEC
  • Optimised shadow objects
  • Fixed missing mirrors in cockpit
  • Fixed hole in floor
  • Fixed headlights not reflecting in puddles
  • Updated headlight glow
  • Updated flag display
  • Corrected fuel estimate, was too low
  • Added gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
Corvette C8.R GTE
  • Fixed issue with brake calipers
  • Added windscreen wear
  • Added rain light
  • Flag display settings
  • Fixed headlights not reflecting in puddles
  • Optimised shadow objects
  • Removed KM/H from HUD
  • Corrected fuel estimate, was too low
  • Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
Ferrari 488 GTE EVO
  • Optimised shadow mesh
  • Fixed issue with brake calipers
  • Fixed missing rear wing end plate
  • Added rain light
  • Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
  • Added 12.5kg of weight penalty for non Le Mans tracks
Porsche 911 RSR-19 GTE
  • Fixed gap in centre mirror that could be seen on onboard cameras
  • Fixed mesh issue below driver side door
  • Fixed position lights not showing on certain LODs
  • Fixed headlights not showing in puddles
  • Made rain light a lot brighter
  • Fixed issue with brake calipers
  • Flag display settings
  • Adjusted cockpit camera position
  • Moved flag display higher up
  • Optimised all driver related meshes
  • Increased headlight glow brightness
  • Added custom colours to headlights
  • Corrected fuel estimate, was too low
  • Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
LMP2 - Oreca 07 LMP2
  • Optimised shadow mesh
  • Fixed rain tire textures not showing
  • Fixed headlights not showing in puddles
  • Fixed brake lights not showing
  • Updated flag display
  • Corrected fuel estimate, was too low
  • Change gearbox downshift protection rpm threshold down to 8300rpm
Hypercar
Cadillac V-Series.R LMDh
  • Updated flag display
  • Fixed left and right mirrors not being adjustable
  • Fixed headlights not showing in puddles
  • Added extra 10mm of range for rear 3rd packer settings
Ferrari 499P LMH
  • Fixed gap in centre mirror that could be seen on onboard cameras
  • Fixed rim blur
  • Fixed strange shadows on track in cockpit view
  • Fixed headlights not showing in puddles
  • Fixed typo in default setups
Glickenhaus SCG 007 LMH
  • Fixed two objects poking out of cockpit, were visible from external views
  • Fixed font so "R" shows in non english languages
  • Fixed rear camera being too bright
  • Fixed headlights not showing in puddles
  • Fixed headlight glow not showing
  • Updated flag display
  • Exterior on-throttle sample sound update and slightly increased volume
Peugeot 9X8 LMH
  • Fixed rim animation
  • Updated wiper animation and textures
  • Updated LOD uvw maps
  • Flag display settings
  • Centred camera
  • Optimised shadow mesh
  • Made headlights reflect in puddles
  • Changed default setups
Porsche 963 LMDh
  • Updated rim material
  • Fixed low body LOD
  • Fixed setting change title and text
  • Removed arrows from detail mesh
  • Added blue pit light for car #5
  • Added red pit light for car #75
  • Adjusted emissives labels
  • Optimised shadow mesh
  • Updated rim smoothing
  • Added rain light
  • Updated flag display
  • Made headlights reflect in puddles
  • Added extra 10mm of range for rear 3rd packer settings
  • Small onboard engine sound sample bugfix
Toyota GR010 LMH
  • Updated cockpit materials
  • Fixed number plate clipping on certain LOD levels
  • Fixed issue with brake calipers
  • Flag display settings
  • Fixed cockpit view position
  • Moved flag display up
  • Made headlights reflect in puddles
  • Lowered HUD and flag display glow
  • Changed default setups
  • RCD class filter correction
  • Reduced onboard MGU volume
Vanwall Vandervell 680 LMH
  • Added rainlight
  • Updated collision mesh
  • Updated wiper animation
  • Fixed brake light
  • Updated flag display
  • Updated brakes textures and meshes, updated current LODs and added missing LODs
  • Optimised shadow mesh
  • Optimised LODs
  • Added interior glow mesh
  • Made headlights reflect in puddles
ART IS RIFLE - Code Loop
ART IS RIFLE has been officially selected to be a part of Day of the Devs: San Francisco Edition 2024!
Big thanks to Double Fine Productions & iam8bit.

RSVP here: https://www.dayofthedevs.com/
Mar 12, 2024
Dominions 6 - Rise of the Pantokrator - johan
This is mostly a bug fix update with many fixes relating to the previous Asphodel update, including a new sprite for the Ettin Mandragora. There is also an important mod fix which may result in ongoing games with modded items getting magic items mixed up. This fix should make it so this modded item reshuffling does not happen in the future. Apart from the bug fixes there are also some new small features and new commands for modders.

General
  • New sprite for Ettin Mandragora
  • Fix for Worm Soul not returning to original shape
  • Fix for Aurora Borealis not being castable during twilight
  • Fix for supply info not updating after equipping supply items
  • Ascension points required was not saved by ctrl-s
  • Fix for new manikins having broken shields
  • Carrion seed didn't always result in the correct manikin shape
  • Floating from bless effect didn't give pass rivers ability
  • Send Aatxe can no longer target underwater provinces
  • Only show max 2000 games in network lobby game list
  • Network lobby now has icon for password protected games
  • New ability: Growthpower
  • Horse tattoo gives skilled rider
  • Stat and typo fixes

Modding
  • New items started at an incorrect number, fixed
  • New monster/item commands: #plaguedoctor, #corruptor
  • New item commands: #assassin
  • New weapon commands: #notmounted
Mar 12, 2024
Hellish Quart - Kubold
Hellish Quart pre-alpha v.2024.03.12.0

TWEAK:
- Survival Mode: Overall, more points can be won
- Survival Mode: Lose / Win screen scoreboard view adjust so your score is in the center of the second board
- Survival Mode: more initial points for Time
- Survival Mode: more points for a successful block and a higher cap
- Survival Mode: Pressure - a higher cap for walking forward, but more points lost when walking backward
- Survival Mode: When you die all values show 0
- Survival Mode: More points lost for swinging the sword in the air
- Survival Mode: More points for a perfect one-shot kill (you did not get hit, you did not block, enemy did not block, you did not whiff)
- Survival Mode: A bit less steep difficulty curve along the 30 duels, but a higher difficulty in the last 5 rounds
- Marta: Some attacks are a bit faster
- Marta: A bit faster wrist aiming when thrusting

FIX:
- Alexander: fixed an internal bug preventing him from be updated
- Character wins count: fixed a bug where Samuel's wins were counted as Isabella's (the bug was in Achievement stats, not in Survival Score or Steam Leaderboards)


NEW:
- New Steam Achievements
末世少女 Zombie Girl - 赶狸猫上架
Thank you for your feedback on various bugs and suggestions.

Thanks to Steam player "天使的糖豆".

The following is updates:

1. Enhanced sense of attack and performance of being attacked

2. The sniper will have a laser line prompt before shooting

3. Increased sniper's vision

4. Reduces the probability of mercenaries shooting through walls

5. Reduces werewolf's HP

6. In defensive mode, weapons and supply boxes will disappear in 3 minutes

7. In defensive mode, enemies who do not move within a certain period of time will be killed directly

8. Added the second person switch key prompt

9. Optimized some scenes

10. Fixed the problem that some upgraded options were not reset after exiting the defense mode

11. Fixed the problem that the fourth level of defense mode could not be selected before unlocking

12. Fixed some problems with weapon and perspective switching

13. Fixed the invalid problem of turning on motion blur in the settings

14. Corrected some typos
Project Utgardr - tronusgames
We remained silent for almost 12 months… This was because we decided to recreate the game from the ground up.

This decision has been made after realizing the shortcomings of the game at the time and with the resulting will to create a new immersive experience that reflects our feelings of what Project Utgardr should be.

The development team gathered new members and collaborators, and with them we started this project over to finally make something unique and that would come from our hearts.

We focused all our energy on music, art, design and programming, staying out of the picture until now...

We waited until now to announce this new version of Project Utgardr in order to have a demo of it ready to show you, as well as a solid plan for the early access version that we will discuss at a later date.



It would mean a lot to us to receive your feedback on our work, so that we could be sure that our desire to create something immersive and special gets through.

Stay tuned for upcoming news.
The TronusGames Team.


Wishlist the game on the store page and find out more on the game website and socials!
https://store.steampowered.com/app/1878290/Project_Utgardr

Website. https://bio.link/projectutgardr

Discord. https://discord.com/invite/hdx8dVpmaU
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