This is a quick add-on patch including prompt improvements and fixes after your first feedback about the v1.5 plus some minor UI enhancements.
Add-On Update v1.5.0.1 - Fixed refit being too strict as per player feedback. Removed extra time caused by refit of refit and balanced the refit time accordingly. - Improved visually the new mini-map. - Added a new feature when issuing a home port for your new ships. Now you can favorite some ports with the right click button to find them easily. - Added small visual improvement to the submarine move window. - Made Auto-Design and Part placement logic optimizations, affecting positively the loading times and part placement precision in the design shipyard. - Increased initial funds in campaign according to year to adapt to the latest ship cost changes. - Auto-resolve formula adjusted to adapt to the latest ship cost changes. Previously it could sometimes cause excessive losses to one side. - Division AI balanced to be less aggressive for ships in Screen/Scout mode. They should attack at a better distance not suicidally. - Campaign AI adjusted to manage the finances more effectively, not overspend. - Fixed some late French funnels that were wrongly also available for the Italian Modernized battleships (This fix will affect saves after 1920).
Giant performance optimizations (garbage collection, game state management, game world probes, peeps, and UI atlasing, to name a few). Upwards of a 50% performance improvement depending on computer specs. This also reduces microstuttering.
Brand new cinematic tutorial! Includes an intro cutscene introducing the story, ship-vs-ship combat, attacking Cthulhu and his squids, as well as coming to an seemingly abandoned island to find some horrors lurking...
Improvements to mouse picking, especially on moving maps (e.g., Behemoth, ships, etc).
Improvements to high DPI on Windows and Linux. Should be a lot more playable!
Combat stances now have a much greater effects on combat. Controlled stance boosts accuracy and increases minimum hit; aggressive stance increases max damage more noticably based on strength level; and defensive stance actually reduces damage received based on defense level.
Improvements to network latency in online play.
Small Things
Remember camera settings between play-throughs and after cutscenes.
Improvements to particles from different, cinematic camera angles.
Fix crash when using Prisium's Wisdom prayer.
Tweak lighting in Mt. Vazikerl mine.
Initial work on Mt. Vazikerl mountain.
Smoothen player rotation when flipping from left/right. (Really a side effect of performance optimization but it looks good!)
Tiny Things
Improvements to cannon firing logic.
Fix broken skilling animations.
Fix Hexagram projectile being too big.
Fix PlaySound causing stuck animations.
Behemoth now yeets the player.
Slow down mimic attack speed.
Don't spawn barrel mimics on Behemoth. They get tossed anyway!
Clamp Nuke to bottom for tall NPCs.
Fix broken scaling mechanic of Ice Barrage.
Fix decapitate projectile.
Fix minor issue with projectiles moving quickly.
Fix potential garbage values in camera properties under certain circumstances in cutscenes.
New weapon cooldown calculation. Should have no effect on DPS.
Too lazy to copy/paste the last 10 updates here, but tons of new improvements in Warlordocracy Early Access (v13.B). Got new versions of Ch.3 Alpha and Patron Stories on Patreon, introducing cannons, swimming, weak walls, jungles, tons of new baddies, and more. Chapter 3 still set to release 30 April.
A town girl with a strong sense of justice, known for her spirited personality. Despite her lively demeanor, it appears she carries some substantial concerns...?