Mar 11, 2024
Ghost Exile - LostOne
  • Fixed a bug on the map (Warehouse), now the map is fully open
Stellar Settlers: Space Base Builder - Troypc
Hey Settlers!

Thank you for the awesome response to the release! We have been reading and watching the reactions and feedback, we fixed few issues in game and did some balancing depending on the feedback we got from the playerbase!

- Fixed "Camera Zoom acting weird", there was an issue with new unity input system which we fixed.
- Balanced launchpad cost, the material cost was 1000 per, now 700 per material.
- Balanced 1st level passive generator pod costs to make the early game more normalized (increased a little bit)
- Balanced 2nd level passive generators, their cost was too high, and some players mentioned instead of researching these pods, they can put multiple first level generators, we believe now the research curve is more normalized and you will want to research and use these pods.
- Balanced 3rd level passive generators, these were too pricy, now its again more "normalized" :)

Players told us they kept waiting for resources, to combat this quickly, we also drastically lowered the 2nd level generator's material cost of their own type material. If you want to build a Nuclear Reactor, because you don't have much Energy Material, now you won't have to wait.

This was soft locking the game. We would love to hear your feedback about these.

Thank you for being patient, and please give us a review on Steam to share your thoughts, we will read each of them!
MechWarrior 5: Mercenaries - matt.newman




WATCH ON YOUTUBE

SOLARIS SHOWDOWN WEBSITE

AVAILABLE MARCH 14TH!

Join Duncan Fisher in a race against time to thwart the overthrow of the Solaris Council, discover the new Loader King 'Mech, collect 11 new Gladiator 'Mech variants, select new weapons and equipment tailored for close-quarter engagements, and help save the very future of Solaris

Assist Duncan Fisher on his zany adventures, and witness his ascension as the official and iconic Voice of Solaris

- Seek fortune and Fame with new Arena Missions and reward system

- Solaris Showdown adds the new Loader King 'Mech chassis with 6 variants, including the mighty Hero LDK-IDM 'Indomitable'

- Collect 11 new 'Mech variants designed specifically for the intense Gladiator-style combat of the BattleMech arenas

- Select from an array of new Gladiator-style weaponry and equipment

- Enhancements to MechLab, AI Improvements, and various other free QoL updates

CHECK OUT THE WISHLIST PROMO
Virvius - Enfenyx
Log - 03/11/24

Notes: With great excitement and relief, Virvius episode 1 development is nearly at it's end. Within the past two months, 3 levels were pushed in record time and managed to even build a final boss for EP1-L10. Going forth there will be some patching, polishing and small features added to the game so we can have a stabilized build for April 6th.

Feel free to try out the newest Demo for Virvius and express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you!


ADDED/CHANGED FEATURES
  1. Level 8: Erode Asylum built.
  2. Level 9: Carnage Lichyard built.
  3. Level 10: Reapers Scaffold built.
  4. New Enemy: Necrosis.
  5. New torch props.
  6. Setup a black screen fade when player transitions into a level.
  7. Changed appearance of energy and plasma projectiles.
  8. New music for levels 8, 9, 10 + boss.

GAME FIXES
  • Some sprite elements are broken on long resolutions.
  • Boss room door does not lock when engaged in battle in Level 10.
  • Enemies not on Nav mesh errors pop up on Level 10.
  • Boss type enemies cannot be gibbed.
  • Fixed the flame particle system for torches.
  • Elite enemy launches grenades directly down at player.

GAME ISSUES
  1. Player keeps moving after being on a moving platform on Level 7.
  2. Player can survive Lasers with full armor and health.
  3. Photon Cannon Revs up immediately after shooting.
  4. Berserk powerup falls through floor in level 6.
  5. Rain trigger doesn't reactive when in rain.
  6. Crushers in level 6 can catch player with god mode causing the player to get stuck.
  7. Number of Enemies killed in level doesn't match the total number of enemies in the level.
  8. Noticeable jitter on moving platforms.
  9. Enemies stick to player on Level 6 Main Elevator.
  10. Enemies have a late animation call when they are damaged or just died.
  11. Dying and loading the file, gun animation doesn't reset and shoot in half animation.

UPCOMING TASKS
  • Change weapon wheel selection movement from keyboard to mouse.
  • Create a popup UI or weapon selection popup on bottom of screen.
  • Design better visual textures for the game.
  • Add barely surviving health to empower the player.
  • Add health based enemy pushback, instead of a damage timer.
  • Design a runic key as a key alternative.
  • Runic Key needs to implemented into UI.
  • Add a vibration strength option
  • Add 3-1-3 movement to enemies.
  • Create Achievements for Steam
Mar 11, 2024
Stellar Ghosts Settlers - PROTOFACTOR, Inc
  • some mechs were not at the desired position in the missions (now fixed)
  • miscellaneous fixes
Mar 11, 2024
Darkest Light - welten.schmerz.studio
Right at the beginning of the story, you get a torch, which is one of the most important tools againts infected animals.


(Thanks to IDALGAME for the nice model)

It can be used in many different ways...

Standing Torch

When you light up a standing torch, the fire creates a safe place. Infected animals will not dare to get closer to the fire.

Oil

In some areas there are old and broken oil barrels, The content is spread on the ground in form of oil puddles. Light it up and the fire spreads until the whole puddle is burning. This can create you a safe passage in dangerous places.

Dry Plants

Dry plants are highly flammable. When you burn them to ashes, new passages can open.
Wastelander - appstronautstudios
In preparation for our Infinite mode release we have had to dramatically improve our map generation efficiency and resting FPS performance. These changes WILL affect how maps are created slightly but should also significantly improve performance and load times.

+ bug fix - "Unknown" entries on leaderboards now correctly show up as "In Progress"
+ bug fix - "The Maze" scenario had a bad configuration that would prevent some scores from uploading correctly
+ bug fix - scenarios could not be restarted instead you had to abandon them from the menu and select them again
+ bug fix - map generation bug that caused bottom left corner to have disproportionately more mountains
+ bug fix - unstoppable fissure now reveals supply drops in its path instead of leaving them fogged
+ bug fix - esc can now close open tooltips (there are rare cases where you can close dialogues while tooltips are up that needed this)
Gorilla Tag - derek
On Friday, our @ makeship campaign is coming to an end! This week is your final chance to get the first ever, official Gorilla Tag Monke Plush. The Monke comes with the Top Hat, Party Hat, and Stick cosmetics.

Along with the Plush, supporters of the Makeship campaign will receive an exclusive in-game cosmetic, FOR FREE. This holdable will not be purchasable in the store with Shiny Rocks and is only given to those players who order a plush. Redemption codes for the in-game item will be sent to players via email after the campaign has finished. Make sure you use a valid email address when you checkout to ensure you can receive your code.

Remember, once the campaign finishes, you won’t have another opportunity so swing over to Makeship and get yours!
https://www.makeship.com/products/gorilla-tag-monke

Duelists of Eden - EdenDev
I'll try to be more consistent with updating the patch notes on Steam in the future, but for fastest patch notes please join the https://discord.gg/OSFE


Hotfix v2.18
Fixed a bug claiming rewards*

Update v2.17

Acid rain - can now only hit a target once per wave (will reduce unintended extra hits)
BackSlash - now only dashes 1 tile back and hits 1 tile further (this should improve it's neutral use)
BouncingBlade - now bounces from the correct height
BowSnipe - visual now aims up, arrow no longer launcher until 24f, total travel time still 360f (bugfix, sorry)
Eruption - added shadow warnings
Glitter - improved warning visual
Harvest - now restores 4 mana instead of based on target hp, recovery 38f->40f


Poison - slightly increased the cure rate at high amounts (this should make it less awkward when trying to cure poison)

QoL:
Added some deckbuilder sfx
Loading screen between scenes now animates slightly
Added poison bars on healthbars that display how much poison dmg will occur over time

Bugfixes:
Music/SFX vol will no longer reset to loud if alt tabbing back to window
Fixed queen chaos/mint palettes
Window will now focus on match found popup
Matchmaking now gets properly canceled when going to replay or solo modes
Timers damage no longer freeze when hit on shield
Warning sprites should now layer properly


Update v2.16 - 03/10/2024

Reva - w1 Ricoshield - cooldown 100f->106f (this is just to make it appear less like there are two on field at the same time)

SnowCone - can now only hit a target once per "wave" (max 3 hits per target), this is something I've been intending to do, the technology just didn't exist yet

Slowball - changed shot vfx

Tweaked starter decks:
Terra - Flurry->Tsunami
Shiso - Kunai->Minigun, ShadowShift->DimensionSword
Dreadwyrm - ScatterSpear->ClawTrap, SlowBall->SpearWave

QoL:
Replay file names now include player names and use start datetime instead of end datetime
Adjusted Autoslash icon color
Adjusted deckbuilder counter to show min cards until over min
ShowPlayerNames option now cycles between Both, MineOnly, OpponentOnly, None
Renamed "Custom Profiles" to "Keybind Profiles" in local lobby for clarity
Added a ShowCountryFlag to show country flag or continent icon for more privacy

Bugfixes:
Keybinds will now update in online matches if you are client and using controller!
Navigation to decklist in deckbuilder works now
Ties will now show the same ranking on the leaderboard
Fixed a bug where empty strings would cause leaderboard and other things not to load
Training bot can now be controllable and have an OutOfStunAction set
Fixed a bug where players would be unable to start matches after Timing Out once
Fixed a bug where client player would still cast spells when closing battle pause menu


Update v2.15 - 03/09/2024

QoL:
Country flags are now shown on match found
MatchFound timer increased from 5s->9s
Difficulty stars added for each character, if you're just starting out try the easier ones!
Added option to hide player names in Game Settings

Matchmaking:
Matchmaking should no longer put low MMR (< 800) against high MMR players (>= 800) even with long queues
Adjusted some search parameters, including reducing matches against the same person
Clicking cancel on a match will now stop matchmaking until restarted

Previously the climb to even just Silver felt way too long.
Adjusted rank elo values to:
0, // Iron
600, // Bronze
800, // Silver
1100, // Gold
1500, // Platinum
2000, // Diamond
2600 // Master

Bugfixes:
Fixed replay preview durations
When at exact rank bounds, proper rank will display
Closing the pause menu in battle will no longer cast a spell assigned to the same button
Fixed some issues with cancelling matchfound
Default in local mode now follows hold move setting in settings
Bot name will no longer show Test2
Instant recovery spells like Inverter no longer cancel the recovery of spells cast right after
Fixed some Gauntlet ui issues


Update v2.14 - 03/08/2024

Barricade - hitbox duration 1f->3f
SummonCrevasse - startup 5f-9f, hitbox duration 1f->3f
These are mostly to match the new visual and for consistency

Multi-keyboard is now supported in a beta branch "multi-keyboard"
Regional pricing should now be set for latin america. (Sorry for the delay)

Matchmaking:
Increased delay before matching with larger rating gap
Rating pools changed to match player pool's current ratings (this should mean you get matched with closer rated players more often)
Rating minimum changed from 500->300

QoL:
Adjusted beam crystal sprite to show direction better
Improved ice summoning visuals
Adjusted mini dialogue box sizing in tutorial
Play SFX on unfocused now defaults to Off to prevent confusion
Polished Neera's weapon sfx/vfx
Slightly reduced size of Flame vfx
Last OutOfStun Action now saved in training mode

Bugfixes:
Achievements should now unlock mid-game instead of at end of game
"Rewards complete" text changed to "More rewards coming soon"
Profile reward preview will now display properly!
Fixed a bunch of controller navigation bugs, including gauntlet mode button
Hid battle loading status text
Screen should no longer be slightly darkened in battle
Tutorial complete! message should now pop up
Music will no longer restart every tutorial
Wins/Losses on ranked screen now only show ranked matches

Thank you all for the bug reports, and the kind reviews on Steam! Reading them makes me feel like all the development was actually worth it



Update v2.13 - 03/08/2024

QoL:
Adjusted some flame-related spell icons to differentiate them

Bugfixes:
All achievements working! I think!
Student achievement - now unlockable (if already completed, can be unlocked by just opening Learning tab)
Duelist and Competitor achievements - now increment properly
Character achievements should unlock now
Gauntlet achievement now unlocks on win
Tourney mode text now updates when switching modes
Music is now in stereo instead of mono (it may be louder now, default volumes adjusted)
Ranked leaderboard now updates more often
Non-existant character decks should no longer cause the game to crash (from alpha testing)


Update v2.12 - 03/07/2024

Keybindings will be RESET once on startup. This should fix bindings for new players.

First boot on launch will have decks set to default on start (backed up in save data folder).

Bots will no longer get stuck in training (Selicy will no longer go easy on you)

Disabled multi-keyboard for this build temporarily to enable raw input for all controllers.
There will be a tournament/locals build in the future with multi-keyboard enabled. If you need Multi-keyboard support, please DM me.

Achievements are enabled!
Deckbuilding should be a bit less stuttery now


Update v2.11 - 03/07/2024
Fixed crashing on second match
Unrelated: Battle loading screen will no longer show the same tip every time


Update v2.10 - 03/07/2024
should fix matchmaking crashing and custom lobbies
Please verify files to update the game on steam


Mar 11, 2024
Born Again - tucker
New Content
  • Added New Mythic Boots
  • Added New Mythic Tabi
  • Added 2 new hat drops from mobs

*Most balance changes/bugfixes delayed until 1.1
...