On Friday, our @ makeship campaign is coming to an end! This week is your final chance to get the first ever, official Gorilla Tag Monke Plush. The Monke comes with the Top Hat, Party Hat, and Stick cosmetics.
Along with the Plush, supporters of the Makeship campaign will receive an exclusive in-game cosmetic, FOR FREE. This holdable will not be purchasable in the store with Shiny Rocks and is only given to those players who order a plush. Redemption codes for the in-game item will be sent to players via email after the campaign has finished. Make sure you use a valid email address when you checkout to ensure you can receive your code.
I'll try to be more consistent with updating the patch notes on Steam in the future, but for fastest patch notes please join the https://discord.gg/OSFE
Hotfix v2.18
Fixed a bug claiming rewards*
Update v2.17
Acid rain - can now only hit a target once per wave (will reduce unintended extra hits) BackSlash - now only dashes 1 tile back and hits 1 tile further (this should improve it's neutral use) BouncingBlade - now bounces from the correct height BowSnipe - visual now aims up, arrow no longer launcher until 24f, total travel time still 360f (bugfix, sorry) Eruption - added shadow warnings Glitter - improved warning visual Harvest - now restores 4 mana instead of based on target hp, recovery 38f->40f
Poison - slightly increased the cure rate at high amounts (this should make it less awkward when trying to cure poison)
QoL: Added some deckbuilder sfx Loading screen between scenes now animates slightly Added poison bars on healthbars that display how much poison dmg will occur over time
Bugfixes: Music/SFX vol will no longer reset to loud if alt tabbing back to window Fixed queen chaos/mint palettes Window will now focus on match found popup Matchmaking now gets properly canceled when going to replay or solo modes Timers damage no longer freeze when hit on shield Warning sprites should now layer properly
Update v2.16 - 03/10/2024
Reva - w1 Ricoshield - cooldown 100f->106f (this is just to make it appear less like there are two on field at the same time)
SnowCone - can now only hit a target once per "wave" (max 3 hits per target), this is something I've been intending to do, the technology just didn't exist yet
QoL: Replay file names now include player names and use start datetime instead of end datetime Adjusted Autoslash icon color Adjusted deckbuilder counter to show min cards until over min ShowPlayerNames option now cycles between Both, MineOnly, OpponentOnly, None Renamed "Custom Profiles" to "Keybind Profiles" in local lobby for clarity Added a ShowCountryFlag to show country flag or continent icon for more privacy
Bugfixes: Keybinds will now update in online matches if you are client and using controller! Navigation to decklist in deckbuilder works now Ties will now show the same ranking on the leaderboard Fixed a bug where empty strings would cause leaderboard and other things not to load Training bot can now be controllable and have an OutOfStunAction set Fixed a bug where players would be unable to start matches after Timing Out once Fixed a bug where client player would still cast spells when closing battle pause menu
Update v2.15 - 03/09/2024
QoL: Country flags are now shown on match found MatchFound timer increased from 5s->9s Difficulty stars added for each character, if you're just starting out try the easier ones! Added option to hide player names in Game Settings
Matchmaking: Matchmaking should no longer put low MMR (< 800) against high MMR players (>= 800) even with long queues Adjusted some search parameters, including reducing matches against the same person Clicking cancel on a match will now stop matchmaking until restarted
Previously the climb to even just Silver felt way too long. Adjusted rank elo values to: 0, // Iron 600, // Bronze 800, // Silver 1100, // Gold 1500, // Platinum 2000, // Diamond 2600 // Master
Bugfixes: Fixed replay preview durations When at exact rank bounds, proper rank will display Closing the pause menu in battle will no longer cast a spell assigned to the same button Fixed some issues with cancelling matchfound Default in local mode now follows hold move setting in settings Bot name will no longer show Test2 Instant recovery spells like Inverter no longer cancel the recovery of spells cast right after Fixed some Gauntlet ui issues
Update v2.14 - 03/08/2024
Barricade - hitbox duration 1f->3f SummonCrevasse - startup 5f-9f, hitbox duration 1f->3f These are mostly to match the new visual and for consistency
Multi-keyboard is now supported in a beta branch "multi-keyboard" Regional pricing should now be set for latin america. (Sorry for the delay)
Matchmaking: Increased delay before matching with larger rating gap Rating pools changed to match player pool's current ratings (this should mean you get matched with closer rated players more often) Rating minimum changed from 500->300
QoL: Adjusted beam crystal sprite to show direction better Improved ice summoning visuals Adjusted mini dialogue box sizing in tutorial Play SFX on unfocused now defaults to Off to prevent confusion Polished Neera's weapon sfx/vfx Slightly reduced size of Flame vfx Last OutOfStun Action now saved in training mode
Bugfixes: Achievements should now unlock mid-game instead of at end of game "Rewards complete" text changed to "More rewards coming soon" Profile reward preview will now display properly! Fixed a bunch of controller navigation bugs, including gauntlet mode button Hid battle loading status text Screen should no longer be slightly darkened in battle Tutorial complete! message should now pop up Music will no longer restart every tutorial Wins/Losses on ranked screen now only show ranked matches
Thank you all for the bug reports, and the kind reviews on Steam! Reading them makes me feel like all the development was actually worth it
Update v2.13 - 03/08/2024
QoL: Adjusted some flame-related spell icons to differentiate them
Bugfixes: All achievements working! I think! Student achievement - now unlockable (if already completed, can be unlocked by just opening Learning tab) Duelist and Competitor achievements - now increment properly Character achievements should unlock now Gauntlet achievement now unlocks on win Tourney mode text now updates when switching modes Music is now in stereo instead of mono (it may be louder now, default volumes adjusted) Ranked leaderboard now updates more often Non-existant character decks should no longer cause the game to crash (from alpha testing)
Update v2.12 - 03/07/2024
Keybindings will be RESET once on startup. This should fix bindings for new players.
First boot on launch will have decks set to default on start (backed up in save data folder).
Bots will no longer get stuck in training (Selicy will no longer go easy on you)
Disabled multi-keyboard for this build temporarily to enable raw input for all controllers. There will be a tournament/locals build in the future with multi-keyboard enabled. If you need Multi-keyboard support, please DM me.
Achievements are enabled! Deckbuilding should be a bit less stuttery now
Update v2.11 - 03/07/2024
Fixed crashing on second match Unrelated: Battle loading screen will no longer show the same tip every time
Update v2.10 - 03/07/2024
should fix matchmaking crashing and custom lobbies Please verify files to update the game on steam
First and foremost a huge thank you to all our new friends in the discord. We grew our discord from about 700 members to over 1200 in just over 48 hours. Lot's of amazing new people around and great affirmation that we are on the right path.
Some stats
15000 players applied for the steam playtest although we capped off the capacity at 10k
Our Wishlist saw it's highest one day total ever as well with 4081 just on Sunday alone.
We also saw our global rank rise from #917 in steam to #766 and it continues to move by the hour!
Without a doubt the biggest highlight was how much fun people had. We can't thank everyone enough for all the hours they put in with one streamer streaming more than 20 hours of gameplay!
In addition we have begun to be featured in a number of articles