Experimental Release: 2024-03-11 Main Release: 2024-03-13 (Fixed)
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Thanks for your patience! :3 All urgent problems have been fixed.
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Greetings Adventurers
It’s time for another ritual to summon new features, content, and bug fixes. First of all we’d like to thank the Godot community for finding a fix for the dreaded audio problems that users with low-latency interfaces experienced.
But besides that, we have also some new hexes on the table: Lord hexes, to be precise. You probably already have encountered one for the Lord of Pain in the Haunted Caverns. Now we’ve added one in each level for, one for each Lord. Happy hunting!
Please note, this patch will be released on the experimental branch first and will go live on Tuesday the 12th March 2024. If you wish to receive the patch early, please join the beta branch “Experimental”
Patch Notes
Fixed an issue that could lead to crashes whenever bullets or effects were duplicated.
Fixed a crash caused by the “Adaptation”-Trait of Spectral Fists when “Cunning Technique” was picked afterwards.
Fix: Spawn rate in Chambers of Dissonance would not increase with Agony.
Added custom key bindings for “Auto Aim” and “Pause” in the settings.
Lords
Added hexes for all Lords
Lords have new and improved sounds
The Lords have reinforcements
Ability Upgrades
Arcane Rifts upgrade: added three new upgrades that change the element of the rifts. Only one upgrade can be chosen.
Added “Arcane Rifts Specialist”-Quest
Kugelblitz upgrade “Final Discharge” has been added. Kugelblitz finishes in a strong explosion.
“Kugelblitz Specialist”-Quest has been added.
Flamestrike can now be transformed into “Froststrike” with a new ability upgrade.
New quest “Flamestrike”-Specialist has been added.
Bug Fixes
Dragon’s Breath, Refined Flame: The value changes for Attack Speed and Burn Damage have been fixed.
Fix: Champions in Chambers of Dissonance could still get the “Fast Walker” modifier.
Don't miss out on this big discount, time is running out! Today is the last day to get Evil Nun: The Broken Mask at a reduced price, so don't wait any longer and grab it now!
The Wild Bastards are riding into town with guns blazing at the MIX + Kinda Funny Spring Game Showcase. We've got some exclusive content and new information you won't wanna miss!
Keep an eye out for KindaFunnyVids on March 15 at 10 a.m. PT.
Small balance patch and some fixes. Feel free to send us heroes/items that you think deserves a buff/nerf in the comments!
Steam
-Steam cards and point shop is now available! Complete your collection and add bling to your profile!
Heroes
-Ranger's wolf HP 10 -> 12 -Cyclops Str to HP scale 300% -> 150% -Berserker rage duration 6s -> 4s -Berserker rage cooldown 20s -> 10s -Ronin lvl 3 party mSpeed 50% -> 30% -Deep Cultist tentacle heal Int scale 15% -> 30% -Champ stamina scale 100% -> 50%, starting Stamina unchanged // This one is a buff to Haymaker focused builds to make it easier to deplete Stamina for the final punch
Items
-Prescription Goggles now deal damage BEFORE the hero's damage, which means Rogues can use them to break one Block/Barkskin/Dreek Block stack before his critical strike!
Systems
-New extra difficulty for enemies as a modifier option (not a new difficulty, you can activate this on any difficulty). It gives enemies extra Armor, Damage, and makes Sudden Death faster, if enabled
Enemies
-Z2 boss (Owl) now can shoot Icicles while inside the Frozen Cocoon -Shadow Huntress mSpeed buff on trap set 25% for 2s -> 10% for 1s
Extras
-Playstation Glyphs added for Playstation controller users -Added a link to the Soundtrack in the main menu
Welcome back to the new devlog from the hollow lands. This month the developer discovered the entrance to the new floor- the Void so today we’d like to show you his discoveries! 🔍
1. New Enemy- Corrupted Totem 🗿
You guys got used to enemies with projectiles? Well, this one is different. Corrupted Totem uses the void to create an explosion right under your feet. Be careful and don't let them catch you off guard! This enemy can prove to be deadly in cooperation with other foes, forcing you to make moves you’d rather avoid! ☠️
2. New Enemy- Ethereal Bull 🐂
"Okay, it'll probably run towards me then stop... no, it didn't stop, maybe now? WHEN DOES IT STOP?!" - This one is tough. Ethereal Bull is a relentless being that will chase you until you're defeated. It requires some skill to avoid it during the chaos of the fight, especially when projectiles fly your way and the ground is about to explode under your feet! ⚠️
3. New Flood- The Void
New map with even harder, unpredictable enemies. Besides normal monsters, you’ll also have to face the creatures of the void- twisted by the vast emptiness who’re hostile to every intruder. We’ve only seen their glimpse and to give you an accurate report of their abilities and looks, more observation is needed. 📝
4. New Defeat Animation 😢
Some of you gave us the feedback that the defeat screen is not showing the correct info, so we updated it with a brand new look. It'll look even better when the UI update drops!
That’s it for today! We hope you’ve enjoyed the novelties and the new enemies will make the gameplay experience even more satisfying! 🤩 Don’t forget to join our discord community and if you’d like to support the game’s development, you can add it to your wishlists on Steam! 👍
More than a few players have reported issues with camera movement and zoom.
I've been working to track down the cause, but because I don't experience the issue myself it's surprisingly difficult to fix something that seems so simple.
I would like to ask your help to try out possible fixes. I've uploaded a beta build for you to try out.
To try this build: right-click on Trappist in the library page and select "Properties". Among the available tabs will be the "Betas" tab.
If you don't see this tab yet, you can refresh by exiting and re-opening Steam.
I've only uploaded a Windows build. That is where the issues have been reported. If you have similar issues with Linux or macOS, do let me know!
These betas also contain fixes for other issues that have been reported. So if you don't have any camera issues you're still welcome to try the beta.
Thanks for your patience while I try to sort this out!
The full v1.0.2 changelog (so far): - Set threshold values for camera inputs - Fixed the story triggers related to Zima freezing and thawing - Fixed story triggers for the Graveyard events - Add additional safe guards to prevent NullPointerExceptions
Truck Driver - Patch 1.35.1 for Steam version is finally here! In this update, we've added Hidden Places and Truck Damage DLC to the base game, and fixed a bunch of bugs. We hope you enjoy these changes and have an even better time playing Truck Driver!
Thank you for being so patient with us, we know how long you've been waiting for a new update. We assure you that more updates will come your way soon! So stay tuned!
Check out the full patch notes here:
Added the hidden places and Truck damage DLC as a feature to the base game.
Existing Issues fixed:
fixed unwanted invisible colliders, present in multiple areas of the map.
fixed UI speed limit value to match the speed limit of road signs.
made a general fix for truck teleporting issues, this includes resetting truck after major crashes, resetting after the fuel tank is completely empty, resetting after falling asleep.
made a general fix for trailer spawning issues for all the missions.
made a fix for the trailer not spawning after resetting the truck or game or starting the job again.
made a fix for the truck trailer spawning in a different place than intended at Maryie's missions.
general collider fixes for more realistic behavior.