Mar 10, 2024
Stellar Ghosts Settlers - PROTOFACTOR, Inc
Port of the game to Linux platform and SteamDeck
Monsty Corp - Robin Painter
Hi all, it's been almost a month since announcing that I'm working on this game again, so you may be wondering, where am I with development right now? I plan to do one of these dev logs about once a month, but don't expect things to change too often, remember that the game is being completely rewritten and being completely remade in a completely different engine.

Story Rewrite
At this current time Monsty Corp is undergoing a complete story rewrite, I just was not happy with the old story and have decided to remake it in a way that I could enjoy working on it.

At this current time I've finished the Epilogue and I'm partway through finishing Chapter One. I also know what I want the canon ending to be so I'm writing with that ending in mind. I'll be working on the other endings and what I want them to be once I finish Chapter One (Since Chapter Two onwards will start to affect the games ending).

Right now, I have until the introduction of SAIC which is now much further along then it was in the old game, which means we have officially passed the old version in terms of how much story we have.

Game Build Progress
With all that said, there's been little to no progress on an actual game build, I had hoped to get at least a demo out in October, but I don't see that happening, for a while.

I am working with my dev level to test out some features needed for Chapter One's story, but I can't get into too much detail about that.

Updates on a pre-alpha
I intend to open up a closed pre-alpha sometime within the next few years, the first few pre-alpha builds will simply include the dev level to allow proper feedback on the games future feature set, I'll have more information on that in the very far future, the first few of these pre-alphas will not include story content. I don't want to start adding story content to the game until I have the base feature set finished and the entire story finished (that way if I need to change things around, I can do so without affecting the game).

FAQ (but not really an FAQ)
When do you think the Early Access will start?
It's too early to tell right now, I'm hoping to have the Early Access out sometime before 2026, but I just can't confirm right now.

How much will the game be on launch?
It depends on the amount of content and how much people enjoy the game, just remember though that the price will NEVER be higher then 25 Australian Dollars, I am a firm believer that video games should never be more expensive then that.

Will the game still have DLC?
I still plan to have 1 DLC pack at launch, Monsty Corps Sequels DLC will contain an expansion to the story and allow you to explore the aftermath of the canon ending, or the ending you end up with. This DLC is not expected to cost anything more then $15 Australian Dollars, as with the base game, DLC should not cost an arm and a leg, especially with the current cost of living crisis.

The only reason this content will be a DLC is due to age ratings, I want the base games content to stay at around an age rating of 16+, making this content a DLC allows me to go further with the content in the game. The Sequels DLC (and the eventual Prequels DLC) are predicted (cannot confirm just yet) to be 18+.

What's taking so long?
Aside from the game being completely rewritten and being completely remade in a different game engine, I am still a full-time student, I work on Monsty Corp mostly in my spare time, which I seem to have so little of these days.

When are you going to make new art assets/update the Steam page's screenshots
Once I have game content to warrant updating the games screenshots and when I can afford to hire an artist to create new art assets for the game.

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Thanks for reading this long as heck post, working on this game again has been amazing. I'm hoping to have something to show you guys sometime within the next few months, whether it be a screenshot from the aforementioned dev level or a tiny snippet of the games script.

I'll see you all soon
- Robin
Mar 10, 2024
Hotel Simulator 2024 - V4Studio
Various other improvements and optimizations have been made to provide a more enjoyable and stable gaming experience.
Starship EVO - starshipevo
Another hotfix build.

Suggestion:
#5476 Brick stretch display

Hotfixes:
#5651 Antenna incorrect symmetry
#5650 Force field incorrect height computation
#5649 Force field doesnt retains their state
- Ship can sink on landing pad on low FPS
Combat Arms: Reloaded - GM_CA_06


Rangers!

Combat Arms: Reloaded will undergo scheduled maintenance on 2024.03.13 05:00 UTC / 2024.03.13 07:00 CET / 2024.03.12 10:00 PDT..


Please log out before the start of the maintenance to avoid any loss on your account.

Thank you for your unwavering support for Combat Arms: Reloaded!
2D Dogfight - tetrahydrofuran
Hello, fellow players!

We are very happy to announce that 2D Dogfight is having an important update. In this update, we have optimized the guidance logic of missiles, making the performance of various types of air-to-air and surface-to-air missiles in the game more interesting!

What will the missile do when faced with flare/chaff?



In previous games, our air-to-air or surface-to-air missiles would remain stationary in horizontal flight when faced with flare/chaff, unable to guide towards the locked target. In this update, we have modified the logic of the missile when facing jamming objects. After the seeker is jammed by the contermeasures, the missile will fly to the coordinates of the flare/chaff and then explosied. This new mechanism is closer to reality. And it will make the game more interesting!

Proportional navigation method—new missile tracking logic

In previous games, missiles would track a locked target from behind after being launched. Now, we have implemented a new tracking logic - the proportional navigation method. The missile will predict the target's upcoming location, then fly to the front of the target, waiting for the target to hit the missile! This logic is more close to reality and also greatly increases the ability of various air-to-air and air-to-surface missiles in the game.


However, given that the implementation of this mechanism will increase the difficulty of many campaigns to an insurmountable height, our game will still use the previous missile tracking logic by default. If you want to play with the Proportional navigation method, please go to Change the player name to "All_Missile_Guider" in the game settings. When using this name, the missile will apply the proportional navigation method!

This update also includes the following:

1. The following missile anti-jam values are updated:
R-73 40->60
R-23R 20->40
R-23T 20->40
R-24R 20->40
R-24T 20->40
R-27ER 40->60
R-27ET 40->60
R-27R 40->60
R-27T 40->60
R-33 40->60
R-40R 20->40
R-40T 20->40
R-40RD 20->40
R-40TD 20->40

2. The following aircraft's amount of cannon ammunition are updated:
F-15E 940 -> 500
F-15E IPE 940 -> 500
F-CK-1(IDF) 512->400

3. Super Etendard: The number of flares is 30->90, the number of chaff is 30->90

4. The following missile engine thrust and time are updated
AIM-120B first stage 32160N 2s, second stage 5694N 5s
R-530D first stage 39630N 2.7s, second stage 16462N 6.5s
R-530F first stage 33025N 2.7s, second stage 13713N 6.5s

5. The following aircraft engines have been changed from F100-PW-100 to F100-PW-220:
F-15C
F-15E
F-16V Blk20

6. F-2A adds drag parachute

7. Fixed the bug that after destroying an enemy aircraft at close range, you can be killed by the ammunition of enemy aircraft.

8. For players who purchased the DLC "Lord of Sky", the Battle of Elbe in the European Campaign has added the optional aircraft Kfir C.7

9. J-10C new load choice: PL-10 + PL-12 + PL-15

10. MiG-23ML following load choice updates:
R-24T, R-24R, R-24R + R-24T (the number of R-24 missiles is changed from 4 to 2)
Mar 10, 2024
Throw It - fouxeri
After years of silence, Throw It has been updated into a completely new game.

Throw It is now known as a new hide-and-seek game.






Mar 10, 2024
Exodus - RangerStudio
mercenary msg correction - random tip correction - adjust translation easy mode

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correção msg de um mercenário - correção dica randômica - ajuste tradução modo fácil
Mar 10, 2024
Susurye of Shadows - ๖ۣۜAbel
Optimization.
Damage bug fixed.
Improvements to the final map.
New achievement.
Exoprimal - にゃっと
Maintenance for the issue(s) listed below has ended.
We thank you for your patience and cooperation.
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Maintenance for Exoprimal will take place at the following date and time. You will be unable to play Exoprimal during this period.

Maintenance Schedule
13/03 2024 06:00 UTC ~ 13/03 202408:30 UTC
03/12 2024 23:00 PDT ~ 03/13 2024 01:30 PDT

Note: Date and time are subject to change.

Affected Platforms
Xbox Series X|S
Xbox One
Windows
PlayStation®5
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Maintenance Information
Network service maintenance.

We apologize for the inconvenience and thank you for your patience and cooperation.
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